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Everything posted by geeves
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Not exactly what you asked for, but this'll do: https://github.com/Aurorastation/Aurora.3/pull/8492 The issue with huge ore satchels is that the inventory code really, really doesn't like bags that have a ton of shit in them, this is understandable. My PR circumvents the inventory system (hopefully) by yeeting ore directly at the ore box by bluespace shenanigans. Mining satchels can: - Have warp extraction packs be attached to them, I imagine it's like putting it in so it's like a backpack within a backpack. Try to not think about it too much, it's science. - If they have a bluespace pack connected to them, be clicked on an ore box that has a warp extraction beacon signaller, which links the two with bluespace power. - If they have a pack and a linked ore box, be attached to a drill, which will then teleport mined materials into the linked ore box. - If they have a pack and a linked ore box, ore put into it manually will teleport into the linked ore box. - Have their bluespace packs removed by clicking on them with a screwdriver. Why do you need one to take out a backpack? Try not to think about it too much, it's science. Ore boxes can: - Have warp extraction beacon signallers attached to them, how that works is probably self-explanatory. The rest is listed above. - Remove their beacons by clicking on them with your BARE HAND!! Mining drills can: - Have mining satchels that have both bluespace packs and a linked ore box attached to them. The rest is listed above. - Remove their mining satchels by clicking on them with a wrench. If a linked ore box loses its beacon, the satchels SHOULD be able to handle it and go, "uh oh, we lost our ore box! keep our contents", which is good. Hopefully. Storage code is butts. Warning: Warp signaller beacons, when deployed in hand, can not be taken down without admin help, currently. This'll probably change soon when I figure out the specifics. However, beacons attached to ore boxes can be taken down by clicking on them with your hand.
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I am hijacking this to be my feedback thread cuz i'm lazy yknow https://github.com/Aurorastation/Aurora.3/pull/8472
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The new holopad is fantastic. The vent spinning the "wrong way" doesn't matter. The scrubbers are great, take up less visual space. More detail isn't always better. As an engineer main, I don't think a smaller scrubber sprite will ever be a problem, I'm not sure where that came from.
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Coder Application - Doxxmedearly
geeves replied to Doxxmedearly's topic in Developer Applications Archives
Voting for dismissal. I'm kidding. Bring her on the team, we need more good people. -
Another vote for dismissal from me.
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https://github.com/Aurorastation/Aurora.3/pull/8446
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Because the revert already went up, and people said they would work on another version? People stopped the "outcry" because they were waiting. It is not "OK". Neither was your PR.
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i like the pink
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despite my undying hatred and disdain and dislike and hatred for danse................................ these are pretty nice good job
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I absolutely adore this, and I think you have an excellent artistic inner-eye. I like that this is a first step into looking unique. I dig it.
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i love the colour usage, and as fifty percent of the unathi lore team, i'm fine with unathi not being part of the NT ERT
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Restrict Heads of Staff from several onstation antag roles.
geeves replied to Doxxmedearly's topic in Completed Projects
I agree, no mindshields for the others. -
On second thought, working on this from my laptop which takes eight minutes on a single building of the code, just so I can see if a minor change works, is impossible. Thanks PC being broken. This as well as the new requirements makes it totally unfeasible for me to do right now. Woe. I want to die. I'm closing the PR, feel free to take the scraps if you want.
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Who said this is being removed from secret? Far as I know, a dev is working on it atm.
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This is being removed?
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Restrict Heads of Staff from several onstation antag roles.
geeves replied to Doxxmedearly's topic in Completed Projects
I agree with this. Command players should not be able to get antag. Command can influence rounds enough without needing antag tools. Newbies should be able to trust and be taught by their relevant command members. -
im happy
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Remove the need for wizards to have wizard robes for casting spells
geeves replied to Scheveningen's topic in Archive
i would be fine with this, if we remove some of the teleporting spells. spatial wizards are fucking awful to fight against. if you approach them to speak, they just whizz away. -
As a developer, I am inclined to disagree. There's a reason we mechanically restrict things. Dismissing discussion as salt as a staff member is deplorable, perhaps it should be taken into account instead. Suggesting people play a role many consider un-fun is not the wisest. Concerning. Were these not adjusted following feedback? It has been ahelped. Shit malf play such as silently siphoning, disabling tcomms, and rushing delta has been dismissed by a moderator as "standard malf play". Perhaps the moderation and admin teams should convene and get their stories straight. The rest are valid. Though no developer I know wishes to touch malf. The fact that it had "rework" added as an option in the polls drives me up the fucking wall. Let's remove it from the secret rotation.
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[Accepted]Sleepy's Unathi Species Maintainer App
geeves replied to SleepyWolf's topic in Developer Applications Archives
Your writing is good, and you have a wealth of knowledge from your previous experience. How long do you expect to stick with us? A year? Two? -
hello there m'jo
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A problem with malf is its supreme power, as well as the fact that it has no variance whatsoever. The end goal is almost always to pop delta and get combat borgs, which is incredibly boring. Even if you go the route of borgifying people, it's still on the road to delta. Narratively, delta could be cool, but the whole thing has been overdone to the point that I just want to roleplay something of actual value, not repeat the same "oh i gotta kill the AI so i can continue having fun" over and over and over and over and over and over and over again.
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I quite like renegade. I keep it on my characters that I don't full-antag with. I don't think it's implemented lazily either, considering that the code serves the purpose: to spawn a gun in someone backpack. There is a PR up currently to spice up which guns they get as well. Yes, it encourages valid hunting, but considering the number of antagonists in the round, that leads to an overall more chaotic round, which we've found to be much more entertaining every now and then.