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Everything posted by Wigglesworth Jones
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I've known Ati for a little while, and from interactions with their characters I can pretty confidently say that there's a lot they can do with an IPC whitelist. So I don't just give "+1 cool gamer", though, I'd like to ask something. While there's nothing wrong with a "plain old robot" kind of IPC, I personally think that they're kind of boring (and while intentional, this usually means there's not much substance with the character, either.) Do you plan to have any kind of "arc" to the character, or develop them in any way? It's alright if this isn't the case.
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[Feedback thread] Wigglesworth IRU coat rework.
Wigglesworth Jones replied to Kintsugi's topic in Completed Projects
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[Feedback thread] Wigglesworth IRU coat rework.
Wigglesworth Jones replied to Kintsugi's topic in Completed Projects
I do have the version with the full collar ready, if that's preferred. -
[Feedback thread] Wigglesworth IRU coat rework.
Wigglesworth Jones replied to Kintsugi's topic in Completed Projects
The collar has been lowered very slightly, because I figured that'd look better. -
Remove technomancer from the secret rotation
Wigglesworth Jones replied to Kintsugi's topic in Archive
I cannot, off the top of my head, remember more than three or so enjoyable wizard rounds I've had in the last few months. Nothing kills my immersion more than seeing somebody in a bathrobe shouting "I AM BARTHOLOMEW THE FIREBALL SPAMMER" over the radio before proceeding to a.) cause mass chaos or b.) be peaceful and turn the round into extended. -
Echoing Schev, I'd prefer the lethal and stun shots to both have a capacity of 8 or so, especially considering that 20 damage is pretty mediocre at best. While I'd like disrupters to go through windows to deal with carp, I wouldn't be too distraught over seeing the ability removed - seeing as the ability to shoot through windows is also useful against antags.
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I'm mostly on-board with the idea, but would prefer overheating not directly do damage - perhaps a failed "emergency venting" could, but I'd rather not have ion weapons melt somebody's hands off.
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The white clothes look really off to me, though the shading is odd for all of them, frankly.
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Feedback Thread : Security clothing tweaks
Wigglesworth Jones replied to wowzewow's topic in Completed Projects
Personally, I would prefer only the HoS coat be armored. However, I do not think that a formal jacket should have the same armor values as a plate carrier - if it had to have armor, I think it should provide less protection than the typical armor vest, if only because an officer fighting mercs in a dress coat would look very goofy. -
Why is the Eridani beret being recolored? I had preferred it being grey.
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I tend to stick with the standard corporate uniform for most if not all of my characters, with most of the variation being either jackets, shoes, or attachments.
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Boy do I love getting swarmed by 500 combat mechs as a traitor. I think that this would be a good thing to implement, definitely.
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I'm not a fan of vision cones as a whole, as they seem fairly janky to me, for lack of a better word. Even if you're able to turn off the black cone, I'd still probably prefer the standard 360 degree vision as a whole. I don't personally believe that the concept works with SS13 as a whole.
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I personally enjoy ghosts having LOOC, and would be sad to see the ability for ghosts to use LOOC removed.
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Back-to-back Vote Tweaks [FEEDBACK]
Wigglesworth Jones replied to geeves's topic in Discontinued Projects
To echo what @niennab said, I don't think this is needed. If the current people on the server want to vote extended twice in a row, they should be able to do that. -
Written by myself and @NewOriginalSchwann, who was forced to write at gunpoint. Type (e.g. Planet, Faction, System): Culture Describe this proposal in a single sentence (12 word maximum): The PRA tries to be hip and cool with the kids by creating a mascot. How will this be reflected on-station? Branded clothing and lunchboxes, along with other references to it. Does this faction/etc do anything not achieved by what already exists? I don't know of any TOTALLY RADICAL mascots in the lore. Why should this be given to lore developers rather than remain player created lore? It's too powerful to remain non-canon. Do you understand that if this is submitted, you are signing it away to the lore team, and that it's possible that it will change over time in ways that you may not forsee? Yes. It's worth it. Long Description: https://docs.google.com/document/d/1IL4vb-nzGK5nORa7moRsFle1lOsJKqJE0M8e5jtpmMU/edit?usp=sharing (NOT A VIRUS)
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MONGOLIAN MONDAY - POST YOUR MONGOLIAN MEMES!
Wigglesworth Jones replied to Mofo1995's topic in Off Topic Discussion
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I can second the communication issue, which was pretty bad from what I noticed. Communication between command is very important - you can't just focus on your own department. Along with that, actively ignoring multiple requests from another command member is very sketchy and will not end well. There was also quite a bit of frontlining, but that isn't necessarily bad, though this was also combined with a generally subpar response time. For reference, here are the most damning things I had managed to notice, though I was likely lacking some context (I believe it was about the cyborgification of a traitor for escaping HuT, which is a stated punishment in regulations and definitely the concern of the RD in that case, seeing as each traitor DID attempt to escape.) Amanda Prince says, "Pay attention to comms for gods sake." Travis Black says, "I'm too busy for nonsense." Ruby Lotami says, "Ah, the director was just asking about you." Travis Black says, "Don't care 'bout them." This is really not okay to do. Even if you're busy or preoccupied, unless you are quite literally in an active firefight you can spare the time to dignify a response - especially when there are officers to delegate to. You don't need to do everything yourself. There is definitely room for improvement, because for the most part your officer play is pretty alright. For the time being, I will give a -1 until I notice a definite improvement, because I don't think that your command play at the moment is at an acceptable level. -1
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For the most part, Prince is pretty okay. Competently roleplayed, interesting enough from what I saw. However, I noticed them frontlining quite a bit during the round b7n-auS0. For instance, I noticed them present on-scene while Security was wrangling the librarian who had went beserk. I won't give a plus or minus one yet, however - I'll need to see them again in further rounds.
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Remov dionaea, IPCs and golems from being valid cultists
Wigglesworth Jones replied to Scheveningen's topic in Archive
I also support this. Diona cultists are unfun for reasons I stated on the other thread. -
I despise Diona antagonists. Before the health of nymphs was nerfed, it'd take concentrated laser fire from at least two people to kill them. Plant-B-Gone doesn't work against them as well. They're also awful to deal with on cult, because now with the fact that manifested ghosts do not disappear when the rune is walked off, a single plant cultist can spam out apparitions. I'd personally suggest making them ineligible for cult at the very least, and ineligible for antag roles at most.