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Implement Off-Duty as An Actual Job


Snakebittenn

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Posted

Title. Essentially,
The station becomes equipped with various timeclocks where you can do one of two.
1) Clock out.
2) Check your paid time off.
Each character gains a certain amount of Paid Time Off based on hours they have actually played as an actual station job. You don't need to actually clock in or out, it does it automatically (unless, hell, you'd like that. It'd be a little interesting.) Once you have paid time off, you can join from the lobby (as you would any other job) as the assigned Off-Duty role for whatever department your character belongs to. The ratio of how much gametime awards you how much off-duty time can be discussed, but we're initially thinking 5 rounds gets you 1 round. You would appear on the manifest as, say, 'Off-Duty Engineering.' This would be entirely separate from visitors, and visitors would basically only be used for people visiting the station that don't work here.
Other things that could come down the line is contractors being able to be off-duty, and perhaps certain species or contractors or such changing how much off-duty time you accumulate.
Edit: To clarify, 5 rounds to 1 round is just an initial idea. I do want it to be fair to where you can basically never be off-duty, but I don't want it to be too powerful.

Posted

While you have sufficiently explained the mechanics that would have to be implemented you have not explained the reason behind that suggestion.

Posted

I feel the reason behind the suggestion is that it makes little sense for crew to be on station as a visitor. Who visits their workplace in their offhours. If you want to hang out with friends, do it at a space restaurant or something.

Posted

This seems like it'd be hard to effectively balance. What if someone wants to play a character, but don't like all the micro-management/thinking that comes with their normal job so they go visitor? Assistant won't always be optional, because then you'd get weird things like Captain who is also an assistant. A lot of people would probably prefer how it currently is, because there's no obligation.

Posted
58 minutes ago, Arrow768 said:

While you have sufficiently explained the mechanics that would have to be implemented you have not explained the reason behind that suggestion.

I feel like this way would be better than the way most currently use Visitor. Instead of there being essentially unlimited time (which creates the phenomenon of 'visitor mains'), the system becomes more interactive and fleshed out.

Posted

I like the idea behind this mechanic, but without a whole lot of coding knowledge I dunno how the heck it would work. But despite the OOC reasoning behind clearing up "Visitor", the IC reasoning doesn't change much? Like, sure, you are now an off-duty engineer or whatever, but you're still here when you don't need to be? The visitor thing almost makes more sense because why would they want you to have clearance and permissions when you're not on duty?

 

I could def see it working if you were "tappable" as being pulled on-duty in emergencies and your Head of Staff could basically toggle you to "on duty", but I dunno how realistic a thought that is.

Posted

I don't think this should be a mid round toggle thing. Mainly because you'd get a bunch of sec, antag shows up, then suddenly all the off duty. Visitors and off duty shouldn't be chasing antags around nor really work any other departments. 

Posted

Why not just adding "Off duty" as an alternative title to the "Visitor" ?  

You won't be able to clock in and will still have a "Visitor" status, but you won't have to explain why the hell you came to visit the station in your off time.

Posted

The words "off-duty" and "actual job" do not go together. at all.

also this could be extremely annoying very fast,

what with conflicts with job slots and whatnot. 

 

honestly, too much code for what is basically people who wanna play visitor but can't be arsed to go to HOP and get back to work.

Posted

Just make visitors and off duty as separate things. 

 

Also, in regards to my previous worries about off duty officers chasing antags, perhaps we can add a ruling saying that you don't have insurance. That is a totally normal thing when people are off the clock; you don't get covered. 

Posted

Strong dislike. It's a video game. People should be able to just come on and hang out with their friends as a non-critical role just because they feel like it.

Posted

Off-duty as an alt-title for visitor makes the most sense. Punching out of your slot for 15 minutes of a 2 hour round is not a good idea, since someone else may want to play that slot while you're doing visitor things.

Also, in regards to visiting your work place. This is the future. A future where large corporations have a very big part in people's lives. Most of the characters live on the Odin. There exists less of a distinction between your home life, and your work life, as the corporation encompasses all of it. Really, we should have larger dorms aboard the station, and a cafeteria to better emphasize this increase in work/home-life melding. That people just live at work, almost. That work is their life.

Posted

Google already does this as do other companies, makes sense to have people visiting and living on the station. Plus game wise it's more interesting.

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