-
Posts
1,049 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Gallery
Everything posted by Coalf
-
[Accepted] Aboshehab Skrell Deputy Application
Coalf replied to Faris's topic in Developer Applications Archives
This work is less of an actual written work and more of general criticism and thinkpiece. The questions and points leveled are coming from the right place but they do little to actually help reach an answer. It's true that you have done "all four" of them, but compared to the applicants you haven't done much at all. In fact, I feel like you have done the least in the regard of whitelist applications. Yes, questions are important and yes some solutions were proposed but all of them were extremely vague and not really explored in any meaningful capacity. You covered everything but in a very shallow way and I feel like this is the weakest essay out of all of them, in my opinion. But as a person, I know you're dedicated and hardworking. As I said previously, the questions and criticism come from a correct place because I know you've cared about skrell lore even from an early time when it was nearly completely inactive in regards to development. I feel like this gives you a competitive edge as most of your competitors seem to have only started to take a deeper interest in skrell recently. Plus your old work is quite large. Anyways, good luck with the application. -
[Declined] Conspiir's Skrell Deputy App
Coalf replied to Conspiir's topic in Developer Applications Archives
The entire is well done and reads very well, I had no issue going through it even though it passed from "wiki material" to "in-game book material"- You've picked perhaps the most boring topic you could have and I have to say I'm impressed you actually made me interested in reading about a calendar of a fictional species. But I'd say the description of the holidays goes on a bit too long. While the short stories added to the holidays were well written they were a bit boring and didn't overall add much to the holidays besides a lot of names that almost made me skip the whole thing. I feel like the conscience parade could have been shortened considerably without any loss to the importance of the holiday or context of it. The second-holiday example was more entertaining, but again the longwinded historical and contextual description felt a bit too much and could be shortened and shrunk. Requirement said "The longer the better" so do keep in mind this is my personal opinion and I understand that as an author you could have struggled with something as boring as a skrell calendar and so I am quite impressed by what you've done with it. In the past you've had issues with criticism, while I consider that mine was completely objective you've taken quite an affront to it. People change and time heals all wounds, so don't take this criticism as my request to accept everything I say but merely my opinion. However your reply and defense of your work would be highly valued. Good luck with the application. -
I know FurryCactus is quite an avid player who can get quite invested into whatever he's exploring/enjoy now. I believe he would be a good addition to the team as a person and would have some new and interesting ideas. However to criticize the work itself. In my opinion, it is weak. I felt bored through the entire first quarter, the text went on and on about terms that seemed to have zero attachments to them as for example Revealed and Obscured, which if memory serves were not mentioned again after their first introduction making it kinda redundant. The idea of SROM and people growing up with it is rarely explored, sure we get a few notes on how skrell interact in it and how parents regard it and the idea of it being skrell puberty was cute. But it gives us a lot of very generic, unimportant information like who was the youngest to achieve it, the oldest, what kind of party skrells throw. I'd rather be told how this impacts society itself. After all, would that mean teenagers feel even more detached from society because of their inability to reach SROM and talk to the adults? I feel like there is a lot of interesting societal questions you avoided answering to flesh out things that really didn't need to be fleshed out. The other half was considerably better. I liked the comparison of SROM-abled and normal human dreaming but again it was bogged down with unnecessary types when I would actually appreciate calling these by actual disease names instead of "type a" or "type b". The punishment of prisoners was also interesting and hinted on what COULD be done with the whole essay but was buried underneath technicalities and very meaty and thick explanations of considerably non-important things. In short, if your entire essay was as well done as the second half I would give it a wholehearted plus one but right now I'd like to see how you can take this criticism Keep trying and good luck.
-
To avoid accusations of "You are trying to make your posts look prettier", no I've said some bad things during that and I've been called out by Garn for a good reason. If anyone wants to look up what was said during that entire discord conversation search for: "Dronz, Kobold Enthusiast08/27/2018 Maybe you should fix drinking food before you try to do anything with chef @(((Burger" (without the brackets after @) That is where the entire argument starts. I'm not going to screenshot the ENTIRE DISCORD because it was a gigantic conversation with multiple derailments and like 10 people joining into it.
-
Don't take this as a "haha got u ;)))))" post, I am simply clearing up the events which transpired. The actual argument originated from the Lunchbox PR, where you began calling every single argument in the thread "shitposting" regardless of who posted it and how they worded it, if they were shitposts is for everyone who reads the PR to interpret, it is still in the suggestion archives. At the time during the argument, NortonDK called you "Autistic". After this, you pointed out that this is against the rules and I gave NortonDK a strike. After that, you kept complaining what whenever you point something out it keeps being ignored, even after NortonDK was specifically struck after you pointed out he called you autistic. At that point, I got angry and called you "A Nini", as in my opinion you simply wished to keep the "I am the victim" train going. See image: Admittedly I went off to assume a lot of things, for example, I assumed that the only reason you wanted to change AI to a 30% spawn was that you started playing borg and kept complaining about the fact that AI's keep telling you to do things, which you voice a dislike of. Or I even accused you of only wanting to remove lunchboxes because you played a chef for a week. After this train of thought Garn, not Aboshehab but Garn told me to "Calm down Coalf, Jesus." Then later I was warned by Aboshehab that if this would continue, action would be taken against me. Again this isn't a callout post but just clarification, as I was specifically named as an example of someone that has been doing much worse things than you and never get punished for it. I am not able to provide the warning message itself as I believe I was warned specifically in the admin/mod channel to which I do not have access to.
-
[Accepted]Jupiter Storm's Tajara Whitelist App
Coalf replied to Jupiter Storm's topic in Whitelist Applications Archives
Yesterday during the "jokey pokey artillery and chill" adhomai round I interacted with your character. Even though it was technically non-canon I'll presume you acted as your character will act in the future. You played your character accordingly to what you say here. Thus while I personally am not a fan of this character archetype you have (merely a personal opinion and preference nothing objective) I can safely say that you'll be able to keep in-character and I was glad to see that you were one of the very few people in the town square who actually reacted to things by emoting and talking, instead of clicking. Thus I give a whole hearted +1. -
[Accepted] kyres1 synth loredev application
Coalf replied to kyres1's topic in Developer Applications Archives
I've worked with Kyres extensively in the past months and I can say that he's essentially been carrying the entire synth team in regards to creations and additions. It would be frankly a crime if he weren't added as the synth developer. He's responsive to feedback, (Could do away with the sheer amount of unnecessary self-criticism and self-doubt), he has experience, he has developed about like 60% of the current lore, he has been the person who has pretty much lead the interaction during any kind of event. +1 -
Possible Cure for Vicejaw Found in Ha'marr Mountains 08.03.2461 Vicejaw, a viral disease which causes jittering, tensing of the facial muscles into an uncomfortable grimace and eventual death through exhaustion via muscle spasms. Readers might be asking what a cave would have to do with this disease, gripping Tajara-kind since the beginning of time. Well, the caves of Ha’Marr have been thought to be done with long ago, having been mined out by Zhan workers employed by the Old Kingdom of Kaltir government. However the turbulence on Adhomai caused a recent cave-in which has revealed a cavern complex multiple kilometres deep. Ever since then the caverns have become a geological hotspot, literally as the caves have a mysterious source of heat keeping their temperature as high as 70 Celsius in certain areas. And this is exactly the kind of environment Ye’et Obtropica thrives in, a small round pod-like plant which helped Dr. Ilya Mysilov work on a cure for Vicejaw. “The flora present within these damp and moist caves functions as a potent muscle relaxant which could help us in treating and even curing Vicejaw,” says Dr. Mysilov. “This is thanks to the snails which live in these caves, as the muscle relaxant causes diarrhea within these snails, leading to propagation of the seeds undamaged.” While the initial tests had undesired effects, the animals treated with the remedy present in these plants seem to show signs of improvement. “It’s only a matter of refinement,” ends Dr. Mysilov.
-
[Denied] Lore Canonization App
Coalf replied to CoolDude223334's topic in Lore Canonization Applications Archive
Application denied, closing and archiving. -
[Denied] Lore Canonization App
Coalf replied to CoolDude223334's topic in Lore Canonization Applications Archive
@CoolDude223334 Please fix your formatting first. -
Well reading back at it you're right, you've never really initiated anything you seemed to have just joined the conversation halfway through, but since this doesn't add much to the thread here. I saw "out of context" somewhere in this thread, so I searched up all three of those screenshots and post the arguments in which they were involved from start to end: Addendum: It's a lot of screenshots so I might have missed something, feel free to post the possible missed in-betweens. Additionally, I have only provided context to the screenshot posted here. This is why it sometimes seems like some screenshots are missing, that is because people keep referring to the posts on the feedback thread in discord without posting images or links to specific arguments.
-
[Accepted] Zundy's Human Lore Deputy App
Coalf replied to Zundy's topic in Developer Applications Archives
Zundy is cool, writes lore, talks things and doesn't afraid of anything. -
Well people can draw their own conclusions, but I digress yes. To explain my initial point, yes I think everyone acted inappropriately and everyone should be held to the same standard. No, the response should not have been "Well that's a response Amory should get." The response should have been "Why isn't Fowl calling an admin" and if one wasn't available or even was heckling alongside others, "Why isn't he making a complaint" On the other side of the spectrum, the response should have been "Why isn't Amory talking in the feedback thread?" and "Why isn't Jackboot talking in the feedback thread?" One side shouldn't have started "heckling" the other side should not have started "shitposting back at them". Fowl and Jackboot especially should have known better. tl;dr two wrongs don't make a right and either all involved should be punished or nonbody.
-
Actually, you typed the last response in lowercase Here is your initial one, proper punctuation. The "legitimate one" in lowercase.
-
I don't think Fowl should be held to a different standard. As is a popular saying, two wrongs don't make a right. And if he was being hackled by staff members, well look where we are, in a place to solve those issues. Simply put I don't believe someone should be held to a different standard then rest of staff just because we've come to expect bare minimum courtesy from them. Also, it's a bit strange to defend intent and that it wasn't done as a troll. While in the Reddit thread about it you call it a shitpost and an epic troll. Addendum: I think both parties were partially at fault, one for assuming the intent of the PR and the other for reacting inappropriately.
-
Well alright, it just seems a bit inconsistent to berate people for the same thing in the comments. But I'll keep the guideline in mind for later when it pops up.
-
Well isn't that a bit hypocritical to ask people to act civil yet letting developers respond with however aggressive comments they want in their commit names? I think this is a case-by-case thing and it should certainly be taken care of in this instance.
-
Schev would be right about moderation. I just think it's very unwholesome to make commits with names such as these to avoid the "Don't shitpost in the comments" rule.
-
I don't know why there is a debate Jackboot said he doesn't want to do it and wage gaps are fully in the field of lore, not development. If he said there ain't one, there ain't one and that's that. Also holy hell this would horribly cripple Vaurca with the "Neuter" tag because they would be BARELY able to purchase ANYTHING from the K'ois vendors and plenty of vaurca rely on those in deadhour rounds to even survive. This would be a horrible commit. - 1
-
1. They spawn with the RIGs. They will probably be acquired from cargo seeing as they're meant to be widespread. 2. Yes, and this is probably going to be reflected in mechanics. 3. Them spawning as normal Humans could be done if it were a disability, as disabilities are removed upon cloning. EDIT: I was forced to change my message at gunpoint by Kyres.
-
I agreed I made an unfair assumption and I do apologize for upsetting you with that comment, It was perhaps too far. But my explanation has nothing to do with it being common or uncommon but how hard it would be to re-integrate spacers into daily living conditions over the 50 something years. Before we start another pointless fight, define "gameplay bloat" so I don't make more assumptions. Addendum: This is why we made a feedback thread, we're going to take the points you have raised about lore so far and their presence and work on it more.
-
I appreciate taking the half hour to find a dictionary, but now I see where I made an assumption we didn't connect on. There were many spacers, they lived in places with low-gravity for a very long time. These spacers live there, big communities very connected. Artificial gravity is invented, but putting them on these stations is a health risk to these people. So they have these exoskeletons, the thing is reverting this strange adaptation would perhaps never be possible and they would be stuck in these skeletons for the rest of their life. Thus giving birth in normal gravity or even c-section would be extremely hard to accomplish for the woman. As we know, people refuse to move states for much smaller things. So logically, these spacers keep raising their kids on the stations, because that was the best way for those kids to stay connected to their parents and for their parents to live comfortably. They lived there whole centuries so the assumptions that all the ships are shitholes would most likely be incorrect. This is also why it mentions that people are having a surge of migrating for a job. Sure, some would perhaps start leaving or sending their kids away, but the relative amount of spacers would remain the same. No new gameplay is being introduced. They're getting a RIG, we have those. The stat increases/decreases are not very skill intensive. I really do not see your point on this repeated "Bloat". EDIT: Removed the last part, it was unnecessary.
-
All of the described mechanical differences would not fit under the disability menu and the main goal was to provide some variety to humans and recycle the spacer bodies already present. Correction: I was told it might be possible by a developer, so I retract my first above statement but the second still applies.
-
Strange, I quite remember you said " Then why are more spacers being born now that there is artificial gravity? ", not, "Why so many at ALL". To answer that question, because we have gone over 300 years without artificial gravity and our universe has a disproportionate amount of humans since forever. Spacers were already present in the code for a good year, something already inside the server can't be bloat. We have recycled something we have been provided and actually fleshed it out if anything this is saving space not bloating. I don't believe there is an established "Norm" for "Required mechanics" to add sub-species, as some sub-species are just separated by being slightly faster, tougher or just by being able to walk without a plasma tank. Thus I don't believe that stance is justified.