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ben10083

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Everything posted by ben10083

  1. Why not just in the Captain's quarters. Perhaps involve the fox in some way (on the pet?) or in a glass case similar to the gun
  2. I feel that these standards cannot be reasonable met without a form of official 'standard' for records and/or flavor text
  3. What is the key difference between a crossbow and a pen, where the pen is seen as overpowered?
  4. Basically this. I do not see the logic behind removing silent ways to capture someone, especially considering some projects on this forum to make the parapen more "friendly" to their target. How is the parapen deserving of getting gutted into a shadow of its former self, especially considering other items in the traitor's arsenal
  5. I mean, why not just have a rule where you can't do something like "Carl's Encryption Disk" but you can put things in the description like "the words "Carl Jones" are written on the back"
  6. I do not see the point in this at all. Staff deal with the issue just fine. So what if you 'lost' the game due to a tool, if I die to a laser rifle I am not going to remove laser rifle in favor of 4 different kinds of laser weapons, each with different effects but each significantly weaker than the old one. What I am saying is, antags need powerful tools to counteract NT's natural advantage of mass coordination. I love stealth tools like this, and removing it jsut because the guy didnt just chop your head off with a energy sword is silly. These kinds of PRs will simply encourage ganking, instead of dealing with this 'issue', as it removes the antag's ability to go silent instead of guns blazing like 99% already do. -1
  7. Humans are a resource ? I see the logic behind the change, although I find the term "Crew Resources" to be a wierd way to describe employees at a workplace. Perhaps "Employee Oversight" or something similar?
  8. Sweater Gang. +1. However, perhaps modify the sprite so you can see the undershirt and tie better?
  9. I will support this idea if the commander gets a ai-style view. The reasons are as follows: 1. Allows for the commander to track multiple operatives at once 2. Using just cameras adds the annoying factor of having to discover where each person is, requiring advanced map awareness and making the role needlessly difficult for new people 3. Allows of more dynamic abilities and the capacity to use them easily Overall, it will be unfortunate if the commander will have to play with the camera console ui to his right, and constantly jumping cams to try to do things.
  10. ben10083

    New RD Pet

    Reporter already has a spider pet why does no one know this his office is in plain view you can see the spider everytime you walk past wtf
  11. ben10083

    New RD Pet

    Not to mention RD's current "pet" is a facehugger, which brings up lore issues and rp issues (So xenobiology DOESNT care about the unknown species in the glass cage?) I like the rabbit, although I would like if he has something research themed on him, perhaps a little labcoat? Also, the rabbit's name should be Professor Chester
  12. Someone ask the synthetic lore dev if hivebots are sentient.
  13. This idea is either a +1 opr a BIG -1 depends on if they can use radio Because if they use radio, here is how every future interaction will go. *stabs janitor with parapen* >para pen takes affect Janitor: "HALP I WAS STABBED WITH PARAPEN AT CARGO LOBBY COORDINATES 35, 203, -4! Security: tldr: If you allow them to use radio, this cant be implemented as it would make the parapen useless.
  14. "Interact with no humanoid or synthetic being that is not a fellow maintenance drone. Hivebots are excluded." Personally I dont like the wording of this, perhaps something like this instead: "Interact with no humanoid or sentient synthetic being that is not a fellow maintenance drone."
  15. Yeah when I had this happen to me over and over again, I found out that it was a stun time of 10-15 seconds per flash, and timer resets per every flash. That led me to fiddle with values to make it reasonable. Unless there was a recent change, I am unsure if the flash was touched after that.
  16. Basically this. Also lads combat module isnt that op, malf should be able to use it (in the small chance it somehow was removed)
  17. iirc, this was mentioned extensively in previous pages on this thread. The rules of the suggestion forum applies to the project forum as well, as such, please read the thread before commenting. Or in other words However, since I am going to assume that since it is a different pr, that policy will need to be looked into again, I will look into having CCIA make atleast a rough draft of policy changes that will result with deptsec.
  18. So in a space station the megacorporations did not think about what would happen if the atmosphere was gone? Why would they design a model that was so incompatable with space that it cannot even wear a eva suit for the suit cooler
  19. Unless it changed, there will be one "general officer" with the old jurisdiction that deals with people who flee a department
  20. Yet their jurisdiction only resides in that department, which in cases of engineering, means you are responsible for watching over an area that is clear of life usually after the first 20 minutes. Which means that the officer cannot do anything for the rest of the round (no, the small chance of antags messing with engine is not sufficent reason to be in engineering for over 2 hrs). So basically all this change does is make security officer extremly boring depending on the department you were assigned to.
  21. 1. Ghost, in order to get revenge for getting killed, will 9/10 times reveal the killer and therfore force the antag to go loud. There is no solution to this imo, as it makes sense for the ghost to reveal it and if they don't it could be considered unrealistic. 2. People only have one way to deal with this: panic rp. If no priest you are screwed and have this ghost forcing everyone to fear rp. Overall weary about this idea, but will wait for more feedback before I make my decision.
  22. I feel that this feature is big enough that a straight port may not be the best choice, perhaps a similar toolset and different sprites?
  23. A better solution is simply have visitor be selectable for the different factions Sechud icon is a pretty minor reason to have an entirely separate job I still fail to see why a seperate job is needed instead of keeping the alt-title.
  24. Construction has more materials to choose from with a much larger material capacity, engineering has more tools iirc. I recommend proposing the tools a merged module would have, so we can all agree on one.
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