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geeves

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Everything posted by geeves

  1. we don't have the access to lock this, an admin should do so. i'm not sure why deputies can't.
  2. I am hijacking this to be my feedback thread cuz i'm lazy yknow https://github.com/Aurorastation/Aurora.3/pull/8472
  3. The new holopad is fantastic. The vent spinning the "wrong way" doesn't matter. The scrubbers are great, take up less visual space. More detail isn't always better. As an engineer main, I don't think a smaller scrubber sprite will ever be a problem, I'm not sure where that came from.
  4. Voting for dismissal. I'm kidding. Bring her on the team, we need more good people.
  5. Another vote for dismissal from me.
  6. https://github.com/Aurorastation/Aurora.3/pull/8446
  7. Because the revert already went up, and people said they would work on another version? People stopped the "outcry" because they were waiting. It is not "OK". Neither was your PR.
  8. i like the pink
  9. despite my undying hatred and disdain and dislike and hatred for danse................................ these are pretty nice good job
  10. I absolutely adore this, and I think you have an excellent artistic inner-eye. I like that this is a first step into looking unique. I dig it.
  11. i love the colour usage, and as fifty percent of the unathi lore team, i'm fine with unathi not being part of the NT ERT
  12. I agree, no mindshields for the others.
  13. On second thought, working on this from my laptop which takes eight minutes on a single building of the code, just so I can see if a minor change works, is impossible. Thanks PC being broken. This as well as the new requirements makes it totally unfeasible for me to do right now. Woe. I want to die. I'm closing the PR, feel free to take the scraps if you want.
  14. Who said this is being removed from secret? Far as I know, a dev is working on it atm.
  15. This is being removed?
  16. https://github.com/Aurorastation/Aurora.3/pull/8413
  17. I agree with this. Command players should not be able to get antag. Command can influence rounds enough without needing antag tools. Newbies should be able to trust and be taught by their relevant command members.
  18. i would be fine with this, if we remove some of the teleporting spells. spatial wizards are fucking awful to fight against. if you approach them to speak, they just whizz away.
  19. As a developer, I am inclined to disagree. There's a reason we mechanically restrict things. Dismissing discussion as salt as a staff member is deplorable, perhaps it should be taken into account instead. Suggesting people play a role many consider un-fun is not the wisest. Concerning. Were these not adjusted following feedback? It has been ahelped. Shit malf play such as silently siphoning, disabling tcomms, and rushing delta has been dismissed by a moderator as "standard malf play". Perhaps the moderation and admin teams should convene and get their stories straight. The rest are valid. Though no developer I know wishes to touch malf. The fact that it had "rework" added as an option in the polls drives me up the fucking wall. Let's remove it from the secret rotation.
  20. Your writing is good, and you have a wealth of knowledge from your previous experience. How long do you expect to stick with us? A year? Two?
  21. hello there m'jo
  22. A problem with malf is its supreme power, as well as the fact that it has no variance whatsoever. The end goal is almost always to pop delta and get combat borgs, which is incredibly boring. Even if you go the route of borgifying people, it's still on the road to delta. Narratively, delta could be cool, but the whole thing has been overdone to the point that I just want to roleplay something of actual value, not repeat the same "oh i gotta kill the AI so i can continue having fun" over and over and over and over and over and over and over again.
  23. I quite like renegade. I keep it on my characters that I don't full-antag with. I don't think it's implemented lazily either, considering that the code serves the purpose: to spawn a gun in someone backpack. There is a PR up currently to spice up which guns they get as well. Yes, it encourages valid hunting, but considering the number of antagonists in the round, that leads to an overall more chaotic round, which we've found to be much more entertaining every now and then.
  24. The only reason I ever approved the PR so soon after BrainOS had his sprites implemented was the phrase "with brainOS' blessing.". If it were not there, I would have questioned why it were changed so soon afterwards. I do not appreciate being lied to. Nor do I appreciate the implication that a developer has to consult with another developer before making a change. That sounds like a veiled threat, from someone who has absolutely zero authority making such. Wezzy has no more sway over what gets implemented than I do, or any of the developers do. The fact that a falsehood was placed at the very start of a PR should indicate that. Such matters are reserved for the Head Developers, Skull and Arrow, as well as the Maintainers, Matt and Alberyk (as well as the former). They are appointed to be the final decision makers in whether a PR is good for a server. NOT a developer, though we developers have some say, especially if code is inefficient, unbalanced, or game-breaking. Apologies that this slipped by me, it might happen again, but in that case, shoot a PM to myself or the maintainers and we'll sort it out right quick. Thanks, community.
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