niennab Posted August 13, 2019 Posted August 13, 2019 (edited) I don't know if I should post this as a separate topic or in the "MINOR MAPPING SUGGESTIONS [!]" So I apologize for any inconvenience on my end. I figured I would make it it's own thread mostly because it involves quite a bit of table layout changes as well as an additional tool request. Nevertheless. ((On a side note, a big thanks to ShesTrying for grabbing the screenshots for me. The original designs came from her. Since learning them, I apply them to just about every shift I can)) Cyborgification Laboratory (Suggested Changes): Spoiler To start, I find it frustrating to navigate the current cyborgification lab layout. Mostly due to a lack of table space, I either need to right click and wait or deftly attempt to select the one pixel's worth of wiggle-room I have in order to select the right tool. Worse yet if I am under a time restraint. As a side note, I feel as though this situation has been largely solved with the addition of the surgery tray. Main Robotics Laboratory (Suggested Changes): Spoiler For the main lab, I wanted to suggest moving the secondary fuel tank into maintenance as well as a variety of table layout changes. By effectively pushing the southward tables into the existing window pane, it opens up more space in the lab. Also, the additional tables allow for effectively a circuitry station (top right) as well as a RIG and Mech building station (left most table). In it's current state, there isn't a lot of space for keeping materials on stand by without leaving them on the floor or along the southward table (with can quickly get cluttered). On a side note, with this current layout, we end up putting all of the spare tools in the crate that can be seen under the top right most table. Changes have been made to this suggestion to account for the window pane remaining in the lab as seen here: Spoiler Additionally, a suggestion has been made to increase the space for the Fabricators as well: Spoiler Lastly: Can we get two Cyborg Analyzers in the Robotics lab? I've had a few shifts where Gwendolyn the other Roboticist will mistakenly pocket the cyborg analyzer and leave the laboratory. Although minor, it usually means I need to hound the Roboticist, beg Research and Development to print another, or rely on the IPC's/Cyborg's Diagnostics system. Having two would just smooth things out a bit more! (Plus, each Roboticist could keep one in their pocket if they need to diagnose on the go!) Lastly, can we get a box of body bags in the cyborgification bay and space cleaner at the front? Thank you for looking over this thread and thank you for your consideration! Edited September 16, 2019 by niennab Minor formatting changes.
ShesTrying Posted August 13, 2019 Posted August 13, 2019 i have never stolen any cyborg analyzer ever, I don't know what you're talking about, this is slander. but anyway big +1. I came up with these designs after running out of tablespace a million times.
Skull132 Posted August 13, 2019 Posted August 13, 2019 I kinda want to say that this mode of using single pane windows isn't common, unless for windoors or such.
DronzTheWolf Posted August 13, 2019 Posted August 13, 2019 3 hours ago, niennab said: I find it frustrating to navigate the current cyborgification lab layout. Mostly due to a lack of table space, I either need to right click and wait or deftly attempt to select the one pixel's worth of wiggle-room I have in order to select the right tool. Worse yet if I am under a time restraint. I mean, a little bit of an improvement is using alt-click to open the tile menu, which displays all the items on that tile.
niennab Posted August 13, 2019 Author Posted August 13, 2019 32 minutes ago, DronzTheWolf said: I mean, a little bit of an improvement is using alt-click to open the tile menu, which displays all the items on that tile. Is this any different from right clicking on the tile? Because it still takes quite a chunk of time to load the window. 2 hours ago, Skull132 said: I kinda want to say that this mode of using single pane windows isn't common, unless for windoors or such. All else fails, I still would like to push for the additional lay out changes.
Scheveningen Posted August 13, 2019 Posted August 13, 2019 The single pane windows thing is indeed a problem, given it's a massive inconvenience on a space station for atmospherics to fix in lieu of a breach. The box-pane windows exist to stall break-ins and otherwise protect more easily against breaches or overheated atmosphere. Neat layout nonetheless, unfortunate that it isn't feasible for the south wall.
Doxxmedearly Posted August 13, 2019 Posted August 13, 2019 There's a lot of extra space in the northwest maint area of robotics. Perhaps a total overhaul of the space is overdue? It's quite claustrophobic as is, especially by the fabricators. Additionally, we could probably shrink the area between the lab proper and the garage door. It really doesn't NEED to be that big. But within the current confines of space, move the tables by the single-panels back up to their original spot (removing the one right next to the conveyor, obviously). Remove the table on the tile closest to the operating table for freer access to the north of the lab. Otherwise, it's a lovely redesign, IMO.
DaTimeSmog Posted August 13, 2019 Posted August 13, 2019 Can we please include Robotics inside the area of protection provided by the biohazard shutters? Either you make it an option to completely turn science into some stupid fort or you remove it. Another complaint would be the useless conveyor belt leading to the surgery area which is quite literally never used due to how little purpose it serves. Spoiler Removing the morgue would be a benefit as well, as of right now it's just an obligatory kill room due to the rarity of Robotics even performing cyborgification surgery or any kind of operation on a corpse. That would be my complaints as of right now regarding the Robotics layout.
Bygonehero Posted August 13, 2019 Posted August 13, 2019 This reads to me like, "I like this design and I am tired of building it myself for 10 minutes every time I play roboticist :(" The current design is fine. Suggestions like removing the morgue and conveyor belt I could get behind though.
Doxxmedearly Posted August 14, 2019 Posted August 14, 2019 The lack of table space is a definite problem in robotics, as anyone who has played it during a busy round can attest.
niennab Posted August 15, 2019 Author Posted August 15, 2019 On 13/08/2019 at 22:08, Doxxmedearly said: There's a lot of extra space in the northwest maint area of robotics. Perhaps a total overhaul of the space is overdue? It's quite claustrophobic as is, especially by the fabricators. Additionally, we could probably shrink the area between the lab proper and the garage door. It really doesn't NEED to be that big. But within the current confines of space, move the tables by the single-panels back up to their original spot (removing the one right next to the conveyor, obviously). Remove the table on the tile closest to the operating table for freer access to the north of the lab. Otherwise, it's a lovely redesign, IMO. I was honestly tempted to bring up the Fabricators area as well. Maybe the wall could be pushed back? I think what bothers me the most is that if I and another Roboticist want to use the Fabricators/print Circuits at the same time, we effectively have to shove past one another.
Bear Posted September 3, 2019 Posted September 3, 2019 Ive seen a lot of people adopt this layout already. It frees up much needed space.
niennab Posted September 8, 2019 Author Posted September 8, 2019 Here's a screenshot of the same suggestion but where the window remains the same.
niennab Posted September 13, 2019 Author Posted September 13, 2019 With the mention of the Fabricators being cramped and stuffy, I wanted to pose this suggestion as well. I don't know how crucial that gap is in maintenance but I wanted to throw this out there as well. Here's a crude example of making the fabricators space larger. Before Spoiler After Spoiler
Doxxmedearly Posted September 13, 2019 Posted September 13, 2019 God. Please. If ANY mapping change NEEDS to be done at robotics, it's this. It's simple. It frees up space. And there's usually two roboticists most shifts. Love it. Could maybe use a vent in it, too.
Nantei Posted September 14, 2019 Posted September 14, 2019 19 hours ago, Doxxmedearly said: God. Please. If ANY mapping change NEEDS to be done at robotics, it's this. It's simple. It frees up space. And there's usually two roboticists most shifts. Love it. Could maybe use a vent in it, too. There are actually two vents. Both hidden under tables. I know this because I have smashed rats coming out of them.
Doxxmedearly Posted September 14, 2019 Posted September 14, 2019 I meant specifically in the fabricator area. I don't see one in the latest post, unless there's one hidden.
Nantei Posted September 14, 2019 Posted September 14, 2019 9 hours ago, Doxxmedearly said: I meant specifically in the fabricator area. I don't see one in the latest post, unless there's one hidden. Yep. There's one under the table in there too.
NewOriginalSchwann Posted September 14, 2019 Posted September 14, 2019 Hello I am also a frequent roboticist player, and I want to say that all these changes are good - particularly the exosuit fabrication lab changes. I truly despise having to help intent shuffle my coworkers whenever I need to pick something up or print something in it.
niennab Posted September 22, 2019 Author Posted September 22, 2019 As a side note, I've gone ahead and added the recent layout suggestion changes to the original post for easier reading.
SatinsPristOTD Posted September 28, 2019 Posted September 28, 2019 Yep, MOST Roboticists that I know do these changes in game, not because "We like it pretty" but because we do need the space. Theoretically, your mech assembly line would be larger, because you're building mechs large enough to carry a person and a several others (Sleepers and pass compartments.) Honestly, the whole space needs a remap, and something creative needs to be done with the mech assembly line.
niennab Posted November 25, 2019 Author Posted November 25, 2019 I wanted to bump this to see if anything is currently in the works!
geeves Posted February 1, 2020 Posted February 1, 2020 https://github.com/Aurorastation/Aurora.3/pull/8155
Recommended Posts