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wowzewow

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Everything posted by wowzewow

  1. Isn't centcom green?
  2. Keep it navy blue please It's going to be absolutely hellish to resprite every color-coded thing
  3. I can put it in but coding it to be filling AF will require some mental gymnastics from rebalancing raw MEAT and also coding in bite sizes
  4. Still dumb that you can welderbomb yourself point blank and still come out mildly bruised.
  5. You know, an elegant solution is for it to not actually deal any damage, just hurt. so you could just ask for some over-the-counter traumadol and ignore it for the rest of the round you have the choice of RP-ing it out. So everyone is happy. People who want the mechanic inside and the people who don't can just ignore it. Hell, even reduce the chance of getting appendicitis.
  6. I mean, there isn't any money here so I doubt EA's going to even be interested And unlike Nintendo, they don't gulag every mod which includes even a single hair of Mario.
  7. now as a better coder I think I can probably change the density...shouldn't be that hard, since it's a subtype of regular chunky computers.
  8. Honestly : 1. Assistants are already extremely few and far in between anyway - they're practically non-existent here. Separating them would exacerbate this even further. 2. Code-wise, creating an entire new job just for visitors is just a waste of time, probably. 3. You know the function that makes you automatically an assistant when you don't roll your job at round-start? Yeah, I would not like to be demoted to maintenance rat. 4. I don't know, but people visiting a random research station in Fuck-Off, Asteroid Belt somewhere is kinda dumb from the get-go. And I doubt Nanotrasen wants any random contractors to just... visit, and steal company secrets.
  9. We could always smash together the filing cabinet code with RNG, and add a credits cost to using the thing. Screwdriver + click and drag to stuff more plushies inside, or simply click to chuck a toy inside. Add in some power function and we have a claw machine Although it would take some coding finesse to tape all of these components together... Sprite animations are actually quite simple.
  10. what the fuck
  11. someone with actual vector software make this a real thing. thank you
  12. I'd say we'd have a very cryptic symbol but it's actually just the bloody toilet just extremely minimalist one shade of red, grey and white on a backdrop of blue easy icon, stupid meaning retained, artists whoopee!
  13. oh, they are from TG. anyway, here's the eris sprites they have better shading IMHO
  14. I feel that Eris canister sprites would look better. I mean, I've already implemented their water tanks, so...
  15. I mean, unathi can probably canonically regrow appendages and we can always just use the proto-human limb-cutty-offy-re-attachy thing.
  16. Honestly, thanks for the feedback There's obviously something that needs to be done with the chat bubble animation and the throwing animation Even the drop sounds have a toggle feature now It's a very delicate balance between a conducive heavy roleplay enviroment, a gamey shithole and a brain atrophy simulator and I'm working to improve it In the end, what the hell. We won't know if we don't try.
  17. i could probably port this from bay. bay basically makes it like any other mask but it's animated to occasionally blow a bubble Maybe make it two seperate items, one for chewing gum and another for bubble gum. Flavor i'd have a problem though. Unless, of course someone helps me. Then we could also consider stuff like chewing tobacco.
  18. I'll be following this thread and see what needs to be done (since I was the guy who put these in)
  19. You have my support, you've got a bright future ahead of you man
  20. Character setup was what I was thinking, yes. Unfortunately, I don't wanna deal with Byond Spaghetti and recurring decimals converting from inches to centimeters or whatever, so.
  21. literally the only reason why this isn't in-game is because of shitcode. ...by the same guy who made eating food give you organ damage, now it's burn damage *cough cough*
  22. Balancing this would be extremely tough, though. There would definitely need a cooldown and a downside. For example, that bone would need to come from SOMEWHERE to cut that collar. so you break off a rib...and stab it out of your neck. Now you've got blood all over, and you've put yourself in immense pain before you can recover also you've technically have broken ribs now, so you'd have to endure a little bit of organ damage. Perhaps a biomass feature? If you shrink yourself to the size of a rat to ventcrawl, you'd need to eat something (or someone) to regain that biomass to regrow into a normal person (because you left behind all your bones and viscera to actually become smaller) until then, you're as weak as a rat that literally can be stomped out by a janitor.
  23. Metric, definitely. (unfortunately, most of our playerbase is probably american, but we're devs, har-har.) This could be coded into the loadout, and is certainly possible. (see : bay, with you being able to choose your body type such as height and weight and you can see it when you examine them , e.g : Greytide McBaldie is of normal height and slightly overweight.) And the measuring tape could just spit out the actual number. Here's how it would go. If you put your height to be... 80 units to 130 units, you would be examined as short. 130 units to 180, examined as average. 180 and above, examined as tall. But if you want the EXACT number in the character loadout, you need the measuring tape. Same could be applied for weight.
  24. anyone else play deep rock galactic

    i bought it instead of mordhau

     

    ...fuck

    1. Alberyk

      Alberyk

      I got minecrat, wanna play?

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