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Everything posted by Spider
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I think that Faye's responses wholeheartedly prove that she would be a valuable and committed member to the lore team. I like how she explore the more niche aspects of the lore, at least from what I've learnt from talking with her. She really takes her time to understand different ideas and generally comes off to me as a very open-minded person. She really brings forth a lot of interesting ideas and I know that she would be able to work in tandem with other members of the lore team as evidenced by their time as a moderator. Big supporter of this application. Best of luck.
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Lucaken Command Whitelist Application
Spider replied to Lucaken's topic in Whitelist Applications Archives
I liked what I saw from them playing HoS. I know Lucaken to be a fairly decent roleplayer and active member of the community so I am not all that surprised. They did a good job of keeping the crew informed and driving the round, communicating with everyone. This is only from one round of playing with his character, and my post may change but for now I like what I see. -
Mercs and raiders having full access to station communications from the get-go seems entirely overpowered. It makes sense for antags like technomancers and ninjas to have this ability because it balances the fact that they are they are one/two people against the entire ship. However for mercs/raiders, a full team of four/five people, having the ability to know how station command and security coordinates often makes for a one-sided and unfair conflict when paired with their superior arsenal and gear (sans raiders). I feel like removing this ability might encourage more robust planning and communication between the antags and the crew as well as more varied conflicts. It's easy for antags to completely ignore communicating with the crew as they can already hear everything they are planning with godlike omniscience with security finding themselves 'pretending' that they don't know that their comms are compromised, making for a frustrating round. I don't like the gamey TDM way these rounds tend to devolve, and the whole idea of 'winning' is only reinforced when crew are up against a threat that seemingly knows everything. I am in favor of completely removing this feature, though I understand the reception that it may have. Because of that I also propose making it cost TC, like how on-station antags like traitors are required to purchase this ability through the use of telecrystals. This sees them weighing that ability for full-communication for other quality items. I understand that there is a certain bias in this suggestion coming from a sec-main, and I would like to hear your thoughts, additions, or refutations to this suggestion. I'm not really that good at voicing what I think so it'd really help if someone would like to add their own points or experiences. Thank you
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Awesome guide, I hope this gets people to roll cult more often, it's such an underrated gamemode.
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A new change makes it so that examining something makes you face it. A lot of the time I like to examine people and things to read their flavor text/descriptions and when I face them it feels really awkward. It even happens if I am using the face-direction command to make my character keep facing one place. It would be nice for the change to be reverted so we can continue to stealthily read everything
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im still playing MCC if anyone wants to run champagne or multi
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DrFarson - Head Role Application
Spider replied to Dr. Farson's topic in Whitelist Applications Archives
Granted the interactions with Farson with my characters is sparse, I've seen them while ghosting and can say that they are definitely an experienced roleplayer and I think they would do well to guide new players and enrich the roleplaying experience of medical. One problem I have noticed, as mentioned above, is that the character is trying to fill the role of multiple roles in medical. I think that it would be better to create a new character instead of having Alexander Farson promoted to CMO, instead keeping them as a psychiatrist specialist (God knows Aurora needs more of those). Just from personal experience, it is honestly much better to create a fresh character when applying for a command role. I think you can expand on the questions a bit more, maybe talk about the role a command member OOCly has outside of their department. Command staff can be the deciding force for how a round progresses and it would be nice to see you write a biiiit more on the questions. It would be also be nice to see you try play an interim position more often whenever offered the chance, it would be a good way to gauge your fit for the role. I understand that you've had some issues with the rules in the past but we're all improving, I would know. I think if you can change up these things I could comfortably give this application a +1 as I think you should definitely be afforded a chance to play a command role! For now i'm 50/50, still iffy about you playing the same character for the role, you should try making another one, I swear you'll like it! (edit) Apparently Farson's also Zeng-Hu, I didn't notice that. More reason to make a new character. I still think you'd be a good fit. -
CourierBravo/BejewledPot's Command Whitelist
Spider replied to CourierBravo's topic in Whitelist Applications Archives
I don't know Bejewled much from an OOC standpoint but my interactions with their characters gives me nothing but positive things come to mind. They seem to capture the essence of roleplay well when they are playing, their reactions and interactions with elements of a round are realistic and serve to drive a narrative of their unique characters. I'm also satisfied with how they answered the questions, they have a sound grasp of the role of heads as leaders, as well as their OOC expectations as enablers of roleplay. Their in-lore knowledge is also well collected and they seem to extrapolate that knowledge to the use of furthering the stories of their characters. I definitely think Bejewled deserves a trial, good luck mate. -
Why not instead change the name/idea of cryo to like a transportation pod to a shuttle instead of some storage system. Like maybe a menu that pops up when you cryo asking if you want to enter stasis or go to a shuttle. It's just flavor really, maybe its not even really worth the extra button click tbh. I like it tho, just not the whole having to walk all the way to departures for it.
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[Resolved] Player(s) Complaint - Group of Mercs
Spider replied to DatSamTho's topic in Complaints Boards Archive
Hi, I played the detective during the round. Let me give my side of things on what happened: - Mercs appear on station in the central ring, immediately go to take hostages - Hostages are implanted with explosives - Already kill one security officer, which was valid I believe because they tried escaping when held up - At this point is clear that they have little regard for crew life, question about calling ERT is raised - Mercs were asked over communications multiple times about what they had wanted, about 4-5 times by security, command, and medical crew even - Mercs refused to state any demands and were non-chalant for a good bit - I was shot on sight twice for trying to establish a line of communication despite not having a weapon out, the second time I had to go the rest of the round with shrapnel in me - ERT was called because no demands were given nor did they seem like they cared or wanted to, and crew had already died - Mercs finally gave their "demands" which was simply the word 'finances' - Mercs moved to try and take engineering, then went to the bridge were a large portion of the crew was bunkered up - It was at this point that officers were just engaged on sight without any chance to get in dialogue or roleplay of any sort, it devolved into a TDM fest - ERT arrived on station, a mercenary group that called themselves the Iron-Scales - As ERT arrived on station they said something over radio to the mercs like "Hey I recognize that voice from the heist last week", this made us believe that they spawned into the round with intentions of joining the mercs, as evidenced by how quickly they switched sides - Told them the situation, they demanded payment upfront, when it was told to them that it would be difficult given the situation, they immediately went to the mercs - Mercs made it clear that they weren't on-station for the money and were just "trying to send a message" - ERT switched over to join the literal terrorists because they gave them 50000 credits upfront, roughly equivalent to $16000 today(?) - ERT showed absolutely no concern about out of round implications or what it would mean to the name of their organization if they were to join terrorists in shooting up a civilian station - ERT opened fire on the HoS, not even allowing them to get a word in, it clearly was a mistake of utilizing the aim-intent, so the HoS stood still, rotated in place, and instead of being asked to surrender or given a chance to talk, was just gunned down - 5 briefcases of cash were enough to convince freelance mercenaries to defect to the side of terrorists, gunning down crew without any complaint - Very little reasoning for the ERT to behave this way, given the context of the server, clearly no consideration was made and the whole idea of defecting seemed pre-determined given the ERT immediately "recognizing" the mercs from their voice - Overall just a very unenjoyable round, seemed more like emphasis was put on clicking until horizontal than trying to pursue some sort of an engaging narrative, I can't think of a single person that was crew who thought what went on during the round was acceptable from an OOC standpoint -
moderator [Accepted] SHODAN does a Moderator Application
Spider replied to Rushodan's topic in Moderator Applications Archives
SHODAN is a recurrent player who I am always pleased to see on the server. They are very extremely enjoyable to be playing with ICly, and very approachable and friendly OOCly. They haven't passed up an opportunity to provide me with feedback on my gameplay when asked; they are honest and seem to have a genuine investment in the playerbase. A sense of humor is also an important trait for a moderator to have, which I definitely think Rushodan has, while at the same time they know when it's time to be serious. After reading the interview log I can only reinforce my recommendation as they were able to display how they are impartial and will go the distance to investigate and understand all parties in a given situation or accusation. They seem to be asking questions and taking their time in the scenarios provided and and will attempt to gain an understanding of every detail before making a judgement. I feel that the server could not find a better fit for their moderation staff. For what my word is worth - I fully endorse this application. Good luck. -
sounds like shit ngl
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I suggested something like this two years ago. Nothing came of it. Maybe we can add like an ominous beeping, or any indication that an explosion will take place.
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[Resolved] Player Complaint - Marc Price
Spider replied to Lordnesh's topic in Complaints Boards Archive
As a security player who had played in the same round, I don't think that it's fair you are shifting the blame towards Campinkiller. The cultists on-station had their motives largely unknown and were capable of technologies not known before to the crew. As such, they are utterly unpredictable. When we thought there was only one, there were 4 more, people who can hide in plain sight. As per the regulations and detail on the wiki, a code red threat means that a threat is confirmed. To lower it to blue would mean that it would have had to have been eliminated beyond a reasonable doubt, which it wasn't. By narrowing your blame at Campin, you're ignoring the fact that the final antagonist spent over half an hour hiding and teleporting away from security, while at the same time making absolutely no effort to involve the crew in any action. I've also played numerous rounds with him and I can attest to him being the complete opposite of a "catch them all" type player that you detail. This round was a frustrating one for security players not because of him, he was facilitating roleplay and being informative to crew. It was frustrating because an antagonist decided to play cat and mouse and die alone instead of furthering a compelling narrative. -
Random events seem to predominantly involve security or engineering and it would be nice to see the same done for other departments. Mining, research, or medical.
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Might sound kinda arbitrary it would be nice to have the investigations division have its lightswitch be on its own level instead of having to be flicked on from the evidence room.
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Wow. I'm just now viewing this post and I have to say your art is really good. The paintings I feel are especially amazing. Interested to see how your style develops over time. Keep it up :)!
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Unfortunately when it comes to RealSync's behavior and merit as an antagonist, I only have negative things to say. Though there is absolutely nothing wrong with constantly playing an antagonist, I feel it may be providing a very dull and tedious cycle of repetitiveness where one feels pressured to have to come up with something unique every time. It's not easy to play one, the requirements for it are quite high as you are expected to create an enjoying and engaging experience for an entire server. It is for these reasons why I am coming into this complaint not with the intention of bashing RealSync or saying how much of a bad a player they are, but more as a suggestion to take time to know the server and its expectations better before trying to fill the shoes of what is arguably the most difficult role on station. This is a heavy roleplay server, and I myself took 6 years to adjust to it properly, so perhaps it's worth taking these words into consideration, RealSync. As for the actual body of the complaint. The round ID I want to quote is: b8X-cykr. I'm not 100% about it being this one, it was a while ago. This round was a visitors round, involving both a ninja (Luke Sun as RealSync) and a wizard. Early in the round it was found that the wizard had taken the spare ID and raided the captains office. The ninja on the other hand was nowhere to be found, the only way that we knew there was one at all was that the windows in the vault were mysteriously being broken, and its items stolen by an invisible entity. The greater part of the round in terms of antagonist interaction with the crew took place with the wizard, who had demonstrated their abilities to transmute borgs into humans with their staff. The ninja was nowhere to be seen, heard of only once over communications. The round went on, and we had ended up arresting the wizard and the borgs (who were loyal to him) as they moved on to transform regular crew. I confiscated a steel pike from one of the now human borgs, and was moving it to the evidence locker. It was during this time (around 1:40-1:50) that the ninja, RealSync, made their first appearance in the entire round. There was no verbal interaction or roleplay that took place, they simply appeared and threw grenades at me. I thought it was maybe them trying to spook me, so I ran. They appeared again, throwing more grenades at me, they didn't seem like they were going away so I used the pike that I was transporting to hit them twice. Immediately after doing this he drew his sword and started to chase me, almost like he was looking for an excuse to do so in the first place. I ran back to where most of the officers were at the medbay and regrouped with them. I think there were only two officers on-shift, a head of security, and a warden, versus one wizard, and three of its accomplices. It is because of this the HoS, Petra Volvalaad, asked my character to transport one of the prisoners to the brig. I was moving the prisoner to security when RealSync appeared once again, this time with an X-Ray laser gun, and wordlessly fired upon me. They were relentless in this attack, hitting both me and the prisoner. I eventually died to finish off the round, and I believe RealSync detonated when confronted with security, killing another good number of people at the very end of the round. Takeaways that can be seen from this wall of text: They do not make an effort to roleplay or push an engaging narrative, this is seen by the wordless attacks and constantly using the same character (Luke Sun) for every antagonist they play which comes off to me as a very one-dimensional character who has no real motive but be a hurdle for the security and command team while neglecting the rest of the crew. They abuse the abilities of their antagonist role in order to 'win'. This is them using EMP grenades at round start to disable the vault turrets, stealing ONLY its weapons, and using a combination of cloaking and teleporting to orchestrate random lethal attacks without any escalation whatsoever. They have little regard for creating meaningful interactions and only seem to want to win. More so in other rounds than this one, it's almost like the many characters that he play with are NPC's, and serve no purpose but to provide him with an enjoyable time. I cannot speak towards his actions as a non-antagonist, as there are very little of them, but I can say that he comes off as a fairly new player who hasn't read the rules properly, or at all. An antagonist ban is definitely in place, I feel.
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Makes sense from a realistic perspective, no one drags around body bags on the floor. Especially with the nerf, you are extremely slow when moving them. Please allow us to transfer them with beds.