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Everything posted by Desven
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1. I would expand a lot, to be honest. First of all, there are still some QOL changes I want to push forward (as I did before with the night vision recolor), and I would also like to see more recipes and cocktails, among other things. But those are tangible items in station; lore wise, there is a lot I would like to see. I would like a page of important Vaurcae, as all other races have their own pages with their important members of their species. I would also like to see a bit more about the millitary structure of Zo'ra mostly, with nomenclature if possible regarding the warforms, etc. There's a big issue, however, in my opinion, and that's again that there's many unlisted lore. You and I spoke about bug articles already and I told you I was making the Hiveship one, but ultimately I abandoned it because in my diggings through VERY old forum posts I found some discrepancies. I also don't want to undo Jam's work. I agree with many of his points from his dev app, while I also disagree with some. But I do think that the Hiveship limitation was a good idea, and I would expand instead on previously colonized Vaurcae worlds like those mentioned in their nomadic 2000 year adventure, as well as expand on VR. Once Rooster mentioned about having a Srom-like VR for bugs. I like the idea, and ultimately it can even be ported from the VR pods from other servers, but while this means a lot of code work, it also requires a lot of lore work too- VR, at its current state, is too mysterious in my opinion, which makes it hard to relate and talk about it when playing Vaurcae, even with other Vaurcae players. I don't want to ruin the magic of how the great VR kingdoms look and whatnot, but I would like to come up with some more guidelines on how this works. Over all, I think this is best worked as a team, and I'm just spitballing. I value the thoughts of Xev and Rooster, as well as the previous Vaurcae staff and other lore staff greatly. 2. One of my greater issues was that there was little about the planets colonized in Jargon by the Federation. I like that Rooster expanded on this, but I would like to see more. The Skrell wiki mentions that there are some Vaurcae idols and I would like to see those. I would also like to see Mouv having a presence in Aliose, partly because it fits their lifestyle but also because I love the idea of Vaurcae scientists, and I think a science collaboration between Skrell and C'thur is probably the best way to represent their allliance lore-wise. Other than that, I was honestly pretty disappointed to see two of the three candidates in the Skrell elections to have never met a Ta, which in my opinion it doesn't make much sense given the C'thur Hive reputation as diplomats. I like to think that there are some parallels to be found between Skrell and Vaurcae, especially how VR can be thought as their own version of the Srom, which may mean it could somewhat 'dissipate' the cultural differences and become more accepting of them in short term. Then again, I would also like to see more bug racism, and by one of Jam's points on his dev app, if any group would actually opppose Viax the most would be Jargon, I believe. 3. Yes, it's honestly something I'm really looking forward to. I'm really happy about the lore and I like to contribute as I can, I don't think I really have any other talents besides my writing skills so this is my way to give back. I've become acquainted with most of the lore pages given that I have all the species whitelists, and honestly the reason I'm choosing to apply for bug is simply because they're my favorite one, I feel I could've applied for other lore positions that have opened recently, but this one is the one I feel most passionate about. In short, I think I wouldn't have any issues. 4. I've come up with something small, a proof of concept regarding ancient hives. One of the other things I want to add on about is Sedantis as a whole. As I said in my original post, mythology would fit really great. I understand the position of having Vaurcae see their older records and pre-augmentation or pre-agricultural societies as something primitive and even somewhat embarrassed to be about, but I think Sedantis would benefit from having this mythology that emphasizes just how harsh the life in the planet was, and that the rise of the hives meant the rise of civilization, a sort of safe haven from the perils. Here's something among those lines: It's probably a bit too short, I could write more if needed. Let me know what you think.
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Ckey/BYOND Username: Desven Position Being Applied For: Vaurca Lore Deputy Have you read the Lore Team Rules and Regulations wiki page?: yea Past Experiences/Knowledge: I've been writing my whole life, really. I have several short stories, have reworked plenty of novels and have imparted courses in creative writing. I also edit books, stories and study Literature myself. Examples of Past Work: On Aurora, I have written this rewrite of Mictlan. It's not that good, however, and albeit it's really really rushed. I'll address the comments probably later today. What is your favorite Hive and Brood, and why?: My favorite hive is C'thur, and my favorite brood would be... I'm really not sure. I play Xetl, but I think that despite I really like the idea of C'thur, I think the Zo'ra broods are more interesting, but that's probably because they've had more lore altogether. Athvur is one I like, mostly because of her VR realm. The whole concept of Xakt, from the colonization of Luthien, the use of Getmore by the hive, and the reclamation of the implants. How willing are you to work with the other species teams on cool lore? (this one is especially important because almost all bug lore developments involve another team!): I really like it, and I'm a huge proponent of having bugs interact more with others. I've been thinking for a while about a C'thur expansion, but Rooster beat me to it; I would like to see a lot more K'lax love next, they're probably the least played hive and they are in a really cool setting (over all I think the Unathi lore scenario is really appealing). What is the first idea for a bug-centric event that comes to your mind?: I've joked about C'thur dying before, but it could bring the hives together or even further apart. It's more likely the former would happen, and it would also be really interesting to see how the relationship with Skrell moves forward. Besides that, I think a K'lax event would make a lot more sense, given the current state of the hive. Perhaps they have found some piece of tech or it's unveiled that they always had something that they hid from the rest. A more far-fetched event could be some contact with Sedantis, or it could be revealed that some Vaurcae have settled in one of those planets that were nomadic before. I don't want to say a fourth hive, but a new brood would be interesting, again, for K'lax or C'thur. Over all, I have plenty of ideas. Additional comments: Okay, so I have a lot of ideas regarding bugs. I would like a small event also, regarding a Ta and the TCFL. Be it a TCFL veteran reunion set on the Aurora or something. There's a big interest in the Foreign Legion by the player base and not many of them get to see or know even that Zo'ra is actually relevant regarding Biesel politics, which I would like to see expanded in something small as this, but also, I would like more bug news to come. Not a bug newspaper, because it wouldn't make much sense, but in the current newspapers we have. I like what the synth team is doing, however, with a forum regarding synthetic talk. I would like to see something like that with bugs. People just wondering what the fuck bugs are on the extranet, or even some 'Ask a Vaurca' newsletter or something. Besides the events and what can be added (personally, I would like to see a bit more about the mythology and of Sedantis, even extinct Hives that would remain on their memories), I think what's really needed is a wiki clean up. There are many inconsistencies, plenty of bad formatting and a lot of lore I wouldn't have known if I didn't ask the team on Discord directly. For this application I originally wanted to write a Hiveship article, but I think it would fit better as a sub-section on the main article. Over all, I would like to fix a lot of the wiki and just make it more friendly for new players, as well as, yes, increase bug presence and make them more appealing for new people. To be honest, I think part of why Vaurcae are not as popular at the moment is because of the inactivity. I know many that were scared or even discouraged of applying because of the long response times and the little feedback given by the team. This is definitely something I would like to improve with activity and just being around whenever somebody wants to know more about bugs.
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So here's an example of how a window frame could look. I wanted to make it less like a grille and more like a wall, but I suppose a thinner look would be nice too, especially since it would probably be better if the materials were still 2 metal rods (or could be its equivalent, one metal sheet). I've been told it's not centered, I really have a bad eye for this though. If somebody can come up with a fix or something completely different altogether, I'm willing to check it. I attach the .dmi too. window project.dmi
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Please, whatever happens don't make the solution to have the Fed passport cost any points, that would fuck up many of my load outs thanks. 🥺
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We need tinfoil hats, too. Please. And they should block psi powers.
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The only thing I dislike is that everyone seems to have something for making their character giants. Right now I can ignore the FT of the Sol girl that's somehow 6'7", but if the height system was implemented we would see really tall characters everywhere.
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remove them, I prefer roleplaying skills anyways, and I hate Bay's skill system. Plus I've only seen them used to some defend they have max skills in electricity or something to just hack doors.
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somebody i hate
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vote yes
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Now that there's more emphasis on beekeeping at hydroponics and whatnot, can we add bio suits to the hydroponics lockers? I swear I got stung like 20 different occasions today.
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Bear has been acting a little sus lately, and this was just the last straw. Afterwards I saw him vent.
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I planned on making a character complaint of this in fear that there would be no consequences against what occurred, but then I was told that a staff complaint is what proceeds in cases like this, so when I asked Rotharia if they placed a warning I was not talking about Sue at all, but about NodNodNod. Because there was no proper escalation. What I thought that was going to happen was that I was going to be hostage. Yes, I was a bit bummed because how I was parapenned; there was nothing really suspicious up til that moment and I was actually checking my settings because I had just joined the round, but it never crossed my mind I would just blow up without a word said. Do I think Sue acted wrong? Ultimately I don't think the 'gimmick' being 'ruined' was Sue's fault; as she said, this all occurred in a very public hallway and there were no attempts of moving me or whatever. Now, take into consideration that it wasn't just a 'push', and cameras showed it. As Sue mentioned above, the situation kept going while they made time to get to the bridge. I doubt the explosive implant is instant, and if so, it still takes a second or two at the very least to come up with your word. What I think happened was that NodNod was upset they were caught in the act and responded to getting tased by gibbing a man, the Captain no less. In my opinion, this would deserve an antag ban, I know I'm just repeating myself by now but there was no escalation at all. Granted, I am not a mod, but I did wish to contend this from moving forward than just telling them not do it again and at have a warning applied at them for gibbing the Captain. It felt senseless, pointless and a major overreaction to the situation. Here are the logs from my side, so you can see how silent it all was.
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So I wasn't sure if I should post this on this subforum in particular, but I guess it's the one that fits the best and I really want to know they community's input, especially because even though I'm most likely definitely not the man for the job, but I want to see this move forward no matter what it takes. Long story short: I loathe grilles. I can't stand them. I think they look ugly and make little sense. In other servers that still use them, they're all electrified. Not to mention, they have updated sprites that actually use glass on top of them. We don't even have proper corner connections for the window system we have, which is sad. But I digress, I think there's a room for a lot of improvement regarding the windows. There are two solutions, one being easier than the other, but a lot less fancier. The fancy solution: Porting the Bay system of a half-wall that has glass added on top. This is the 'harder' one because we have a lot of walls, just hidden in like a dozen dmis. While many of the walls are for events and whatnot, it would require locating them all which may be daunting, at least for someone like me that has a hard time browsing through that code. However, this is the sprite I was working on for the regular wall. If I do keep going with this one, and find someone willing to help me with the coding part, I'd like to know, mostly, if these walls do look hollow or half-sized, as in something your character would be able to jump. The easy solution: Just increase the health of full tile windows. Currently in code, they don't connect, but I swear there was this obscure dmi I checked out yesterday that had the sprites for it. Sure, there's still the fact that you have to remap and whatnot, but I wouldn't be touching wall sprites. However, grilles can actually serve a purpose in places like the surface, where having a side window break doesn't vent the area. In that case, my suggestion would be to replace the grille as the supporting structure to something else, like a window frame. I have no idea how this could look, however. I would still like for the window to be actually in the tile and not just placed on the four sides, though. Any suggestions, comments, is this a doomed project, do you defend grilles for some insane reason? Bear in mind that, if we go with Bay-like windows, those can still be electrified, without the need of the grille.
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1 dismissal Remove borgs' all access and make them specialize
Desven posted a topic in Policy Suggestions
I understand this will be controversial. However, there are some arguments to be made and this policy suggestion isn't out of the blue. Here's my reasoning: In our lore, neither MMIs or posis can just change databases (what would be considered, OOCly, jobhopping): As it currently stands, most borgs are effectively jack of all trade: Despite their limitations, borgs can get powergamey even as non-antag: Bonus: emphasize borgs are more akin to an assistant/helper and not a replacement of actual roles. Not sure how this could be made, but I feel some choose borg over any character because they feel it can be regular job + AA or ability to fulfill all of the departmental needs. I don't think that's what the cyborgs purpose is intended for, but correct me if I'm wrong. -
So I love holopads. I think they deserve more love. And especially in hostage situations, they could become very handy. The problem is, you can know and trace where a holopad call is coming from. So I thought you could buy a holopad from the uplink, maybe one or two TC, that you can anchor with a wrench and have calls made (not received) from it. It would appear as an unknown number. Plus, to give it more personality, the hologram could be red. And you could maybe emag it to force calls like command gets to.
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Please add a bottle of bicaridine to this closet. There is dermaline there already, and bicaridine is actually really useful if there's no chemist.
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Just reiterating my previous comment, rarely you see a HOP so commited to his job. Does his job great, +1.
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bump again, I had this same issue a few weeks ago when I re-read the tree and all for the NT family. I don't mind Miranda being his daughter, just have older sons before her that didn't inherit the company for X reason.
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Not only that, it's in the lore. Frankly I was surprised to learn there's no tinfoil hat in-game.
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Yesterday I was nagging @TheGreyWolf about this, and we event got a tinfoil sprite now. I'm not sure how hard would it be to get the psionic-block mechanics, though.
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[Feedback] Moving the Bridge to the Construction Level
Desven replied to furrycactus's topic in Discontinued Projects
A bed sounds a million times better.