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Everything posted by Carver
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Okay so for this Director ordering food example, there's a simple reason it's short and 'lifeless', typically people want to keep it brief. This is no different than the Director going to cargo or PDAing the QM, placing an order in 15 seconds, then fucking off and waiting for delivery. A majority of the time I interact with cargo, assuming I'm not asking for something like a weapon or an item from a hacked lathe, I keep it as brief as possible so I can get back to what I was previously doing. Hell I've found that the longer a cargo visit takes the more I get annoyed at wasted time. The point of keeping it brief over the radio is to be able to call in whatever you want without it interrupting your current task flow. The more inopportune something is, the more likely some people may just not give a shit and ignore doing it.
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I only predict a nerf to radio would lessen interactions, as seen in telecomms outages when a lot of people just don't give a shit and go silent for however long. The other methods of interaction you mentioned do currently have a far greater place above common radio, privacy. But I'm not against seeing a test merge for a week or so of how the station might work without radio as a whole.
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You know the game's entire art direction doesn't have to appeal solely to your personal aesthetic preferences.
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Interesting idea, I vastly prefer the first option and don't really like or care for the second option.
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This.
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Resisting out (like you would in a cryo tube) would be nice, but I still stand by that it shouldn't knock you out seeing as normal sleepers don't do so.
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The pure black on the sunglasses actually works purely in the context that it contrasts with the skin of the wearer, whilst providing enough contrast for itself to allow for the white reflection/glare sprited onto it to work aesthetically.
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Yeah this has always been a bit cheesy. I'd also like it to not just knock you out for the duration you're in there as well.
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It's hardly powergaming, nor does it matter since flashes have been nerfed into the trash anyways. As mentioned before, all the sunglasses with legitimate flash protection in the loadout are locked to Security and Command, your concern there is unwarranted. There's absolutely nothing wrong with Security having innate access to combined HUDglasses, especially seeing as the majority of flashes are in their possession. But if they were to be split, then I'd assume you'd want the removal of prescription mesons/prescription medical huds as well going by the logic presented here.
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I'll miss the iconic designs, but these pseudo-spider designs certainly have a charm to them. If they were added I'd love to see both the purple and green variants added for a bit more choice.
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I'd find it strange for any design of the sort to be so heavily overweight, poor design in that regard, but I'm not against the idea of 'free magboots' for them since they're so damnably slow anyways.
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Have return to lobby as default job selection option
Carver replied to Pratepresidenten's topic in Completed Projects
It's not exactly a difficult thing for someone to just delete a slot or use another in that respect. I regularly deleted my one-offs when I did randoms to try out roles. -
I prefer the emphasis on high-visibility offered by the current colour scheme, the proposed colour scheme strikes me as something you'd have issues seeing in a maintenance tunnel or on an asteroid.
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Should the idea be revisited in the future, if you replace/remove it then I will make a strong point of seeing it re-added myself. I don't care for anything that removes customization options wholesale.
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I quite like it, as it gives an alternative option that offers a professional feeling. I'd prefer to not see it removed in the end (and would certainly go to lengths to have it added back if it were).
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I disagree, but I hope by department jacket that you mean it's an alternative for this jacket (attached image 53) and not a replacement for this jacket (attached image 54)
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Looks interesting and very distinct, I'd hope by them being labeled as 'alt' it may imply we'd get a choice between going full-blood red and the current beige. As the blood red can look a little more aggressive, which isn't a good or bad thing. I wouldn't want to see visible ghosts being replaced by the daemite, as often seeing the brutally mauled ghost-corpse of a crewmate you saw alive just 20 minutes ago is far more impactful, but the daemite would make a lovely replacement for the shade sprite.
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I've changed my mind, I don't support this in the slightest bit.
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I prefer the aviators over the default HUDglasses sprite v a s t l y, but that doesn't mean I want the defaults removed. There is 0 reason to remove either other than some strange personal dislike of either sprite.
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The white shoes don't quite work well with it, but oh well anyone with a fashion sense will spawn with dress shoes when using it.
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Neat idea but I'm not sure how you could have it apply to the sprites (of the torn clothing) easily. As other have pointed out, having alcohol applied to it removing infection chance would be nice, as well as having infection chance entirely negated if ointment (or the herbal/advanced variants of ointment) are applied to the wound as well (this being to any potential additional infection chance from using the rag, since ointment and variants already prevent infection when applied to normal wounds).
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I quite like these, especially the necro and idris ones. Don't really have any critique other than maybe the purple on the zheng will be hard to aesthetically match to most other articles of clothing, and could do with a matching pair of shoes (assuming people don't just wear dress shoes w/ it since those go with everything).
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If I'm hungry at work I don't suddenly become a slothful shit who can't run to save his own life.
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Sorry I gave my boost to a City of Heroes discord.