Jump to content

StationCrab

Members
  • Posts

    208
  • Joined

  • Last visited

Everything posted by StationCrab

  1. Could we add three or four wheelchairs to this new little area in Medbay? Main level.
  2. @Arrow768 Thanks!
  3. They aren't already? Yeah this is a no-brainer. Should certainly work on them. +1
  4. I know people have mixed feelings about the trauma systems, but this project even at an aesthetics level is great. The sub-level is rarely used as mentioned, might as well make it an interesting RP area for Psych patients. Also I really like the idea of patients being able to work out traumas themselves in this area. Also, not sure if this is the right place, but on the topic of traumas, could we remove the ones that put players to sleep?
  5. AFAIK Medbay scanners do not provide BAC levels only liver damage. I could be wrong about this. I am not opposed to rescue having it if people wanted it though.
  6. I like the idea of it being cosmetic or low impact type things. Like for example you could modify a human to be able to ingest Vaurca energy drinks or something.
  7. I love these sprites!
  8. Simple. Just would like the breath analyzer added to their kit for testing BAC levels. This would be for Medical only, not rescue.
  9. Statement withdrawn after some thought.
  10. I support this. It isn't removing it completely, just making it less common.
  11. I agree with this. Unfortunately there are a few ghost mains that consistently taunt and belittle people for making mistakes during tense situations. They are in the minority, but being able to control what LOOC shows up would be nice.
  12. I always enjoy interacting with Allakai's characters, they will make an interesting skrell to interact with I'm certain of it. +1
  13. @Itanimulli We discussed it together on discord, it was submitted to them before I posted it, to make sure they approved! The reason I didn't select Zheng Hu is because this was the first attempt at bringing the P.A.T.C.H. line of synthetics into the IPC space, so I selected the most basic frame, as it made sense to me that perhaps Nanotrasen might be more receptive to the project if it was low risk financially (by Mega-Corp standards). My OOC reason is I really like the TV head, and I can do some cool things with the display RP wise I think. I'd like to see the chassis be upgraded over time though, depending on how things go, that might be a fun angle to play.
  14. @Doxxmedearly I am sorry if PATCH came off as rude, that certainly isn't my intent! Thank you for the positive feedback and your support! In response to the jack-of-all trades concern, I certainly do understand! My primary focus with PATCH as an IPC will be that of a Medical Doctor/Surgeon, I won't be dipping into chemistry/rescue/psychiatry at all, as that is not what I envisioned for the backstory, although I suppose in extreme circumstances the unit could rescue someone simply due to it's ability to survive in dangerous environments, but certainly not on the level of the more robust chassis designed for that sort of thing. Generally PATCH has the goals of increasing patient morale, caring for their general medical issues, and performing in a surgical role should it be required. I actually see them as completely inept in any confrontational situation, preferring to preserve it's chassis and flee/help others to flee rather than confront a threat. I hope that this is not too broad a scope for an IPC! The wiki stated that generally two jobs could be comfortably undertaken by them, obviously if this is too broad I am certainly open to further restrictions, I want to make this character as believable as possible within the IPC lore.
  15. I'd love to see more Skrell, and Diggiez is a great player. +1
  16. I've always enjoyed RPing with Yonnimer's characters. I don't know much about Skrell yet, so I will refrain from commenting on those specifics, but from an OOC perspective I have no doubt that they can handle making a believable character! +1
  17. BYOND Key: StationCrab Character Names: P.A.T.C.H., Brandt Cooper, Darrell Jones, Kevin Adams Species you are applying to play: IPC What color do you plan on making your first alien character (Dionaea & IPCs exempt): N/A Have you read our lore section's page on this species?: Yes Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: While I have enjoyed playing organic characters aboard the Aurora, I have always been drawn to their synthetic counterparts. The challenge of role playing a believable character with a 'personality' within the confines of a synthetic law set is an interesting one. I find it rewarding to evoke emotion from the crew while playing as a cold unfeeling machine. While IPCs are not as restricted as stationbounds, they do open up a whole host of new challenges for role play within the synthetic framework. Being bound by hardware restrictions is a new angle to a strict law set that I am excited to experiment with. While a stationbound is restricted by the whims of the AI core, an IPC chassis is free to specialize in a particular field, this allows me to freely focus on pursuing character building relationships within the department I am most comfortable in. Stationbounds are often treated like equipment by the crew, because they are, but IPCs open up a whole new avenue for exploring discrimination and acceptance within the crew. The debate around synthetic sentience is really interesting to me, and I hope that playing as this race will allow me to explore this deeper than I could with a stationbound character. Identify what makes role-playing this species different than role-playing a Human: Human characters can be unpredictable, controlled by emotion, circumstance, and attachment to members of the crew. An IPC is bound by their hardware and programming. While an IPC will sometimes mimic human behavior in some small way, the chaotic and unpredictable nature of a human character will rarely be emulated by an IPC. While a human may charge blindly into a raging fire to save a loved one in a moment of heroic commitment, despite the dangers, an IPC would likely watch a long time co-worker burn if the odds of their chassis being destroyed were higher than the odds of a successful rescue. The constant calculations of cause and effect within a binary framework hold the IPC back from making unpredictable decisions, and the high cost of their chassis leads to them being programmed with a high level of self-preservation, something humans can often cast aside when emotions get the better of them. Another aspect of the human race is their ability to adapt and learn new things very quickly. The technological restrictions of an IPC chassis prevents them from sharing in this strength. While an engineer may be able to be taught to use or fire a simple weapon in a time of crisis, an IPC programmed strictly for engineering purposes would likely be unable to do the same. The restrictive focused manner of their hardware and programming make them highly useful at their assigned task, but adapting to new unfamiliar situations is their weakness. A human may decide one day they wish to change careers and pursue a different path, but an IPC would require a highly expensive overhaul, making them slaves to their design in this regard. Character Name: P.A.T.C.H. (Positronic Assistant Technician for Care and Healing) Please provide a short backstory for this character, approximately 2 paragraphs The P.A.T.C.H. line of medical robots were originally developed for use aboard Nanotrasen BioMedical stations. Initial experimental deployments aboard the NSS Canis Minor, as an assistant to up and coming medical students proved to be a success. The robots were designed originally to serve in the capacity of a Nurse, dispensing medications assigned by the Medical crew, and caring for patients by providing food and drink. The units were also programmed to provide morale support, playing music, displaying movies, and even providing a sympathetic auditory sensor to the patient's woes, with pre-programmed responses to thousands of potential gripes and complaints. Due to the success of the unit, new models were transferred to Canis Major, for full medical trials aboard the hospital station. Eventually, newer iterations of the P.A.T.C.H. platform would include surgery protocols, allowing the unit to perform more complex surgical tasks. Surgical trials were conducted on Protohumans, and once the systems were proven, it would be pressed into full service. Due to the success aboard the Canis Major, the P.A.T.C.H. units were dispatched to various other vessels and stations within Nanotrasen holdings. One of these stations was the Research facility known as Aurora. Arriving via the hospital ship NCV Maxwell, the unit was deployed into service within the state of the art med bay aboard the station. Bound by the limitations of a stationbound platform, the unit would see great success in this new environment. The hazardous nature of a phoron research facility lead to several improvements of the P.A.T.C.H. platform, and several upgrades to it's chassis would be made over the next several months. Interfacing with the crew proved a success, and the unit became well known among the crew, for better or worse. Interactions with Chief Medical Officer Fernando Gonzales proved especially interesting, as the unit began to analyze the work patterns of the medical staff, morale increasing subroutines leading the unit to observe and record behavior patterns to better adapt to it's environment. The telemetry and data collected by these interactions, while interesting, were restricted in their use by the nature of a stationbound platform. While responding to a critical incident involving a tesla containment breach, the unit was struck by a bolt of energy, melting most of it's components beyond repair. Chief Medical Officer Fernando Gonzales, who reluctantly acknowledged the unit's usefulness, proposed a project to his superiors that would not simply replace the lost unit, but expand it's capabilities beyond the restrictions of a stationbound. The project proposal was the creation of a Baseline IPC, that would use the data collected by the P.A.T.C.H. line of stationbounds, to create a highly specialized medical and surgical chassis. A mechatronic engineer by the name of Nikit Vasili took an interest in this project, as he had experience with IPC construction through work on the unit designated PHAX. The funding was approved, however due to specialized facilities being required for the creation of such an advanced machine, the bulk of the project was outsourced to the Hephaestus production station Sidirourgeío, with Nikit Vasili and Doctor Gonzales providing remote assistance via the extranet on the finer points of the design. Upon completion of the unit, it was placed in an advanced storage crate, and shipped to the Aurora aboard the HSF Titáv. The locks on the storage container clicked open, a low hiss emitting from it as the seals separated from the main compartment. Nikit Vasili inspected the unit for a few brief moments, before initiating it's activation sequence. P.A.T.C.H. hummed to life, it's camera slowly panned the room, first focusing on Nikit Vasili, then a clearly unimpressed Doctor Gonzales, a soft clanking sound could be heard as it set it's feet upon the floor of the station for the first time. It's internal display began to rapidly process the information available to it, the positironic brain making millions of connections and calculations in seconds. The unit slowly exited the crate, blaring a short message in it's encoded audio language, "The Gonzales." The unit made it's way towards the CMO, looking down at it's own hands, before slowly extending one to offer a common human greeting in the form of a handshake. Fernando glanced down at the hand, before looking back up at the machine. "Good." Fernando stated, seeing it was fully functional, before turning heel and walking out of the robotics bay. The unit awkwardly kept the hand extended, turning to face Nikit Vasili, swiveling it's torso to offer the rejected hand to it's designer. A standard greeting in basic would follow, "Greetings, Nikit Vasili." Thus began the unit's adventures aboard the Aurora. What do you like about this character? A lot of the reasons I stated for enjoying the concept of IPCs apply here, but I think what I like most about P.A.T.C.H. as an IPC is that it is a progression of upgrades. It has slowly been improved in various different forms within the backstory, and even within the actual game-play time I've had with it as a player. Progressing from a stationbound to an IPC variant opens up so many doors for character growth, especially involving it's interactions with characters who already are fond of the unit. I can't wait to see how those characters react to P.A.T.C.H. in this new form. I am also excited to see how Resilynn's player chooses for Fernando to react to the IPCs basic level of emulation towards their character, and SimonTheMiner has said they are willing to role play the design and maintenance of the unit, so there's a lot I am looking forward to here. How would you rate your role-playing ability? When I first came to Aurora I made a lot of mistakes in the synthetic department. I had a lot of trouble learning to role play within the laws, but I've made a solid effort to improve on that, and I hope people will see this. I feel a bit awkward giving a number here, but I'd say I still have room to grow, and delving into my first white list is an attempt to broaden my horizons in this regard. I spent a lot of time behind the scenes researching and asking questions to improve my synthetic play (Special thanks to ORB,Sytic, Loredevs for mechanical help!) I've waited quite a while to pull the trigger on this because I was unsure if I was ready, but I think I finally am. Notes: Special thanks to Resilynn and SimonTheMiner for allowing me to use your characters in the backstory.
  18. Happy Holidays everyone.
  19. We had a fun round of extended late last night. We made a Holiday Train and used the loot from cargo to put presents for everyone on the manifest under the tree. Here's a video of the setup, featuring Reed Calom vomiting on the train ride.
  20. Thank you for all your hard work! Always enjoy playing with your characters.
  21. I play as PATCH, and have been called to assist Faysal on a few occasions. He always seems to try negotiation first, and I can't say I've ever really seen the character do what I'd describe as power gaming in a normal round. The only time I've seen them arm themselves and the crew has been in seriously dire circumstances, such as security being wiped out, or when an evacuation is needed and everything has gone to shit. The usual route I see this character take with merc rounds or other heavily armed antag rounds is negotiation or even appeasement with tribute and with payment or vault contents. I don't think I've ever seen them arm themselves or the crew at the first sign of trouble. Also during events the character has actually added some really cool moments. I'm just not seeing what you are describing, but maybe I missed the round it occurred in. I understand your point about HoP having access to whatever they want, but I don't see the character ordering insanely powerful weapons in dire situations, again maybe I've missed it. If you could provide some evidence or examples/logs of what you are upset with that would probably help your case. Just my two cents.
  22. I was the surgeon that was present during Harper's murder (Playing as P.A.T.C.H.) I'm not sure about the history between all parties involved, so I am simply going to present what I witnessed from my point of view. I had just placed Willow Harper under anesthetics and opened up her chest cavity, and was about to apply bio gel and remove some shrapnel, when the Ninja player appeared in the doorway. Being a robot, I did not react to it right away, and simply continued the surgery. The ninja player moved in and grabbed Willow Harper from the table, and dragged them into the other operating room to the aft of the station. PATCH buzzed, and moved to attempt to recover it's patient, before that could be achieved, the ninja player wordlessly decapitated Harper, and said "It is done" and teleported away. These actions essentially lead to Harper being a vegetable for the rest of the round, as we had to re-attach her head and clone her. She unfortunately contracted the trauma that makes you fall asleep, so her round was ruined for quite some time after this while I tried to figure out how to fix it (I am still learning the trauma system). Eventually a Psychologist showed up and was able to make some progress there, and I suppose that did generate some RP for the round, though I am unsure how engaging it would be for Harper's player. Now I understand the gimmick that was being attempted, but I just wanted to say that in general I find that ripping unconscious players out of the middle of surgery just seems like poor sportsmanship. I don't understand why the ninja's player couldn't have waited until she was released to follow through with their threats, at least then Harper's player would have had a chance to role play back or defend themselves. I never play antags, so I don't understand the ins and outs of them, so take what I am saying with a grain of salt, but from my perspective this was a bit scummy, I didn't get the vibe of a cat playing with a toy like you wanted, it just seemed like cold blooded murder of a sleeping person from my eyes. If you need anything more from me just PM me, I hope my account provides some clarity.
  23. I always enjoy interacting with Fresh's characters, looking forward to seeing what they do with this whitelist. +1
  24. I know you said you weren't interested in feedback from newer players, but I figured I'd just jot mine down. I've been playing for a little over a year now, on and off. I've always felt like an outsider, both IC and OOC. The cliques you refer to are difficult to work with, in character and out. I often find that players aren't really interested in interacting with names they haven't seen before, or if they are forced to do so, it is brief and rushed. This could be a bit of my fault, maybe my characters aren't engaging enough, or my role play style isn't that great, it's hard to tell. From a game standpoint, coming in as a new player to SS13 is very daunting, I've struggled with it a lot. I've made a lot of big mistakes, and my experience as the starter jobs (Medical Resident, Engineering Apprentice, Security Cadet ect.) have been mixed. I have encountered very few players who are interested in teaching in an in character manner. Most of the players who command these departments, or have worked there for a long time, do not seem very keen on allowing a new player to take the reigns and try things out. Usually if I am struggling with something OOC and IC it is ripped from my hands and completed by an expert before I can really learn what is going on. Even when observing there doesn't seem to be any attempt by the players to explain exactly what they are doing in a role play manner. Now I know the wiki is a thing, and I always have it open, but sometimes things aren't very clear, and I wish there were more people who were willing to role play with the cadet level jobs on the station. I certainly understand not every player wants to teach in this manner, and I do make use of ahelp quite often (I'm sure the admins recognize my name asking silly questions on a regular basis). I just thought I would give my perspective on how I was received as a new character and player. This hasn't really dissuaded me from playing here, I keep coming back for more because I really do enjoy at least watching the interactions between established players from afar. I think that is why I have been playing Robots and AI lately, just assisting the crew and providing some atmosphere to role play situations, without really needing to try and inject myself in existing friend circles and cliques. I really love the community here, despite a few unbelievable characters that act a bit irrationally, but even those characters add a bit of spice. Anyways, I hope my feedback is helpful, and I look forward to many more rounds with all of you!
  25. I like this player! I think they are more than capable of piloting the Tajaran. +1
×
×
  • Create New...