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4000daniel1

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Everything posted by 4000daniel1

  1. In my about two years of Aurora, I've never really seen a security member like Cerriq Koh. At least not played for more than like, one or two rounds. Personally, I absolutely adore to see a character who's player is willing to roleplay FUN incompetence and goofiness to a certain degree. And while I don't play security, I do feel that's something that's missed and has potential within the department. This character on their own really make Warbidion stand out positively in my eyes, at least. As for Fros, I've seen them around for a long time and I think I remember being treated by them at least once or twice. I haven't had many other interactions, and I don't have any reason to believe they couldn't be a CMO. +1
  2. I recall having some nice experiences with VARIANCE, and I can vouch as a hangar technician that Bright makes for a interactive and interesting OM, which is something the department is very much in need of. +1
  3. I like Goldman. I'm a fan of characters in general that don't hold back much on being a bit straight up evil, which I think describes Goldman pretty well, and I never felt it got negatively out of line to where he was unpleasant to interact with OOCly. Though that being said, I've only had two or three interactions with him personally. I think it'd be neat to have the bond villain back on the Horizon.
  4. In my almost 2 years of playing on aurora, I've never seen anyone develop as much in terms of roleplay as WAYRT. I've played with him in cargo since when he first started out and didn't know which slot your ID is supposed to go in and until today, where in my opinion he's a perfectly capable player who plays few, but distinct characters who have radiating personalities and detailed backstories that evolve an impressive amount as he plays them. In my experience it's rare for someone who starts with the amount of experience that WAYRT started with to keep playing here, but boy am I glad he did because the character he has been playing for ten months now has grown into one of the most active quartermasters, a very solid one at that. Malcolm has the perfect balance between playing a quartermaster with a strict personality while still taking his actions into OOC consideration and how they affect the round for everyone else. Always glad to have him, and I for one would find it highly unfortunate if he couldn't play the operations manager role. I'm also intrigued what he may have in mind for his new character, Oliver. He should be given a trial. Big chunky +1 from me.
  5. Oh I see, I thought they would have to more or less remake the whole application. Just having them do a trial is a thing I can agree with, good way to monitor them to make sure they did actually catch up on stuff before jumping on command.
  6. Not whitelisted myself, but I feel like it'd make more sense to just remove the whitelists of the people who do return without taking time to catch up as command and cause issues. Since I'm sure a lot of the inactive command players would take some time to ease themselves in, punishing them just to deal with the ones who wont doesn't feel entirely fair.
  7. Teddy is a very proficient roleplayer, and I have had numerous positive memorable experiences with Karl and Kaxto. Being someone who mostly plays cargo, I can also attest to their capabilities playing a role that's not QUITE command but kinda is in practice (Quartermaster). They know how to manage the chaos that comes along with it just fine, so I'm sure they'd do great in command. Also while I haven't been able to interact with Babajide directly yet, from what I've observed it seems like he's a character with some duality imbedded into him, which I always think is interesting in command characters. Also, last I checked Science is in pretty big need of new RDs, and players in general, so that's a plus. +1
  8. I think it's only natural considering we're moving from station to ship but, the Cargo office is a little cramped. Personally, I've always found all the space it has on our current map convenient, most of all because it allows it to be the center of internal interactions as well as external ones. Internal interactions being various Cargo shenanigans and just hanging out and chatting. Being able to do that at the same place where it's IDEAL for at least one cargo technician to be sitting in at all times to be able to process people's orders as soon as they get put in, is nice! But I think when there's only room for two chairs this becomes a bit less feasible, which I can assume will make the seldom used breakroom more useful! Or perhaps it'll encourage the department to hang in more public areas like the kitchen or bar, there's definitely pros and cons here. But in my opinion, I'd love to be able to have a similar amount of space in the office as on the current map. Maybe it'd be possible to move the northern walls up a tile or two? I have no idea how things look there though, so I can assume it'd take an annoying amount of rearranging. ALSO POOL PARTIES LET'S GOOOOOOOOOOOOOOOOOO
  9. I agree with this. I can understand wanting to limit NanoTrasen from being an option in every department, but in that case I think moving NT from medical to cargo makes sense for several rather apparent reasons.
  10. Having interacted with Briony as a HoP now, I feel I can personally confirm my suspicion that Rotheria can handle the role. In my opinion, a HoP serving drinks and food isn't an issue - in fact I recall seeing other HoP's do it. I'd say it's something the HoP can do to when there is no on else around to do so, and there aren't any duties of a more administrative nature to do at that time. I'd definitely argue doing so does more to promote roleplay than just sitting AFK in the office waiting to get kidnapped by mercenaries or something. Not saying that'd be the only thing a HoP could do if they weren't serving drinks or food, but I feel if there isn't any particular command situation they have to respond to, or if there isn't any particular reason to have a meeting with anyone, the options get rather limited. And when I interacted with Briony, she was doing command things, such as changing identifications and having meetings with the HoS. So I wouldn't make the assumption that they're playing HoP in order to be a sort of jack of all trades, since they do the usual things you'd expect from command and does them well, alongside occasionally filling service stations.
  11. Briony is a solid Quartermaster. Fun to talk and interact with and does a solid job at managing the department, I'm certain you could play command well. +1 from me!
  12. Royale is a neat character, it's nice to see the Golden Deep get some more representation. And I think you do a stellar job at playing them in the HoP position, I particularly enjoyed the performance evaluations you did with each member of Cargo alongside the Quartermaster. Chunky +1 from me.
  13. I second this, not only would this leave it up to the player if their character should be stuck in drunkcrit for extended periods of time, but would also leave room for additional character customization and fluff being applied through mechanics.
  14. As the player of Buck Thompson, the character whom nearly died, I'd like to backup what Sonic and Royal themselves said about the amount of roleplay that went on in cargo as a result of Kelvin's antagonism. And it did involve arguments, meetings with the QM, and eventual meetings with the captain. Practically the whole round had lead up to Kelvin's attempted murder so honestly, I don't personally view this complaint as necessary, as I don't consider Royal's behavior during the round to be egregious enough to warrant it.
  15. I enjoy distinct characters with personalities that are discernible and unique. Having interacted with Viggo, Brochius, and Wee Woo I'd say all of them have that, and more. Their personalities are very outwardly visible, which may make you assume that there can't be anything else to them, but I wouldn't say that is the case. I think their personalities being the way they are generates avenues of enjoyable roleplay that aren't possible with a lot of other characters on the server, and it doesn't necessarily force them to be inhibited from partaking in roleplay that's more nuanced. OOCly, I'd also say that Yaku is very modest and has a good mindset for improvement. I'm of the opinion that they should be granted a trial, as I am interested to see in how they'd execute a command character. +1. Also quick note, the seeds in the public garden are purchased with credits, which I assume would render them property of the character that bought them. I also personally don't see how Brochius engaging in criminal activity is particularly relevant as he is not mentioned on the list of characters Yaku intend to play in command. Unless the "Could you give us the gist of what is currently happening in Tau ceti and how it affected your character and their career?" is meant for the character the applicant wishes to play in command, in which case I suspect there's been some confusion.
  16. Omicega is definitely competent at roleplaying the various characters they play. And from my one experience with Bianca, it appears as a HoP they'll scramble to find some time to interact with the departments under their jurisdiction even when things are a little hectic, which I think is neat. Certainly would like to see more of them in command.
  17. Charger's characters are interesting, and I'd say they are one of the most eloquent roleplayers on the server. And other than that, being a cargo main I can absolutely say Kanoa is competent and fun to have in the Quartermaster role. Would love to see them play command.
  18. Yeah, changing it would clear a lot of the split second confusion in you get when both channels are being used and you're playing Cargo. I think something silver esque would do wonders.
  19. More or less since I started playing on the server, I've been going through with the IC drama and shenanigans that follow due to the often aggressive/violent nature of your characters conflicting with the often bombastic/pretentious nature of my own. It's a non-romantic match made in hell, really. And from the many cat and mouse interactions I've had with Alex to the poker debts I've held with Sam, I can safely say I've had fun playing with these characters. And I can't help but notice your roleplay has been gradually improving, especially recently with the character growth I've witnessed first hand from Alex, and Sam expressing concerns pertaining to recent lore developments outside the station. I look forward to interacting with them even more in the future.
  20. Having played this particular round and quite a few others with Yermak in Cargo, I'd like to echo some of what Bear and Lmwevil has said. The character utilizes lore and the world outside the station to a high extent. And while utilizing that, they're near constantly inciting interaction and roleplay not only with the people in their department, but the whole station through the use of the entertainment channel. I find it enjoyable and impressive. I can also attest that Yermak does do his job as a Cargo Technician. Including sorting the warehouse, approving orders, retrieving bounties and etc. He doesn't let his opinions and theories get in the way of him being a financial gain for NanoTrasen, so why should management care about what he thinks and says, really? He is after all just another lowly cargo tech, not exactly a representative. Deleting Yermak and stating that future characters like Yermak will be deleted wouldn't be a positive thing for the server at all, in my opinion.
  21. Had a lot of fun interacting with him as an antagonist. +1
  22. This server and it's exceptional players offers a unique experience I couldn't dream of having elsewhere. I'm ever grateful for all the great rounds it's brought me and I look forward to playing through even more this coming year!
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