Arrow768
Head Admins / Devs-
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Everything posted by Arrow768
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Adding a psychological check in the Cyborgification Release form.
Arrow768 replied to Dragonspare's topic in Archive
[mention]ForgottenTraveller[/mention] No, its only possible to find out who edited it, but not what they edited -
Yes, I also believe that limiting the number of available pizzas in the dispenser to 999 is a good idea. Yes, it should be limited but no so that its restricting, just so much that it doesnt become meme level.
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Adding a psychological check in the Cyborgification Release form.
Arrow768 replied to Dragonspare's topic in Archive
If you die and you cant be cloned for any reason, by default you can be borgified, that is unless you have a DNB (Do not Borgify) in your medical records. Source: CCIA Announcement Regarding DNC / DNB: This is a reminder that any personnel with a Do Not Clone or Do Not Borgify order are NOT to be cloned or borgified, respectively. Failure to heed these orders is considered malpractice by law, and will be treated as such. -
Bringing the news feeds to the station The technical implementation of that would not be too hard, but it would require the lore team to create each news story twice. Once in the forum and once in the system that feeds the game. But before that happens there needs to be the commitment from the lore team that its actually going to be used otherwise its lost love. About records [mention]SierraKomodo[/mention] has something planned for the WI that will simplify filling out the records. Also, HoPs can take a important part in ensuring that records are present. I usually deny any promotions if the person in question doesnt have any records. Quite a lot of people want to play interim, if they dont have any records at all, there is no way I can verify they are quallified. Automatic Reminder to fill out records. Thats something that shouldnt be too hard and would just require a db query placed somewhere to fetch the rounds played as char and some changes to the UI so a message is displayed that you dont have any records. Only question is how annoying it should be made.
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[mention]Kaed[/mention] The suggestion by the op is to store the gas inside a tooth. When activated it will poison and very likely kill the person they are standing infront of and leave the person using the tooth with partial toxin damage and a good chance to survive if they prepare themselfs. I can see this as a suicide tool, that will take you down and might poison the people next to you. But not as a tool to gas someone with cyanide gas that is coming out of your mouth and possibly get away with it.
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This has been answered by staff. Therefore moving it to completed
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Well, there is no reasonable way where you would breath in less of the toxin that is stored in your mouth than the target next to you. So you´d be dead and the taget next to you might be dead ?
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Bar Customization and Taste System.
Arrow768 replied to SomeoneOutTher3's topic in Completed Projects
Has been implemented. Moved to completed projects -
Seconded. Dismissed. The nuke codes can be acquried from the admins if there is a reason to
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Actual Punishment Ranks and rules on the main Discord.
Arrow768 replied to Brightdawn's topic in Completed Projects
Moving this to completed as a answer has been posted by staff -
Voting for dismissal for above stated reasons. It is pretty pointless to store lethal gas in a tooth and expect not to breath it in
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Make it easier to know if the AI is watching you.
Arrow768 replied to Chada1's topic in Discontinued Projects
A AI detector that can be acquired via the uplink is planned. Moving this to projects -
Disable Superior Powers, Enable Lesser Powers
Arrow768 replied to Bygonehero's topic in Completed Projects
Edit: It will be purged for now and readded later once we have thought a bit more about it -
Disable Superior Powers, Enable Lesser Powers
Arrow768 replied to Bygonehero's topic in Completed Projects
Its still being discussed weather genetics is going to be removed or reduced to lesser powers -
[2 Dismissal Archived] Add the IIS Module to the Paramedic RIG
Arrow768 replied to Butterrobber202's topic in Archive
Can be printed by robotics easily. Therefore voting for dismissal -
Hm, yes I see now that assistants are needed. They just need to be dealt with properly. [mention]keinto[/mention] Do you also think this can be closed ? Removing assistants alone will just lead to the greytiders joining visitor, and there are actually people trying to play decent assistants. The idea of adding a bridge secretary/assistant would be worth its own suggestion thread imho. (Altough heads of staff can already do that if they want to, so its also a bit redundant)
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Has been merged into dev
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[2 Binned] i120 Disregard of Area Regulations.
Arrow768 replied to Butterrobber202's topic in Archive
I am voting for dismissal since this is already covered by multiple other regulations and not really a development issue -
The IAA is whitelisted. Making the Lawyer a alt title for the IA would not do away with the whitelist requirement afaik.
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Funny Fact. We talked about that a few days in the dev discord. Its one of the options that might be explored in the future
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So the TL;Dr is: Devs: Automatic Mechanic to remind people to fill out their char records and "style" once they have played x rounds Lore: Provide some background for antags, especially wizards and ninjas, to work with ? ?: Create some way to encourage/involve people to read lore stuff. Devs: Make newscasters display news stories Edit: Updates with the additional points
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Do we even have any gamemodes with win / lose conditions. As far as I know all the conditions are disabled. But I feel that it would be quite interesting to have a chance that a traitor spawns with these items and there being a announcement that they have been stolen.
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I like the idea of making it detectable via the xenoarch scanner / the pinpointer. It might also be a possibility to scale the time to respawn with the time since their last death: last death less than 5 minutes ago: 10 minutes respawn time last death less than 10 minutes ago: 5 minutes respawn time more than 10 minutes ago: 2 minutes respawn time
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In my opinion the problem with assistants is that they dont really have any responsibilities at all. Some of them try to actually help out, but then there are others. Those that engage in shady business almost every round. Those that have canon records of drug dealing and other crimes that would prevent your work on a sensitive research station. Those that try to fuck with security / the AI just to get a response. I believe that removing the assistant slot and replacing it with more low level positions can help with that, because then there is the expectation to actually do something productive in a specific department. And these low level department positions can then be used for the grunt work Regarding the requirement for the assistant slot [mention]Lohikar[/mention] . The suggestion is only to replace the assistant, not the visitor slot
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[2 Dismissals: Archived] Remove the Lawgiver.
Arrow768 replied to Butterrobber202's topic in Archive
Before removing any weapons I think it would be quite interesting to implement the firing pin system (that tg ? has) Where you need to insert a specific firing pin into a weapon before it can be used. But this is something for another topic. The lawgiver is easily countered by using a emp, as its a energy based weapon. If research is responsible with them and hands them to the persons that should use them, so they can immediately lock it, its nearly impossible that they are misused. There are only a handful of weapons that do something interesting. Thats why I am against removing the lawgiver