Wow a topic I actually agree with.
Memes aside, yeah, this really does put a good standpoint. I myself am guilty of not giving enough 'choices' Perhaps the most recent example was a raider team I was apart of. We bamboozled security, welded them in an elevator, and stole the armory. Later on, I found out my other raider buddies locked down the cargo account and all of security died due to another raider RCDing a turf away. To be fair, my enjoyment of the round was going down as well. It's not fun to not have opposition.
I really do like this point of view. At the end of the day, the 'choices' are limited by mechanics. My frustration with cult (my most hated gamemode) is that there is literally zero other options. It practically mechanically forces you to spread by converting. While Ling, I feel have some good options, is a bit guilty with this as well. This is why I enjoy malfunction so much to be honest because CC announcements are a rather powerful tool and you get endless supplies of them.