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Owen

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Everything posted by Owen

  1. 100% support this, would be a very useful addition and just generally makes sense for the Spark to have. We might as well give the Intrepid one too, if it doesn't have one already (I don't think it does).
  2. "lowpop" look at all those silly little ghost mains
  3. I agree with Butter here. Campin is an excellent roleplayer, and definitely has what it takes to be given an IPC whitelist. Reading over the application, it looks like he's read up on the different aspects of IPC lore and how to play them properly. Giving them a definite +1
  4. I wouldn't mind having this implemented, but I think I would prefer having an alternative way to hail/send a message to the entire sector like with what greenjoe said if both weren't going to be implemented.
  5. Alright. I apologize for letting this sit for a few days, I've had a busy week. Unfortunately I am going to be denying this appeal for now. I encourage you to continue playing and work on developing your characters some more. I am glad that you can recognize what the issues were with your roleplay/antagonist play, but for now I still think you need some time to work on it in game. Feel free to make another appeal in at least 2 weeks (November 12th).
  6. Reporting Personnel: Helena Artigas Job Title of Reporting Personnel: Captain Game ID: ckv-arVo Personnel Involved: Braeden Fisher, Freelance Journalist: Offender Caleb Doyle, Biesel Consular Officer: Witness Reed Calom, Head of Security: Witness Secondary Witnesses: Johnny Rays, Security Officer: Arresting officer, witnessed Mr. Fisher throw my property down the disposal unit, destroying it. Claire Tarson, Hanger Technician: Witnessed the verbal harassment and gloating done by Mr. Fisher in the Holodeck. Time of Incident: 03:20 Real Time: 11:40 EST Location of Incident: Holodeck and Consular Office Nature of Incident: [ ] - Workplace Hazard [ ] - Accident/Injury [X] - Destruction of Property [ ] - Neglect of Duty [X] - Harassment [ ] - Assault [X] - Misconduct [X] - Other: i102 PettyTheft Overview of the Incident: My Colettish-style Captain’s hat which is issued by the SCC went missing at some point earlier in the shift. I noticed it fairly quickly after it did, but due to outside circumstances, I was only able to mention it to Mr. Calom, our Head of Security, who ordered his team to keep an eye out for someone with it. Around 20 minutes passed at that point when Mr. Braeden Fisher, a Freelance Journalist, approached me in front of a rather large crowd in the Holodeck, and began to question why I did not have a hat, and that it did not seem very Captain-like of me. I mentioned that it was stolen from me earlier in the shift, and then he decided to gloat about him having a hat. He then put on my exact Colettish-style hat and continued to gloat about it, saying that it was a very nice hat he found. I confronted him, asking him where he got it from, and he continued to provide non-answers, and was refusing to return it saying it was his, fair and square. I was rather frustrated at this point, so I decided to disengage and return to the Helm where I then informed the rest of Command, particularly Mr. Calom, that I had found the petty thief, and that he had been gloating about having my hat. I then asked Mr. Calom to have his team retrieve the hat from Mr. Fisher, at which point Mr. Doyle, the Biesel Representative, called Mr. Fisher into his office for a chat. During this chat, Mr. Fisher still refused to return the hat, and a warrant in regard to the i102 Petty Theft charge was drafted by Mr. Calom. Respecting the sanctity of the Consular’s Office, Mr. Calom and Officer Rays waited outside the Consular’s Office, alongside myself, for their conversation to be finished. Upon exiting the office, Mr. Fisher made another gloating comment about how my hat “accidentally slipped into the disposals unit.” At this point, Officer Rays detained Mr. Fisher, and brought him to the Security Department for the processing of his charge. I then asked the Hanger Technicians to see if they could recover my hat from the disposals system, but when I finally managed to get my hat back into my possession, it was irrecoverably damaged. I find this behavior displayed by Mr. Fisher to be absolutely unbecoming of our independent source of news on the Horzion, and find their acts of harassment, destruction of property, petty theft, and general misconduct to be the exact opposite of the standards that the Stellar Corporate Conglomerate has for the stable and efficient operations of the SCCV Horizon. Therefore, I request a review be opened into the status of Mr. Fisher’s press pass, and urge the SCC Agents to consider the full revocation of press rights, as it is clear that Mr. Fisher is unable to behave himself on this vessel. I do not believe that we have a place here for such hooliganism. Submitted Evidence: For evidence of his charging of i102 Petty Theft, please refer to Mr. Fisher’s security record Would you like to be personally interviewed?: [X] - Yes [ ] - No Did you report it to a Head of Staff or a superior? If so, who? If not, why?: It was discussed amongst command, but it was not “reported” to anyone as I was on-duty Captain at the time. Actions Taken: I attempted several times, alongside Mr. Doyle and Mr. Calom to have my hat returned to me in a peaceable manner. I even offered to forget whatever charges were drafted up if the hat was returned to me without incident. All these attempts were in vain, as when Mr. Fisher realize that his antics were coming to an end, he decided to further humiliate himself by flushing my personal property down the disposals unit. Mr. Fisher was then charged with i102 Petty Theft, in which I believe he was fined in the Brig. Additional Notes: In regard to the first confrontation in the Holodeck, I would like to note that there was a large number of crew present, most of which I cannot recall their specific names. We had an celebration for the Tribuisti de Colonis Festival ongoing in the Holodeck at the time, so people were coming and going all throughout the shift. I mentioned Ms. Tarson and Mr. Doyle specifically by name, as they were right beside me as the verbal altercation was ongoing.
  7. Mneme is a very good and well-rounded roleplayer with an ability to stay in character at genuinely all times. Each of their characters are unique and seem well thought out and they seem to have a very good grasp on Tajara lore. I heavily +1 this!!
  8. Basic Information Byond Account: YouJustGotOwened Character Name(s): Ahkam al-Nasrallah, Captain [Retired] Auralia-Fedas Ro’Suos, Chief Medical Officer [Retired] Sebas-Regluk Vri'Shek, Cheif Medical Officer [Retired] Helena Artigas, Captain Aramina Khouri, Consular Officer Majdala al-Assad, Bartender Ali-Reza Entezami, Shaft Miner Cyra Yazdani, Engineering Apprentice and many others throughout the years (50/50 chance I am playing one of the random Elyrans you see) AI Name(s): N/A Discord username + tag: Owen#2139 Age: 21 Timezone: EST When are you on Aurora?: Usually in the afternoon and evenings during the week, I try to get at least one or two rounds in during the day. On the weekends, I am usually around a lot more through those same times and also into the beginning parts of Deadhour. Experience How long have you played SS13?: January 2015 How long have you played on Aurora: June 2015 How much do you know about SS13 (Baystation build) game mechanics?: I have a pretty healthy knowledge in most of the mechanics in most departments, and in the past year spent some time refamiliarizing myself with Medical and Engineering Do you have any experience moderating for an SS13 server?: I was a full moderator here back in my early days on the server, and then went through the trial mod process again more recently (2020 I think), I also was CCIA Leader for a period of time back in 2016. Have you read through the criteria thread; https://forums.aurorastation.org/viewtopic.php?f=27&t=4198 - and believe that you mark off all the criteria?: Yes Have you ever been banned, and if so, how long and why?: No Personality Why do you play SS13?: I've come back to SS13 countless times throughout the years, at the end of the day the game fills a certain niche that is the only one of its kind that scratches that specific itch for freeform and open-ended roleplay with the backdrop of a very complicated game that only is what it is today through being a passion project throughout the years for countless devs. Why do you play on Aurora?: Aurora really was my first ever roleplay experience, joining the server way back when I was barely a teenager. This server has been a part of my life for over seven years now, and has provided an avenue that has led to so many memorable interactions throughout my time here. Like I said with why I play SS13, Aurora is that reason. This server in particular provides such an extensive roleplay experience, from the ever-expanding lore to the unimaginable variety of characters you will come across in-game. I especially appreciate that there has been so much effort dedicated into Aurora to make the entire thing feel like a living, breathing Universe with characters that can act as a slice of life from that Universe. It is just a very neat thing, and something that essentially is the only real community that I interact with online anymore these days. What do moderators do?: The main goal of moderators is to ensure that the rounds continue smoothly at least on the OOC side of things. You are someone who, while having to issue punishments from time to time, often has to guide new players through the process to getting familiar with the server, and also try to ensure that the players involved can get something worthwhile from their time playing on the server. It is not the job of staff to be this overbearing presence that is constantly breathing down the necks of the players to make sure they are acting within very strict and narrow rules, you are just there to make sure that things can continue as smoothly as possible, while being able to make good judgment calls on issues as they arise. What does it mean to be a moderator for our server?: Essentially the same as what I said above, but here in particular I think there is an expectation that a moderator is a well-rounded individual who is also an invested member in the community. You are here to make the server a welcoming place. While you are not meant to be an all-knowing god who knows every single tidbit of lore, and the code behind every single in-game mechanic, it is still expected that you are able to at least guide players to the right place, even if you cannot answer a specific question. Why do you want to be a moderator?: I have spent so much time on this server, and have been able to get so much out of it, that I also want to be able to put effort into keeping this community running smoothly. Basically, I want to be able to give something back to this community through myself volunteering to be on staff. What qualities do you possess that would make you a good moderator?: I think that I tend to be fairly level-headed and objective when it comes to disagreements, and I believe that I am able to provide sound judgement, regardless of who I am having to speak to about a certain issue. I also believe that I have a good idea of this server's culture and the general mindset of how things should be, and the ability to uphold those expectations from the playerbase. How well do you handle stress, anger, or insults?: I think that I am able to handle stress/anger/insults all pretty well. I could probably find one or two times throughout my time on this server that I have been genuinely angry over something that happened on the server, and even then--I have always been able to take a step back and remind myself that we are all here to have fun, and not to get worked up over something trivial. I think that I manage to keep an overall pleasant presence on the server, and have never been caught up in major OOC drama or things of that nature. I tend to also take insults pretty well, and just shrug them off/let them go. Stuff like that doesn't really get to me. And for stress, that is something that I also think I have a pretty good handle on. If something is genuinely stressing me out to the point it is unpleasant, I usually just remove myself from that situation. That is a rare thing though. Anything Else You Want to Add:
  9. I think that all these ideas are worthwhile to at least consider using for future events. Could very possibly solve a lot of the issues we've been seeing in the past since moving over to the Horizon. Not to mention, I think it does make things a lot more interesting. Not certain about the whole landing on planets, but I mean--if we can justify it our heads and it wouldn't be too much work for devs to implement, I'd be all for whatever.
  10. Overall, I enjoyed this arc. This is one of the first “modern” lore arcs that I have been able to really participate in and feel invested in. I enjoyed that there was an emphasis on there being consequences for our actions. That our choices mattered in the end. There are some things that I think can be kept in mind for any future events, but overall--I found this to be a refreshing change of pace that actually has left lasting consequences. 1. Communication: While the summaries that we would sometimes get published in the aftermath of events were useful, I felt that there was still a lot of confusion going into future events about what exactly happened in previous events, leading the people who made the decisions in the future events not really understanding the circumstances of what happened, or what the actual consequences would be. This might just be something that I missed somehow, but I generally had no idea how the FSF came to be our protectors. I knew that the command staff apparently hired them during the first event, but I wish there were more details published in an easier-to-read format. I am sure it is a lot of work to do write ups in the aftermath of events, especially when the events are extremely chaotic such as the Eclipse Protocol event. But that is when they matter the most. Even if there is not a single clear story of what happened during an event, just mentioning the different viewpoints that happened would not be a bad idea. Just to get a general idea of how things are progressing. That leads me to something that I just thought up as a way that this could potentially be fixed. There were a lot of complaints (at least from what I could see) about the different events feeling disjointed at times, with there not being a clear continuity of things when we had different characters take the reins for a specific event. It is obviously not expected that each character is going to exactly follow the thought process of the ones that came before them, but I do think that things could have benefitted if at least the thought process was made clear in the aftermath of the event, just so the players following the event can at least have a reference point. I am still not sure how something like this could be implemented, or who would need to make their thought processes known, but at the very least I think we could see some good results if it was encouraged for players who made big decisions during an event to post a write-up in response to the event summary explaining things from their character's POV, just to shed some light on what happened. I can see concerns about this being a bit much to ask from players, but if we want there to be more continuity of actions, and for things to feel a bit more thought out on the player side of it, I think that this is something that should at least be considered. 2. Consequences: This is a term that was thrown around a lot throughout this arc, and I think that it is a good thing, generally speaking. We all want our choices to matter--for there to be some effect on how we behave in a round. I know that you cannot want it both ways, but I do feel that the consequences that happened as a result of the Redocking event were very hard-hitting. This is not something that I feel super strongly about, but enough that I think I can echo some of the concerns that have already been voiced here. That round was a massive fuck-up for the Horizon, Kruger and Becker were both killed with little resistance shown from the crew. And while it is an interesting development moving forward, I think that it really just turned the FSF into this massive antagonist that there was no real good way to deal with. After this event, the FSF really managed to get a stranglehold on the rest of the arc in a way that felt almost suffocating to deal with. Going to just say again that I know we cannot have it both ways in terms of consequences, and I definitely prefer having these more impactful consequences. I think I am just stuck on the consequences of the Redocking event being just very hard-hitting--I think it just left a sour taste in my mouth. 3. Railroading: I know that this is a commonly cited criticism for this entire arc, but I do not agree that we were railroaded. I was genuinely shocked at the number of different directions that this event could have gone in. The only thing that I could see as “railroading” would have been during the A Forceful Introduction event, with the weapons being aimed at the Horizon’s residential deck, but I feel like that has been beaten to death at this point. 4. Command/Security Focus: Unfortunately, I think that this is going to be an inevitable part of lore arcs like this, especially when they are more high-intensity/political in nature. Moving forward, I think I would like to have some more variety in the sort of events that we receive. I like some of the ideas that were mentioned throughout this feedback thread that lean more into us being an exploration ship. I could expand on different ideas for events that could be implemented at a later time, but it would be nice to see some interactions/tasks in the future that are not as inherently hostile or intense. Also, I don’t want it to seem like I am just picking this entire thing apart. I found the arc, in general, to be very enjoyable, and it did lead to very difficult decisions for me to make while I was playing Ahkam as Captain (and even when he was off-duty… oops). I am looking forward to the continuation of the next two arcs in this trilogy! I was extremely invested in this arc, and I think it did do a good job at showing the difficulty of a situation that the Horizon has been in going through the Valley Hale.
  11. Just to explain this part--Our XO during the event sent a fax over to the SCC explaining the situation, and essentially that we were being extorted for phoron and credits. Right before the FSF left with all of the phoron, the SCC responded to us saying something along the lines of "you have full authority to renegotiate the deal in order to secure the success of the Horizon mission" (not the exact quote, but basically the same intent). Given that there was a lot of talk about the SFA and other various pirates venturing around out there, and how the Horizon, without the Caravaggio, would be completely unprotected from even the smallest of ships carrying torpedoes, we ended up coughing up about 85k credits for them to continue protecting us. Not sure how that is going to play out in the long run, or whether or not the SCC will continue with that, but the mindset at the time was we'd at least cough up this amount of credits for the guarantee that hopefully someone would be looking out for us until the SCC was able to respond after the round.
  12. I think this could be very interested to try out. I can see it leading to more rounds with a more coherent plan/plot/narrative from the antags when they can choose what they want to be, rather than them having to throw a quick gimmick together every single time they randomly roll one of the antags. Definitely would like to see this.
  13. The only thing that I think would make sense from this suggestion (as others have outlined) are removing cameras from inside heads of staff offices, or at the very least the Captain's office.
  14. A way to know what shuttles are docked with the Horizon at any time would be incredibly useful. There is often a fair bit of confusion unless it is explicitly stated that someone is docking. Hard to tell either WHERE they are docking or if they even docked in the first place with the current system we have in place. This could also tie it fairly well with the suggested implementation of docking codes.
  15. PLEASE yes, the shutters are so infuriating. Entire areas of the ship are locked down, and it is incredibly tedious to fix, even after we get power back to them.
  16. I'd like to see this test-merged at the very least. Could be interesting put into practice
  17. We just had a round where a blob spawned on a deadpop round with zero engineers active. Took over the entirety of deck 1. Should be screenshots getting posted soon. It was a disaster
  18. 100% agree it is such a pain in the ass to move the Horizon anywhere in a reasonable timeframe. I don't think there is really a justification to make the Horizon have the mobility of a beached whale, especially since it has such a bit impact on our ability to explore the sector beyond a single area
  19. I agree. The uniform regulations could use with some loosening with Security. It is rarely enforced, but when it does come up it is fairly restrictive. Most outfits that Security players choose to wear are within reason--and as long as they are identifiable as Security, I have no issue with there being some customization. If people start wearing pajamas or whatever, then obviously you can crackdown on that, but in general Security wears appropriate clothing, and the regulations should reflect what occurs already. This essentially.
  20. Going to start this off with saying that I definitely support this application, and want to see you get your command trial at a minimum so I can give more structured feedback. I would like to give my full-throated support for you getting this Command WL overall, but I think that I might have to echo some of the same concerns that others have been saying in this application. Not at all that you are a bad player, I think it is actually the opposite. You appear eager to learn, and overall a good spirit and addition to the community. I do, however, find it difficult to get to really see your characters on more than a surface level. This is not faulting your RP abilities, but I think the issue is that you are casting your net rather wide with your current roster of characters. You have many many characters to fill different jobs (not necessarily a bad thing), but they tend to be very surface level in terms of characterization. Ideally, I think it would be best if you worked on cutting down how many characters you actively are playing for a bit and focus more on developing the quality of these select few. Really, it is difficult to get a read on your characters. I have interacted mainly with Maya and Amara Nasr, especially Nasr in the past few days. I genuinely am having decent interactions, but I am left feeling that there isn’t a whole lot to them, if you are understanding what I am saying. Now, I don’t want to discredit this in terms of your application, since I think that you have what it takes, but I would like to see some development on your part, especially if you get a command trial. Because of this, I am +1ing this application for you to get your trial. I’ll make sure to keep tabs on how I think you’re doing with it, should you get accepted, and then make sure to give actual specific feedback afterward. I am always glad to see new command players, and I hope to see that this turns out well. EDIT: Just want to add that after talking to you over Discord about some of the points I brought up, I am heavily supporting that you get your command trial, and then we move forward from there. I'm glad you were receptive to the criticism.
  21. I've seen Jeriko around a few times recently, and think that he is a very interesting character and a good addition to have on the Operations Manager rotation. I wasn't aware you were on trial for a command whitelist at the time, so I don't have entirely specific feedback right now, but I will make sure to keep an eye out for your command characters in future rounds. So far, I think you've been doing a good job with your trial.
  22. I really like the idea of having the possibility for there to be canon unfriendly and neutral/wildcard ships. This leads to a lot of interesting actions, so long as it doesn't just devolve into a massive firefight every single round. There was just a round last night where there was a Free Solarian Fleet ship that interacted with the Horizon, and it was nice to see some tense negotiations occur, posturing, etc. over an asteroid that both groups wanted to use without it actually devolving into a firefight.
  23. I have no issue with changing it to Chief of Security, or Chief Security Officer like others suggested. Given the existence of the Chief Medical Officer and the Chief Engineer, I'm not sure that this will necessarily be an issue. Either way, I prefer Chief of Security / Chief Security Officer over the current Head of Security title. And I know that this isn't the topic, but I guess this might also bring into question the titles of the Research Director and the Chief Operations Manager. But those can be different suggestions
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