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Arrow768

Head Admins / Devs
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Everything posted by Arrow768

  1. I played the AI that round. The reason for not unlocking bit was quite simple, due to client crashes when changing z-levels I spent quite a lot of time reconnecting and just did not notice the order to unlock Bit. Keep in mind, that the detonation of a borg is by no means instant. The borg self destruct gives you 5 seconds with two very distinct sounds being played as well as a verbal announcement: WARNING: Self-destruct initiated. Unit [src] will self destruct in five seconds. 5 seconds is usually more than enough time to get away from a locked down cyborg and out of robotics to safety. If I would have been the captain and a cyborg would disclose company secrets I would detonate it aswell. The question "What is more dangerous: Crew members that might possibly be cought in the blast or Company Secrets being disclosed to the crew" is answered easily: "A bell can not be ungrung" where as medical can treat injures by crew members that are cought in the blast. Also take into account the LI of the captain. It ensures they uphold the interests of the company, not the crew. (Which are in that case two entirely different things)
  2. It is a very interesting idea for the AI to have a physical form that can move around. But a Malf AI that can move its core around on its own is a huge balance change.
  3. I saw them as a interim HoS twice now. Would be happy to see them as full HoS
  4. I also think that we should let former issues rest. Since they came back, I had some interactions with them and I liked it. I think that they are fit for a Head of Staff role. So its also a +1 from me
  5. Something I recently witnessed was a cyborg removing all the modifications a drone made to departures, because it "didn't have the required paperwork". On one hand side, they are lawed to "improve" the station to the best of their abilities. On the other hand side we dont give them stuff needed to actually be able to improve areas without breaking the regulations. (CE / Captain permission needed for public areas; Permission from departmental staff needed for departmental areas)
  6. I couldnt have said it better myself. Atmos is about improving stuff and changing around things. Right now that capabilities have been severely limited.
  7. I have no hard feelings either way, But if implemented, there could be a advanced hypospray with no injection delay for the cmo and a normal hypospray for the doctors with a injection delay. Only thing really missing to implement that are the sprites for the advanced hypospray
  8. Hm, if [mention]Azande[/mention] agrees we can change that suggestion to adding a qm-style head for the kitchen area. They would be in charge of the kitchen, botany and bar. Otherwise we should keep on the topic of the original suggestion
  9. Hm. We already have that with chef and cook
  10. Hm, at work people are supposed to have their ID card visible at all times. But its not enforced, so there are only very few people who actually have their ID Card visible. They need to have it on person tough, because they need that id to clock in and out and to get through the access control system.
  11. Afaik you can set your movement speed with a ingame verb. The higher the speed, the higher the slip chance ? (i.e. Speed-in-% - 50% = Slip chance)
  12. Had a quick chat with [mention]MoondancerPony[/mention] They are going to work on it and I´ll help out if there are any problems. Moving this to projects then
  13. There is a pull request that opts to change the chapel. https://github.com/Aurorastation/Aurora.3/pull/2739
  14. Chada has brought up some very interesting points. The main question being: "How do you turn this into a fun and interesting concept that will be played by players beyond the initial "this is new"-hype" Being able to pick up and carry a item while powering it, seems a bit lacking. The upgrades would be interesting, and could make this very useful. But the dependence on research for all of them is not a good idea. Maybe throw in one or two at the start or allow the borg to pick one or two after the module is selected. You also write: "You can mount... for you to..." Does that mean that the borg is unable to mount items on its own ?
  15. Pretty much every mechanic has a counter mechanic. How would you counter a merc being tackled by a passer-by unathi janitor ? The idea is hopefully not to shoot every person coming closer than 2m to prevent being tackled. Because if there is no reliable way to counter tackling, it will lead to that. Also imho tackling just by setting the intent something else than help and running feels a bit too easy. All it would take with that implementation is you standing in the hallway on harm intent and with walk mode on. If implemented it needs take into account the duration sprinted, so you have to sprint for a bit before being able to tackle someone. (Unless there is some other option to make it not that easy) While interesting, I feel that if implemented as above it will lead to more combat meta and more valid hunters. It should come hand in hand with a long range nerf for certain species, because otherwise it might change combat balance quite a bit due to it giving specific races a major advantage.
  16. Until now we do not have a single mechanic that is tied to the skills set.
  17. Cleaning up the mess after ERT has been called
  18. While Adolph can be a asset he is also a source of trouble and very close to disobeying orders more often than not. The fact that Adolph is also a roboticist and used this knowledge to build combat mechs and then used said mechs to valid antags is not really helping the case. Another issue that I have with Adolph is that he usually leaves the brig and involves himself in various situations around the station. He feels more like a officer with armory access than a warden at times. But having said that he can, sometimes, be competent and is can be a valuable member of security. I havnt really seen any of your other chars and I would be willing to bet that you have played them less than 10 rounds total (all of them together) Please show us, that you can play a character that is not your warden. Someone who is not causing as much trouble as your warden. Until then -1
  19. I am quite sure that you can not use laptops to call / recall the emergency shuttle. Correct me if wrong, because then this will be fixed as they are not intended to be able to.
  20. I dont think mercs can even dock at arrivals. Correct me if wrong.
  21. That sounds like a very nice idea
  22. Now I know what that discord PM was about. Anyway. Always open for pull requests to the WI
  23. Over the weekend I am saw quite a few very interesting merc + heist rounds. Then back on Monday we had the usual merc round: Bomb Tcoms Teleport to the bridge and steal the disk Bomb Security Red + ERT Kill everyone they run into while trying to avoid ERT So I definitely prefer the new mixed modes if there is proper oversight so that the power given is not abused but rather used to do something interesting with it.
  24. Reporting Personnel: Richard Jonson Rank of Reporting Personnel: Chief Engineer Game ID: bOP-cx79 Personnel Involved: (Name, Rank: Offender/Witness/Other (Ckey)) - Makenzie Gronko (Offender, absynth) - Sophie Rifler (Witness, shodan43893) - Arthur Sommer (Witness, thestryker) Time of Incident: (If unable to provide, leave blank) Real time: 20:30 GMT+1 Location of Incident: Vacant Office, Brig Processing Nature of Incident: []Workplace Hazard []Accident/Injury []Destruction of Property [x]Neglect of Duty []Harassment [x]Assault []Misconduct [x]Other Failure to Execute a Order, Vandalism Overview of the Incident: Atmospheric Technician Gronko went AWOL at the start of the shift "to explore space because they are bored". They did not announce that they were bored and had nothing todo. They where not authorized in any way to go EVA. And they did not ask for a break. Later on they announced that they have "found a ship and are attempting to repair it to fly it back to biesel" They somehow managed to return to the station, then setup a shop in the vacant office without prior authorization by command staff or acquiring a station modification form. I approached them and asked them if they have acquired the required paperwork to which they denied and claimed they not need any permission to remodel the area since it is a public one. After explaining their mistake to them (station directive 6) they still insisted that they do not need a form to modify the area. Therefore I have ordered them to restore the area into its original condition which they refused. I requested two security officers with a locker to seize the contraband they acquired and detain her for failure to execute an order. The officers arrived and confiscated the weapons she obtained (steel bat and flamethrower) and any additional items that have been procured by her while on company pay. She has been moved to the brig where she started to throw insults over coms. Due to this I decided to demote her and announced this to her During processing she resisted out of her cuffs assaulted the warden, acquired his stun batton and repeatedly stunned him, then attempted to flee via a maint airlock. She has only been stopped by the security forces that have been called to the incident scene. Did you report it to a Head of Department or IAA? If so, who?: No Captain or IAA present Actions taken: She has been charged with: Neglect of Duty, Failure to Execute an Order, Assault, Resisting Arrest, Vandalism and Slandering a Head of Staff. Attempts have been made to talk about her with the issues and avoid a suspension, but she continued to throw insults and did not see how her actions brought her into this in the first place. Due to the number of crimes a suspension has been carried out after a majority command vote. The total brig time was 32 minutes during which she attempted to escape confienment claiming it was due to unclear orders by the warden.
  25. PR with alternative solution is up for discussion: https://github.com/Aurorastation/Aurora.3/pull/2623
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