DronzTheWolf Posted July 25, 2018 Posted July 25, 2018 (edited) I had a concept for an item: The Trickster Revolver An antag item that comes in a "Trickster's kit" which would be a box that has inside: Western Belt, Trickster Revolver, and 12 rounds of .45 ammunition. The revolver would be a .45 revolver that does slightly more damage than the Mk58, but can't be reloaded with a speedloader. It's advantage, though, is two things. 1. You can do revolver tricks that display a message to the people around you, to show off. 2. You can ricochet off of walls to hit enemies behind cover. Why would we want to add in a new gun, you may ask, and why this?Well, people always want some new things to mix up antag gimmicks and make some things more interesting. Alright so I nearly forgot to list a big piece: It's single action.You have to manually cock it, unlike other guns, as well as manually load it. I have made two sprites, one with the hammer back and one with the hammer down. I will make the belt soon. Edited July 25, 2018 by Guest
Chada1 Posted July 25, 2018 Posted July 25, 2018 I don't know about the mechanics (Or if they'd be possible to implement) but a high-skill uplink gun sounds amazing and I think it could be a welcome change from the status quo of 'Spawn regular traitor revolver, shoot Security to death or die trying'. I think some discussion would be beneficial on what the mechanics could be tweaked to. The ricochet is something I'd hate to see lost, though.
Scheveningen Posted July 25, 2018 Posted July 25, 2018 6 SHOTS MORE THAN ENOUGH TO KILL ANYTHING THAT MOVES please god, yes.
Sytic Posted July 25, 2018 Posted July 25, 2018 I have one requirement: These weapons should not be allowed to antags in a team, e.g. Merc, Heist, or any other sort. Reason: OCELOTS ARE PROUD CREATURES. THEY PREFER TO HUNT ALONE In all other cases, this sounds badass and pretty fun to use. I'd use them.
Bauser Posted July 25, 2018 Posted July 25, 2018 So, are we concerned that this is an overt Metal Gear reference?
DronzTheWolf Posted July 25, 2018 Author Posted July 25, 2018 So, are we concerned that this is an overt Metal Gear reference? It might be, but it also adds in an interesting gimmick weapon that could improve gameplay, unlike the Decard .44 which is just a reskinned detective revolver. The vast majority of items in the game are references, so does it really make a difference?
MrGodZilla Posted July 25, 2018 Posted July 25, 2018 Seems like a fun gimmicky gun, would be interesting to see a platoon of traitors all trying to out trick-shot each other. And make the most MG references.
JamOfBoy Posted July 25, 2018 Posted July 25, 2018 OCELOTS ARE PROUD CREATURES THEY PREFER TO HUNT ALONE gun spinning, but like, a lot i mean there is no reason not to add it - if you don't like the concept you can just not buy it
DronzTheWolf Posted July 25, 2018 Author Posted July 25, 2018 I got around to making the belt sprites and overlays for it: The belt sprites: The gun overlay: The bullet overlays: 1-4 are on the front, 5 is facing right, 6-7 are facing left: Front facing: Right-facing: Left-facing:
Scheveningen Posted August 24, 2018 Posted August 24, 2018 I suggest trying a different style for the belt since it sort of looks goofy.
Bauser Posted August 24, 2018 Posted August 24, 2018 Okay, if its overt referential nature isn't a problem, what about... How will it be possible to code a weapon that bounces bullets off walls to hit people behind cover? If you can't see the person you want to shoot, how will you select them as the target? Or do you want it to just pick an available target at random after its initial impact?
Butterrobber202 Posted August 24, 2018 Posted August 24, 2018 Yeeee haw, gonna space cowboy some people.
Pacmandevil Posted August 25, 2018 Posted August 25, 2018 Okay, if its overt referential nature isn't a problem, what about... How will it be possible to code a weapon that bounces bullets off walls to hit people behind cover? If you can't see the person you want to shoot, how will you select them as the target? Or do you want it to just pick an available target at random after its initial impact? Reflects are already possible code wise. You also wouldn't have autoaim shit going on. base it off angles instead. You know. actual skill.
Butterrobber202 Posted August 27, 2018 Posted August 27, 2018 Should do +1 damage if the user is wearing a cowboy hat
Brutishcrab51 Posted August 27, 2018 Posted August 27, 2018 I support this entirely. I giggled my head off reading about this, and believe it'd be in good taste to add it. Really, there is no negative to this. It's great. Add it.
UnknownMurder Posted November 16, 2018 Posted November 16, 2018 Special operations Nuclear Operative ....Revolver Ocelot.... This is the greatest handgun ever made. The Trickster Gun. Six bullets. More than enough to kill anything that moves. It brings thrill to a combat. There's nothing more exciting... I love to reload during a battle! There's nothing like the feeling of slamming a long silver bullet into a well greased chamber! +1
PoZe Posted November 23, 2018 Posted November 23, 2018 Uhm.. Ricochet mechanics is not built into game, and kinda tricky to make. It is possible thought, but your item require to make a big rework of ballistics to include Ricochet which is a kinda out of scope of the item you request.
DronzTheWolf Posted November 23, 2018 Author Posted November 23, 2018 17 minutes ago, PoZe said: Uhm.. Ricochet mechanics is not built into game, and kinda tricky to make. It is possible thought, but your item require to make a big rework of ballistics to include Ricochet which is a kinda out of scope of the item you request. The way lasers/bullets ricochet off of things like the energy shields and Juggernauts can be re-purposed into a ricochet for this gun, unless that's too hard to code, in which case I can probably just have it do more damage or think of another gimmick to make up for it being single action.
PoZe Posted November 24, 2018 Posted November 24, 2018 To make it ricochet off the walls will require either make all bullets ricochet or make this specific type of gun do that - which could actually require to still change core of projectiles. At that point if we need to change core system to make one thing ricochet might as well make all of them ricochet, but that will be out of scope of suggestion.
DronzTheWolf Posted December 14, 2018 Author Posted December 14, 2018 On 24/11/2018 at 01:53, PoZe said: To make it ricochet off the walls will require either make all bullets ricochet or make this specific type of gun do that - which could actually require to still change core of projectiles. At that point if we need to change core system to make one thing ricochet might as well make all of them ricochet, but that will be out of scope of suggestion. After thinking over this issue, I've come to a conclusion. I don't quite feel like abandoning this yet, so if I can't make it useful through one means, I'll make it useful through another. Maybe have it be armor-piercing, or do increased damage to organs. Maybe just an increased %chance to do organ damage.
Carver Posted December 15, 2018 Posted December 15, 2018 If it does increased organ damage, for the love of God please exclude the brain so people stop aiming for the Goddamned head.
LordFowl Posted December 15, 2018 Posted December 15, 2018 I don’t really know what PoZe is talking about. Implementing ricochet into a specific type of bullet is both possible and not even that difficult. I recall attempting something similar to this once and the only obstacle I ran into was the tricky ricochet math. Implementing ricochet itself was fairly simple.
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