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Brainmed Update


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Posted
1 minute ago, BoryaTheSlayer said:

Are burns gonna remain the same on the scan? How will they appear on the CMC? We'll have to judge by their pulse and temperature? Or will there be anything else?

You'll have to judge by pulse, temperature and blood pressure.

High pulse means that they're either running or their heart is pumping fast - oxyloss can be a cause, or they might be fibrillating. Low blood pressure means they're, well, low on blood. Blood oxygenation is how oxygenated their blood is - if it's low, it means someone doesn't have much oxygen in their blood. Self explainatory.

Posted
4 minutes ago, MattAtlas said:

Important question.

Should we add defibrillators to fix asystole or rely entirely on CPR?

I think we should add defibrillators, they are a vital asset. CPR should be used and then stop being used after the defibs have arrived, or, be used in tandem, CPR>Defib>CPR>Defib etc

Posted

question on the port. will auto compressors? those things that automatically do CPR be ported? and is the stomach from brainmed on bay being ported over? Also this is looking amazing!

Posted
15 minutes ago, N8-Toe said:

question on the port. will auto compressors? those things that automatically do CPR be ported? and is the stomach from brainmed on bay being ported over? Also this is looking amazing!

Auto compressors will be ported... let's say in a different way. But they'll be there for the release.

Stomachs are coming yes. Not on release tho probs.

Posted
14 hours ago, Crozarius said:

Brainmed increases time before death. Cult conversion resistance does very low permanent damage. It will take a long time for you to die, and it's not very fun to have max volume hallucination cluwne explosions blast in your ears during every moment of it.

Increased the conversion damage.

Posted

 

3 hours ago, Dark1Star said:

I think we should add defibrillators, they are a vital asset. CPR should be used and then stop being used after the defibs have arrived, or, be used in tandem, CPR>Defib>CPR>Defib etc

Nooooo. Defibrillators don't fix asystole. I would rather die than add defibs that fix asystole. Just administer epinephrine, do CPR, and wait for return of spontaneous circulation. It should, ideally, not take long.

If you want to add fibrillation for defibrillators to fix, be my guest, but they do jack shit for asystole. The purpose of CPR and epinephrine is to buy time while you fix the underlying cause, i.e. stimulant overdose, depressants, blood loss, high potassium (from potassium chloride/chlorophoride or broken kidneys), etc. H's and T's. 

  • Hypovolemia (low blood volume)
  • Hypoxia (low oxygen)
  • Hyperkalemia (potassium poisioning)
  • Tablets/toxins (medication overdose, poisoning, etc.)
  • Tamponade (not implemented yet, but might be soon. Chest internal bleeding causes the heart to stop.
  • Tension pneumothorax (busted lung)
  • Trauma (heart damage)

These are all the ones you really need to know. CPR and epinephrine can help buy time to fix them or, in the case of trauma, poisoning, etc. undo the root cause itself.

A defibrillator would just burn the patient's chest at best, if they're in asystole, and waste time in which you could be doing CPR.

I'm going to be adding a similar item that can be used to automatically do compressions if someone's suit slot is empty, and (nor)epinephrine autoinjectors for cardiac arrest. The entire point is that you can't just defib someone and have them be better. You need to find the underlying cause.

Posted

Suggestion time.

Is it possible to make damaged lungs start affecting oxygenation? To the point it gets difficult breathing with them and you require to be hooked to a ventillator? Can we have ventillators?!

You're all doing God's work with this. I love it. Thanks!

Posted
8 hours ago, Juani2400 said:

Suggestion time.

Is it possible to make damaged lungs start affecting oxygenation? To the point it gets difficult breathing with them and you require to be hooked to a ventillator? Can we have ventillators?!

You're all doing God's work with this. I love it. Thanks!

Damaged lungs already affect oxygenation yes.

Ventillators are very possible if they're what I'm thinking of.

Posted

I noticed during the testmerge that when sprinting my pain doll would turn orange once I ran out of stamina, and then would stay like that while I slowed down to a crawl as-normal. However after that if I stopped moving, about two minutes later my pain would rapidly increase to paincrit and I'd have a thirty second period of slipping in and out of consciousness while receiving the worst pain messages 'You feel like you're about to die' and 'Please just end the pain!' When counting my own pulse it would fluctuate between 60 and 90, but when someone scans me with a health scanner they said that my heart rate was 250 and that I had gone into shock (this was a minute or two after I stopped running)

 

Is this delayed action due to adrenaline? I understand there were some Human processing slowdowns as well, but I got similar results near roundstart. I do also play Unathi, and have a weird sprint

Posted
6 hours ago, StationCrab said:

If Defibs are added the rescue or medical borg should get them as a module.

Not being added, currently.

Posted
13 hours ago, Crozarius said:

I noticed during the testmerge that when sprinting my pain doll would turn orange once I ran out of stamina, and then would stay like that while I slowed down to a crawl as-normal. However after that if I stopped moving, about two minutes later my pain would rapidly increase to paincrit and I'd have a thirty second period of slipping in and out of consciousness while receiving the worst pain messages 'You feel like you're about to die' and 'Please just end the pain!' When counting my own pulse it would fluctuate between 60 and 90, but when someone scans me with a health scanner they said that my heart rate was 250 and that I had gone into shock (this was a minute or two after I stopped running)

 

Is this delayed action due to adrenaline? I understand there were some Human processing slowdowns as well, but I got similar results near roundstart. I do also play Unathi, and have a weird sprint

This should be fixed now in theory - all issues presented.

The pain messages are normal, that's just how pain messages work. As for the pulse being wrong, it was using some legacy code instead of the new pulse code.

Halloss recovering slowly should be better now in theory (?).

Posted

The medHUD is not colorblind friendly, whether in-game or OOC, and are not very responsive. You have to take a LOT of damage for it to show on the HUD it seemed. Might need the addition of the old bar to show that something is wrong.

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