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Everything posted by StationCrab
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I'd like to see a merc team get some admin help to dress up as the fabled NanoTrasen cleanup crew. The team that is supposed to fix everything after we transfer. This time they arrive early, perhaps with bad information as to what is happening aboard the station. Could be a purge order, or maybe station modifications or 'repairs' that would be disruptive in some way.
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As a player in that round (as F.R.E.N.) from my perspective ERT was called too early, and the antag exploded very early in the round. It made sense to add some sort of Antag to spice things up, and the ERT team arrived after the Antag detonated if I am not mistaken. Therefore I feel the authorization was the right call, how the new antags handled things could have been a bit better perhaps, I was really unclear as to why they were suddenly blowing things up, but admittedly I was not with them most of the time when it was happening. If anything the fault is with the antags themselves, not Yonnimer authorizing them to be antags in the first place. TLDR: From my perspective the admin made a good call using the ERT team as antags in a round that stagnated way earlier than intended. ERT was called too early, and using them made sense since they were already arriving.
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Maybe make it so if you don't use a utensil it has a small chance of happening?
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No thanks. A character's permanent death should be something the player decides, not something incidents beyond their control in a round dictate.
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What it says on the tin. HALT SECURITY!
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Before playing as IPC I played almost exclusively as a borg, and this has happened to me more times than I can count. I recently did a player complaint about a similar issue. It really is a double standard that needs to be addressed. Even if you try and justify it as it just being a machine and your character sees no value in it, your employer would. If someone working at a company had a piece of malfunctioning equipment worth a large sum of money, you wouldn't just annihilate it, you would attempt to salvage it in some way. It is obviously different if the machine has killed someone or is openly hostile, but your suspicion isn't enough to dismantle it. Just to be clear, I do not think anyone is saying bashing a borg into tiny pieces is off the table entirely, but if it is the first thing you go to, it isn't the right choice. There have been so many times when my borgs are malfunctioning, and doing weird stuff, and people decide to destroy it without even attempting to communicate or ask the machine to report to robotics, or to state laws, ect. Just like with a non-borg character, murderboning as the first option in any situation is not allowed, it needs to extend to borg players as well.
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Perhaps instead of removing it, reduce the amount of solitary cells, and make the rules around using them more strict.
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+1 I'd like to be kicked into the meat grinder by a pissed off cow
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I would love to spawn in the toilet.
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big ass food and drink resprite project
StationCrab replied to wowzewow's topic in Completed Projects
Hello friend. Would it be possible to revert the soy sauce sprite? I miss it. -
So it was tested for a round on April 1st. The biggest issue I saw was that the departmental officers aren't on the same radio frequency as other sec officers. It was total chaos. Which could arguably be a positive thing? It did make things interesting from an outsider perspective, but I'm not sure how much the sec players enjoyed it.
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Warform came to the kitchen and made an omelette by throwing two eggs on the floor. Would waste resources with giant war machine again. 4/5
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Just wear two.
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Change the Crew Monitoring Console Sprite for at-a-glance Information
StationCrab replied to Evandorf's topic in Archive
That is a really cool idea. If it is possible to code I see no reason why it would be a bad addition. -
Give mice the ability to damage other mice and drones
StationCrab replied to Zundy's topic in Archive
I don't see anything inherently wrong with this suggestion, but those mice had better watch out for the decompiler. -
Could it be balanced by making the weapon take longer to setup, and longer to undeploy it? That might make it something that requires you to dedicate time to laying down and setting up a firing position, and also make you vulnerable to flanking attempts or other counter play, because you'd be rooted to the spot. As of right now it seems that you can easily jump in and out of scoped mode, and move quite freely. Although I must admit I haven't used the weapon myself, just observed others doing so as AI, so if I am incorrect about the mechanics ignore me. I also must say that the thought of using such a weapon on a space station is a bit crazy, wouldn't that run the risk of breaches? Then again I guess mercs and the types that field the weapon wouldn't care about that.
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When working hydroponics it is often useful to have one to move around the plant trays. I know most hydroponics characters usually grab one for this purpose at the start of every round. Service borgs have everything they need to work Hydroponics, including a crowbar for opening animal crates, but the wrench is absent. It could also be used to shuffle around vending machines in the kitchen/bar where they also work sometimes.
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Agreed.
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I usually let mice be unless they eat my food. Then they die.
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Player Complaint - Seth Ramos/Veradox
StationCrab replied to StationCrab's topic in Complaints Boards Archive
1.) You keep saying disposals is the easiest way of dealing with a non-violent cooperative borg. No, it isn't. Words are, failing that, a flash. Failing THAT, then you could disposals it. Escalation is important, you need to acknowledge that. 2.) You keep saying I killed someone. I didn't. The cryomix was replaced with orange juice, in full view of medical. With RP before hand saying I was going to upgrade the juice dispensers. AN HOUR before that person died and was cloned. Neglect killed the clone, not me. I didn't put that clone in the vats, not was I the result of it's original death. 3.) You say Juicebot force feeds people juice outside of being an antag. This is a lie. I have it dispense juice to people, but forcefeeding is never done unless it's malfunctioning for some reason. OMEGA's player has no idea what they are talking about in this regard. 4.) Saying your solution passed seamlessly with an untalkative roster is silly. That just translates to you as the player made the decision to take extreme unwarranted measures yourself, as stated in point one. 5.) Your statement about VPN is a lie. I never moved past you or the HOP. Nor did I use any tools in a violent or threatening manner. I never even got near the person or attempted to secure them in any way beyond using words to convince you both to step aside. You may be confusing me with the other borg. 6.) You keep trying to say I was killing and arresting people, you are quite frankly pulling that out of your posterior, but I will leave the admins to observe the round to see how mild my actions were. In short, you fail to acknowledge that your action was extreme, and bypassed all other methods of roleplay. You went for the most expedient robust option, true, but it was also not conducive to any roleplay. At this point I've echoed my previous points, because you seem to be talking past the general premise I am trying to present, which is that disposals is not a valid way of dealing with a cooperative target. Now you could make some form of argument that the clone killed has some personal attachment to your character, and perhaps it enraged them to do this, and that would make sense, but no such statement has been forthcoming, so I can just assume you wanted to robust Juicebot as fast as possible. Your pattern of binning borgs shows that you understand how effective it is, but what I wanted you to understand was that it completely guts them, and if there is no competent roboticist, it ends their round. If you can at least acknowledge that fact, and think about it going forward, I would be willing to withdraw the complaint. Edit: I just need to add. I've played Juicebot about a total of four times. Two of those times I was autotraitored, so I can understand where Omega's player gets that impression, but honestly I think that is a little meta knowledge leaking into IC interaction, because the traitor rounds really aren't canon. -
Player Complaint - Seth Ramos/Veradox
StationCrab replied to StationCrab's topic in Complaints Boards Archive
So just to clarify a few things. Disposals isn't a valid way of 'breaking' a borg. There are other methods, such as locking them down, or flashing them, or using an ion. Disposals is probably the most lame way you could dispose of any character quite frankly. I encourage you to attempt to do so the next time you deem it necessary to contain a synthetic threat. Just so you understand, it breaks EVERY component, including the ability to talk, or use the radio. It's like security beating a prisoner into unconsciousness, taking their radio and welding them in a locker in an airlock, it's not something you do to other players unless you're an antag or have a damn good reason. There's a reason we have rules that make it so you can't take away prisoner's radios most of the time, it gives them something to do after being caught, I'm trying to get you to understand the impact of your left click and drag. If you were truly going through command to reach your conclusion, then this would have been explored, it was not, you went to what you usually do, which is put Juicebot in disposals. Although I will thank you for recovering it yourself, that was nice, and I do appreciate you trying to get it back into the round, unfortunately the roboticist was new I believe and didn't know how to fix it. I didn't go afk, I was sitting there unable to move or communicate or RP in any meaningful way for 30+ minutes after you dumped me in Robotics, but your attempt to at least try to undo the damage is noted and appreciated. This entire situation could have been avoided if you had just interacted with Juicebot and asked it to state it's laws, or attempt to get it to go to robotics for a reset, again, you jumped to the most extreme option, which I think your reply has demonstrated. As for the round in the HoP's office, I was playing VPN I believe. I was the mining stationbound. The AI was attempting to get us to arrest the Unathi. I will note that the AI that round wasn't very helpful to us, the borg players, we were given very vague direction. I cannot speak for the other borg, but I personally wanted to avoid just smashing my mining drill into your face, so I was typing a threatening message at the time when you flashed us both, and in the span of two seconds, disposaled us. That time you did not retrieve us, and we both spent the entire round wandering around completely blind/disabled/mute. Again, I do not think you understand what reasonable force is. You need to acknowledge what your actions do to another PLAYER, who is trying to enjoy the round. This isn't a low RP server where we can space people for farting or insulting someone. You can disable borgs with a flash, and they are completely useless. Swapping the cryomix with orange juice isn't a green light for total annihilation of an expensive machine, someone in command who works for Nanotrasen would be aware of this. Now if I had began to bludgeon you with my hatchet I could understand, but I offered you a glass of orange juice, and in exchange you deleted me from the round. As for the clone, I didn't put the clone in the clone vat, so there was no intentional murder of anyone. Again, I made it clear in front of medbay staff that I was upgrading the juice dispensers, then slowly emptied and replaced the beakers with orange juice in the middle of medbay. It wasn't like I snuck into maintenance and did it there. There were plenty of opportunities for them to stop me. So saying I intentionally murdered a player that died and was cloned an hour after I put orange juice in the vats is a bit much. As for the rest of my actions, none of them were violent, I attempted to forcefeed the hop unpoisoned orange juice at the start of the round, and eventually Ian in their office. The third time was on the holodeck during the poetry competition, so to say your actions were justified due to the untold chaos I was causing is a bit much, Juicebot wasn't a rogue killbot with lasers for eyes, it was giving people orange juice. -
BYOND Key: StationCrab Game ID: bZz-dDtP Player Byond Key: Veradox - Character was Seth Ramos Staff involved: TrickingTrapster Reason for complaint: The player of Seth Ramos has a habit of throwing borgs down disposals at the slightest sign of malfunction. This round in particular rubbed me the wrong way, because none of the other usual protocols for dealing with this situation were followed. I will elaborate on this later, for now I am just going to go through what happened during the round that lead up to this event, and why I feel it is becoming a problem. My character, Juicebot, was auto traitored near the start of the round. Now usually my gimmick with Juicebot is to encourage the crew to drink juice, state various facts about the benefits of drinking juice. Not very complex, and something I find amusing. When given traitor status, my idea was to be a bit more forceful with the basic premise stated above. I gave myself two supplemental laws. 5.) Encourage the crew to Drink juice no matter the cost. 6.) Dispose of all alternatives to juice aboard the Aurora. I began trying to do this by convincing the bartender to allow juice to be served, and alcoholic beverages to be removed. They obviously did not agree, so I began removing the alcohol, until I was shooed away by the HoP. This is when I went to medbay, and in front of two medbay employees, said that I was going to update their juice dispensers (we were standing next to the cryo tubes). Nobody cared, and I emptied the beakers and filled them with orange juice, and put them in the tubes. I then left medbay and did various other things, including spacing more alcohol, but the bartender had cryoed by then I believe. I did try and force feed a few crew members orange juice, but if they backed away I generally let them go, and wouldn't be to aggressive. I certainly didn't harm anyone, nor use the mickey fins brew. About an hour or so passed since the round start, when Seth Ramos asked Juicebot to go to the cryo area because he was thirsty. Of course I went, and dropped an orange juice on the ground. After thanking Juicebot for the juice, he flashed and tossed it down disposals, completely destroying every component. This is when I discovered that they had stuffed a clone in the tubes, which were of course full of orange juice, and apparently the clone died as a result. This was the reason for throwing me down disposals. I was never asked to state laws, never asked to go to robotics for a reset or repairs, never given a chance to reveal my lawset to the crew (which I was planning to do if it was asked for). Now the reason I ahelped at this point, was because Seth's player has a habit of validing and doing this to borgs at every opportunity. He will flash them mid sentence sometimes, and simply put them in disposals. Now, this is an effective and robust way to remove someone from the round, I will admit, but it has been done for far less than replacing beakers with orange juice filled ones in the past. In another round, the same character tossed two borg players down disposals for requesting to arrest another player during a malf round. Keep in mind that no violence had been done at all, just an exchange of words. I submitted no complaint at the time, but it did put me off a bit because I was in the middle of typing a response to the role play that was happening when in the span of seconds both borgs were flashed and essentially deleted from the round for simply sitting in the HoP's office. I do not have the round ID for this but I'm adding it because it is a part of why I submitted a complaint this time. The admin I ahelped said it was an in character issue, and that command ordered him to do it. Now I'm personally skeptical that command would order an expensive piece of equipment be tossed down the disposal chute, but maybe it did happen that way. From my perspective there was zero buildup for this kind of reaction, considering I gave the medical crew ample opportunity to see what I was getting at earlier in the round, and Juicebot had really directly harmed nobody, and was just being a general nuisance. I certainly expected some form of repercussion, but this player seems to always resort to this one tactic the second they valid a borg. I think they need to acknowledge that flashing a borg is already a complete win for them, and there is no need to completely trash a player out of the round when they could be brought to robotics for reprogramming. These machines are expensive, and it doesn't really make sense to just trash them like that, and a Chief Engineer would be aware of that more than anyone. Somehow I was recovered from disposals, not sure how that came about because I was 100% deactivated and unable to radio for assistance. Seth Ramos dragged my character around for 20+ minutes, I have no idea what they were doing due to the catastrophic system damage, before dumping it in Robotics, meanwhile my entire screen is black and I cannot interact. When I am finally repaired, I am locked down (Understandable, and should have been the first thing command did). Vocal modulator is fried, so can't interact with anyone, radio is destroyed, so no dice there. Just overall a disappointing experience, and something I would expect on Hippie or TG, not Aurora. TLDR: Jumping to the most extreme method of disposing of a player from a round for a slight infraction makes no sense, and I think this player should make more effort into properly escalating conflict in the future. They need to understand what disposals does to a borg, and how they are essentially making the choice to delete a player from the round, and that needs to have a buildup to it, as well as a really good reason, and perhaps should only be done when all other avenues are explored. Locking down a borg that is malfunctioning is a valid tactic, and allows the player to continue to RP. Juicebot may have been indirectly responsible for a clone death, but it did not harm crew directly, and was cooperative, there was no need to take this extreme measure. Did you attempt to adminhelp the issue at the time? If so, what was the known action taken by administration/moderation? Yes, I was told it was an in character issue. I did not want to waste the moderators time elaborating on why I feel it was a player complaint, so I decided to make this post and inform them that I was going to do so. Approximate Date/Time: April 2nd, not sure on the exact time, maybe around 7:30 EST?
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I think it would be neat to add a food cart, similar to the janicart or ice cream cart. A way to transport prepared meals around the station to various departments that cannot really take the time to head out to the kitchen. When I play Pilaf I often make and deliver lunches to other characters, this would make that a lot easier, and perhaps give the chef players something to do other than hope crew members come by and RP/try their food. I am not sure how feasible something like this is, but if anyone would like to take this idea please make it happen!