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Everything posted by StationCrab
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I stand corrected. For some reason I thought the one in the ICU was another scanner bed.
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Yes please. Especially with cloning gone, the lack of a chemist can lead to some unnecessary deaths without at least basic chemicals. The sleeper would see much more use if it had basic chemicals, and there is only one sleeper so it would still be a last resort with multiple patients piling in.
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That is fine to keep the expense, the formula is just really annoying to math out.
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The recipe for Saline Plus is a bit annoying to make for something meant to replace iron pills, any chance you can adjust the recipe? Maybe just simplify things and make it 1:1:1. Other than that I love where this PR is going.
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Have you figured things out yet? If the git fork stuff is too big of an obstacle I am sure someone can stream through discord and adjust the variables until it looks right to you. I hope we can make this vision mode happen for you, everyone should be able to enjoy Aurora! It is awesome that Myazaki is taking the time to code this.
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I would hate to see the ion law event go away (if it is even still a thing, haven't had it in awhile.) I also like the Carp infestations, but I wish we had more variety in creatures that can show up and their locations. Scrubber event is fine, but the paint one is a bit annoying. My general thought is removing them entirely is too severe, there are some worth saving/evolving. I say we find the ones that can be fun/provide evolving rp (Ion law giving borgs/ai interesting laws to play with for example) and keep those, and toss the rest. That way the fun ones show up more.
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Forcing people to be antags that do not want to be never ends well for anyone.
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@Myazaki I replied to your PR with this as well but figured I'd put it here if anyone else has experienced something similar. When you face away from someone CTRL dragging you as a borg, you vanish as well as the person dragging you.
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I hope justice is served.
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Your imgur link seems broken for me.
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[image of a crying child with witty white text]
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This may be unrelated to your PR but there seems to be a unique issue with borgs that cause their speech bubble to get stuck on permanently, this might make it so sneaking is impossible for them.
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Add a memorial for Officer Beepsky somewhere on the station
StationCrab replied to Sheeplets's topic in Off Topic Discussion
Beepsky was removed? -
2 dismissals We need to talk about the game mode Revolution
StationCrab replied to Hepatica's topic in Archive
My issue with it is it just seems like nobody wants to participate half the time. Publicly announced borging of unionists one round barely drew a reaction, it was done in the robotics bay with the windows open and nobody even showed up to cause trouble or protest, was really deflating. -
This is a very good point. I felt the floor tile/wall changes were jarring at first, but someone made the point that if we want our own unique server identity and art style, we need to start somewhere. I love the idea of the cones, but some of the obvious issues, like objects still being dragged, footprints still being visible, things like that will be abused and people will meta game. That is just a fact. If oddities like that can be fixed it would be an amazing addition.
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I really like the idea of it being a robotics upgrade!
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I have to agree with Susan here. Also I am curious how this would work for borgs? Would they be able to sense people approaching behind them with sensors enabled? How would it work with the various synthetics.
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Merging the Borg Clerical Module into others
StationCrab replied to Chada1's topic in Discontinued Projects
That last part makes me sad. It is a bummer that you feel like stationbound players would take away your job and not RP alongside you. Honestly with that logic you would be for removing stationbounds entirely, because they might snatch your job. I'm not sure that is a very good way of looking at this. My vision of it is the borg aiding the CSI in dangerous places they can't reach, or storing and collecting data for cooperative analysis. As for your fears about it being in a security role, I wouldn't worry about it, it won't have cuffs or anything designed for security work, only evidence collection/cataloging, which is a very clerical thing to do, my proposed changes don't even approach autopsies or corpse analysis, that is something that module should not be able to do. If designed correctly, even if the borg collected every piece of evidence at the scene, it would have no way of analyzing it, and would require the CSI's input. Keeping with the borg philosophy of aiding the crew. -
Merging the Borg Clerical Module into others
StationCrab replied to Chada1's topic in Discontinued Projects
All borg modules currently have a well defined wheelhouse in which they operate. In my opinion so does the Clerical borg, but it is currently lacking tools to properly serve that function, and justify its existence, but this can be changed. The Clerical borg's wheelhouse is as follows: Providing utility and aid to, the Captain, Liaison, Head of Personnel, Journalist, and to a lesser extent, CSI/Detective work. While all modules can and do assist these crew members, their modules are not directly designed to do so in a way that compliments these jobs. This post aims to change that and hopefully convince people that Clerical can and should be salvaged. I will now list modules I feel would compliment this philosophy, and make the Clerical borg unique, useful, without denying basic functionality from other stationbounds. Modules that might seem overpowered or unbelievable if placed on every borg, but are strong enough to make Clerical unique and useful beyond just paperwork. These tools would be in addition to their current kit (which is currently planned to be distributed to other modules as this PR states). Secure Storage Compartment A gripper that is able to hold and store authentication disk, documents, briefcases, spare ID, it would be able to hold these things, but not use them itself encouraging borg interaction with the Captain, a place to hide things in times of need (Princess Leia and R2D2 anyone?) It can only store one object at a time, and the object is dropped if the Borg's chassis is opened and power cell is removed. This would give the Clerical borg the task of delivering sensitive objects between departments during times hazardous and dangerous for the crew. Language Computer An advanced piece of technology that allows the Clerical module to sufficiently mimic ALL known alien languages. To facilitate better communication and diplomacy in situations where it is needed. Lore developers can feel free to nix certain languages if they think that a synthetic could not reproduce them properly, like rootsong for example. While all bounds can understand most languages, they cannot speak all of them, I think this gives the Clerical borg a unique duty within its wheelhouse. It also makes sense that such software would require specialized hardware, so not all borgs would have the space to house this computer. Voice Recorder Coupled with the ability to print documents, this can allow the Clerical borg to serve as a voice recorder, discreetly record meetings. Keep notes for staff meetings. Aid the detective in conducting suspect interviews. The benefits of this would be that the Clerical module can store this data and reproduce it at any time in the form of a paper log, while the physical voice recorder the crew currently uses can be lost or stolen. It would also allow the journalist to conscript the Clerical borg to interview the crew and return with interesting tidbits for articles. The Liason can also make use of this feature for their interviews, it opens up the Clerical borg's usefulness to multiple departments that don't necessarily have a module that exists within their wheelhouse. Document Printer/Document Shredder While this does fall within paperwork, the ability to print documents from the Borg's laptop using the crew medical/security records program should be a feature. Also the ability to print photographs stored on the borg's database. This can be unlimited or use an Ink Synthesizer mechanic, whatever the developer decides. I will admit this function could be ported to other modules as well, but I think a high quality dedicated photo copier/printer would take up space within a chassis, and it is specialized equipment for a Clerical module in my opinion. The shredder module would simply allow the Clerical borg the ability to destroy any object made of paper permanently, like the Decompiler. This can be used for both good and evil. CSI Tools This is not the return of the security borg, it is simply a way to get the Clerical module involved with the CSI for investigations. Give the borg access to some of the CSI's kit. Things I consider are fibre collection module/swabs, evidence bag dispenser, a gripper that can hold said bags. Fingerprint scanner, luminol bottle, essentially everything that allows the gathering of evidence in the absence or in tandem with the acting CSI. This gives Clerical a truly unique function outside of just paperwork, and it even allows the CSI to task it with collecting data from currently breached or hazardous crime scenes that organics could not survive, speeding up their ability to collect crucial evidence for their case. This combined with the Document Printer gives the Clerical borg some serious roleplay opportunities. _______________________________________________________________________ This section is for modules I think would be really cool and unique, but might require some coding or may be impossible. It also has modules that I am torn on, but might make a compelling case to some to salvage this module. I am not a coder so, if anyone wishes to chime in on the possibility of these please do. Holo Projector This would give the AI an option to use the Clerical borg as a mobile holopad emitter. Think of times when telecommunications is down, or the crew finds themselves in an area where discrete AI communication is required. There have been so many times when my AI master wants to participate in some RP situation and is essentially begging me to translate what is happening for them, I think it would be neat if the Clerical module could beam the AI in so they can participate. If possible it would also allow crew members to place holocalls to all existing holopads from the Clerical borg, giving another option for communication assistance and message delivery, something that fits within the Clerical modules wheelhouse. Black Light It gives the clerical module the ability to toggle its standard light into a UV light. Allowing it to reveal cleaned up blood, footprints, ect. Much the same as Luminol does. This would get even stronger if the borg has the floodlight module upgrade, allowing it to accompany CSI to crime scenes and set up as an aid for investigation, leading to more interesting RP. Portable Newscaster To further facilitate RP between the Clerical module and the Journalist, this would allow the player to toggle on Newscaster announcements from its chassis speakers, as well as print newspapers of any current channel available on the newscaster terminal. The newspaper printing is arguably something the Service module could have as well. Automatic Translator A toggle-able module that will directly translate whatever alien language it hears in the chat. I have seen circuit creations do this, I think it would be a pretty cool device for this module to have, but at the same time I understand that this may take away some RP opportunity from the borg player. IE giving us the freedom to choose to not translate insults and simply smooth things over. Wide Angle Lens Give the Clerical borg the ability to take photographs that show more tiles than the standard, as well as be in full color, revealing more details in the log when examining the photograph. This module's printer would be the only one capable of printing these specialized photographs, allowing the Journalist to add something special to their articles, or the CSI to more efficiently catalogue an incident. Announcements Computer Give the Clerical Borg access to station wide announcements, much like the AI. This would allow it to roleplay with Command staff, relay information to the crew under orders, or even provide some interesting antag options if malfunctioning unique to this module. _______________________________________________________________________ I realize the borg player base is rather small, and I may be the one of the few who actually selects the Clerical module despite its mechanical weaknesses, but that is because I see the potential for engaging roleplay with this module. It does deserve to exist, it deserves to be properly developed, and I hope that my ideas justify at least the potential this module has for a great Roleplay addition to Aurora. I feel quite strongly about this one, and I would hate to lose another borg module without at least trying to salvage it. I would also like to thank all the developers who have been making amazing changes to borgs over the past few months, you are all making my play time here infinitely better. I just must respectfully disagree with this PR, and these are my proposed alternatives. To clarify I am not against the buffs to the Supply module, I have always felt that the Mining Borg should be allowed to participate in its wheelhouse of supply to a greater extent, and renaming it to a supply borg and giving it the ability to process orders is a great step! -
I am really excited about this. I hope ship bound borgs/robots will be able to participate in away missions and such.
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I think another way to make engineering more interesting is to loosen the restrictions on modifying the station. A lot of times when engineering wants to build a new area, or setup the construction level as a lounge, it gets blocked by command staff.
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Don't take it away entirely.