kyres1 Posted October 16, 2018 Posted October 16, 2018 This is essentially a cosmetic suggestion, as science already has access to spacesuits (though, no voidsuits.) However, they are awful looking and very very old, and they follow no unifying scheme. Excavation suits are yellow and the toxins spacesuits are grey/blue while the AMI suit is tan with tiny purple highlights and a blue visor. In EVA there is no way to distinguish who is a distinguished scientist and who is just some guy in an unbranded spacesuit. This was a similar reason I sprited the head of security voidsuits, though this will be more accessible to nonwhitelisted players and hopefully mesh well in game. For comparison, the currently available suits to science are as follows - The expedition voidsuits would look like this - The rest of the species sprites will be done over time but they will all share the same color scheme and design. With these designs it's similar but not exactly the same as the AMI module, while still retaining the white/purple palette that basically everything from R&D shares. The idea is that toxins and xenoarchaeology would gain access to these suits, but under the broad term "expedition suits," so as to explain a lack of visual differentiation between the two jobs. It would also permit their reasonable usage in literal expeditions where researchers must go EVA but without the express purpose of looking at a crater or digging up fossils. Furthermore, this could entail a research-wide (save for maybe robotics and lab assistants, who typically lack any EVA access) EVA section that is directly accessible to the sub level lift leading into xenoarchaeology that can be used whenever there's an away mission event. In short, old one look bad, new one look more gooder. I'm willing to resprite them entirely as according to feedback.
Bauser Posted October 16, 2018 Posted October 16, 2018 I vote for bringing back the 2001: A Space Odyssey spacesuits that are in the repository somewhere. They look like scientists' spacesuits: thin, maneuverable, wide open hood, bright-orange for high visibility... I personally don't like that the expedition voidsuit you propose follows the other voidsuits' pattern of looking armored (security, mining, atmos...), like they're all modifications of the classic engineering Dead Space voidsuit.
kyres1 Posted October 16, 2018 Author Posted October 16, 2018 I vote for bringing back the 2001: A Space Odyssey spacesuits that are in the repository somewhere. They look like scientists' spacesuits: thin, maneuverable, wide open hood, bright-orange for high visibility... I personally don't like that the expedition voidsuit you propose follows the other voidsuits' pattern of looking armored (security, mining, atmos...), like they're all modifications of the classic engineering Dead Space voidsuit. In that case, I'll see about a redesign that looks more akin to what you've mentioned. One could argue that the medical voidsuit has no place looking armored as well, but I'd assume it's to fit with the running theme of departmental voidsuits. This more so calls for a standardized research voidsuit mechanically rather than a cosmetic redesign in my own mind's image. Still, we lack any species sprites for the excavation suits, and they are not modular like voidsuits.
LordFowl Posted October 16, 2018 Posted October 16, 2018 I prefer the aesthetic currently used by xenoarchaeology suits. The expedition suit looks like something you’d find in a cereal box.
Coalf Posted October 16, 2018 Posted October 16, 2018 I've said this previously in Discord, I like the Anomalous/Xenoarcheology suits more because they're the only spacesuit design that has a clear visor so you can see the face of the person wearing it.
Butterrobber202 Posted October 16, 2018 Posted October 16, 2018 The clear visor is a really unique feature, and I’d like it to stay in as well.
Bauser Posted October 16, 2018 Posted October 16, 2018 It is worth noting that the 2001 suit also has a clear visor. I just dove into the Github to verify that we still have it. We still have it.
kyres1 Posted October 16, 2018 Author Posted October 16, 2018 That's the anomaly suit. I would honestly be fine with relabelling that to "expedition suit" and making it EVA capable, because as it stands it is unfortunately not. It also looks leagues better than the excavation suit. Also, here's the suit with a transparent visor.
DronzTheWolf Posted October 16, 2018 Posted October 16, 2018 Honestly I have been thinking of re-doing some of the voidsuits with transparent visors just so they'll look better. Transparent visors are cool.
Kaed Posted October 19, 2018 Posted October 19, 2018 Keep in mind that voidsuits (particularly the armored ones available in EVA) are also a source of identify obfuscation. Giving them clear visors would obviate that particular aspect of their design, as cool as you think it would look. I think only some of them should have clear visors, like the medical suits, which I remember having a big visor.
ComradeCorbyn Posted January 5, 2019 Posted January 5, 2019 I like the yellow design of the anomaly suits at the moment. However, I like the idea of having a clear and concise voidsuit for RnD with a clear visor as proposed. However, in my own opinion, I dislike the grey and purple color scheme. That's just me though, and it's a minor quarrel I have with the design.
DronzTheWolf Posted February 22, 2019 Posted February 22, 2019 Not only am I bumping this, I am saying that I support it because the current suits look like a plastic toy suit or an airtight suit for indoor enviroments as opposed to a suit meant to be worn for an extended amount of time in EVA.
VTCobaltblood Posted February 22, 2019 Posted February 22, 2019 You could replace space suits at Toxins and Misc Research with these, as currently they have grey, placeholder suits.
AmoryBlaine Posted June 28, 2019 Posted June 28, 2019 @kyres1 I'd prefer the visors not be solid, with a visible face. Or, if not visible, atleast with a full on mask. That's preference though. I like what you made.
Hendricks Posted June 28, 2019 Posted June 28, 2019 I hate circle helmet screens. It’s sciency and all but it is really ugly. Maybe jus break it up a little or make the eyes just bigger with like a more prominent breathing part of the helmet. Just an idea.
KingOfThePing Posted June 28, 2019 Posted June 28, 2019 Not gonna lie, number 6 looks radical. Would put on.
kyres1 Posted November 24, 2019 Author Posted November 24, 2019 This has been here for over a year, wow. Here's an updated set with the AMI on the left and the regular voidsuit on the right. Feedback is necessary before I move on to finish them because of Fucking Trillions Of Species Sprites :tm:. And the worn object sprites for the RIG itself.
AmoryBlaine Posted November 24, 2019 Posted November 24, 2019 Ok so basicaly im cooming I like it, a lot.
kyres1 Posted November 25, 2019 Author Posted November 25, 2019 The AMI species sprites are seen here. In order : Human, Baseline IPC, Tajaran, Unathi, Skrell
AmoryBlaine Posted November 25, 2019 Posted November 25, 2019 So these replace the RD's suit, but keep the current XenoArch's suit?
kyres1 Posted November 25, 2019 Author Posted November 25, 2019 1 minute ago, AmoryBlaine said: So these replace the RD's suit, but keep the current XenoArch's suit? Depends on whatever the dev who takes it wants at this point but the intention is replacing the cruddy suits with normal voidsuits and respriting the AMI to match. The AMI is done first since that was the chonkiest part of the effort.
AmoryBlaine Posted November 25, 2019 Posted November 25, 2019 Just now, kyres1 said: Depends on whatever the dev who takes it wants at this point but the intention is replacing the cruddy suits with normal voidsuits and respriting the AMI to match. The AMI is done first since that was the chonkiest part of the effort. Alright, that's good- I like it, and look forward to future progress. Amazing work as always.
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