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Everything posted by Coalf
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[Accepted] Doxxmedearly's Head Whitelist Application
Coalf replied to Doxxmedearly's topic in Whitelist Applications Archives
I've had good interactions with your Doxx, some very fun interactions. I've seen you in other jobs than civilian showing you aren't afraid to step out of your box and experience new things. Always important, always important. One issue, might be minor, might be great. This phrase: "She is the type to demand respect, present herself at her best, and be a definite narcissist. Despite her demanding attitude, she quietly cares for her workers" The "her workers" is the phrase I want specified. Mainly due to the fact that in recent moths the issue of people being shit at communicating has gotten so bad that during an event we've had a 4 way complaint which escalated into two whitelists being removed and a stern warning. Thus I would like to specific what exactly "her workers" mean as departmental elitism and favoritism only ultimately harm the game. Otherwise good application, so far has my support. -
[Accepted] Jackboot Head of Staff Whitelist
Coalf replied to a topic in Whitelist Applications Archives
So I wanted to look at you closer and give feedback, read feedback etc. Now there isn't much feedback here, so I elected to ask around in whitelist chat. Sadly with the summer vacation ending nobody has had much time and I haven't gotten much back about your playstyle. So I decided to just be simply technical and check the WI. The output the WI gave me are two rounds as Liemz and about 5 rounds as assistants (and chef) after your whitelist was removed. One of the main concerns during the incident was that there was an issue with character consistency and breaking character. In order to perpetuates ones ideas, gimmicks or round plans. The very, very low amount of actual feedback, besides +1's, reinforces this idea that nobody has really met you or know any of your characters enough to give constructive feedback. We don't rely on player feedback only of course, but you have promised to play Jawdat in his non-command form which I believe is detective looking at the round history. Playing Jawdat in his non-command job for at least a week or two would honestly be 100% satisfactory. Mainly due to the fact that such a job is very RP centric and noticable making it easy to garner proper feedback. But besides the amount of playtime, I have no issue with the rest of the application. I like the importance you put on player engagement and which you tone down by saying "within reason" (although sometimes reasonable is debatable). Lore is on point but that is expected really. Yeah, increase in playtime and there'll be no issue really. -
Note, while I did provide the logs I am not taking over the complaint. I just happened to be online and on server when DasFox was around. Further all OOC/LOOC/AHELPS were censored along with all Ckeys not relevant to this complaint. DasFox did not receive the entire server log.
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[Retracted] FreshRefreshments Head of Staff app
Coalf replied to FreshRefreshments's topic in Whitelist Applications Archives
Denying and Archiving on the request of the original author. -
Archiving due to lack of replies.
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[Resolved] Staff Complaint - ReadThisNamePlz
Coalf replied to TehFlaminTaco's topic in Staff Complaints Archive
Resolved, locking and archiving. -
Why add it then. Whoops pushed button too soon. I meant with that statement you kinda confirmed it's not actually doing anything? I mean if it debiliated faster it would make some difference? But this just means I'll buy a snack from the vendor and get a glass of water aswell. Which makes making food vendor snacks saltier no-debuff at all. So really I mean why? Just add the hunger mechanics that seems fine enough.
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So I read the code nice nice, hunger rework okay make it more important sure sure. But why thirst? Because you forgot a major concern, sinks. Sinks are effectively everywhere, they provide water in unlimited amounts with the only disadvantage being you need a drink container. Something easily bought from a vendor. So what does it do really? At most, as I mentioned in my previous question, it'll make everyone bring a glass of water with them in the pocket for CQH (Close Quarters Hydratation). I mean aurora isn't really a survival horror game so resource management won't add anything to it. There is no resources to fight for if they're infinite. Sure you could make sinks finite but the amount of water present in a water dispenser would honestly most likely last the entire crew for the entire 2 hours. If anything there'll be an annoying 3 minute break in the middle of RP for me to run to a sink, get a sip of water and run back to sit down. Immersion could be made the case, yes, but so could adding a blink or breathe command. This seems to only affect IPC's really, with the fact there is only one lube dispenser? Addendum: Oh and miners, while I'm happy mining stopped being "smack rocks until you get enough points for the AoE upgrade and job finished", making them take a break every 10-20 minutes to go on station, drink something and go back out into space. Well that just seems fist-clenching annoying.
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Are salty foods and salt in general going to make characters more dehydrated?
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Hello. We've taken some time to review logs and discuss this along with Tailson and Aboshehab and came to this conclusion. Record keeping of this detailed can be called into questions by other individuals, however it is not against the rules unless it's used to infringe on the anonymity of the player, revealing information they do not wish to be revealed or outright stalking them, none of this has been done by Judge. It is perfectly okay to show off these logs if you feel like they would help an investigation. To the appropriate staff. Showing off or talking about the fact you hold logs to the people you plan on eventually using them against is intimidation. To define intimidation: "to compel or deter by or as if by threats". Intimidation is included within the "Don't be a dick" rule. Thus the resolution is as follows: [mention]JKJudgeX[/mention], stop showing or talking about this document in public. We aren't forbidding you from showing it to a staff member who is currently investigating an issue and you feel like your logs could help. PRIVATELY. If people want to go and laugh at you, deconstruct your arguments or in general dangle this above your head in the aurora discord, contact staff since that is also included in the "Don't be a dick rule." We however can't ban total discussion of previous issues, keep that in mind. Most points in this thread have been exaggarated and we discourage that in the future when making a report in order to remain objective. We don't believe [mention]ParadoxSpace[/mention] or anyone else in the chat stepped out of line with their agressivity, however it would be welcome if people stopped using "banter" as an excuse to be abrassive and disrespectful to each other. You don't win arguments by making fun of the other side. If you want to have an argument, respect each other. This complaint will be closed in 24 hours if no other issues arise.
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Here is a real question. Are you going to add new supplement devices for drinking or are the ninja, mercs, wizard and raiders going to have to take capri sun breaks in the middle of raiding the station?
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It's not really that complicated, pretty much everyone else gets it. For a very simple and plain explanation, the bartender isn't allowed to take a gun out of his department either even though he starts with it. However you'll be hard-pressed to find security officers arresting the bartender when he's using the gun in his department. But you're right I'll probably just talk to the CCIA and specify that a Captain and HoP aren't allowed to walk around with their gun unless code blue has been declared.
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There is a good reason why all jobs that aren't supposed to carry a gun since round-start don't spawn with a viable holster or a secure belt. That is because they aren't supposed to carry around a gun since round-start but instead get it during an emergency. Why would you have a weapon in the first place on code green. Meditate on this. You can't search crew without a reason and a warrant on code green. It's still illegal to carry a weapon in your backpack on code green, the fact security aren't enforcing it is their fault. Identification is usually done through observation, thus it's logical that a security officer would be able to say you aren't authorized to have a weapon if you have it on your belt as they can't see into your backpack. Security also can't search your backpack without a warrant on code green, further suggesting that you shouldn't have a weapon in there in the first place. None of your suggestions fix the "issues" you outline. Make a suggestion. Security officers are supposed to have their guns holstered and secured. You aren't going to get yelled at for carrying a gun around because you're powergaming but because you're easy to disarm. Just like in real life. The fact you have to hide weapons to be able to carry them on code green as the captain and HoP suggests you shouldn't be carrying them in the first place and that it's illegal. If you want to carry a gun, raise to blue. Multiple roles start with items in their default equipment they're not suppposed to be using since round-start. We expect command to be better than the average player. The regulations are identical to the current ones. The only difference is that Blue means you can already have your weapons displayed.
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Yes, it's harder to disarm an officer, that's the whole point of the fucking item what next we're going to remove the jog because it's faster than a walk? You know what the detective locker starts with? A holster to put your gun in. Also you skipped the part where I said "without suspicion". A Captain or a HoP are perfectly valid to grab a weapon once they suspect they might be in danger. Then why did you make this thread in the first place if it doesn't matter where you carry it. Fair, I'd attribute the reason why people seem to ahelp the second issue more to the fact that question WHY captain is somewhere is much harder than seeing them breaking regulations for no other reason than to look cool. "It's against the rules so I ahelped them." Yes this is how rules work Kaed, were you unaware of this?
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Security has to have their weapons holstered not hidden. But guess who isn't supposed to have a gun in the first place, everyone else. In the more modern places guns aren't a thing you carry in public like a wallet. And there is one critical difference mechanical difference, time. Let's make a scenario: I have a security officer who has his gun holstered and I have a captain who carries his antique laser gun on his waist. Let's say I smack the security officer with a good fat stun, I have to drag him onto me, take off his container, drag the container onto myself, look through it and then finally I can click on the weapon to put it in my hand to shoot on him. The average stun means the security officer would most likely be getting up when I'm going through the backpack. Now in the other case I smack the captain, drag the gun off, pick it up and shoot him in the face. If I'm fast enough I can do this with a slip and don't even need a stun. Nobody accusses security officers of being powergamers when they wear their guns on their waist. People accusse captains/HoP's who wear guns around their waist while running to active reported threats on code green. Carrying a gun around with you on code green without any suspicious activity as a Captain/HoP is powergaming even if you keep it in your backpack but people don't have x-ray vision and so usually they don't ahelp it.
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Oh hey this is still going, time for round 2.
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Yeah agree, the one thing I'd mark as REALLY breaking the gamemode is how extremely long a changeling takes to actually you know, changeling. It's fucking impossible to actually impersonate someone because people are on radios/PDA's/suit sensors 24/7 while security patrols the entire station 4 times with the cargo techs and janitors using maint constantly for shortcuts and free items. It takes a RIDICULOUS amount of time to sting someone, take them into maint, interact with them, kill them, take their clothes, take off your clothes, transform species, wait, transform into character, dress up. All of this with a corpse literally AT YOUR FEET THE WHOLE TIME. What I would like to propose as a possible solution is to copy the scan function from /tg/ abductors similar to burgers suggestion. Simply put, a changeling can "mirage" whoever it "sampled" copying their look however not their body. If the changeling receives a certain amount of brute damage or attacks someone, it morhps right back into its original form. Further I believe there should be a mid-point form similar to horror-form, a stronger human mob or perhaps naturally grown armor similarly to Prototype (the game) from which we already copied the shield plus blade. Further I think what ling lacks the MOST importantly, is a second chance. While the ressurection is useful the way corpse elimination works in aurora means you'll either have to out yourself in the middle of surgery or be stuck in morgue without any ID. Perhaps being able to hide a certain amount of biomatter in random areas of the station would help, plus we wouldn't have to include 3-4 lings that way as a single ling could terrorize a round for quite a while and from multiple angles. I am not sure about Kyres's suggestion, I have not thought that one through yet.
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Efficient, relatively quick and with actual counterplay involved. Plus adding new sprites and it looks like an actually unique take on an issue which would have otherwise been slowed by generic % and timers. AND it would help push the policy suggestion. +1
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What JB said, if chefs can already fix the interaction problem then why is it a problem.
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Not saying you should dismiss all criticism with "Do it urself lol", just saying the server has a legit problem with antagonists because nobody but the same 9 people keeps actually readying up as an antag.
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You must first come into terms with the fact there is no "good ninja round". Someone will always be upset you did not personally interact with their character who is hidden in the most remote part of the station and is deaf/mute/socially akward and doesn't speak to strangers. Second, people are going to be upset if you do too well however if you do too bad you'll be called unrobust and waste of an antag round. Second, you come to terms with the fact ninja is the second worst gamemode after changeling and was originally only an admin-spawnable role that was supposed to accompawny an already existing antag. You are in all ways the weaker and shittier wizard. Like a temporal wizard but on analbetics. Three, you understand that ninja is just a Mercenary but on steroids. You know all those times other mercs fuck up and you're the only one left? That's ninja and nobody is going to call you a coward if you perform guerilla warfare. Deceive, entrap, sabotage and kidnapp. Remember if someone calls you a bad antag, tell them to try it next round so we can see what a good antag looks like.
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I had a bigass post to respond but seeing as people are just getting called out for shitposting when they're trying to give legitimate feedback I'd find it pointless to post. -1