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WickedCybs

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Everything posted by WickedCybs

  1. I clipped a very bad video of the use of an assault rifle mercs get and a laser rifle sec get. These are on dolls, so it's a little different but roughly we'd see the same performance here. oHDDrLx.mp4 Not surprisingly, the assault rifle ends up killing very quickly. Mercenaries get two. It's reloadable, can fire faster and has multiple firing modes. You do frankly need some kind of plan most of the time to deal with it, even with laser rifles which are also the only actual tool that has any effect on mercenaries playing traditionally. The paincrit only really starts to happen on the third to fourth laser rifle shot. I think anyone that's actually played sec or merc already knows this though. While the laser rifle is balanced around the most dangerous threats while still not giving sec the upper hand in those situations, it is oppressive on smaller scale antags. Which is why I only really agree that the pain and blood boil is an issue.
  2. You're correct, actually. I double checked because I was only remembering the tweak PR. Forgot Matt's stated goal was re-adding laser organ damage due to the armour rework. That does change things. Only true on the first bit. Adrenaline ensures movement stays normalishh for a small but notable length of time in combat, same for ballistics except it gives less time in exchange for less pain. But in the end, burns do slow you down more. I'd say getting shot multiple times with either is a death sentence though. As for the 2nd thing. I shot this guy like three or four times. There is no "double damage". Burn doesn't do straight up oxy damage. You get burned, afterward the lost blood gives you some brain damage if you did lose any. That's a slow process. If you have damaged lungs, you do take oxy damage, though. If sec only utilized their laser carbines, fourty fives and disruptors against a threat wearing heavy armour they would get wiped because of the damage reduction at that point. Antag voidsuits can even competently face off against most of the sec arsenal as well, and those don't have rifle tier protection. It's not about being 100% proofed versus a single damage type, it's about how much you can mitigate the damage. The laser rifle is the only weapon that can punch up reliably out of the box. If giving them a long weapon was re-examined, I don't think there is any way sec is going to get a ballistic rifle beyond speciality stuff like the PEAC. At best, I think the popular ideas would just be removing the rifles entirely from the roundstart armoury or nerfing them in some way. I do think it's best sec continues to have a means to resist a big threat. Kind of true, assuming a rifle, you could take a single shot to the chest specifically better, unless you got seriously unlucky or are a Tajara/Offworlder. The adrenaline does even things out on a first shot though, extra pain on lasers gives you a little more. If you took even a second for ballistics, that's when you fracture right afterward with a good chance of organ damages and arterial bleeding. On the other hand, with lasers. Four shots could be enough to take you down to 81% blood oxy. I'm not sure if I messed up or something, but sometimes the blood boil didn't seem to proc or people would lose less blood than expected though so it ended up being very survivable sometimes with the exception of getting unlucky with organ damage, which appears more infrequent compared to straight up brute damage dealt organ damage, but still threatening enough. Considering it does do organ damage, it could stand to deal less pain at least I think because that's a huge killer. It's definitely a very dangerous and oppressive damage type, don't get me wrong. Scales good too, which is why shocks and pulse weapons/x-rays can pretty much rival ballistics or even surpass them. Sec has trended to lasers for a reason, though.
  3. Burn damage isn't the most lethal damage type, but it is pretty annoying. Will note, it doesn't damage organs (I was wrong). I think one of the main reasons it seems more powerful is because, at least when it comes to the rifles, it is the only actual option against an armed and armoured antag considering the rest of their arsenal isn't going to work due to the how the armour system is. Since it is the only option for sec, you remember getting taken down with it. The lessened lethality compared to ballistics would make that memory worse considering the extra pain and slow degeneration of the brain really helps in securing a capture as the target either enters crit, or they escape and potentially become helpless or weakened. It's not very complicated for medical to treat too, almost always not even requiring an OR visit if there's a pharmacist, though the severity at the time they find someone can make it time consuming and it eats up a lot of blood. Ballistics can do a lot of things at the moment. Stuff that speeds people to death faster. They create actively bleeding wounds assuming they're not absorbed by armour. They have a chance to straight up deal damage to an organ. This is why people tend to drop very fast after a rifle burst if not protected. It's not usually the pain, though that helps. Their heart was destroyed. Even a lethal pistol can drop someone quickly with RNG like that. Potentially requires surgery. They break bones, causing pain, a chance of organ damage on movement and can disable limb function. Always requires surgery. Arterial bleeding is usually inevitable and seriously deadly. Always requires surgery. Shrapnel. It's just better for actually taking someone out of a round. There's a reason why sec only ordered scoped rifles instead of the LWAPs when we still had those in the cargo menu. I do think lasers are excessive in just how much pain and blood boil they do. They currently do two times their level of damage in pain I think. Lowering that a little could potentially make it feel better for people on the receiving end, because the fast crit tends to be the main complaint from what I hear.
  4. Only natural it's seen as more of a sec issue at the moment, though to me it is more of a limited slot problem for mechanically diverse/interesting jobs. As of now, we're in a lull with most departments other than sec being underpopulated at times as interest waxes and wanes. It was not always this way though, we're in lower populated part of our cycle and also have a good amount of people waiting for the NBT. I'm thinking of the future as well rather than how this would affect the present. Almost every department has a role people used jockey for and sometimes still do, if not multiple. These usually have limited slots, as low as two. Things like roboticist, surgeon, first responder, bartender. There's more. Nobody competes for command much at the moment, but when they did we would have over five chief engineers gunning for a single slot role. This was not even exclusive to high pop. I think we're going to see a lot more roles put back into the crosshairs once the NBT arrives, new ones too. While this PR would only really be affecting a few roles at the moment, I'd still be pretty interested in seeing it in practice. I get the fears of it potentially negatively affecting the NBT's pop, though I think trying it out still stands to benefit. Like how the antag draft was tried.
  5. I think it's a fine enough idea. Sometimes, I would like to do multiple rounds, but two or more hours for a single round is already a good chunk of time for me anyway. For very popular roles it was not really that uncommon to see the same people occupying it for nearly six or eight hours, depending. So, I'm fine with giving people a chance. If this ends up working out badly, reverting it would be fine. I'm interested in hearing about is whether cryoing before the hour mark will still put you last in the line for the next round. Since it says late joining past the hour mark doesn't affect your chances for the next, wondering if that works both ways. It is just security at this point that has the unique problem of that being acceptable. The solution is already in effect for practically every other role. The person job hopping gets spoken to about not doing it. If I saw service being used as a dumping ground or something, I'd speak to people about it. That said, in the NBT it will thankfully be a lot harder to justify some of the usual excuses people use when it comes to job hopping, at least to a whole other department.
  6. I think a better idea would just be making the airlock a one way exit from the west like the research entrance.
  7. The only bug it noted was roundstart visitors receiving duplicates of their IDs, PDAs and emergency boxes, which it fixed. The PR itself has it mentioned this is NBT prep to suit the atmosphere of the ship assuming things remain the same. https://github.com/Aurorastation/Aurora.3/pull/12539
  8. These things. I think I understand the idea behind these, especially in the context of the NBT. Adding a new intractable element to the cryo routine. At the moment it's hard for me to get excited about using these and I don't find myself getting used to the change in how latejoiners receive their loadouts. At the moment, it really doesn't play nice with people who haven't selected a uniform in the loadout. This means if you're going with your contractor or job uniform, you spawn in a grey jumpsuit. Your accessories will apply to that grey jumpsuit. You have to take that off manually and apply it to your actual uniform. That doesn't feel great, especially for contractors at the moment who are obligated to stick with their spawned uniforms. Maybe having people spawn with their uniforms on could alleviate that. I also don't think making it act like the arrivals shuttle autodrobes works well if you're spawning directly at work. You can't miss using the shuttle autodrobes. On the station, people do end up walking out of cryo without their gear at first and sending in tickets because it's not really that intuitive to separate you from all your stuff unless you make another button press. Even once you know what to do, It's not really adding much. It might be more interesting and useful to have these cryo autodrobes vend things like extra uniform items or shoes. So people still get their loadouts when they wake up, but there's still a reason to check out the machines if needed.
  9. You do put effort in the stuff you do from my experiences, mainly observed that with your characters when you're coming up details. I think my only concern would be how you handle HoS as it is a high stress role that also kind of relies on you being available and not inactive. Something that could be seen in a trial. I think you might enjoy HoP too considering your AI play.
  10. It was ahelped yes,. When I took the ticket, which mentioned you ignored a dying officer and grabbed the rifle I acted immediately and that is what I saw in the moment. I'm also not sure why you think that I'd assume you somehow knew about the gun at all and beelined for it? You were obviously responding to the venting and it was on another level so you wouldn't have seen the officer with it, but it was still notable enough that you grabbed it. The circumstances and the info I had up until that point did make it perplexing, and the officer was constantly making automatic pain emotes which ultimately made me think you just weren't paying attention. It's fair to not have not directly noticed them, considering how an officer in armour and dark maintenance blends in. They did catch my eye instantly though, as did you running over them while they were in front of you. They even had a speech bubble up at one point I think, but hard to see, yes. Regarding the dragging, Fair to do it when you need to move quickly as I stated. Once you were to safety you kept doing it. It happened more than the two times you claim. We can even count nine instances of the drag damage happening in your own logs that you posted, and I'm fairly certain there was even more. I continued by speaking to you about this, because like I said. I wanted you to be careful about stuff like that for the future. The damage from dragging is actually fairly major and massive. I get it's probably not something people might consider in the moment, but it avoids further issues down the line and I have experience with people just genuinely not knowing they can drag someone in a way that doesn't kill them further. At that point I also really began to think you were tunnel visioning and not noticing the log. All in all though, the exchange highlighted a more pressing issue with you and it became my main focus rather than the situation in engineering. How you approach these tickets. You have multiple notes and an expired warning about your poor behavior in OOC channels and with staff. It's to the point where you're directly attacking the person speaking to you and I have to wonder why you think anyone would leave it be at that point once you made it the case? While I can get the indignation over how I came in swinging (I believe I should have waited until you went back up), you did yourself no favors. You continue to not do yourself any favors with how vitriolic these posts are. Your warning didn't end up being a ban because I do think even the most positive people just get seriously angry sometimes and I didn't really hold it against you there. We do in fact discuss things in msay, but it wasn't really shit-talking like you assume. I took a look at your history after the exchange and asked for some thoughts about if a warning would suffice since my gut feelings are always to be a little lenient. Read was quoting parts of what you said to highlight to me that I should be considering a ban instead.
  11. I think the cryo cooling room should probably swap sides with the GTR, that way the GTR is closer to the OR's and the rest of medical as it is a room used a lot more than the cryo area. I think the ICU should also ideally have IV's available instead of needing to drag them out from the GTR.
  12. If the Aurora was decommissioned I could buy that, otherwise I think It'd make more sense to stay if the station will be active still in lore
  13. The bigger question to me is why a memorial for people who worked at the station would be moved to a place they've never been to or worked at.
  14. Few odd things to me to me, chief of which is the existence of "Top Of The World". It just seems very weird to have this Elyiusm-like thing and I view it as the weakest part of the update by far. It honestly just took me out of reading that page because of how out of place it seemed compared to everything else. The recent changes made it a bit better but yeah, it is still rather strange to me. Other than that, the way the Economic Freedom Nationals leader is written concerns me too because the page says "Elena de Villiers often stirs up crowds at protests against the megacorporations in a gold mining hard suit. Her allegedly anti-corporate anarchist activities are a matter of rumour." The message I'm getting here is that they are a stereotypical "lower class" charismatic miner that is against the corps and gets involved in anti corporate activity personally. I get it just says allegedly but given the disparity compared to Dorn and Geza-Yaquut in how serious they seem to be, seems that really might be the case? I hope not. I don't have any real strong thoughts on the rest of the update.
  15. I might take a crack at changing the sprite with either this or something else, soon.
  16. ICly you're solid of course. Not much to say on that front so I'll be sticking to what I think matters on the OOC front, but there is some interconnectedness with it. Being a moderator means having a lot more areas you might be paying attention to. More areas that can cause a temper to flare, which like you said, you have a bit of. On top of IC interactions you could potentially be dealing with dead chat and its peanut gallery, LOOC and its peanut gallery, tickets, AOOC, discord, the forum and more. It stacks up. If that festers, nobody is in for a good time. This area is my main concern for this application because I believe things can really get to you personally in a way that shows on places like the relay OOC. So, it is hard for me to think it’d be right for you. We are totally allowed to be frustrated and stuff as staff. Happens to me and I like to be public about stuff. Nonetheless, that’s the main sticking point I can think of here.
  17. Not like we ever talked much, but you seemed cool to me. Hope stuff continues going well for you.
  18. Appeal accepted then.
  19. Yes. That said, if you think it is going to take more than twenty or so minutes and you're in a role with limited job slots you should try to cryo yourself unless whatever needs your attention requires you to leave on the spot.
  20. Four months is not that long. I factored in more than just the bans and this seems to be a pretty consistent issue. I also gave you quite a while to come back and cryo if needed before deciding on whether to take action. I do also get that stuff happens and sometimes you just can't come back. In these cases the least you can do is at least send in a ticket or DM somebody after the fact so we know and possibly cryo you if that's not possible for you to do yourself. Little to go off of otherwise, other than your prior history. So. If you'd like this ban lifted early I need an assurance you're going to be better about communicating your absences to us.
  21. Good riddance. Now I assume direct control.
  22. Was kind of a shock at first but honestly, Zavod engineering makes a lot more sense than its security and now vestigal medical sector. They already have a strong background for it, just needs more of a spotlight on it now which I trust lore will give us Heph exclusive cargo though. I'm not a fan of Heph's aesthetic and background in general. It'll be a wait and see probably but hard to think of the IC reasons for certain char concepts to even join up with them. One other Megacorp so they're not the only option would be nice to me. Maybe Idris which I think could be flavoured to have that unseen side of warehouse workers moving products and such. They'd have a different corporate culture from Heph as well.
  23. It'd be nice, think my only concern is if it became spammy and started covering other stuff due to that. They can happen vey rapidly after all.
  24. All of these notes are irrelevant and the context has already been provided. The whole start of the engagement was already handled in a different ticket that was resolved. I stated that in the main post itself, so I'm not sure why you typed out this response if you did read the posts on this thread or watched the video. With all that said, I don't appreciate any of your assumptions either. To further clarify what has already been said. I made this complaint due to the targeted execution which occurred. It happened after the end of the video was posted, if that confused you.
  25. I don't really blame you guys for ending up trying to get the drop on us due to command, but yes it was surprising. I thought the gimmick was great, and I expected things would continue going down the roleplay route. It was lame to not have any dialogue exchanged. The main issue here to me is the execution. I really find it hard to believe that in the end. You "backing off" was backtracking while still shooting the rifle. I'm calling you a liar, because you outright said I fell down, stood back up and opened fire on you. Then you specifically ran up, dragged me back and ensured I'd die after that was done and over. The video shows I never collapsed when you said I did. I never "continued to get up and start shooting anyway". This is why I'm particularly irritated you would try to paint it as something like that. Even if someone is certain to be dead, that doesn't really justify an execution. I kind of expected more, there. Trying to guarantee something like that is very poor, and this isn't even the fist time I've seen it happen. The aim intent thing just surprised me like I said before, because I didn't really notice it. I was focused on the mercs piling in and took a step back. And we can see you continued shooting. The logs already show you focusing on me for those moments instead of the rest of security. So the first part of this statement didn't happen, you just finished me off. I do find it hard to believe you'd think anyone is really getting back up from getting unloaded on from a full merc team like that. Security finishing off disabled people on the ground has never really been an okay thing unless the circumstances are extraordinary. I am fine with this. People treated the death pretty cool. Not happy with the execution though. You can still see me getting shot in that so I'm not really sure what to say here. In fact, we can see you moving down and popping more shots off with your rifle purposefully. A lot of the fire was diverted, but I was still getting hit. Late edit due to this quote being changed after my response was posted?: At least two confirmed hits could be seen by the blood effect on my character after the drop, not even checking the log. Shot from you, one from another. Calling it a poor angle is rather generous there, as it seems pretty clearcut it was just an intentional attack. I'm aware of how the angles work. From that position it would have struck a window or the vending machine if he was aiming at the other officer. I acknowledged I did drop my gun after posting that video, which is seen in the main body of my post. I was in fact shot until I went down, then almost immediately executed, which we can see is about to happen by the end of the video. To me, it seems you just doubled down instead of acknowledging your mistakes. I would have been happy with an apology or something instead of needing to push it to a complaint.
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