Jump to content

Owen

Secondary Administrators
  • Posts

    1,082
  • Joined

  • Last visited

Everything posted by Owen

  1. Unless we were going to expand and increase the number of districts in Mendell City, I don’t think that each species should necessarily get a specific district for themselves. That does not mean, however, that we couldn’t include details of waves of immigrant groups to Mendell all generally setting up in the same area, and clinging onto their culture there. Things that we already have set up such as District 6 being Little Adhomai are a fine addition in my mind, given the sheer number of Tajara immigrants to Tau Ceti that we hear about. It makes sense that they would likely settle in the same area, especially if they immigrated in waves with families and friends, etc. But taking Skrell, for example, they have been in close contact with Humanity for so long, I can’t necessarily imagine the need for a specific district set aside known for being the place that Skrell tends to reside in. An exception in the Skrell case, in particular, could be that we see a lot of those Skrell refugees who were fleeing the Traverse settle down in groups, and maybe make a “Little Pluat” or a “Traverse Village” center in one of the districts at large, where perhaps many of these Skrell refugees were placed once they were let into Tau Ceti. It could be an interesting point to include some sort of difference between the old waves of Skrell who migrated to human controlled space and how they interact with the newer waves of Skrell. Just sort of spitballing here a bit. I guess my main point with this is that while it makes sense to have these communities pop up across Mendell City, I don’t think that they should necessarily encompass an entire district, like in the case with Little Adhomai. I do think, however, that it would be neat to see a little blurb included in some district descriptions that are just like “This district is also home to many [insert group here] immigrants who moved here during [whenever event], setting up a cultural diaspora of their own.” and basically describe some sort of cultural shift in this specific area whether in politics, religious convictions, language, things of that nature. Maybe even, depending on the age of this community, the architecture of these buildings might even be different and reminiscent of where these groups came from. Overall, I don’t have any major issues with how Mendell City is set up at the moment, it is simply adequate, but I think that we have the ability to greatly expand the foundations of Mendell City since so many of our characters live there. It could be neat to have more ‘slice of life’ details about the city, just to make the characters who live there feel more alive and active. And as others have mentioned, the inclusion of some sort of map could be a great help to at least to get a general idea of where all the districts are located and how things would overlap and connect.
  2. In my time back on the server, I have interacted with every single one of Mneme's characters, along with being able to interact with them fairly frequently in both OOC and the Discord. Based off my interactions with their characters alone, I can say with some confidence that Mneme is a fantastic addition to the Aurora community. Their characters are, at least to me, the most recognizable people on the manifest a lot of the time. They conduct themselves with a fairly level-headed attitude, and have shown themselves to be helpful to newer players, while still ensuring that rounds are fun and progress smoothly when they play in command. On the OOC aspect of their character, I believe that Mneme has a good attitude when it comes to SS13. I don't believe I have ever seen them get heated over things not going their way, and have also displayed a pretty good understanding of the rules and expectations of the server. Along with this, I believe that they have been extremely welcoming and helpful to newer players on the server, and usually very good at directing them to the correct places. I have also noticed this aspect of Mneme when playing as a Head of Security, and interacting with their department. They seem to be a genuinely decent person with a desire to give back to the community that they've been able to derive so much entertainment from. Simply put, I think that they would be a wonderful addition to the moderator team, and I hope to see that their time on the staff treats them well. A definite +1 from me. EDIT: I just wanted to add, that I find Mneme's approach to trying to make rounds as enjoyable as possible when playing as command staff with limited resources to be very similar to my own. I think this is a good mindset to have when dealing with the game, and tends to make the best of whatever circumstances they are thrown into. In general, their presence is a good help in keeping rounds interesting in their own right. Because of this, I believe that they have a good understanding of expectations of our community, and it would be interested to see them on the staff side of things.
  3. Reporting Personnel: Ahkam al-Nasrallah Job Title of Reporting Personnel: Captain Game ID: cgm-aEEb Commended Personnel: Aez Goldhorn, Chief Engineer Markos Rakt, Atmospheric Technician Felix Fleeter, Engineer Shura Petronovisk, Engineer Douglas Richards, Bridge Crew Eliska Viitalah, Bridge Crew Yuna Ariwiyati, Bridge Crew Witnesses: - Antediluvian, Executive Officer: Present for the test flights, oversaw the actions of the Bridge Crew. Can attest to the skill and level-headedness of the personnel on the bridge at the time. - All crew of the SCCV Horizon at the time of the event: Anyone present during the flight tests can also attest to the coordination and skill involved to pull of such maneuvers and to maintain stable power. Time of Commendable Act: 4:30 Station Time Real Time: ~5:00 AM GMT, 2FEB2022 Location of Act: Engineering, Bridge, SCCV Horizon overall Overview: Throughout several of the shifts that I have served as Captain of during the SCCV Horizon test flights, Engineering and the Bridge Crew have often shown interested in pushing the ship to its limits to ensure that it will be properly tested and capable by the time that the ship officially in launched. The specific test that was decided upon for today's shift was to put the Horizon's engines and thrusters under a stress test, and attempt to reach the maximum possible speed of the Horizon. This is vital data for the Stellar Corporate Conglomerate to receive in order to understand the functionalities of the Horizon in action--this information could also be vital when we officially launch and leave the safety of the Romanovich Cloud, in the chance that we must quickly evade whatever hazards we come across. On this shift in particular, the combined efforts of the mentioned engineering and bridge crew showed true dedication to the Stellar Corporate Conglomerate and the SCCV Horizon. During this event, all mentioned crew worked tirelessly to assist in bringing the SCCV Horizon up to speeds that, to my knowledge, has not previously been reached. The specific test in mind was to push the ships engines and thrusters to new limits, with the assistance of Engineering ensuring a stable power and fuel setup for the duration of the tests. At the peak speeds, our bridge crew reported that we were travelling at a minimum of 40 gm/h, which according to our artificial intelligence at the time, was calculated to be around 2% the speed of light. This type of dedication toward providing thorough testing to the SCCV Horizon would not be possible without the hard work of the aforementioned crew. Without the careful actions and stellar communication, it is very likely that any less experienced crew would have tore the ship apart at the speeds we reached. Engineering and the Bridge Crew were both absolutely vital to the success of this endeavor. We were able to maintain full-power and ship integrity throughout the entire trial. Additional Notes: I believe that anyone who was on the main three decks at the time of these flight tests of the SCCV Horizon can attest to the ability that was demonstrated by the mentioned names. This was truly an impressive feat of coordination and dedication to the Stellar Corporate Conglomerate and toward seeing the true success of the SCCV Horizon. I am thoroughly impressed, and pleased to have such capable crew under my command during this shift. These crew members truly embody the dedication, intelligence, and grit that it takes to work on a state-of-the-art vessel such as the SCCV Horizon, and because of that, I firmly believe that they all should be recognized for their service to the SCC.
  4. Echoing the last two replies by saying that the most recent screenshots sold me on this. I would like to see this tested out in the very least
  5. Unless I am remembering reading over someone else's records, wasn't he also supposedly trained to be an investigator? Is there a reason that he is an assistant rather than that?
  6. I know that these sorts of threads aren’t as popular as they used to be, but I figured since I have been pretty active on the server again recently I might as well throw it out there and see if anyone had anything to say. I recently went through the process to rename Vitellia to have him make his Elyran name be the one he goes by on the station (this was spurred by the Elyra rework), and I hope it hasn’t caused too much confusion. It has been something I’ve wanted to do for a while anyway. At this point, I have played Captain al-Nasrallah/Vitellia in some iteration for coming up on seven years. He has gone through extensive reworks and backstory changes over these years, and I feel that he has developed into a more believable/realistic character in this time. I’d be interested in hearing if anyone has any thoughts, and I’m open to answering questions too! P.S. also consider this a bump lol
  7. Hi, I was the Captain that round! First off, I think you did generally a good job with that round, especially given that you are new to the server. The only things that really stood out to me though throughout that round was that your character seemed to be overly naive potentially. That could just stem from the fact that you are new to the server, but in general, I felt that he was a bit less than serious at times. I hope that you enjoyed yourself at least with that round, it was definitely an interesting gimmick going on. I'll make sure to keep an eye out for your character in the future so that I can give more expansive feedback besides saying that I thought you did a pretty decent job
  8. Reporting Personnel: Ahkam al-Nasrallah Job Title of Reporting Personnel: Captain Game ID: cf5-dm0g Personnel Involved: Mike Bisenti, Warden: Victim Amon Eshka, Surgeon: Offender Behnam Avesta, Medical Resident: Primary Witness Secondary Witnesses: Eden Li, Physician: Provided the original patient scan to Dr. Eshka, and was involved over the medical channel. Dr. Li also ordered the prosthetic limb for Mr. Bisenti, and would likely be useful in determining what occurred from the medical side of things. Shirin Abbasi, Head of Security: Witnessed the incident in Medical, could also assist with providing the names of any additional witnesses that I may have missed. Za'Akaix'Yiltz K'lax, Security Cadet: Present within the operating room, assisted Dr. Eshka by dealing with the parasites as they were removed from the patient's leg. Time of Incident: 23:00 Real Time: ~2300GMT, 1/19/2022 Location of Incident: Operating Room 1 / General Treatment Unit Nature of Incident: [ ] - Workplace Hazard [X] - Accident/Injury [ ] - Destruction of Property [ ] - Neglect of Duty [ ] - Harassment [ ] - Assault [ ] - Misconduct [X] - Other: Medical Malpractice Overview of the Incident: Shortly before the incident took place, the station received an announcement stating that unknown biological lifeforms were present aboard the station. These lifeforms were quickly determined to be greimorian larvae and were quickly dispatched by the security team. During this time, Warden Mike Bisenti was stung/bit by one of the greimorians, and was sent over to medical for a scan. This was when I was aware of the incident and was made aware that Mr. Bisenti had sopoforic and another unknown substance in his system, caused by the bug bite. It was a few minutes later that it was reported on the security channel that Mr. Bisenti’s leg had apparently exploded in the operating room due to a failure to properly remove all of the eggs which were implanted in Mr. Bisenti’s leg by the greimorian. Following this incident, Mr. Bisenti lost his right foot and had to have it replaced with a prosthetic. I, unfortunately, was not able to witness the potential malpractice first-hand, but the witnesses I’ve included were all present for the operation, to the best of my knowledge. As included in the submitted evidence, Medical Resident Behnam Avesta and Security Cadet Za’Akaix’Yiltz K’lax were both in the operating room during the incident. Submitted Evidence: Would you like to be personally interviewed? [X] - Yes [ ] - No Did you report it to a Head of Staff or a superior? If so, who? If not, why? No, I was the Captain. Actions taken: I began an investigation into the incident after speaking with Head of Security Shirin Abbasi, I was not able to progress far into my investigation as a crew transfer was scheduled shortly after I began. Additional Notes: I am submitting this incident report because I believe that this incident warrants further investigation and interviews of all involved parties, I was, unfortunately, unable to do this in the duration that the shift lasted. Due to this, I was unable to conclude whether or not Dr. Eshka was at fault. I would also like to note, that the interview I had with Dr. Eshka was not as comprehensive as I would have preferred due to the imminent crew transfer. We only left my office after the shuttle arrived. For a final note, I do not not have a particular desire to be interviewed, as I believe I have explained the situation from my perspective to the best of my ability--and was also not present to view the incident first-hand, but I have checked the box as an indication that I will be willing to present myself for an interview if it would best assist the CCIA’s investigations.
  9. Unless I am really confused, isn't it just that you start suffocating because you run out of air? Like currently in game
  10. I've interacted with Faye on and off both IC and OOC ever since returning to playing regularly on the server again. In that time, I have had nothing but pleasant interactions both IC and OOC with Faye and their characters. On an OOC level, I have the impression that Faye is incredibly level-headed, and well-versed on the mechanics while being helpful to newer players. While they are level-headed, I also don't think they are a pushover, and stand their ground on topics, which I think is an important trait to have when carrying out moderator responsibilities. Now after reading through Faye's interview, I think it further backs my belief that Faye has a good decision-making process, and at least plans on covering all their bases when dealing with moderator issues. I think that they would be a great fit as a moderator, and hope to see them succeed! Definite +1 from me!
  11. I've never really thought much about the current radio sprites, but seeing the suggestions you put forward I would be happy to see any of the three new ones implemented. C is probably my preferred choice out of them all. Do agree on the need for more shading though
  12. I've played a handful of rounds with Vrow's CMO since they began their trial. I think they are a fairly good member of command as far as that goes. From what I can tell, they have been focused on keeping up communication with the rest of command throughout the round, and generally seems to have an idea of what is going on throughout the station outside of just focusing on their department. Outside of just the review of them playing as CMO, from what I've seen so far Vrow is a good roleplayer and would be a great candidate for a command whitelist. Definite +1 from me.
  13. I completely get the burnout aspect of things, I think we've all experienced that. Maybe there can be another way of incentivizing people from just jumping right back in with the expectations that things are going to be the same as they were when they left here. I think that we could use having some more strict expectations of command players overall--they are most commonly a big part of the driving forces that can make a round tolerable or not. Another solution could just be a streamlined application for people who lose their whitelist that just serves as a check that they are back and up to date on the most essential changes that have happened recently on the server.
  14. My impulse reaction to seeing this was a definitive no at first, given that until the past month or so I would've fallen into this category of having my command whitelist stripped. But thinking about it for a bit longer than that, I think that this would honestly be a beneficial thing to consider. I know that coming back and playing as Captain right off the bat again back at the beginning of December I was a bit out of my depth, and this was still taking place on a relatively normal setting for us. This will be a case for a lot people coming back for the first time in a long time, who seek to reclaim their command roles due to the allure of the NBT, with no real idea of what has changed or how the community expectations have evolved over time. I also feel that as long as there were no problems with these players prior to their extended absence, it would and should be relatively easy for these players to reclaim their whitelist after being back for a little while. My only concern is that we tend to see a lack of command staff in general, and I would hate to see this stagnation continue even as new players return to the game with the launch of the NBT. Outside of that, I think that this may be helpful.
  15. I know that at this point, this topic is over a month old, but I just recently actually read the Visegrad page after hearing about it for so long. I think it is definitely a very interesting concept and I feel that it is one of the rare cases where a planet ties back to the Soviet Union and the Eastern Bloc as a whole (unless I am missing something, this seems like it should be more common given that they were one of the world superpowers in this timeline). Outside of the general history, I thought that the actual environment of Visegrad was a fresh and unique take. Too often I feel that we are dealing with near-utopian environments in many of the planets that are in our lore. A lot of the major planets tend to be similar to gaia worlds to use Stellaris as a point of reference. I also liked that the lore for Visegrad provides a clear reason why a character may have travelled to Biesel. Given the political turmoil, it is mentioned that it is not uncommon to see many Visegradi colonists be uprooted and travel the galaxy to find better conditions to call home. Given all of that, I am genuinely considering making a new character come from Visegrad (if I ever get around to making a new character). Overall, it was quite an enjoyable read.
  16. This seems like a very common sense suggestion, I don't see any reason why this couldn't work. Definitely support this one +1
  17. I know that you've mentioned that you would not be using any of your existing characters for this, but it would be helpful to list out the character(s) that you've been playing in command positions since you've been on trial.
  18. Reporting Personnel: Valorallen Vitellia Job Title of Reporting Personnel: Captain Personnel in Question: Buck Thompson Job Title of Personnel in Question: Cargo Technician Reason for Review: [X] - Extended Arrest History [X] - Grievous Infraction on Record [ ] - Other: ____ Notes:
  19. Alright, well, since this was a warning that I issued, I'll provide my point of view on it all. Leading up to me PMing you, I received an ahelp from a player stating that they were killed by your character immediately after being embraced and with no interaction at all besides being beat down and left for dead. While yes, you are in a state of a blood frenzy at the time of you being embraced, you are still considered an antagonist and should not just be killing people for the sake of killing them. You do not need to be bound or loyal to the vampire who embraced you, and at the time of my PMing you, there were no attempts to actually consume blood from this player as well--I essentially considered this to be a case of ganking. I still do not feel that you were justified in your actions during this incident, and to quote the 'Frenzy' section of the Vampire page on the wiki, "You are reverted to a snarling creature who only wants to consume blood until you are able to break out of it, and regain control. This is done by draining blood." From what I was able to gather, you did not attempt to do so, and it only appeared as though you killed this character. Now, to address your specific points: If they were running away, then I find it to be even less justified to go hunt and punch them down and kill them. Removing a player from the round, while necessary at times depending on the situation, is also something that should not be taken lightly. I grant you that on this point, it does make more sense. Though I still find issue in you killing the other player in this situation. As was stated earlier, your character would really only be focused on just getting blood as soon as they possibly could at that point in time. I don't really think there would be a capacity to target someone for revenge for transforming you. Once dropping out of the blood frenzy, I can see how you can justify it then. The decision to revive the player who had been killed was done through an interaction between an admin and the player, I was not a part of the conversation, and simply assume that it was standard procedure on the side of the admins. I cannot recall which admin it was specifically that handled that, but they are welcome to speak on it further. I can understand that even though we are all aware that it is a game, our emotions can still get the best of us. I was not present for your actions leading up to your ban, and am only learning that it was applied through this complaint. In the end, I do believe that in this case, your actions still did warrant the warning that was applied to you. I will of course, defer that confirmation to the admin that reviews this complaint, but in my interpretation of the situation, it was an unnecessary kill, and it only achieved to stifle further interaction throughout the round. Killing as an antagonist is not inherently wrong, obviously, but in this case I find that the manner that it was performed to be problematic. From what I have gathered the player who embraced you attempted to flee and you hunted them down and beat them to death (drinking from them at some point after our interaction already began). We do hold our antagonists to a standard of attempting to craft a larger story throughout the round, and immediately turning and killing the one who embraced you, in my opinion, is poor play OOC.
  20. I've held the opinion that there should be more human languages that can be selected. When I returning into SS13 after a while of being away, I did check out Bay for a bit and was drawn to the number of language options that were present. I recall that some time ago here, we had that suggestion to implement even just variations of Sol Common, though having an Elyran language (some sort of colonial Arabic mixed with other local languages), Scarab religion, etc. Those would all be nice I feel. It helps show the variety in humans, rather than just once unified bloc.
  21. I was just thinking about this a few days ago. I think continuity in time between the rounds would be a great idea.
  22. I think that Brotendo is an excellent roleplayer and has a very realistic character with Imran. I like to think that I am a big influence in pushing this application into creation. Brotendo has played countless rounds as Imran where he was promoted to Interim Chief Engineer. During those rounds, there have been no issues in his behavior or any questionable actions. They are responsible and well respected by those within the departments they play both ICly and OOCly. Without a doubt they have what it takes to hold this whitelist. A definite +1 from me.
  23. Glad to hear that you enjoy our interactions! But yes, it was mainly due to burnout. I was 14 or 15 at the time, and didn't really have good time management skills at all so high school hit me like a truck. At this point though, I'm graduated now though and have plenty of time on my hands so I think that I could invest it into something like this.
  24. I would have no issues in that case then.
  25. Yes. In my mind I consider the NT Liaisons to be a direct successor to the IAA. They should be able to do this. Though, I think there should be a caveat that the Captain or a Captain-level decision can overrule the Liaison's decision in the scenario that they deem it necessary. It could always escalate from there into an IR or whatever, though I doubt that would actually happen.
×
×
  • Create New...