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Mofo1995

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Everything posted by Mofo1995

  1. Trial passed at conclusion of 2 IRs. Welcome, agent!
  2. Paperwork is A-okay with me. I do it all the time at work so it's just second nature, quick and easy and harmless. But even I have to say Yield Declaration is a totally useless form. Who needs it and why? What benefit is there to having it? Is cargo keeping a perpetual inventory on their mining work? Why? Any ol miner could just pocket extra diamonds and file the declaration fraudulently anyways. Automating it would be cool, but I really don't see why we even really need to keep the form. Back when I played miner I filed them because a common QM player at the time wanted it but he was a bro about it and approached it like a good leader and [not] a demanding boss, but had he been a freak about it I woudl've gladly been indignant and shrugged off the unnecessary duty.
  3. I dunno how I feel about this. People need to be able to have faith in the bureau for it to stand. If we start codifying bias into regulation, then xeno players will be under-powered when filing IRs against favored species, in the case of positive discrimination, and favored species will be overpowered when filing IRs against others. It might be lore consistent, but functionally, I maintain it would make CCIA work much harder and damage the good faith people put in the bureau when they filed an IR that it will be treated with justice.
  4. How is everyone? :D

    1. Show previous comments  1 more
    2. Mofo1995

      Mofo1995

      Doing great! Its a beautiful day

    3. ben10083

      ben10083

      Birds are singing, the sun is shining...

    4. Mofo1995

      Mofo1995

      Every day is a blessing, brothers! ?

       

  5. The Gods Have Blessed this War: A New Offensive! 16.04.2461 After months of mustering the forces of Mrraka'te'almalik Klyuchevksy recently arrived from Amohda, ominous omens were observed from palatial district of Kaltir. Seven Sham'tyr, one for each of the Ma’ta’ke gods, landed upon the southern side of the tallest tower of the palace. That night, a previously unseen constellation of seven stars formed in the shape of the iconic Amohdan swordsman blade, which aligned to be pointing at the Raskara moon at midnight. The next day a large group of newly arrived Ma’ta’ke priests appeared at the palace, and when granted an audience with the King, declared these omens blessed an offensive. They were interpreted to be symbolic of the traditional M’sai Swordsmen of the old island empire, and that their arrival now spelled certain victory for the Kingdom. While there was previously much debate among the Mrraka'te'almalikii and Parliament, debate about the offensive ceased when Field-Marshal Rrhazhal Zarkradar'Akhan, who has been on assisted living since the 2459 bombing, weighed on the matter. After spending months planning a new offensive, he announced that “Victory is certain, praise be to the Gods!” Afterwards, King Azunja voiced support, putting all debate to rest. Late last night, Imperial Dragoons sallied out under cover of darkness, sabotaging Republican artillery positions and using their lawbringers to destroy grounded aircraft and detonate large fuel reserves in motor pools. Several major radio and telegraphy stations were likewise overpowered and eliminated, crippling the coordination of the enemy army. A heavy price was paid as these detachments galloped hard upon their zhsramii throughout the night. Many of their mounts failed to maintain their strength and collapsed in the snow. Dismounted dragoons were left stranded in the midst of enemy search parties, where some made a valiant last stand and others were executed upon surrender. Early in the hours of this morning, whistles and sirens deafened the front line as officers stepped out of their trenches, waving handkerchiefs in the air, as the entire combined land forces of the Imperial Army rose from the trenches. The gallant tajara charged towards a creeping barrage of combined land and naval artillery which made a desolate wasteland of killing fields out of the Republican position, now undermanned after pulling away soldiers to handle offensives from the young Democratic People’s Republic of Adhomai. The first among our brave troops to reach the enemy positions were swift Amohdan swordsmen, clad in their ancestral armor, leaping into packed trenches of soldiers with assault rifles, and cutting them down with their blades. On other sections of the front line, Royal Grenadiers forced their way through tangled messes of barbed wire and mud to hurl firebombs into enemy positions, filling the air with a foul stench of burning death to accompany naked blood lust and gunpowder. With the shock troopers in the wire, the bulk of the Kingdom’s Mata’ke Rafama Mk. I tanks, kitted for clearing sections of barbed wire, began to clear paths with intermediate resistance where the infantry of the Imperial Army surged through and overwhelmed the enemy. The shock troops proved effective as masses of soldiers began to flee from their positions, only to be abruptly halted by returning Imperial Dragoon Alam’ardii reinforced by the elite marines of Mrraka'te'almalik Marrmeladov which landed south of their positions hours earlier. The battle hardened front line men of the “Grand Peoples Army,” who for over a decade waged grueling attrition warfare against our brave tajara, began to surrender in masses. Hasty prisoner camps were fashioned by engineers to detain the masses until supplies for a march back to more proper detention facilities near Miran’mir naval base could be completed, There they will be shipped to the Democratic People’s Republic of Adhomai who were given permission to take custody of the prisoners due to their abundance of facilities on Das’nrra under the strict condition that they are treated humanely. While the hardened front line forces of the People’s Republic were swiftly defeated, the Democratic People’s Republic of Adhomai was quick to forward information obtained by their elite Ho’tak Commandos to Imperial Command. Reserve divisions from Baltor and Olska are advancing northward to reinforce the Dymtris Front, and to meet our mighty armies head on. The fate and future of the Kingdom lies ahead, as it is our sacred and gods given duty to liberate as many of the oppressed tajara as possible from their decades of suffering under the incompetent Hadii regime, and the disastrous experiments of communism which have plagued Adhomai for generations. Though the scar and stain of suffering caused by those greedy for only power will never be healed from the collective conscience of all tajara, the armies of the New Kingdom are the sword of justice which will triumph over ultimate evil and restore peace and happiness for all Adhomai. For the glory and honor of the King, Gods bless our troops!
  6. If anyone is in the diocese of Pittsburgh, my baptism will be at 8:30 on 4-20 at St. Paul's Cathedral. Consider coming!

    1. Show previous comments  4 more
    2. Evandorf

      Evandorf

      I'm nowhere near Pittsburgh but I hope things are as good as they can be.

    3. Xelnagahunter

      Xelnagahunter

      Hope all went well for you Mofo.

    4. Mofo1995

      Mofo1995

      It was an amazing and magical night! One of the very best in my whole life! Thank you all!

  7. All righty, that clears it up. Application accepted.
  8. I will be waiting for JMJ's response before providing any input.
  9. Personally I'm not a fan. I think Skull's bad idea is probably the best proposed alternative there is so far. But IAA is my favorite role on station. The reason it's my favorite is because I really don't have a lot of mechanics or hard responsibilities to worry about. I'm not in command of anyone, I have no command authority, I can't force anyone to do pretty much anything. All I can do is my favorite thing to do, go around and talk to people. I don't have to worry about commanding cargo to do this or that, I don't have to worry about bossing the kitchen around, and I don't have to worry about altering IDs. I can just advise security and command on procedure, let them know when I think what they're doing is a bad idea, politely ask heads of staff to do things, and hear complaints and advocate for crew like a lawyer of sorts. I love this! It's perfect for me. But, the sad truth is that I don't play very often, usually about once or twice a week. And with the Adhomai server going I play even less. My IAA isn't always present and sometimes I feel like playing another character or another job, so it's even less present when it's in competition for my other character slots. A lot of people say things like the IAA is under-powered or useless, but it's an absolutely powerful role to play when you're, well, role-playing. It's like an entire role dedicated to the social nature of the game that is so endearing to me. I don't have a gun and don't have to worry about responding to security situations, but I get to hear about them and advise security when I think they're in the wrong. I'm not a medical professional and don't have to worry about prescriptions or diagnoses, but people come to me feeling safe and confident with their problems that I will advocate for their causes. Command doesn't need me to uphold their authority in any way, but they always involve me and ask for my advice and opinions because they trust in me and value my input. It's like this perfect bridge between civilian and security, crew and command. This perfect sweetspot middleground where I get every slice of the station experience and am trusted from all sides without these divisions of roles which tend to cause tension. And because of this strange position of being the perfect intermediary, despite having no command authority of my own, the advice I usually give is taken. The disputes between people I settle is usually universally accepted by both plaintiff and defendant, and settled. I guess what I mean to say is that all I ever hear about is that IAA is useless and not respected, yet the reality is that everytime I play it I feel like I'm uplifted as highly respected and valued by everyone.
  10. I will be making my final decision tonight when I get home from work.
  11. TO: Fernando Gonazels, Chief Medical Officer, NSS Aurora FROM: CCIAAMS, NTCC Odin SUBJECT: RE: Incident Report -------------------- BODY: This is an automated message to inform you that an investigation has now been opened regarding your incident report, and assigned to CCIABS Ruslan Gregorovich (Mofo1995). You may be contacted by the CCIAA for an interview, or you may contact them directly if you have any questions. -------------------- DTG: 09-14:56-TAU CETI STANDARD-04-2461 SIGN: CCIAAMS
  12. There's some discrepancies with this application. Mostly with how its timeline of events doesn't seem to match up with the Tajara page. It says he grew up in constant war between the ALA and PRA, and seems to refer to the assassination of Al'Mari as something that happened during the war. But if we go by the dates on the Tajara wiki main page, your character was born in peacetime, al'mari's assassination didn't happen until your character was 17, and the war broke out shortly afterwards. Once these points are addressed I will make my decision.
  13. I'm planning to review this Sunday 4-7-19. If for some reason it has to wait until Monday, I will notify you.
  14. Deliberately replacing arms with prosthesis is... REALLY WEIRD. I'll take the impression I should get from this is that Zalqash Qu’ux is fanatically proud of their work. Feedback is all positive, and otherwise, and even including that bit of weirdness I would say it passes the bar for entry. Application accepted.
  15. I easily think the biggest problem with Nursie in the past wasn't so much attitude at it was inactivity. For months now I've seen consistent activity and every time I log onto the server, she's always in the who list or talking in OOC. With that in mind, I would say the application has my support, good personality. Firm yet not too strict, and now consistently active.
  16. Trial starting 3 April 2019, running for 30 days or two IRs, whichever takes longer. @Soultheif96
  17. Hello, Nursie has asked me to take over skrell species applications until a maintainer is hired. Jackboot came back from vacation today, so unless he has any concerns with it, I will be reviewing this application tomorrow.
  18. Sorry for the delay, I know you DM'd me about this, but I had church tonight and also maybe got caught up playing Adhomai server a bit. My schedule once I get home from work tomorrow is wide open though and I absolutely will be judging our application tomorrow when I get home from work.
  19. I'm not going to provide an in-depth review because of all the tajara apps floating around and I don't have a whole lotta free time to both review them and leave thoughts of what I liked and disliked. If there were any glaring issues I would certainly point them out though. Your character meets my standards for tajara and demonstrates a high enough level of understanding of lore, though I say this mostly from your responses to questions posed in the thread which helped me better gauge your understanding when considering it alongside your application. Accepted.
  20. I agree with the idea of it being an irregular event map and not in daily use, at the very least I thought that was the intention, to have an occasional adhomai round. Another big thing I'm hoping for is that it'll set a precedent for more lore maps in the future. If people are receptive to it and its successful, maybe there can be a moghes map and a jargon map and so on. There's a bit more at stake here than just playing on Adhomai, its a test of the overall concept of possibly bringing gameplay to the farflung corners of our universe that are rich in lore. I've played a few rounds on the map now, and obviously as tajara guy, I liked it far more than our standard space station. Menown was excellent enough to host, and we had an absolute blast. I really felt like the setting more strongly encouraged cooperation and role play as the lack of radios really forced us to find each other and talk face to face. The dark wooded wilderness all around the village is full of opportunities. The village could get together and settle it, making new houses and expanding. Or an aspiring antag can always hope to dart off into the dark woods and try to live off the land when the constables wisen to their activities and essentially make an outlaw out of them. In the round where I played as a hunter, catching people into my cage and dragging them off to be fed to a horrible monster in a cave, I really felt the tension like no other. There was no cramped corridors with airlocks, no AI to bolt me in, no headset radios to scream "halp! Huntets cottage!" Just me and the open wilderness, and a dinner date with a cavern geist. It just felt so liberating, I felt so free. I didn't have to worry about depressurization, or an engine break down, or sec borgs hunting me down. Unlike on Aurora, there was tension if I would actually get away with it, whereas on the ol space station I know for a fact from the start that I wont but move anyways because that's what antags do. The analog nature of it all was so conducive to strong role play and it added weight to everything people in the village did, since there was no miraculous space magic to clone the dead or fix every problem like waving a wand, yet also no way to render the map unplayable with environmental hazards. It was paradoxically more perilous yet also more forgiving. In short, it was an excellent time and worth experiencing every once in awhile. My suggestions: Spawn everyone with a lantern, the woods are DARK. And in higher pop rounds I can see what lanterns that are available evaporating. Make it so it is a bit less cold, or otherwise make it so xenoes aren't given the impression they're freezing to death even when they actually aren't. The way the warning text is in game makes you think you're dying even though its only cold enough to do minor damage and you can live indefinitely in it. Its annoying. Maybe add space heaters to the houses or hotel? Lastly, lowering the respawn timer to 10 minutes feels far more appropriate. Medical isn't very fantastic and there's no cloning, so being able to jump back into the game sooner would be a really good remedy to keep the whole events rolling.
  21. I will be reviewing this application tomorrow. Thanks for your patience!
  22. At first I had a handful of issues similar to those brought up in the thread, but then I saw your response and I see now that you are aware of the lore and really, some of them come down to a matter of perspective. I think the application is well written, demonstrates a thorough understand of tajara lore, and I can really sense your enthusiasm for tajara dripping from the words of your writing. I'm also enthused to see a royal grenadier! I had gone through with Serveris and Hivefleet's special forces, adding a few of my own along the way, in the hopes of seeing them on station, so I'm excited to see a royal grenadier disgraced by his cockiness and overconfidence, it's super cool! Application accepted.
  23. Interview: https://pastebin.com/BEmKLvzt
  24. Greetings warblers! Skrell developer applications are now open. In addition to the developer application format, please provide an original written work on a subject of skrell lore. Suggestions are a commentary essay on the themes of skrell lore, a proposed wiki page, possible new articles or plot arcs, or even a litany of criticisms. Whichever written work is chosen, it must demonstrate a clear understanding of skrell lore, their place in the galaxy, and their values as a society. As with the previous developer applications, player activity is going to be heavily weighted and no one will be accepted on conditions of improving their play time.
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