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Arrow768

Head Admins / Devs
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Everything posted by Arrow768

  1. This has been answered by staff. Therefore moving it to completed
  2. Well, there is no reasonable way where you would breath in less of the toxin that is stored in your mouth than the target next to you. So you´d be dead and the taget next to you might be dead ?
  3. Has been implemented. Moved to completed projects
  4. Seconded. Dismissed. The nuke codes can be acquried from the admins if there is a reason to
  5. Moving this to completed as a answer has been posted by staff
  6. Voting for dismissal for above stated reasons. It is pretty pointless to store lethal gas in a tooth and expect not to breath it in
  7. A AI detector that can be acquired via the uplink is planned. Moving this to projects
  8. Edit: It will be purged for now and readded later once we have thought a bit more about it
  9. Its still being discussed weather genetics is going to be removed or reduced to lesser powers
  10. Can be printed by robotics easily. Therefore voting for dismissal
  11. Hm, yes I see now that assistants are needed. They just need to be dealt with properly. [mention]keinto[/mention] Do you also think this can be closed ? Removing assistants alone will just lead to the greytiders joining visitor, and there are actually people trying to play decent assistants. The idea of adding a bridge secretary/assistant would be worth its own suggestion thread imho. (Altough heads of staff can already do that if they want to, so its also a bit redundant)
  12. Has been merged into dev
  13. I am voting for dismissal since this is already covered by multiple other regulations and not really a development issue
  14. The IAA is whitelisted. Making the Lawyer a alt title for the IA would not do away with the whitelist requirement afaik.
  15. Funny Fact. We talked about that a few days in the dev discord. Its one of the options that might be explored in the future
  16. So the TL;Dr is: Devs: Automatic Mechanic to remind people to fill out their char records and "style" once they have played x rounds Lore: Provide some background for antags, especially wizards and ninjas, to work with ? ?: Create some way to encourage/involve people to read lore stuff. Devs: Make newscasters display news stories Edit: Updates with the additional points
  17. Do we even have any gamemodes with win / lose conditions. As far as I know all the conditions are disabled. But I feel that it would be quite interesting to have a chance that a traitor spawns with these items and there being a announcement that they have been stolen.
  18. I like the idea of making it detectable via the xenoarch scanner / the pinpointer. It might also be a possibility to scale the time to respawn with the time since their last death: last death less than 5 minutes ago: 10 minutes respawn time last death less than 10 minutes ago: 5 minutes respawn time more than 10 minutes ago: 2 minutes respawn time
  19. In my opinion the problem with assistants is that they dont really have any responsibilities at all. Some of them try to actually help out, but then there are others. Those that engage in shady business almost every round. Those that have canon records of drug dealing and other crimes that would prevent your work on a sensitive research station. Those that try to fuck with security / the AI just to get a response. I believe that removing the assistant slot and replacing it with more low level positions can help with that, because then there is the expectation to actually do something productive in a specific department. And these low level department positions can then be used for the grunt work Regarding the requirement for the assistant slot [mention]Lohikar[/mention] . The suggestion is only to replace the assistant, not the visitor slot
  20. Before removing any weapons I think it would be quite interesting to implement the firing pin system (that tg ? has) Where you need to insert a specific firing pin into a weapon before it can be used. But this is something for another topic. The lawgiver is easily countered by using a emp, as its a energy based weapon. If research is responsible with them and hands them to the persons that should use them, so they can immediately lock it, its nearly impossible that they are misused. There are only a handful of weapons that do something interesting. Thats why I am against removing the lawgiver
  21. Completely agree with DatBerry. Dont get me wrong, but I believe this suggestion mostly exists because of the "Oh nice the HoS has a dog. I want that too"-Effect Regarding beepsky. There is a suggestion to make him less shitty. I rather do that and give him his long overdue buff (since the implementation of sprint) than throw away forensics + detective and replace it with Security Dogs
  22. The event itself is not too bad. It could use a bit of tweaking tough and maybe some variance (different types of mobs everything from corgis over (bluespace) bears to some of these xenobio mobs) Something that could be really nice would be giving tazers a chance to work on these mobs so security could [/i ]capture them for xenobio (not that they would even try because )
  23. I really like this change, as it would add some more variation to the current vendors event. Altough I think that sublevel vendors should be excluded as they can be quite hard to reach. Once you have reset a vending machine, can it be infected again ? It would be nice if that could be prevented. (Maybe with a wire that can be cut ?) [mention]Lohikar[/mention]
  24. That. If you bite down on gas tooth and release the gas from within your mouth, you will inevitably breath in the gas yourself.
  25. As pointed out by Lohikar, there isnt really any reason why you cant move to the sublevel and setup the tesla. The sublevel has the advantage of keeping the tesla somewhat contained if it escapes and allows for a orderly evacuation. I do not see a advantage in moving the tesla to the main level. Therefore I am voting for dismissal.
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