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Research/Expedition Voidsuits


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Posted

This is essentially a cosmetic suggestion, as science already has access to spacesuits (though, no voidsuits.) However, they are awful looking and very very old, and they follow no unifying scheme. Excavation suits are yellow and the toxins spacesuits are grey/blue while the AMI suit is tan with tiny purple highlights and a blue visor. In EVA there is no way to distinguish who is a distinguished scientist and who is just some guy in an unbranded spacesuit. This was a similar reason I sprited the head of security voidsuits, though this will be more accessible to nonwhitelisted players and hopefully mesh well in game.


For comparison, the currently available suits to science are as follows -

 

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The expedition voidsuits would look like this -

 

rK8n5C2.png

 

The rest of the species sprites will be done over time but they will all share the same color scheme and design. With these designs it's similar but not exactly the same as the AMI module, while still retaining the white/purple palette that basically everything from R&D shares. The idea is that toxins and xenoarchaeology would gain access to these suits, but under the broad term "expedition suits," so as to explain a lack of visual differentiation between the two jobs. It would also permit their reasonable usage in literal expeditions where researchers must go EVA but without the express purpose of looking at a crater or digging up fossils. Furthermore, this could entail a research-wide (save for maybe robotics and lab assistants, who typically lack any EVA access) EVA section that is directly accessible to the sub level lift leading into xenoarchaeology that can be used whenever there's an away mission event.


In short, old one look bad, new one look more gooder. I'm willing to resprite them entirely as according to feedback.

Posted

I vote for bringing back the 2001: A Space Odyssey spacesuits that are in the repository somewhere. They look like scientists' spacesuits: thin, maneuverable, wide open hood, bright-orange for high visibility...


I personally don't like that the expedition voidsuit you propose follows the other voidsuits' pattern of looking armored (security, mining, atmos...), like they're all modifications of the classic engineering Dead Space voidsuit.

Posted

I vote for bringing back the 2001: A Space Odyssey spacesuits that are in the repository somewhere. They look like scientists' spacesuits: thin, maneuverable, wide open hood, bright-orange for high visibility...


I personally don't like that the expedition voidsuit you propose follows the other voidsuits' pattern of looking armored (security, mining, atmos...), like they're all modifications of the classic engineering Dead Space voidsuit.

 

In that case, I'll see about a redesign that looks more akin to what you've mentioned. One could argue that the medical voidsuit has no place looking armored as well, but I'd assume it's to fit with the running theme of departmental voidsuits. This more so calls for a standardized research voidsuit mechanically rather than a cosmetic redesign in my own mind's image. Still, we lack any species sprites for the excavation suits, and they are not modular like voidsuits.

Posted

I've said this previously in Discord, I like the Anomalous/Xenoarcheology suits more because they're the only spacesuit design that has a clear visor so you can see the face of the person wearing it.

Posted

It is worth noting that the 2001 suit also has a clear visor. I just dove into the Github to verify that we still have it.


We still have it.

 

cwP5X7i.png

Posted

That's the anomaly suit. I would honestly be fine with relabelling that to "expedition suit" and making it EVA capable, because as it stands it is unfortunately not. It also looks leagues better than the excavation suit.



Also, here's the suit with a transparent visor.

 

zOEagg5.png

Posted

Keep in mind that voidsuits (particularly the armored ones available in EVA) are also a source of identify obfuscation. Giving them clear visors would obviate that particular aspect of their design, as cool as you think it would look. I think only some of them should have clear visors, like the medical suits, which I remember having a big visor.

  • 2 months later...
Posted

I like the yellow design of the anomaly suits at the moment. However, I like the idea of having a clear and concise voidsuit for RnD with a clear visor as proposed. However, in my own opinion, I dislike the grey and purple color scheme. That's just me though, and it's a minor quarrel I have with the design. 

  • 1 month later...
Posted

Not only am I bumping this, I am saying that I support it because the current suits look like a plastic toy suit or an airtight suit for indoor enviroments as opposed to a suit meant to be worn for an extended amount of time in EVA.

  • 4 months later...
Posted

I hate circle helmet screens. It’s sciency and all but it is really ugly. Maybe jus break it up a little or make the eyes just bigger with like a more prominent breathing part of the helmet. Just an idea. 

  • 3 months later...
  • 1 month later...
Posted

This has been here for over a year, wow. Here's an updated set with the AMI on the left and the regular voidsuit on the right. Feedback is necessary before I move on to finish them because of Fucking Trillions Of Species Sprites :tm:.

 

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And the worn object sprites for the RIG itself.

image.thumb.png.7946a7eed716591ea8284d2bcf7a50a4.png

Posted
1 minute ago, AmoryBlaine said:

So these replace the RD's suit, but keep the current XenoArch's suit?

Depends on whatever the dev who takes it wants at this point but the intention is replacing the cruddy suits with normal voidsuits and respriting the AMI to match. The AMI is done first since that was the chonkiest    part of the effort.

Posted
Just now, kyres1 said:

Depends on whatever the dev who takes it wants at this point but the intention is replacing the cruddy suits with normal voidsuits and respriting the AMI to match. The AMI is done first since that was the chonkiest    part of the effort.

Alright, that's good- I like it, and look forward to future progress. Amazing work as always.

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