Skull132 Posted January 20, 2017 Share Posted January 20, 2017 Over the past few weeks, Lohikar has been working on porting the soft lighting engine from another server. It's a soft lighting engine which, unlike the present one, is not tile centric. It instead allows for much smoother transitions of the lighting overlays. With performance cost not an issue at present, the Development team is curious to know if the community would be interested in giving this lighting engine a go. Or if we want to stick to a more tile-centric one (the one we have atm). Open the spoilers below for a massive dump of preview images. We may also throw it onto the test server in a few days to see how it works (I'll post a reply here and a note on Discord if that ends up happening). Any questions, concerns, or recommendations, feel free to post a reply! Quote Link to comment
SierraKomodo Posted January 20, 2017 Share Posted January 20, 2017 Something to note as well, as it's a concern I brought up in discord when Lohikar asked staff about the lighting system. From his testing, the new system is apparently reducing lag related to performance instead of increasing it like I'd have thought it would. (Unconfirmed by my end, but I'll take his word for it). Quote Link to comment
Synnono Posted January 20, 2017 Share Posted January 20, 2017 I'm up for this! Light me up, boss. Quote Link to comment
Raineko Posted January 20, 2017 Share Posted January 20, 2017 I'm so into this, I love the lighting goon and /vg/ have. Cant wait to see this get implemented. Quote Link to comment
Garnascus Posted January 20, 2017 Share Posted January 20, 2017 Reminds me a lot of the lighting system on goon. Its really neat and i would love to see it. Not really much else i can say, looks objectively better than our current system. Quote Link to comment
Fiskap Posted January 20, 2017 Share Posted January 20, 2017 I like it, even better if it actually improves performance. Quote Link to comment
Shadow Posted January 20, 2017 Share Posted January 20, 2017 Although I saw it first hand already Ill say it here again. I came. I am for it. Quote Link to comment
Dreviore Posted January 20, 2017 Share Posted January 20, 2017 (edited) I'll tell you this right now. Me and Lohikar played around with it for a couple hours yesterday, there's a few things I love, and a few things I hate about it. Love: I love the fact that it actually helps make everything overall more smooth and responsive. I love how it looks, makes Space Station 13 feel a little more... Dynamic. Hate: The delay between light updates, if we can hammer out and make it more fluid on updating light sources it would be perfect. Scheduler update is to die for doe. Witness a Bluespace cascade occur pretty smoothly (Minus the fact that it didn't destroy the station in it's supposed 5 minutes) I also witnessed several max bomb cap bombs go off and the server didn't even hiccup. Not to mention also a Supermatter blow up, with a minor server hiccup. All around the changes he's made would benefit the server. Edited January 20, 2017 by Guest Quote Link to comment
Lohikar Posted January 20, 2017 Share Posted January 20, 2017 I'll tell you this right now. Me and Lohikar played around with it for a couple hours yesterday, there's a few things I love, and a few things I hate about it. Love: I love the fact that it actually helps make everything overall more smooth and responsive. I love how it looks, makes Space Station 13 feel a little more... Dynamic. Hate: The delay between light updates, if we can hammer out and make it more fluid on updating light sources it would be perfect. Scheduler update is to die for doe. Witness a Bluespace cascade occur pretty smoothly (Minus the fact that it didn't destroy the station in it's supposed 5 minutes) I also witnessed several max bomb cap bombs go off and the server didn't even hiccup. Not to mention also a Supermatter blow up, with a minor server hiccup. All around the changes he's made would benefit the server. I actually fixed the delay yesterday, so that shouldn't be a problem anymore. Quote Link to comment
witchbells Posted January 20, 2017 Share Posted January 20, 2017 Â that means yes Quote Link to comment
Chada1 Posted January 20, 2017 Share Posted January 20, 2017 I'm in support of a non-tile based lighting system. As it stands, i've had to deal with 'Perma-lit' areas, such as on the derelict mainly, out in space. Having it based on an exterior factor vs the tile itself would completely eliminate that buggyness. Quote Link to comment
Lohikar Posted January 20, 2017 Share Posted January 20, 2017 I'm in support of a non-tile based lighting system. As it stands, i've had to deal with 'Perma-lit' areas, such as on the derelict mainly, out in space. Having it based on an exterior factor vs the tile itself would completely eliminate that buggyness. This isn't actually the fault of the lighting system, those areas have dynamic lighting disabled. Quote Link to comment
afitz Posted January 20, 2017 Share Posted January 20, 2017 I was able to play around with this system, the lighting system really shines (get it) when it comes to edges and corners. Looks beautiful and was a great idea to port over. Lohi has been working hard on this for the past few days and has optimized a lot of the code from the original format, to the point where it seems to be faster than the current lighting system. It's like making a game look better, and run better in one update. Why wouldn't you want it? The game looks amazing when all the lights are out, and the hallways are only lit up by the glow of fire alarms and APCs 9.5735/10, would port again. Quote Link to comment
Hackie Posted January 21, 2017 Share Posted January 21, 2017 How will flashlights and such work? Quote Link to comment
Lohikar Posted January 21, 2017 Share Posted January 21, 2017 How will flashlights and such work? They update as soon as you move. Quote Link to comment
Dreviore Posted January 21, 2017 Share Posted January 21, 2017 All we're missing now is directional lighting on flashlights. Quote Link to comment
ToasterStrudel Posted January 21, 2017 Share Posted January 21, 2017 I'll throw my two cents in, though my opinion is probably biased due to already experiencing it on Lohikar's test server, I like it, it gives a more "relaxed" simplistic feel, and more rustic feeling in terms of gameplay. It just goes to show how just changing something as simple as lighting can change how the game feels, it'll defiantly improve the server IMO. Quote Link to comment
Azande Posted January 21, 2017 Share Posted January 21, 2017 NO. Not until our present lag issues are fixed, lighting is notoriously satanic for causing lag issues for a lot of people and until our server is back to being less laggy this will kill us. Quote Link to comment
Lohikar Posted January 21, 2017 Share Posted January 21, 2017 NO. Not until our present lag issues are fixed, lighting is notoriously satanic for causing lag issues for a lot of people and until our server is back to being less laggy this will kill us. There's performance improvements bundled with the lighting system, as well as the system itself being faster. Quote Link to comment
Guest Complete Garbage Posted January 21, 2017 Share Posted January 21, 2017 Yes please. Love the look. Would directional lighting be possible? Quote Link to comment
Lohikar Posted January 22, 2017 Share Posted January 22, 2017 Yes please. Love the look. Would directional lighting be possible? It's being looked into, but no promises at this time. Quote Link to comment
Lohikar Posted January 22, 2017 Share Posted January 22, 2017 Now with actual darkness: Quote Link to comment
afitz Posted February 6, 2017 Share Posted February 6, 2017 So I believe that this is totally going into Aurora now. Mostly considering the amount of crying Lohikar has made me do when helping him work out his freaking grade 10 math level lighting algorithms. The amount of blood, sweat, and tears put into this is quite astounding for such a short period of time. Then there is whatever Lohikar contributed Quote Link to comment
mirkoloio Posted February 9, 2017 Share Posted February 9, 2017 Do you think it'd be possible to make flashlights, especially the security ones, a bit stronger and pointable? Like, being able to shine it where you click in a big hallway? Quote Link to comment
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