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Everything posted by Pratepresidenten
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My two cents on the matter regarding rigsuit debuffs. There shouldnt be any disadvantages to it other than the want to breathe "Normal" air after some time. It has a setup time for a reason, it molds perfectly around your body for maximum mobility and comfort. Its meant to be used over long periods of time. Its a piece of machinery with powered hydraulics and auxiliary systems to make life easier, unlike a voidsuit where its all you, all the time.
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Mining rigs and mining equipment
Pratepresidenten replied to Pratepresidenten's topic in Completed Projects
I cant believe I forgot about the KA.. But yes, while its true that you can press both thermal drills and KA (This has possibly broken with the indroductory of the modular ones), they tend to.. Sometimes break once they're pressed, making them useless and unable to fire in some cases. -
Would be nice if you could stow the thermal drill in your suit slot when your rig was deployed. It does fit on your back, but there's this unwieldy rigsuit taking up the backpack slot :^) Seems like this'd be a nice addition for it. Makes little sense you can sling a massive laser rifle in your suit slot with a tiny stabvest, but you cant do the same with a thermal drill on a massive, whole body hardsuit. EDIT: As I so cluelessly forgot to put in, make the slot avaialble for KA's aswell.
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From the little interaction Ive had with your character, you seem genuinely interested in learning things and taking the time to do things proper. You also seem to go out of your way to teach someone about various things, which is pretty refreshing! Not a whole lot to add other than whats been said by some already. Good luck on your application!
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Capesh's Peek at Stationbound RP Suggestions
Pratepresidenten replied to Capesh's topic in Completed Projects
Bless you Arrow, and bless you [mention]Capesh[/mention] for bringing up this amazing suggestion. Speech garble for either EMP, damage or low power will be fantastic! Synth immershn takes a leap here bois! -
The Leyon Gunsmithing LLC Everyman
Pratepresidenten replied to DronzTheWolf's topic in Completed Projects
Im curious about something though. If this is a civillan weapon, what stops security from going "Lolnope, contraband, confiscated bro" as they do with pretty much all weapons bought by civillians from the merchant or cargo, (Or even the rare space treasures). And again, it being a civillian weapon, why doesnt people just bring this to work instead of buying one AT work? -
Seems like an easy fix for this problem would be to give changelings a noslip tag at roundstart. They're apex predators, so their nimble reflexes should be able to compensate perfectly when they're about to stumble or slip I guess?
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And what of the HoS/Warden's sidearm? Does this get a one-up aswell? Posted in the wrong thread, ayy.
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Suggestion is pretty simple I guess? Add a robotics/mining purchaseable module for a rigsuit that can be toggled on to lower the temperature inside a deployed hardsuit to 5 degrees (41F). This'll act as a huge quality of life upgrade for tajaran miners thats literally always sweaty and miserable 25/8 Another fun addition would perhaps the module could malfunction if exposed to EMP, making it overheat or superchill the suit's inhabitant? I unno.
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It was something along the lines of.. "They have a lot of shit, they can go steal some more if they want to carry it". It might have been a merc thread, and they have more guns than yknow, raggedy pirates. Dont quote me on that tho!
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Changing pepperspray stunning and removing telebaton stun
Pratepresidenten replied to Alberyk's topic in Completed Projects
What will the baton actually do now? Just be a fancy retractable beating stick? -
Add the ability to punch for Tajara (And unathi??)
Pratepresidenten replied to Pratepresidenten's topic in Archive
This is a good suggestion if a closed fist punch is non-sensical. And I want to inflict injury, not make a cheek slightly red and inflict a pouty face on someone. C'mon guise, guise, c'mon. -
Add Insulated/Electrical Gloves to the Xenowear Loadout.
Pratepresidenten replied to furrycactus's topic in Archive
Tajaran/Unathi electrical gloves can be ordered from cargo -
Wasnt there a whole thread about this a while ago? It was denied due to raiders/mercs could just go steal some on station to bring back and stash more shit in?
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This basically. I havent really seen the new flash in action at anything but borg. There were arguments that the meta, instant horizontal flash was shit, but against borgs its still a free 8-10 second stun, pretty sure it wasnt even that bad against non-borgs pre-change. If it knocked out their camera, that'd be fine, as they can still move and talk, just not interact with anything around them, be it people or equipment.
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Claws are great and all that, a lot more damaging than punches iirc, but sometimes It'd be great to just punch someone in the face, instead of y'know, ripping their face open. Gives the ability to punch someone in anger without it turning into a literal bloody mess.
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I like the changes. Whenever Ive played, science has been total bros and given me that good shit to keep on mining with. I havent tried the class E, and Im assuming class C and up is named frames from science? The sand digging one is a bit much, like no department needs 70 stacks of glass from one haul :^) Overall, 10/10 update.
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[Dismissed] Antag whitelist for special antags
Pratepresidenten replied to BurgerBB's topic in Rejected Policy
I think the whole whitelisting of antags is a bit hypocritical to be perfectly honest. From my experience the regulars are the ones that complains the most about shitty antags, yet they're the ones that votes for extended, where, surprise, there are no antags. I get that bad antags suck, and not everyone is comfortable with playing all the different antags, so there will be fuckups. Rulebreaking fuckups obviously gets punished at the expense of a death of a hullbreach, but there is a lesson learned. Some people might need a little extra to get their RP going, and we shouldnt wall up what could be considered fun just because we have a few bad seeds. Everyone has to start somewhere, and we shouldnt ridicule someone for pulling a dumb, we should instead try and give constructive criticism so they can do better next time. -
You can just yank out the upgrade chip in the class D KA and you're fine. Its not like a whole lot has changed. This change was for the better if you ask me, more versatility and all that. Just get gud materials for science, and you get something that could destroy a ton in return. The new mods are ridiculously good. If there is no science, well, you're still pretty good with whats given in the points dispenser!
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BYOND Key: Pratepresidenten Character name: Anabelle Sovno Item name: Reinforced Cat Carrier (w/ cats) Why is your character carrying said item to work? Sovno is very attached to her cats, and sometimes she likes to take them with her to work and other places to give them different social stimuli than the drone that usually cares for them. Item function(s): It works as a container, fitting 4 felines. Item description: Cat Carrier: It appears to be a reinforced cat carrier. Decals of hearts and kittens are plastered all over its sides. Said carrier will contain four little furried fuzzies: Cat 1: Name: Jonesy. Description: An orange tabby cat. He has a purple silk neckerchief. Cat 2: Name: Kathrine. Description: She has an elegant, shiny black coat of fur. Around her neck sits a dark pink collar with a golden bell attached to it. Cat 3: Name: Fluffles. Description: A somewhat sickly looking cat. Her fur is white with black patches. A black collar sits around her neck, a golden heart with the word "Fluffles" attached to it. Cat 4: Name: Faysal Jr. Description: A black and white tabby kitten. His coat is very fluffy and his tail stained completely black. A silver collar with a red gem rests around his neck. Item appearance: How will you use this to better interact with crew and/or stimulate RP? I mean, honestly, who doesnt like a fuzzy lil' ball of fur that mews adorably? Now imagine a carrier full of them! The main points of conversation or interaction would basically revolve around handling the little sweethearts, and perhaps some of the miniature fortress of a kittycarrier she's hauling around. It would also give medical (Mostly) and other cat-loving caretakers something to tend to during their downtime, aswell as acting as a relations booster between the owner and the caretaker (Not to mention the felines!). Bottom line is, cats are extremely adorable and always relevant! Additional comments: I'd like the carrier to only fit the four felines, and if possible, I'd like them to be able to make friends (And possibly unmake friends(?)) with whoever. Additional additional comments: I worked really hard on this, and spriting is hard as fuck! Damn!
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Add the ability to resist out of cuffs whilst resting
Pratepresidenten replied to cloud's topic in Archive
You could just rest and resist out of your cuffs without the interruption of getting up and falling down? -
A few clearer-uppers to some of your pointers. 1: Im not sure why you would ever need to label a beaker, unless its for labeling a virology antitode, but it would be a welcome addition I suppose. 2: This needs to be a thing. Make the chemgripper capable of picking up bloodbags. 3: Pretty sure borgs have the toggle open verb? For lockers, right? If not, then I dont think they would ever be able to get an open container dealio due to... Code? 4: Click the pillbottle box with an active chemgripper, it will pick one up from the box. It used to be take a pill from the bottle only, now its the opposite. Dont think they can do both due to code restrictions. 5: If you want to run with rollerbeds, you gotta pick the rescue module. A good borg makes due with what they got (Alternately ask someone!) 6: Would also be a welcome addition, I suppose? Although not needed due to your readily available dispenser of Tramadol and soporific from sleeperpods. 7: You already have a fix-all on you though. It aint a burnkit, but again, make do with what you've got (Tricord!) Some of these would be a godsend though, bloodbag handling in particular!
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I do agree there could be a reshuffling in here, because as is, you cant grab a sheet of paper or the pen without climbing into disposals.
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[2 Dismissal] Remove Loyalty implants [Binned: 29/04/2018]
Pratepresidenten replied to JMJ_99's topic in Rejected Policy
Not a fan of the mind shield implants, I mean, will they still block roundstart antags? They probably wouldnt. LI's are to ensure that you wont go against corporate interests. And being a changeling/vamp, feeding on/killing your employees surely is such. I dont think a mind shield implant would even care about any of that. And the last time someone suggested LI'd personnel could antag, there was a huge fuss raised that the HoS/Cap is an extremely powerful role that would demolish anything and anyone, ESPECIALLY as an antag. Loyalty implants are fine as is. You should ahelp shitty rev announcements, and definately ahelp if you can circumvent situational announcements such as torture X or w/e. People already dismiss CC announcements enough already. Even the reasonable ones. Voting for dismissal.