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Make getting drunk easier


Roostercat

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Posted

For some reason, I have noticed that getting drunk involved downing 3 glasses of Vodka in thirty seconds, and even then you are drunk for like two minutes. This is either just me or it is obscenely hard to get drunk and stay that way now. I suggest making it easier to get drunk, or at least making us stay drunk longer.

Posted

I experienced this recently. Drank a full 20u of Sedantian Firestorm (80 strength bugdrink) and then 15u Coldgate (20 strength bugdrink- plan was a ghetto 100) and I literally didn't feel anything. I got a single "You feel buzzed." message and nothing after.  I think there was a nerf to how much alcohol affects you, but it should not be impossible to become drunk with a literal 80-strength drink mixed with a 20-strength for essentially 100-strength alcohol.

Posted

15u is a syringe worth of liquid so yeah drinking 35u ain't nothing. It was lame before when that much got you pissed.

 

Imo make it so that there is a larger difference between the alcohol strengths so that I can drink pints of beer no problem but chugging vodka gets ya drunko.

Posted

Maybe adding a player customizable character tolerance for ethanol levels so people can choose how tolerant their characters are to drinking alcohol would be cool? I mean, it'd let people who want to be lightweights show it in mechanics and roleplay, and those people who want to be a late faceplanter can also fulfill that.

Posted

I recall that a bottle of hard liquor can keep you ICly drunk for like an hour if you space out the sips, but that requires a whole fucking bottle.

Posted
4 minutes ago, Carver said:

I recall that a bottle of hard liquor can keep you ICly drunk for like an hour if you space out the sips, but that requires a whole fucking bottle.

I downed an entire bottle of vodka and didnt even get the buzzed message

Posted
1 minute ago, Roostercat said:

I downed an entire bottle of vodka and didnt even get the buzzed message

Might've changed with brainmed, which wouldn't surprise me.

Posted

I agree with this suggestion. It's fairly annoying how hard it is to get drunk now. I can't say I spend a lot of time drinking on the Aurora but the few times I've done so I barely got hammered, even when trying to be. 

Let us get drunk, y'know?

Posted

I don't know what happened but I remember making a PR to make it so that you're drunk faster and for longer. Maybe I accidentally did something or someone reverted it. Regardless, intoxication is pretty bad on Aurora.

  • 2 weeks later...
Posted (edited)

Good lord, it's been impossible to get drunk. 

I've tried using makeshift stills, absinthe, pan galactic gargle blaster, all manners of hard spirits, and I've even managed to convince science to feed me raw ethanol by the bucket. No intoxication messages, and the most that can happen is your character throwing up from yeeting too much liquid at once. Worst I've had is minor toxin damage. That's it. A pill fix, if you don't decide to walk it off till round end.

With these new damage changes I'm seeing in announcements, it sounds like the liver is going to get buffed even more. Can't play a space drunk without the drunk part.

Edited by Boggle08
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Posted

It does seem pretty difficult right now. You would expect a Skrell at least to get buzzed quicker too, but its difficult even with the species that is mechanically weaker to it.

  • 4 weeks later...
  • 1 year later...
Posted

It's not hard to get drunk, the hard part is staying drunk as it feels like a bottle of whiskey will keep you drunk for about half of an hour at best. I don't know what kind of genetic superiority people have in the future to handle their liquor so well, but I want it.

Posted

You either drink too little and the effects of the drink wear off within minutes or you drink too much and you’re needing to be treated in medical for a failed kidney. I think it’d be better if the effects were longer lasting as well as making it easier to achieve the effects of drinking alcohol. It’d definitely make for some better bar RP if the mechanics lasted for longer and it wasn’t so easy to drink yourself into a coma just trying to get the drunk speech in the first place. I don’t even think most people mean to knock themselves out when they’re drinking, it’s just so hard to maintain the effects at the moment.

Posted

https://github.com/Aurorastation/Aurora.3/pull/11957

And this likely as slow as it's going to go. Yes, you can't get sober in twenty minutes after a bottle of whiskey IRL. But you also can't recover from surgery the second you're closed up, or walk with a new prosthetic limb without rehab, or recover from 5% brain activity in fifteen minutes and be totally functional, or get a necrotic infection in 45 minutes. There's realism sacrifices we need to make because this is a game and a round lasts two hours. The point is as useless as it is common.

13 hours ago, goolie said:

it’s just so hard to maintain the effects at the moment.

We did initially wonder if sobering should be slower last time we addressed it, and erred on the side of caution. Since it still seems to be moving too quickly, I've made the linked PR.

  • 2 weeks later...
Posted
15 hours ago, Lmwevil said:

What if we add a choice for how alcohol tolerant the character is, and it changes how potent alcohol is etc 

I second this, not only would this leave it up to the player if their character should be stuck in drunkcrit for extended periods of time, but would also leave room for additional character customization and fluff being applied through mechanics.

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