-
Posts
2,743 -
Joined
Content Type
Profiles
Forums
Events
Gallery
Everything posted by Carver
-
[+2 dismissal] Remove antag opt-out
Carver replied to legitimatespaceperson's topic in Rejected Policy
Force me into being an antag in this way and I'd just cryo when I join a round and end up being a changeling/vampire/traitor. Bravo, your system proceeds to have an even worse effect. -
So long as it ICly doesn't lock out the possibility, I'd be less bothered about such a mechanical implementation. I just don't want to see some smarmy jackass going 'no u can't b dat no mo' over LOOC to the people who wish to put it in their records that they're under contract from 'insert X random small company'.
-
It doesn't mechanically harm the idea of the topic to simply retain the 'Other' option that lets you type in a name, and simply make it so using that option doesn't grant anything specific or lock anything specific.
-
I would argue the freedom offered so far is a good thing, though I agree with locking pre-existing contractor factions into roles. But letting John Doe bullshit up a small little medical, mining or security contractor company harms no one at all. If you stick people too far into pre-defined backgrounds, then it just gets boring and people won't give half a shit about the lore regardless.
-
It's one of the only ambient sounds I did like when I had them on. I turned off ambience mostly for the awful music (elevator, jukebox, the dorf fort mining music).
-
We already have wheelchairs, no harm in having neckbraces available for the general people as well. I doubt the nugget greytider with no limbs is going to be any less immersion-breaking if he wears a neckbrace as well.
-
A majority of loadout items and mechanical 'features' serve no general function in this game. I wouldn't discount what would be an entirely harmless change.
-
My only issue with these is I'd imagine most heavy industrial tools would have safeties so they couldn't be readily used on a person. I'd argue only have them usable outside of specific situations with either very visible, illegal modifications; or if we're going a little more sci-fi bullshit in exchange for more balanced limitations let e-mags disable the safeties (by claiming they're electronic or something even tho rl tool safeties generally aren't). Otherwise, I can't approve of just giving engineers easy access to better weapons than Security and most Scientists can get their hands on readily.
-
I've always considered the ease at which lungs pop in unrealistic situations to be an absolute meme, so, +1.
-
The Star Trek reference is great and isn't terribly out of place. No reason to really change it, but I wouldn't be averse to alt titles if they were well done. Also stop using that font it's impossible to fucking read it.
-
A good idea, nothing else to really say about it.
-
The downside of healing RP is a good majority of present medical players really don't give a shit about providing it, they have an 'in and out' mindset when it comes to patients. They'd just forget about you in the recovery room or patient ward.
-
Tweaks to restraints and hand behaviour
Carver replied to Pratepresidenten's topic in Completed Projects
Keep radio usage, it's nice to be able to make hostages or prisoners talk over it. Otherwise you'll need to chokehold the hostage every time you want them properly speaking over a headset. -
In regard to the right, the outlines feel harder to discern and it somewhat visually clutters it as a result. The shirt on the right looks like someone's been sweating in it which is fairly unappealing, the pants look alright, I have no opinion on the belt. But as a whole, I prefer the shading of the left and the clearer difference in colour contrast. That one pixel 'missing' from the inward lower sleeves on the left is due to gloves/hands as well, as the hand sprite starts from there. It shouldn't be covered.
-
By not changing what doesn't need to be changed in the first place? I don't believe most of the present uniforms are in need of an update, particularly in regard to Security which had it's uniforms updated a couple years ago. I also don't care for the 'poofy knees' on a lot of the other proposed uniforms, as I guarantee they're going to clip with something if not just look ugly on their own. As it goes, I do like the med-sci uniforms, but everything else feels like a downgrade to me. We don't need to replace every sprite in the game on a whim. Quick edit: I'd suggest implementing the med-sci uniforms as alternate uniforms in the lockers/loadouts. Variety is nice.
-
That variety. Stripping away the other options in exchange for a, in my opinion, downgraded version of the present navy blue.
-
Might be interesting as an event for a week or month. Though, due to what's already been said in regard to how it'd affect the new player experience, I'm not sure I'd want to see it as a permanent addition.
-
I don't like cutting down on uniform variety. That's all I'll really say.
-
Wouldn't mind the inverse as well, being able to wear armour over a coat. Probably much harder to implement, I'd have to imagine.
-
I don't know how often you see people liquoring up during a fight but that's not exactly a common benefit, especially seeing as if command or IA sees you doing so, they're likely to yell at you.
-
He pinged everyone on Discord about his Garfield fan fiction.
-
And if you otherwise wouldn't have been interested in that specific stuff, you're now saddled with shit you might not have wanted. It's a team decision as is anyways, considering they can just gang up and threaten whoever took it first if the others believe they're incompetent.
-
And they have to pay for it. This is a key detail.
-
Amusingly, I wouldn't consider a lot of it to be 'bad IAA behaviour' in the first place. More that people just don't like being told to straighten their act ICly. They're solely to limit the character's behaviour so as to react how one reasonably would (and prevent easy antag conversion). An IC-esque way of enforcing OOC guidelines for the roles that are implanted. It means if someone is being a shit despite having one, you can adminhelp their ass. Of course, if someone's not actually being a shit (as per my previous response in this post), it's not exactly going to limit them.