Jump to content

Chada1

Members
  • Posts

    899
  • Joined

  • Last visited

Everything posted by Chada1

  1. 'borgs do need some changes but mostly in the area of QOL and I plan to address that in a future PR. This is mostly stuff like outright removing the whole 'Perma disabled' 'borg problem, either via making 'borgs able to ghost at no cost when disabled and then re-enter their body or some other funky stuff.
  2. This fellow arrived to Aurora for only a brief time, I think afew hours ago, and they've already charmed the entire Community! +1, can't wait to depose Lancer from N/A's rightful position as CCIAA team leader. The polls speak for themselves.
  3. My input here would be while changing the engine to be more dynamic and adjustable as outlined in the primary post, we should also adjust policy a bit. Let me explain how policy currently is regarding how the engine works: Currently, the design is that the Crew aren't to be alerted about the Engine delaminating until the last 30%, What I'm saying is we should actually want drama on our space station, and that maybe we should alert the Crew way higher than that, and have the Station begin acting eratic the closer it gets to 0. It could start with mostly harmless sparks on random on APCs/exposed wires from power overflow or the like, around 70, as well as being shown on Station Alert computers with a 'WARNING! WARNING!' underline. Starting at green to yellow to red, and when it hits the lower amount, have the entire Station red alert lights come on as well as the sparking and junk could intensify in many areas. Atmospheric stuff like this could go a long way I think to making the actual delamination feel more intense and meaningful, as if something actually catastrophic is going on, and anyone on the Station could be able to tell from how the Station is acting. So p. much. Use actual visible effects on the Station to telegraph that it's delaminating, and make it more visible so people around the Station know it's happening, so panic is the default when the Engine begins delaminating. P. much the delamination feels very isolated to the engine room when it should be effecting the entire powernet in malfunctions and stuff. So nothing that'd destroy the Aurora, but sparks and other visible cues that make it look like everything is being destroyed (Even if it's not for OOC reasons) could make it a lot more fun to roleplay and add a lot to a round.
  4. Hello Wezzy, Thank you for your interest, but with your stated goal of just making changes here and there as you make PRs, can't you just do this via the already present moderation system? The way it works, it saves your changes, sends it to me or another bureaucrat to review and approve, not much different than a PR. You can do anything through that without being a member of the wiki team, and it involves a lot less responsibility. https://wiki.aurorastation.org/index.php?title=Guide_to_Editing For more information. If there's no objection to going through this system instead, this can probably be considered solved?
  5. And with 'borgs you can't succumb, I'd actually be okay with that if you could, you can only ghost which locks you out of your body completely.
  6. I agree this should be a thing but also please apply it to de-celled 'borgs who have always been plagued by this problem.
  7. Not a whole lot to say except that Kyres is probably the most fit in the community for this role right now, just based on their previous experience in it, and the trust that everyone has in them.
  8. I love this sprite and I'd love to see it rolling around the Station!
  9. Socks would pad and insulate a bit from hot/cold so could see that actually Nantei.
  10. As someone who has run shoeless on cold/room temp/hot metal I can confirm you tend to step slower and less hard because it is uncomfortable as heck, for the extremes of cold and hot it's not just uncomfortable, it's borderline torturous. For mechanical limbs it makes sense because you have no feeling. So in that case it wouldn't bother you at all. I would say remove it for species that can't wear shoes and keep it for the ones who can and make it so robo-limbs are full speed
  11. This is a great idea.
  12. Instead of Maintenance Technician, I would suggest changing it to 'Station Technician', because Maintenance Technician is p. vague. Still. Electrician can be used by people who want the maint. tech niche still.
  13. Not persay, Chloral and other methods are still stronger (Even if completely antifun) in this situation, if using an Antag-variant stunbaton they'd have the chance to escape. It's not like you're knocked down in one hit. I agree with you on the all-access thing. But it's extremely less useful for 'borgs compared to regular traitors do to the scope of interaction they have with items, still. Also: On the note of Atmospherics. No. You don't touch Atmospherics or you risk accidentally ganking people, it's the equivalent of setting off a bomb. Yes it does, Malf more than ANYTHING requires a way to non-lethally detain people. It can't have a hostage situation without it, which is what the Security 'borg was usually used for in that mode. As it stands, it can use Combat, but you know the funny thing about Combat that made me want it removed more than anyone else and outright refuse to play it? It has NO NON-LETHAL TOOLS AT ALL. I know, it's ridiculous. A combat module without even a taser? But that's how it is. It was literally designed to kill and nothing else. I don't want to mirror that with other 'borgs just because me and Paradox decided we wanted to remove Security 'borgs. In like... most cases, if a 'borg intended to kill you, they'd have better weapons to do it, especially for Medical, Construction, Engineering, and Service. Service can dump alcohol on you and ignite you with a lighter, Engineering can burn your face off with a welder or stab your eyes with a screwdriver, construction can do what Engineering can do except better while also deconstructing the floor you're under so you fall 42853767 feet. Medical can saw your face off with a circular saw. If they wanted to kill you, they have better options. What they don't necessarily have are generic non-lethal means.
  14. Yes, it is, because you can actually talk.
  15. Choosing the wrong modules to contrast doesn't invalidate my point any, tho. Custodial, Clerical, and Service both would have looots of issues subduing anybody without killing them, even then. The rag example (Soaking it in chloral/other things) would work if you could keep your opponent down without already doing enough damage to p. much kill them. The point here really is that there are 2-3 'borgs. If Sec 'borgs removal makes Antag 'borgs so much weaker, all it takes is giving them the pivotal tools that the Sec 'borg had, but lock it behind being an Antag. Cuffs/Stunbaton. There's also the argument that subduing players via Chloral and other drugs is Really anti-fun for that player, since it's instant and fully takes them out of the round. It's really not a big deal to give an Antag-locked Stunbaton to most Modules even if you exclude the cuffs, or make it to where they can make cuffs with their inbuilt wire manually and grasp it, I guess. Remember, 2-3 'borgs per round. They are limited and do not scale to the rounds population, they need to be capable of a lot and not have to rely on their inbuilt tools for All of their antaggery, afterall other traitors aren't, are they? A normal traitor is capable of using TC to summon any equipment they need. A 'borg traitor can hack and overclock itself, which is a rooough equivalent, but gives barely even a quarter of the same amount.And you will have more general Traitors in a round than you will 'borgs. In that sense it's kinda important that when a 'borg goes Antag it can have the impact it needs to have irregardless of what inbuilt tools they have when they're not an Antag.
  16. The problem with this is that there are only really two-three 'borgs per round, so when they are Antags we kinda need them to have the tools to do their thing. It's not like they can pick up new tools to use, so limiting them like that could actually be p. negative for the round progression in rounds where they're the primary Antagonists. For instance, it's believable that any 'borg that's not operating normally could shock someone on touch, but instead we'd have Mining/Service and other 'borgs being forced to *kill you* than disable you non-lethally and then weld you into something or other means of disabling. This'll lead p. much to 'borgs being forced to take people out of the round even when it doesn't call for it, or they'll be destroyed.
  17. Not to argue with your statement or anything but worth clearing a possible misunderstanding, from what I said, at the least the Electric Arm zappies need to be given to the other modules too, so they at least get a stunbaton. (The point of this thread is to arm traitor and malf 'borgs afterall) But it should definitely be locked behind being hacked either via emag, traitor 'borg, or the malf 'hack 'borg' ability.
  18. It might be better to just give the regular modules some malf tools akin to the emag tools. Electric Arms (Basically a special stunbaton for Construction and Engineering) and some zipties wire ties would cut it for most of them. All the Security module really had of value for a malf AI was the handcuffs and stunbaton. Through this, Traitor 'borgs would also get basically a stunbaton and a handcuffing method. This would also enable a malf AI's 'borgs to not be clearly compromised while using these tools.
  19. Unless something changed, Malf already has access to the Combat override. It's the only way to play a Combat 'borg ATM.
  20. Keep in mind everyone that just because you mechanically can do something doesn't mean you roleplay wise should. You can RP your IPC as not having CPR programming either way, this suggestion doesn't force that on you.
  21. These are fantastic and even as a 'borg player I feel they'll make it a lot more fair for Antags and even the Crew when the AI is malf.
  22. Why not make this a conjoined whitelist for Synth and Command? It's actually really great for 'borgs to have a hierarchy they can defer to without constantly PMing heads. Alternatively, creating a master 'borg like Kyres had planned to do before he resigned would also fill this void. There are lots of good arguments for whitelisting the AI vs removal, this is a nuclear approach that is extremely excessive. Read here: https://forums.aurorastation.org/topic/11613-whitelist-the-ai/
  23. Hello! Chada, I think wiki manager commenting here from technical, forces vacation. @VUX Coalfs acceptance onto the Staff team didn't come without constraints, he can absolutely never join the moderation team again, and he was required to accept a 'thin line' agreement, wherein if he caused problems among Staff he could immediates be fired; and if he leaves another 'manifesto' he would be permanentally banned from Aurora with no chance of appeal, as stated straight from a head admins mouth. Edit: Also yes he improved, and all of the same people did judge it. Even Marlon moved from entirely opposed to abstaining, after his apologies and me confiding in him privately of if he was okay with it and my intentions, and I gave ample time for anyone else (24hrs) to raise objections, noone did. This is not Bay, yes people get second chances here, even you. I'd have given you the same chance to strive for forgiveness and redeem yourself as I did Coalf, assuming the same situations otherwise.
  24. Hello Aurora! It's your friendly neighborhood femmeboi. I'm okay! And I'm writing from my deceased uncles' house which as of now lacks internet. I love you all enough to tell you where I've been, and what's been going on. It's a rough ride. Okay, so, my absence has been to settle down in my grand uncles' house, but there's something else that led to me wanting to isolate myself. My father had a near death encounter figuritively infront of my eyes. He had been having chest pains, so I figuritively begged him to go to his the ER, and half of his heartwas clogged. He wasn't going to last the week, so they began helicopter lifting him to the medical hub of the state-- except... he literally dies on the table while they were trying, that's when the cardiologist supervising his case made the decision that he knew he wouldn't last the trip, but he didn't know if he'd die from surgery-- so he authorized surgery, and they immediately sent a jolt into him which defibrillated his heart and temporarily stabilized him, which they used to apply 3 stinta, an Aorta balloon, and stabilize him. He's alive, but this was so close that I can barely logically thank anything except divine intervention. (I'm still a Buddhist, so I attribute it to all of the positivity I spread here and elsewhere while I acted as the wiki manager) I just wanted to say thank you, my time away has only emboldened my love for you, and I'm okay and safe. My family thanks to life insurance is the most wealthy it has been in my life, and I should be back in a week or two, this is entirely offset by my views that money can't vuy happiness and HORRIFIED BY THE ENTIRE ORDEAL I HAVW BEEN. Needless to say I'm treasuring my mother and fathers life like nothing before, sweet ? Aurora and I ? you all.

    1. Show previous comments  7 more
    2. Sytic

      Sytic

      Hope you're alright. lemme know if you need anything, chief.

    3. Chada1

      Chada1

      Thank you everyone, I have a small update, I should have internet back on the 9th. Give or take a few days depending on if my wireless card fits my computer. I'll still be around via on the forum thank to phone service tho, just can't access my Discord account ATM since it requires my Google account and my Google account requires my Google account. Edit: It seems that due to technical issues, the cable company has canceled the order. I hope I'm back soon, but I don't know when. ?

  25. I mean, a 'Squad coordinator' typed character sent by NT to pick out a team could work a lot better and still maintain that charm. A full team likely would entirely eliminate it and become more akin to an ERT for expeditions.
×
×
  • Create New...