
N8-Toe
Members-
Posts
189 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Gallery
Everything posted by N8-Toe
-
I think it is good where it is. Breaking into the captains office undetected is difficult. we shouldn't be placing more hurdles on antagonists to get tools they may need. placing it in the vault or bunker makes it so anything short of a nuke team isn't ever going to get it.
-
you can click on the door after you walk through, aside from that I don't think this would be a beneficial feature. slipping into places after people already enter is like the oldest trick in the book.
-
praise be. also, I vote we axe cloning. in my experience with brainmed it is a lot harder to full on die, so in my opinion, if you die, you die.
-
was going to post to ask for an extension. Due to some stuff I wasn't able to play much during the trial, but things calmed down fully. but I wasn't able to play for things not fully within my control and I think that limited the amount of feedback I was able to get.
-
[Denied] James View's Command Whitelist Application
N8-Toe replied to HighAdmiral's topic in Whitelist Applications Archives
from my interactions with them they have good communication, and are a good engineer. +1 from me -
The example you gave, sounds like a fun situation. unexpected, a twist. overall good shit. I like the idea that the Merc ERT is not 100% stuck being the goody two shoes help NT guys. They're mercenaries, you gotta make it worth their time to help you. And the fact there is little distinction between the ERT mercs and game mode mercs is a good thing in my opinion
-
I'd like to pre-emptivly request an extension, unexpected IRL complications have risen up in the last few days preventing me from being able to play. and I wont be able to get back into the swing of spess until either tonight or tomorrow.
-
Soultheif96's Command Application
N8-Toe replied to Soultheif96's topic in Whitelist Applications Archives
Soul has always been a patient and helpful player, and never shy's away from helping those who are new. They're a good roleplayer and its always pleasant to talk to them +1 from me. -
As another med main. I like what this PR is doing. I recently have been on an SS13 odyssey, trying out other servers and the similarity of how we play medical here than to say, TG is something that surprised me. Our current system I think creates an assembly line that discourages RP. And I think changes that encourage problem solving, and RP beyond "The magical machine says you got 6 brute liver damage" would be amazing. Even if I think we should just port brainmed I like these changes, and with some practice and problem solving even now it isn't difficult at all to guestimate what exactly is wrong with someone. I think this is a good step in the right direction, and I would also love to see a nerf on super chems as well, or an increase in side effects or healing times.
-
Please, If I see one more ninja I'm gonna flip
-
BYOND key: N8-Toe Character names: Nathan Rogers, John Callahan, Aloysha Fa'Ta-Bs, Czeck Mayfly, Felicjan Bilrost. are my current set, I switch up my name as AI slot so that to. How long have you been playing on Aurora?: Several years now Why do you wish to be on the whitelist?: I want to play command, I enjoy it on other servers, and I want to experience that here Why did you come to Aurora?: I enjoy HRP, and Aurora has the HRP Have you read the Aurora wiki on the head roles and qualifications you plan on playing?: I have done so Have you received any administrative actions? And how serious were they? I do not believe so. I asked a month or so ago about notes and I had none at the time Please provide well articulated answers to the following questions in a paragraph each. Give a definition of what you think roleplay is, and should be about: I think roleplay is about stepping into a different set of shoes, assuming a different character then ourselves and living a life different from our own. I am not a seasoned space Captain IRL, nor a doctor. but I play one on Space Station 13. Roleplay is being these other personas and forming a story together with the other players. It isn't getting a mechanical victory, or dat green text, its making a compelling story What do you think the OOC purpose of a Head of Staff is, ingame?: OOC a head of staff is a sanity check, they help keep the round progressing, the content flowing, and the story of the round compelling. a Head of Staff is an experienced player who knows how to keep people involved, and help give guidance to other players. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: OOC the responsibility of a whitelisted player I would say is to not abuse the whitelist or leverage it to harm the experience of others. for example, I shouldn't use a whitelisted position to deny other players a role in the story of the round, or arbitrarily harm their experience. I would say it is also the responsibility of a whitelisted player to help provide examples of productive playstyles and RP to new players. Could you give us the gist of what is currently happening in Tau ceti and how it affected your character and their career? With the SLF activates, and the recent security breach at NT headquarters by untagged synths, to Foster there is a rising tension regarding IPC's. a rising tension that they see as an opportunity. A chance to extend to interested parties offer's of safety, and job opportunity in Alliance space, away from the "chaos" and uncertainty of Tau Ceti What roles do you plan on playing after the application is accepted? I plan to start with Consular, CMO, and Captain. but I plan to eventually branch out to CE and HoS. so all of them in effect. Characters you intend to use for command or have created for command. Include the job they will be taking.: Noah Foster - Sol Consular I don't plan to use any of my current characters as heads of staff How would you rate your own roleplaying?: I am a Firm 6/10 on most days. I'm not perfect but I do hope to improve. Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? I do Have you familiarize yourself with the wiki pages for the command roles? I have Extra notes: thanks for giving it a read!
-
I kinda like the idea of mechanical traits or differences, but I'd apply them based on job as well. Say what you will about bay's skill system. I enjoy that doctors are better at healing than random people, chefs cant fix walls, and people are mechanically better at their job. It really encourages cooperation.
-
stop sweeping maintenance the second the round starts
N8-Toe replied to Butterrobber202's topic in General
I'm for stopping sec from sweeping maintenance for three reasons. 1. it devalues maintenance, it is a dark, pipe and wiring filled place, why would security want to be poking around there IC? why would anyone who's job isn't to be there want to be mucking around in there. if you think someone should be inspecting maintenance, it should be the maintenance people. not Security. 2. I honestly feel it is metagaming, it is going into maintenance to deny access to resources to antags or other crew, and just kills what I think is a unique thing. 3. Security has things to do at shift start, its called roleplay. Talk to each other, talk to the other people who don't have a "startup" procedure. maybe hold a briefing? -
I love this, and it's something I have been saying for awhile. Damage and health right now is very "floaty", and has a negative effect on the game, on roleplay, and the overall experience. Danger creates caution, tension, and apprehension. all things that encourage roleplay. And I will say the truth that is people do not fear RP as much as they can, but people will play cautiously. If a single bullet or two can put you on the floor, you are going to be less likely to try and toolbox them, or run at them with a spear. Making things more deadly will make unga dunga violence a less viable option, will encourage in my opinion more RP, and will help us tell better collaborative stories. to address other points separately on hostages: if the hostage taker has a gun to the hostages head and shoots them. that should kill them more often then not. With the current "hostage meta" Security has near ultimate leverage in the form of numbers, Tear gas, and the floaty health system. Sec can just lob a tear gas grenade and bank the hostage can take a shot or two. and that Is just bad play. having hostage situations have a higher risk of the hostage dying can do nothing but improve the RP around them. On dying being boring: I will also say I think cloning should be removed, but yes. when you ready up you agree to the risk you might die IC. but I'd be for the respawn timer being lower.
-
The Place of The Quartermaster
N8-Toe replied to Snakebittenn's topic in Accepted/Implemented Policy
so on the topic of the QM and their authority. I do believe they are in an awkward spot. I think they should be removed from the control of the HoP and the QM made a mini head. command channel access, but non voting on any matters, and given authority in regards to station supply and finance. and finally, should have the ability to deny orders from heads of staff. why? two reasons one IC and one OOC. IC the QM is the supply chief, they have goons, they handle sensitive matters and have a level of trust by the corporation. It makes sense a for profit corporation would have someone dedicated to making coin/managing assets and supply and them having a seat at the management table. OOC the QM has as of right now little power, as if someone doesn't like your decisions there are TWO people over you they can tattle too to get it reversed. As well as QM is a great role for people wanting to get a taste of leadership, and that should be expanded so people without a command whitelist can give a minor leadership role a try and see if it is for them. -
I'm going to be the radical here and say the best solution is a removal of cloning and resurrection mechanics. I think a better route would be things such as defibs and ways to revive people within a minute or two of death. A consistent issue I would say we have Is death is not taken seriously, things are very, very safe. Cloning is atleast inconvenient. people will just sidestep the puking and right now this is what we have suggested. in 2-3 minutes you can instantly be back up again to go go yeet the antag return to duty. and no matter how difficult the chem recipe, it is going to be in the common knowledge how to make it in mass within a week or two of being added. This ties in to a bigger issue on stakes, which I feel is an issue in gameplay, lore, and community attitude. but I feel something like this moves in the wrong direction. if I am an antag and I Bump off the Captain and Detective to get them off my back while I do my dirty deeds. in the time it takes me to go make a sandwich those two are back and ready to valid my salads. Merc team landing and making a decisive push and seized the station? forget whatever juicy RP plans they have once they are In control because unless they go and start blowing up machinery sec is back and ready to rumble. There is a reason we had the clone troopers meme. if people are 100% deadest on cloning being a thing, just shift it off station. say some Biesel hospital can clone bodies after shift.
-
[2 dismissal]New Rules for Head of Staff
N8-Toe replied to IAmCrystalClear's topic in Rejected Policy
I like it! right now I see behavior I believe is toxic coming from this. People playing a char with an enhanced skillset over others in their department, or acting above others because "I'm an off duty CMO". they should be able to play visitor but I think people should be discouraged or disallowed from jobhopping command non command. -
I'd say remove it overall. if people need to know If someone is dead, medical can tell. currently everyone just knows they are dead, and RP and tension just stops. I think removal overall would be best
-
I say a hard no to this. non armored antags also need to be considered in the equation. slugs wreck anything, a sec officer with slugs, lethal 45, and ballistic armor could fight God himself. if security absolutely needs slugs to handle a situation, their friendly coworkers in cargo exist.
-
If we are worried about bloat. maybe just add one or two alt titles like "Consular Officer" and "Representative" and just have some closets of clothes and McGuffins at the place they spawn at. so people can just fluff it as whatever they want it to be. the role is behind a whitelist so I quality shouldn't be of major concern. I also still think if we don't go with something like that IAC Rep would be a cool option, and I'd be willing to wrangle the code if no one else wants to do that
-
I think an IAC representative would also be an interesting title, there is a lore connection between the two, and the crew would keep them busy.
-
who doesn't love virology? test monkeys aside so I'm planning on making some changes to make Viro Great Again. the steps to MVGA are as follows Phase 1. (80% done) add in a new role, Pathologist. an alt title of Biochemist, Pathologist is a role centered on supporting the rest of medical, mainly Virology. other duties would be assisting in diagnosis and maybe autopsy? reason for expanding responsibility is to give them something to do aside from poke monkeys with pointy needles and have them be involved more with medical. Phase 2. (10% done) Revamp the Virus random events. Re add random viruses Phase 3. Add new Viro Symptoms and poke at how viruses work Phase 4 (maybe). Remap viro. I mainly want to move quarantine to the same level as the lab so it actually is used also somewhere in here I plan to resprite the antibody scanner. stretch goal is some people have poked me about making surgeon its own slot so while I'm screwing with this stuff I'm going to ask around for peoples thoughts This is my first big project related to SS13, so I cant promise time, or that I will be able to do all of this. Right now im looking for feedback and ideas on symptoms or such. I can't really promise I can implement suggestions, or really anything! but I like input!
-
I get the point you are trying to make "if xenophobia is constructive to player RP why don't we put it on this group instead, if its so fun obviously they'd like it" to address the issue I see this is skirting and lambasting. Right now the "benefit" of being human is RP. issue me and others have is this benefit doesn't exist while all the while the other races have a power creep of abilities and mechanics, leaving humans kinda behind the curve. People sign up for a whitelist and essentially get a slew of boons and such for their characters, the boon of staying human is supposed to be institutional supremacy. While it is another topic I feel people would complain less about this if Humans where given more buffs or unique features so they didn't just feel diet everything to xenos as their advantages are wide sweeping in so many instances. and on the off chance this is an actual factual serious suggestion, no you'd hemorrhage players because it would off put new blood, and people when they whitelist take on the risk of IC discrimination. if the DEFAULT race is discriminated against it would essentially be the codification of meta superiority and the shitting on of new players
-
if I'm being honest. the nuke has STYLE points. and the self destruct currently does the advantage of destroying sensitive data, and any other threats that may not be of a living type.