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DronzTheWolf

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Everything posted by DronzTheWolf

  1. F in the chat for Robotics revs, and miners who want to slay carp. +1
  2. The ability to order the Kinetic Accelerator parts that Science can't produce would be cool. What's the point in making a modular system and then gutting half of it from expected gameplay? Obviously, they'd be expensive for their rarity. Cost give-or-take as much as a D-Class accelerator per part.
  3. inb4 the "You consent to cult by playing the game" gang come in to shit on everyone saying "Player agency is good and we should keep it."
  4. Who needs to stack them when you could have a whole mining satchel full of them
  5. Fair enough, though disappointing.
  6. Honestly, I still think there should be a bastard Human-Unathi language for use on Dominia and maybe Ouerea. The two(primary) places where humans and unathi live together.
  7. So.. Re-merge to old detective, but with two slots. Absolute +1
  8. They actually do spawn rigged to shock sometimes already, I'd be down for upping that and adding new possibilities for traps.
  9. Culties can still make/steal guns. Recruit scientists or security so you can swipe/make weapons to carry into combat. Or, y'know, arm up with crossbows and craft makeshift guns.
  10. That doesn't extend to the other tabs, though.
  11. Kinda disappointed the Dominian and Eridani suits are human only, but eh.. You win some you lose some. Other than that, top tier addition.
  12. I support this 100% Give us our dingy tunnels back. I miss being able to just clear out a big chunk of abandoned room and make it into a hangout or a little crime time zone. Or meet in the middle. If you don't want to give access back, make it so only the ways into and out of maintenance need maint access and all the doors inside the tunnel are general access so you only need to hack one door to get in instead of just going through like hackerman on every door.
  13. I am trying to make a selection of Wasteland clothing to be worn by Wastelanders. As of now, I have two things and I'm considering a third: I have completed a kilt, and goggles, and I'm considering a long coat to stop the sand. The Kilt, meant to be color-selected: And the Goggles: I might make the kilt's belt it's own item so you can mix it with other Unathi stuff. If you have other ideas, suggest them below and I'll probably sprite it.
  14. Another idea for drops could be vials of the Bluespace Dust secret chem, as well as some stuff that might be more unique like maybe some kind of (Rare/very rare drop) gland or something that if consumed has a chance to give you the Bluespace Prophet trauma/ability. Just more Bluespace stuff alltogether, and stuff that'd insensitiveize people to fight them rather than avoid them. Maybe even make it so you can skin/butcher them and make a decently strong armor from their chitinous looking plates?
  15. You don't have to be unarmed as xenoarch, literally just ask R&D to make you a KA or a gun. Alone, however, can be an issue.
  16. We could do both by keeping the normal glasses we have now as 'holo-glasses' that project a hologram appropriate to the drink. Then you can have both boring swill in a glass and the normal, better glasses that look unique.
  17. Because I suggested this two years ago and that amount of time can change perspectives.
  18. What's the point in wasting a spell slot if it's just one-and-done, then? It isn't comparable to using it to get armor or clothes because those are indefinitely useful. You can't reclaim the cuffs because they disappear when someone breaks out. If they don't recharge, or become reclaimable, the stuncuff spell is more than useless. It's nothing but a noob trap for people who think it'll aid their less-than-lethal gimmick, or a quick stop for murder-rampage-necro to get like five ez kills for skeleton army.
  19. Bump. Did this go anywhere?
  20. I am heavily against this because it means the more unique drinks will just be another colored swill in the rectangular glass.
  21. Hard agree, needs more ceiling goblin potential.
  22. I support this purely because of the amount of cool gimmicks you could do with the entire repertoire of costumes in the chameleon kits.
  23. The holodeck has many uses. Training, entertainment, listening to the BattleMonsters song because nobody plays the buggy and broken card game.. But it's not really used often, in spite of it's central point in the station. I think adding a bar simulation to be a social area could remedy this. Or at least provide an interesting backdrop for security training. Think about it, most people socialize in the bar, most fights happen in the bar. The bar is an important place, not for the station, but for the roleplay. Being able to simulate one even though there are no Bartenders would give a familiar place to go to and socialize. It'd also work good for a security training program, since they're often responding to barfights with varying degrees of violence. To top it all off, the holo-bar could also provide a bit of fun by adding a holo-jukebox to make the inevitable party a little more fun.
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