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Everything posted by Carver
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Ambivalent on this because it's generally quite easy to dodge grenades if they're not properly cooked, and they generally aren't INSTANTLY lethal unless you're right on them. At the very least, keep EMP grenades since IPCs are awful to kill and EMP does wonders at disabling security. Manhacks as well, since you can just run away from them. They're really not scary at all. If only frags were looked at/tweaked/removed, then +1. Otherwise, -1.
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One shots are a meme. That's all I really have to say, at least with manhacks and other memes you can run the fuck away. I also laugh at people who think parapen into murder isn't also absolutely shit-tier antag play. +1
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The point isn't danger as much as creating an opening for antagonists to do sneaky shit whilst everyone's effectively locked into maintenance for 3 minutes. A good majority of random events are simply distractions to create opening for clever antagonists to exploit.
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If screwdrivers weren't in emergency lockers I can just see a lot more people dying of radstorms because of this during lowpop or emergencies where others are busy.
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Doesn't this effectively demand everyone carry a screwdriver and crowbar, or to make screwdrivers far more accessible (via emergency lockers) due to radstorms?
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Then wouldn't resisting be an ideal solution? I don't quite understand, I was agreeing with what I'd quoted from you.
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As before I still adore this idea, even more so seeing how the PR implements it. The increased interaction this offers for both the departments and officers sounds wonderful, and hopefully will ease on the tensions between them quite a bit. I can only potentially advise, if it's not already done, minimizing the armoury hugely (fewer carbines, less equipment as a whole, perhaps downright removing and turning to relying on cargo/research for specialized equipment) and simply replacing the taser of each officer with an energy pistol. Enabling the officers to deal with Carp/Spiders/Dwellers, whilst having a tool that's suitable for self-defense but fairly shit for valids due to the low shot capacity of energy pistols. Besides that I don't have much else to add, but since it seems people are in the habit of dick waving their playtime, a sec main of 5+ years and ss13 player of 7 1/2 years approves.
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I don't hate this idea. Having opt-ins to circumvent the issue entirely may be a fairly viable alternative to simply having resisting as an option.
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This strikes me more as a massive buff to malf than anything else. Ambivalent for that reason alone.
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Add Malf'd IPCs to AntagHUD (And a way to de-law them)
Carver replied to DronzTheWolf's topic in Archive
The exact same counter to the entire malf mode? How about no. -
Add Malf'd IPCs to AntagHUD (And a way to de-law them)
Carver replied to DronzTheWolf's topic in Archive
Every conversion should be 'fixable', else there's zero counter-play. -
Sounds good. Not much else to say, I 100% agree with this idea.
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Being embraced is generally far more interesting than being thralled. The former opens up a lot of potential RP for the 'converted' whilst the latter just heavily constricts it.
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The fog one in particular sounds very interesting but I'm unsure how exactly maintaining such a form would work mechanically, especially without large potential for bugs. Some unusual, extended variant of the wizard's shift?
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I'd be down for embrace being immediately available. Not every sucking of blood turning someone into a vampire, but if sucking someone dry always did, then sure. At the very least, as said, make embrace available from the get-go.
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They need to be removed, but that's a whole other discussion that's been had plenty before.
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I'd say 'power shock' if it wasn't for how easily that 1-shots someone. Maybe a flat 15-20 burn on a hand?
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[1 dismissal] Remove 2/3rds vote requirement and just make it 50/50.
Carver replied to BurgerBB's topic in Rejected Policy
An argument against this is you often have the lot who just want to end an extended asap so they can get to murderboning in an antag round. 2/3s works both ways, in that regard. -
An interesting idea if PDAs ever get an overhaul in the future. Could also be applied to the chat relay programs on computers/laptops.
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Funnily I'd be down for this idea if it only applied to real corpses, and didn't apply to lings whatsoever. Lings don't need buffs, but making it so you don't need to go between being a ghost and in your corpse when you're proper deceased would be handy.
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Sounds good. Would be nice to be able to finally be able to order fish-related dishes without people going 'oh no the 2 carpotoxin in that meal is going to kill you please stop'.
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What will happen to all the fish-based recipes explicitly calling for carp meat? Will they be made to use a new, non-toxic fish product that'll require adjustment of the reagents in said dishes? My only concern is these don't exactly have a fishy aesthetic, and readjustment of all those recipes/foods may be out of the original scope of this idea.
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This seems like a good idea. I don't really have anything to say aside from that.
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This would certainly be interesting if the plan was to implement this alongside a persistent economy/bank down the line. Until then, I'm fairly ambivalent on it due to the fact that in-round accounts are already an RNG-based mess anyways. This is basically 'shrink their per-round wallet', rather than anything properly impactful.
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Putting shit on another deck is how you don't map multi-z, it would only further exacerbate any problem one may feel in 'too large', and is downright awful for anything less than mega-high pop. Look at Bay's Torch and Polaris' Southern Cross as excellent examples of how not to map multi-z.