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Everything posted by WickedCybs
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Minor Tajaran Second Revolution Factions
WickedCybs replied to DatSamTho's topic in Lore Canonization Applications Archive
Yeah, I could see it working out still. I think out of your subfactions, the Black Army being instigated by the Free Tajaran Council, Salvation Army and the Das'nrra Republic would probably have the most potential. The Free Tajaran Council should also probably be more visible somewhere so I will maybe suggest this to alb. -
Command Application (Charger10k)
WickedCybs replied to Charger10k's topic in Whitelist Applications Archives
Charger plays well realized characters I'd say and doesn't really disappoint. Would be interested in seeing how their command play is. -
Minor Tajaran Second Revolution Factions
WickedCybs replied to DatSamTho's topic in Lore Canonization Applications Archive
The Black Armies niche is occupied by the Free Tajaran Council, which can be read about here https://wiki.aurorastation.org/index.php?title=Himeo#Free_Tajaran_Council. Maybe have them be a related entity that came into action during the Second Revolution, trying to finish what the Free Tajaran Council started in the First Revolution before being shoved out by the PRA. This could tie in to explain if they were trying to conduct any operations during the Second Revolution, as that's not really expanded on. The Amohdan Freedom Front is redundant and has oddities as an aside, like Hadiists being a part of it for some reason. Not only would the existence of a free state outside of Hadiist control be opposed, but it goes against the idea of the super culture. They would still think of it as Chaniska, which was what the island was renamed to. Amohda's factions are also already are decently expanded on given the arc over the islands political conflicts, being pro-ALA or Royalist (these mostly evacuated to the NKA though( with an active nationalist secessionist movement currently ongoing. Bit unsure of the Salvation Army. Wanting to enforce the caste system makes them pretty opposed with Al'marrism so to me it begs the question of why they would have been fighting under the ALA in the first place., it would maybe make some sense if this was restructured and they attempted to evacuate to the NKA or something, though I guess this could also be their quirk. Maybe try working something in regarding Vanguard Natediism For the Das'nrra Republic, shift it to Shastar City to have it make more sense. This would also tie it in more with the DPRA, Shastar being the capital and all. Crevus has always been pretty independent and I don't think there would be much of an uprising considering how it's been characterized. If anything, Crevus is one of the worst places as its elites grew to dislike the PRA, especially after they went after its enterprises by attempting to shut down casinos and such, which could be considered part of the Crevan culture. The Government of Dolor I need to think more about as a general concept, but having alien mercenaries fighting for a faction other than the PRA isn't going to fly at all I think. Especially that early. It was kind of a big thing that the Coalition even had to bail out the PRA late in the war and having something similar be used by a small group in the past is rather weird and would attract a ton of attention from practically everyone, but especially the DPRA which focuses on these mercenaries to kill, using it to further legitimize their platform against foreign involvement and such. -
Feedback: A Loadout Refactoring Before It Gets Too Late
WickedCybs replied to Waff-AI's topic in Completed Projects
I think a cap isn't really needed, personally. That said, I think seven or so would be a sweet spot if it's mandated. My thought is that most roles have a storage accessory they would like to take (so, webbings, holsters) and then if you just took a pants type item you'll also be taking a shirt type accessory, two gone right there, leaving three for general customization. On those who make full use of the loadout, I generally see the amount at five or over. -
Feedback: A Loadout Refactoring Before It Gets Too Late
WickedCybs replied to Waff-AI's topic in Completed Projects
Only thing that sounds a bit questionable to me is capping accessories per slot. A lot of stuff, like badges for example count as ties apparently due to how it works mechanically. Other than that, glad a change is finally in the works. -
Command whitelistees don't really get the opportunity to go traitor for good reason on the majority of their roles, consular and liaison being the exception. It's not really a similar situation. Back when roles like RD did have the chance, well. We've seen what happened and why that was removed. It was very bad for a round and that was nobody's fault in particular. It's just a consequence of giving a very advantaged role further power and the authorization to use it. I don't believe anyone is particularly worried about AI players abusing traitor status anyway. Being a traitor is hard and the natural result is always going to be some weird blend of stealth and randomly shocking people unless the AI is particularly ambitious and is willing to give the crew some hook. As it stands, an AI has more access and influence than even the captain, and high protections. If it was not so intertwined with nearly every crew system it would be more balanced, at the moment it's a malf-lite.
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From my observations, there's been essentially zero changes to roleplay quality at the moment other than better consistency, though the lawset remains awkward and reads more like a verbose variant of the standard ASIMOV laws. Throwing antags a bone is good, though it's just frankly a bit silly that the SCC is going to handicap their tools like that, focusing on the third law specifically in particular. I feel it's ultimately detrimental and that AI players should just be told to give antags a chance on an OOC level. The main things the whitelist has brought about from my perspective is that AI griefing is nixed, general AI quality feels more consistent as I said above but nothing special and malfs no longer take entire rounds hostage. The last point is major for me, feels small but its nice to no longer have a round held entirely hostage. AI being whitelisted and malf being removed were the two most notable and good changes. Everything else is just window dressing. Now on traitor AI specifically. There's no real way to engage with them as a crew member. There's no reason to engage with them unless they outright say there's an issue. I just see doors get bolted randomly and people getting fried randomly, which isn't reason enough to question the intelligence purpose built to help increase productivity. Door shocks are seriously deadly with even a well-optimized RCON only requiring a single shock to kill as it removes an excessive amount of blood from a person. If they luck out and it didn't put them below 85% blood oxy? Guaranteed Infection. The AI as it is, is way too connected with everything and I'm not really sure what a traitor AI brings to the table, because it's seemingly nothing other than free reign to annoy the crew or do nothing. Malf was "balanced" by the AI having visible signs of its power apparent and announcements that vaguely and then outright stated to the crew something was up. Traitor AI's don't but are still rather powerful and domineering if they want to be. Most of the time though, they feel like such a non-presence that I get surprised when I see the AI was a traitor at the end of the round.
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Forgot about this. Not going to really talk about MccRibs character, because there's been enough stated about it. My thoughts are positive on that front is all. Something I've really disliked about Skrell is that they have no real "presence" in the Spur, they just exist for the most part. I'm really glad you've been thinking of how to change that and make them more present and interconnected as its one of the bigger if not biggest issue with the species at the moment. They've known humanity for far longer than the rest and are a power on the level of the Solarian Alliance as well as an ally which has always made that odd how they're just a footnote even if they are a more isolationist faction. Anyway, I'm not good at flowering up words. Liked the excerpts about the Skrell trapped in Eridani. Liked the stuff regarding Silversun. We need more content like this. I think the recent reworks/additions to Skrell are good, but I could actually reference stuff like the Skrellian focused Silversun resorts as a frustrated human native or something for example, which is great. That aside, I think the main question I have at the moment is what your thoughts on the last Skrell arc (The Warbling) is and how it has affected Skrell. If that's not something you think you can really say much about, very fair. I don't think you were on Aurora at the time it ran. A short version of my own thoughts are that In a vacuum, it was fun. Got some good character development out of it as a character that started as a staunch loyalist. Felt pretty damaging to the species and out of character for Jargon overall though during the latter events.
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I like the remap, gives a bit more flavour and use for an otherwise empty sublevel. As for the changes to the roles, no real strong opinion. I don't really do investigations much.
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2 dismissals Remove Slugs from the Hacked Autolathe Menu.
WickedCybs replied to Butterrobber202's topic in Archive
It would make an added step basically. Since it's a big escalation to start ordering things like bullpups, LWAPs. Having it be easily printable from a lathe is what encourages the beeline for slugs. Less a full removal, more a change and more options being added is what would be nice to me. -
2 dismissals Remove Slugs from the Hacked Autolathe Menu.
WickedCybs replied to Butterrobber202's topic in Archive
Maybe slugs could be exclusively orderable from the cargo console instead too? It's a really powerful ammunition type on level with weapons like the LWAP. -
What a chonker.
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The PR has been merged.
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Believe the HoS voidsuit just has identical resistances to the standard security voidsuit, which isn't very protective except against melee damage.
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Feedback thread - final hardsuit resprite
WickedCybs replied to kyres1's topic in Completed Projects
The hardhat aesthetic on the CE rig is very cool and I'd be pretty sad if it was removed. Rest of the sprites look well enough to me and I'll hope to see the changes in game soon. -
I like that the design for that .45 Kyres showed a while ago has pretty much modified and used for the carbine. Makes it seem more like the one handed weapon it is in-game anyway.
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It does not really matter if it didn't, it potentially implies unfortunate things and that's my issue. It's been cleared up elsewhere but to expand on this, what am I supposed to think when I see "There are no personal grudges here" and then that? Presentation matters and It's not something I'm ignoring if we're maintaining this "friendly communication." I won't claim to be perfect myself though and not everyone is going to like each other. That's how it goes. As I said, I think integration is a good change.
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Would be nice if the relay was "officially" managed by the Aurora staff team rather than by community members I agree. There is only so much we can do in the end and we can only stand to gain from closer integration at this point assuming staff care to maintain it. Additionally, given the image Incog posted and other factors, I do hope this thread was not borne out of a grudge like the OP says because it gives a really unfortunate feeling to the thread. I don't like involving myself with these potentially bad faith arguments.
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TheGreyWolf's Tajara application
WickedCybs replied to TheGreyWolf's topic in Whitelist Applications Archives
Looks generally fine to me. I don't think I have any other questions really. Good luck. -
TheGreyWolf's Tajara application
WickedCybs replied to TheGreyWolf's topic in Whitelist Applications Archives
Have just a few questions. Firstly, would you call them a Conservative, Absolutist or Populist when it comes to the Royalism? I have them pegged for a Conservative due to their background but it would be good to hear the reasoning. Secondly, I've been noting that generally, backgrounds start to matter less on the station. Natural to an extent as a character wouldn't be on Adhomai anymore and would need to keep up appearances for their job, but there's more to being a supporter than hanging up a flag while being upset at those of other Factions being about. Tajara have been getting eager to please and non-confrontational across the board. Since this is a proud supporter of the NKA, how do you think your character would handle an argument about the importance of Nobility to someone claiming it's an oppressive & unjust system? Many opt for "This one will be the betterrr perrrrson and stop talking" and such but that tends to be uninteresting and a roadblock to roleplay -
NerdyVampires petition to legalize BUDDY
WickedCybs replied to NerdyVampire's topic in Whitelist Applications Archives
Buddy is alright. I consider them to be kind of one of the standard AI's. Generally reliable, useful to have available and not really making or breaking a round. I can't say I can think of any examples where they've done something particularly bad or egregious from my perspective. -
Akino is the one I've had the most experiences with out of the two and has been fairly unique when it comes to station AI's. Pretty interesting to interact with given the constraints they put on themselves. It adds a bit of an extra dimension to just telling the AI to do something or what to focus, may want to tell them to ignore a few things to ease the system or prioritize certain things for example. They're cool.
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The hide mantle is turned into a poncho-like accessory in this PR. https://github.com/Aurorastation/Aurora.3/pull/11315
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The Stryker's (mistake) AI Application
WickedCybs replied to The Stryker's topic in Whitelist Applications Archives
Charles is a good AI and one that from my perspective, has a firm vision on how AI should be played that they always carry out. Can't really say I've ever had any complaints or issues with them.