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VTCobaltblood

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Everything posted by VTCobaltblood

  1. Paradox is one of my friends on this server, and he cares deeply about the game and the server - which is what leads to him being heated in discussions. I know for a fact that Paradox regrets being as abrasive as he currently is, and is completely willing to step forward and work hard to change for the better. I really think that a mod trial would help him in that regard. Even if he doesn't live up to my (and others') hopes for him, well, that's what trials are for, right?
  2. They shouldn't have access to the footage feed, or else it'll end up as another sci buff rather than a cool feature for journalists.
  3. I left it because I was busy IRL, which I am no longer. I always planned to return to it, albeit as a deputy under Sleepy, until Sleepy also resigned.
  4. Ckey/BYOND Username: VTCobaltblood Position Being Applied For: Skrell Species Maintainer Past Experiences/Knowledge: I was a Skrell deputy in the recent past. Aside from that, some Github contributions, some other lore contributions, wiki stuff. Examples of Past Work: https://wiki.aurorastation.org/index.php?title=Scarabs#Culture Additional Comments: https://docs.google.com/document/d/1Re6cZbVq62ZgHbEMiTyfBjwKG0fP39DMkOE0xfpVqE4 essay
  5. oh so THAT'S who plays gideon. i love gideon. +1
  6. how many levels of privacy does this breach wow I like it though. What a beautiful meme. It shouldn't be expensive to replace, though, so it CAN be destroyed. It's just a camera on a drone assembly anyway. And it should probably require a journalist ID swipe so robotics and cargo doesn't use it.
  7. I don't think this is realistic. The fact that something is just history that you haven't interacted with wouldn't mean that it's just a children's story. There definitely may be reasons to think that Glorsh never existed, but definitely not as simple as "well i've never seen that". Imagine claiming that the Roman Empire never existed because it's just a children's story. That's the kind of myth you're tackling with. Roboticist skrell, especially younger ones, are definitely possible, but it's the most blunt way to do this. Instead, I would suggest Vieara to be simply wary instead of scarred and traumatized like older skrell. Maybe they put more faith in human variations of skrell algorithms. Maybe they think that Glorsh was easily preventable. Maybe they think they can make a better AI - or anything along these lines, really. Skrell simply don't face the discrimination you have described. Why do you think NT allows skrell, and only skrell, to become captains? Why do skrell essentially run a megacorp, Zeng-Hu? Why does humanity have a lot of its tech, such as AI and cloning, from skrell? Because skrell are humanity's closest ally. Even most members of ATLAS, while perhaps bashing on other races, accept skrell as at least useful to us. Skrell are respected, and their ties to humanity are very close. Also, Conspiir's thing. Can't support this in its current form.
  8. I'm pretty sure nightvision can't be implemented? @Skull132 had something to say about it.
  9. Should be a ban request, no?
  10. The suggestion was to make the AI be locked behind the command whitelist.
  11. That whitelist has a trial specifically for that. It also requires feedback, and a substantial amount of time playing on the server.
  12. Allakai is a good person and a good roleplayer that can, in my opinion, be trusted with a Command whitelist. They've played for long enough, and know what makes this game tick, and what makes rounds flow good. +1
  13. I said all that I think about this, which you probably ignored. I don't want the setting to be changed on a regular basis - I expect a consistent experience when I boot up the server, not whatever the headmins decided the map, or the setting, should be for today. I expect to play the characters I want, on the kind of map, in the kind of setting, that I come back to Aurora for.
  14. When I come to play Aurora, I come to play the NSS Aurora, not whatever's going on on Adhomai. Tajara lore is exceedingly boring to me, and I wouldn't play on this map. Although this will go through anyway because this is a headmin's project.
  15. I completely agree with the suggestion for all the reasons stated in the thread. I also agree with Chada's points on why it should be behind the command whitelist - the command whitelist doesn't test how well you can play command as much as the fact that you can be trusted to drive the round and roleplay properly. +1
  16. Why? The first just removes a 13 minute roundstart. It doesn't mean that the levels are entirely maxed.
  17. This is needlessly conservative and contains little to no actual arguments against the crew being able to access maint. "You have no business being there" is an IC issue - trespassing. Why would you enforce it OOCly? I think the suggestion is pretty dope for encouraging shady behavior among crew, which is all what I live for. So it's a +1 from me, definitely.
  18. Burger writing a post on a job I actually can talk about, fantastic. False. In fact, the only interesting element of RnD is different methods of optimizing it - circuit kit, roboticist's stuff, etc. The guides we have right now are terribly outdated, and I'm currently following none of them. There can be also plenty of variation if you're a RD - derelict shuttle with phazon head, telecomms parts, etc... snicker All of this ignores a much more obvious, prevalent and important problem than the barely significant things you've described in attempt to make the job seem like "the worst evah". The entire concept of research levels is gamey and anti-RP. It pains me to say "levels" in IC, or to hear you say as an antag to "finish research in five minutes". Although your fix would be welcome, and I doubt it'd be difficult to add, it does nothing to address this problem. The NBT research I've seen being talked about does nothing to solve it either, but that's not for this thread.
  19. Won't work. The main disadvantage of SBRs is that they don't work across z-levels. Although if they get a modified SBR that does transmit across zs, I'm all for it.
  20. i honestly hate myself holy shit

    1. Show previous comments  1 more
    2. VTCobaltblood
    3. Skull132
    4. Hendricks

      Hendricks

      Waaaahh! Need a WAaaaambulance? Just wait til I play again, I'll beat the sorrow outta you.

  21. It being a bit longer doesn't at all mean that it is impossible. What I might propose instead is starting the raiders with zero creds whatsoever, so that they are forced to steal something in order to get better gear. From there, they can cheese money if they wish to do so - but in the beginning of the round, they're very vulnerable and need careful planning. If it were not for departmental security possibly getting implemented, it could be argued that security could defeat them very easily, leading to a very polarized gamemode - either it's extended (the raiders got defeated with no money), or absolutely chaotic (the raiders cheesed the money and got all the gear they could ever want). I wonder if it could be balanced with rarer gun stations and it taking longer for the merchants to change.
  22. Sounds awesome on paper, will be horrible in practice. The merchant rarely if ever needs to buy any goods from the station, as it is very easy to acquire ridiculous sums of money from buying and re-selling goods just using the console.
  23. I'd leave that to the CMO's discretion.
  24. I am fully in support of testing this. Most arguments seen against it so far are "oh no but we'll lose now" and "THERE WILL BE NO MORE ARPEE". I definitely can't wait to actually feel secure in my department and having a handy dude at hand to involve in my shit. "Just call sec over lmao" is way more inconvenient in practice than on paper.
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