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The Stryker

Lore Writers
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Everything posted by The Stryker

  1. I'm getting the vibe that you're focusing on discrimination as a strong theme here which I will admit is a strong part of an IPC, but how can we go further from that? You mention that they earned their freedom which would seem to suggest that they're past the discrimination and mistreatment, so can you explain how they got their freedom in a little more detail? Furthermore, you mention that it's an IPC with a purpose. This purpose seems important to the character so could you expound on that as well? Does it live for its work? For freedom? Something else? You mention that it's diverging from its core purpose so how does it clash with its new purpose? I love that you approach synthetics and religion (and even took the time to write a snippet of lore about it), but you mention that Hawun surrounded itself with synthetics that practiced the Isidorian faith. First of all, although this isn't in our lore (who knows, if you flesh it out, there could be a 'yet' at the end of that!), perhaps you could explain how so many synthetics in a single place would flock to this religion? Second, you're mentioning it's dipping its toes into religion. Is it fully invested in this faith? Why would Hawun dip into this faith other than proximity to fellow worshipers? Just to establish a bit of a timeline here, since its connection to fellow synthetics and the TCFL seems to be important to the character, was it present for the invasion of Frost? If these are character details you'd rather broach ICly, feel free to be a bit general. You have a lot going on here and I'm excited to see where you take it!
  2. There are quite a few plotlines that we've left unfinished yes, and while I'll have to sift through everything to see what can be resumed and what can be cut loose, I've always wanted to build up on where we left UNITY and the SLF arc and make a sort of "synthetic exodus arc" to more closely link the Frontier with IPCs. My only issue with such is that it's something we've essentially had before, and how to realistically portray it on station. Criminal synthetics tend to follow with the idea of escaping ownership but I will admit that I don't have anything prepared. Now that you bring it up, however, I'd like to explore how the supposed breakup of the SLF has affected the Biesel underworld and whatever underground modifications synthetics are free to do without government regulation.
  3. A bit of a quick reply so feel free to press further if my answers aren't sufficient. While I do have a few ideas I want to work and can try to throw around on my own, I'm good at being given a rough objective and working towards it. The Trinary Perfection is a very codified piece of lore, but right now it lacks some form of application. We have a few loose roles that people on station might have, but I think like a lot of things in lore, the Trinary Perfection needs a news event to toss it into the lime-light, perhaps. It also needs several notable actions (or perhaps schisms arguing whether or not synthetic life and cyborgification are acceptable for example) in order to create a better sense of what exactly it is they do and what their aims are more than a simple rulebook can provide. For example, we need to know if they operate robotics clinics, if a certain portion of them supported the SLF, or what sway they've had on galactic politics that can affect the Aurora. In being more lenient on memory or allowing for characters to upload their memories, part of me worries that players might see cyborgification akin to a less horrific rebirth. What are your thoughts on that? I am however open to expanding on cyborgs nonetheless. I did think about this issue when I wrote the essay and it's true that the power behind cyborgification is how soulless it leaves you. I will admit that we had a character who jaunted from human to cyborg, to cloned body which removes the gravity we have now. My thoughts aren't that we're going back to that, but cyborgification should simply reset the memory and stilt or warp the personality, as opposed to gutting those things out entirely, that way cyborg characters have some room to go to. Cyborgs should also have the option (or perhaps a minor canon event) that would open up the possibility of being an owned IPC. Cyborgification would still mean a horrific rebirth but it wouldn't mean a total end for the character, especially since this kind of advancement would only be available for very few cyborgs that manage to catch the eye of mad scientists or influential command. Any change would of course depend on whether or not the community wants it.
  4. Ckey/BYOND Username: The Stryker Position Being Applied For: (Species Maintainer, Wiki Maintainer, Lore Developer, Deputy Lore developer): Synthetic Lore Deputy Past Experiences/Knowledge: None whatsoever. Examples of Past Work: With regards to synthetic lore, I haven’t written anything. With regards to lore in general and my writing style, I have the Port Terrence application in the lore canonization forum. Here's an essay for my application and what I want to do with it, though. https://docs.google.com/document/d/1pOl6ApVAQE9g5OoK7lgpfREnTqLqu3ziWClhICjvSwA/edit?usp=sharing Additional Comments: Feel free to ask any questions.
  5. As the title suggests, if you vote for a gamemode and it gets passed, you're automatically readied for the round. I did realize the exploit of logging out and logging back in but that's a seperate matter entirely and I don't want to force that on players, but this does put a little bit of responsibility behind voting for a round then just ghosting. I'm not very for or against this suggestion but I did feel like everyone else had something to weigh in especially since "voting for extended then not joining" seems to be in OOC every round.
  6. Sorry for the late reply, I've been thinking about how to rework this lore into something that isn't its own faction and depending on how you want to fit it into the lore I can either give you: 1. Port Terrence within the Sol Alliance with slipping control and Frontier sympathizers who want independence. 2. Frontier Port Terrence as a result of Scarab pressure and large offworlder population. Sol sympathizers want to return it to the Alliance. Although I want Dominia to be a major part of both possible lore rewrites, I don't see them being fully incorporated into the Empire owing to the distance and how such an action (SA colony being absorbed by the empire) would appear in galactic politics. If you still want to try for a Dominian Port Terrence, I'll see what I can do.
  7. I'm all for some form of interaction within cryopods but let's not forget that you're literally being frozen in a pod. Emoting is definitely possible and anything unreasonable is more a bad RP issue than a code issue. The only issue I can think of here is that when you're in the pod, you're occasionally in a bad enough way that you were already unconscious before getting in the pod so there has to be some sort of work-around for that. Just a random thought because I thought we had this but apparently didn't, if you're stuck in a pod for say, 20 or 30 minutes, there should be some possibility to resist out of it similar to breaking out of cuffs.
  8. Thanks for the response! My plan with this lore app is to have an independent planet resting between the Frontier Alliance and Sol Alliance (starting out as a breakaway of Sol), with plans to form an alliance with Dominia and possibly other planets in the lore. I left out the specific details of the alliance they want to form because the app was becoming too large to be readable and seems in-depth enough to become its own thing.
  9. Iirc, it's where the captain will get a questionable order (i remember one such being a bluespace disease and having orders to incinerate the infected if a cure fails) while another command member will have to stop it from happening. There was also something about a disc the rev head would have to secure to stop it. tldr objectives driven rev with heads
  10. Just want to throw my two cents in here but I've had amazing experiences with being alone on a derelict, including but not limited to being a Trinary Perfection pod survivor who crashed on the prison station and had to techpriest an AI off it while avoiding the turrets. Having actual human players in a derelict allows expeditions to be much more interactive and closer to the Star Trek episodes they were meant to be, especially when they're alreay getting so stale as for crew to be hoping for certain derelicts when they get their scanning report. Brutish sums up my point when he describes a shell shocked soldier taking potshots with a rinky dink service pistol. If this (I hope) gets implemented, then we also have to talk about when and how to spawn these guys. I personally think having two to three random spawner slots open at the start or thirty minutes into the round can already make for interesting albeit isolated RP, but if everyone's concerned about these two or three guys soloing the derelict before an expedition gets there (although that's a bit of a feat, especially with the PRA derelict), then some sort of check can be made to only allow the spawner a certain amount of time into the round, or when the expedition shuttle launches. I also think derelict survivors shouldn't get so much of an exposition/backstory when they spawn that way they can just make their own up on the spot allowing for more freedom. Anyway, that's just my two cents, and this get a big fat +1!
  11. Type (e.g. Planet, Faction, System): Faction Describe this proposal in a single sentence (12 word maximum): An independent planet standing against both Sol and the Frontier. How will this be reflected on-station? Like all the other planet proposals out there, this gives players the opportunity for more backstories and gimmicks. The nature of the faction also presents new lore opportunities and gimmicks especially for off-station characters. Does this faction/etc do anything not achieved by what already exists? It attempts to establish a neutral block, similar to Dominia, which isn’t affiliated between the major players while trying to connect our older Coalition of Colonies lore to the present. It also provides a potential background for ex-military characters. It also acts as a connection to Dominia, and more specifically their influence in the galaxy other than this weird anti-synth empire. Why should this be given to lore developers rather than remain player created lore?: I think factions, especially ones which can have a big impact on the galactic geography, should be given to the lore developers to be used as tools for advancing the lore in whatever way they see fit. Factions should also be given to the lore devs that way players can make characters from a faction as opposed to it being shared between only one or two people. Do you understand that if this is submitted, you are signing it away to the lore team, and that it's possible that it will change over time in ways that you may not forsee?: Yes. Long Description: https://imgur.com/a/gAstcYg (Supplementary photos) Republic of Port Terrence Summary A colony of offworlders, deserting soldiers, and megacorporate assets standing against both Sol and the Frontier, the Free Republic of Port Terrence declared their independence from the Alliance after the central government’s disapproval of their handling of a pro-Frontier insurgency. Alone and between giants, they now seek to form a faction of their own with other young planets for mutual protection while dealing with violence at home. History Politics Geography Notable Cities Culture Fauna and Flora Population Demographics Military Foreign Policy (A big thanks to Mwahahahaha, Simfantic, BoryaTheSlayer and The lancer for helping me out with this!) Quick edit: If this ever gets passed, I sprited a voidsuit for merc and heister gimmicks using this faction. port_terrence.dmi
  12. Floatsam play despacito As someone who's helped with the app, I can safely say that Nienna's put in a lot of time to working on a believable IPC and I'm confident that they won't do anything too snowflakey or unrealistic with their whitelist. I like the idea that it's attached to their older creations and a synthetic who has to contend with a life of having to jump from body to body and being used in whatever capacity their owner wanted to put it in. I hope the whole social difference between humans and IPCs is explored in depth given at the end of the day, Flotsam is property. This app gets a +1 from me.
  13. Just gonna drop in my two cents here based on some rounds I've been in with them as interim/actual CMO. ICly, they play a decent enough head as Alice White, no major outbursts or drama as a CMO. I can't speak to their HoP as I haven't been in enough rounds with them to judge. OOCly, they know what they're doing as a head, generally delegating and keeping people in a department participated in a round. They also generally know not to valid-salad an antag as a command member, which is really good for keeping a round going. This gets my +1.
  14. Borya plays a solid biomechanical engineer and cyborg game, always keeping in communication with the AI, and generally keeping in character. I've had nothing but good RP experiences with them, and generally a really good OOC attitude. Vesper's backstory isn't snowflake-y and touches on a few aspects of IPCs such as being bought and sold, and of course, the Frost invasion. Finally, I love how they touch on the IPCs don't think or act like humans in the app which is something I think should be touched on more in IPCs and synthetics in general. This app gets a +1 from me.
  15. It seems most of the arguments here are about adding a uniform that looks like a contractor's uniform, but only goes to a single person. I'd just like to point out that we have a lot of department-type uniforms as custom items, such as but not limited to, engineering jackets, varying types of chemistry labcoats/robes, worn out security hats, a chameleon kit-type wardrobe. An important bit about the FO ID is that it's worn out, invalidated, and we've had worn out detective badges and military IDs in the past, so an old ID from a workplace kept as a memento doesn't seem like such a stretch for a custom item. An overseer to a researcher isn't such a jump in role compared to other snowflakier backstories. Another thing is, feminine loadout might be lacking, but it's a bit much to restrict a custom uniform which, has enough yellow and red highlights to indicate a form of uniqueness. On the subject of uniqueness and what this does to other players, there are such things, as I said previously a normal security cap that's worn out, several mariziite robe apps, a black dress and a black coat isn't the end of the world for customization among contractors, especially when the outfit has been tailored to a specific character.
  16. I mean, everyone else is pretty neat too.
  17. The backstory is good, nothing too snowflakey, DasFox is a good RPer. They'd make a good bot. +1
  18. Eve RPs well and the backstory is solid, no room for snowflake or inconsistency, I like how they focus on how an IPC is stuck to its utiliton values and general inability to process human emotion. I've had good interactions with them as station synthetics and PAIs. +1
  19. Everyone's forgetting the important bit. If we have ERT jumpsuits, we need ERT claymores, if we have sec jumpsuits, we need sec claymores. In all seriousness, a sec-kilt seems a bit odd and the closest thing we might reasonably be able to come to in a corporate setting with heavy machinery like the Aurora is a security jumpskirt/dress uniform for formal occasions.
  20. Digging past the whole ECT, isolation, and hypnotherapy rooms, it's a bit odd for a space station to have such a large psychiatry wing, not to mention the fact that a lot of these solutions are outdated. I think the go-to for a lot of our brain damage issues that are largely mechanical should involve surgery as like everyone's saying, electroshock in the 25th century is a bit odd. Considering we have a lot of incredibly powerful medicine, I like the idea of psychiatry being limited to surgery and temporary medicine that need to be topped up to keep the effects from happening. That said, if we implement ECT, it should come with consequences as a little burn damage and HALLOSS seems a bit small for directly zapping someone's brain and resorting to antiquated methods should produce a lot of consequences like amnesia or such as the price of getting your arms and legs back or losing your imaginary friend. Hypnosis is a bit kooky and if it's implemented, it should be mostly fluff. The chaplain could be interesting if we implement cult-based brain traumas like seeing demons with the chaplain having a way of "expelling" them. All things considered, I'm not really knowledgeable in IRL psychology so I'll leave the alternatives to those who are. Right now I think it's just about finding a balance between fluff and mechanics.
  21. Munks has some extremely realistic characters and just this app alone tells me that this is gonna be another realistic character. As for RP, they do it really well. Their OOC conduct isn't so bad compared to some of the salt we get. I'm looking forward to this character, but given the situations IAA gets, I'm worried this is gonna turn into another hanged cat beast. +1.
  22. ODIN is a good boy. ODIN is a humanbot, but to be fair, most synths are, and far worse has been done. Sytic seems to get RPing a synthetic and the backstory covers why ODIN is a humanbot. OOCly, Sytic seems cool enough. This gets my +1.
  23. You'll be missed. Good luck with real life!
  24. The Stryker

    thank you <3

    Good luck with real life!
  25. Already shown to be good at command with the interim shifts and is a pretty good medbay player. +1.
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