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Carver

Lore Writers
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Everything posted by Carver

  1. I'm not against this. Cargo's become worse to use as more shit has been thrown into the categories - with hospitality in particular just looking awful with all the reagent containers.
  2. The key difference is without a surgeon, you may be very well absolutely doomed to die. Medical role separation isn't an RP generator so much as a 'Surgeon may as well be a mandatory role for every round' due to the arbitrary restrictions of the surgery chart. The more you separate it, the more you need roles that may not even be present in the round. It is an absolutely abysmal feeling to die or sit in paincrit for 20-30 minutes because Medical only had 1-2 people and neither are a role capable of doing anything useful. This doesn't generate RP, this just takes you out of the round and in the 'best case' condemns someone to sit there spam-clicking on you for 20-30 minutes until either a Surgeon hopefully arrives or Command calls an Emergency Response Team to handle the medical emergencies.
  3. I'm a tad worried these would be abused by militias. They're an extremely potent melee weapon, whose legitimate use is so very niche that you should never really need more than the handful already on the station.
  4. Carver

    EMT Updates

    EMT White is going to retain the nice, long sleeves from the OP as an option, yes?
  5. I'd prefer if the new names still veered towards scientific/research-esque titles. As said before, an entire hospital on the station with staff often outnumbering Research is ridiculous to me. Just the mere re-flavouring gets that bad taste out; because whilst little has changed mechanically, you can now argue the department has a base in medical research and theoretically contributes more to the station than sitting at a desk until someone gets shot or falls down an asteroid chasm.
  6. I'm more surprised they didn't just opt to make it require an admin to get the code for it (thus making the usage rare and requiring some valid argument for using it), rather than removing it wholesale.
  7. I love this idea. Always hated that a small-ish yet valued research station seemingly had a fully kitted hospital with no particular purpose outside of emergencies - with medical personnel often equal to or outnumbering research personnel. Making Medical into a pseudo-Research department is exactly the re-flavouring I'd have hoped for to solve that. Can't +1 this enough.
  8. Carver

    Medical Waste

    Yellow and blue look rather nice. Not a fan of the red, as it seems a bit 'glowing' in how bright the red is. Trash bag is neat as well.
  9. Bit sad to see Nuclear Operatives losing their legacy. Never bothered me when they used it because it ends the round anyways, so if anything they just cut themselves short by opting for it.
  10. Shame the age bump didn't go through. No psychologist qualifications?
  11. Carver

    EMT Updates

    I dig the EMT White a lot.
  12. On the note of 3-D printable, wouldn't mind if some of the parts for these sorts of things require a hacked autolathe instead of random Engineers and Cargo workers assembling functional weaponry by hand alone.
  13. They've more rarely been used because they're trivial to break. As barriers, the most they give you is between 2 and 15 seconds of respite if someone wants to get through depending on what said person has available. It doesn't help that some mobs (monkeys immediately come to mind) can also just pass through them, from what I remember. If they want to see use, I'd rather them become a solid barrier functionally similar to the branded 'Riot Glass' in effect - preventing pass-through by any mobs, heavily if not immune to non-energy melee weapons, but allowing to be shot through by lasers. Then they'd have a potent effect in fortifications against enemies who aren't wielding firearms or lightsabers. Attached video to explain what I mean by 'Riot Glass':
  14. By that logic it's only numpties who confuse the two Federations then, no?
  15. These things are too easy to mass produce for just how effective they are. Had we some requirement of craftsmanship and machining in the process rather than it taking more than all of 15 seconds to build with bare hands and a pile of extremely common materials, then I'd see the value in buffing them. Things like crossbows are powerful for having niche material requirements (and being harder to use but let's not delve into that) at the very least.
  16. As said, there's so much for roboticists to do that encouraging them to do it all gives them a greater prowess than a super-doc CMO. Either retain the specialization titles, or rip some of these features and put them elsewhere (exosuits/hardsuits) for a new and different job to do. On the note of 'doing it all', put medical in charge of all the surgeries not related to fixing prosthetics or robotic chassis.
  17. I did read it. I'm stating how I expect the 'meta' for disabling a changeling in combat to change - if cuffs don't work, then they'll progress to dislocation or use the more lethal grab moves. It's more that I don't expect all that much to change - as if you were able to get cuffs on, you're also opened up to a myriad of other disabling tricks.
  18. There is nothing opinionated on my deconstruction of how, from the ground up, this design either takes over the focus of the round or is ignored entirely by mining. I'm posting feedback on a feedback thread.
  19. I don't understand why nations need to sound wholly different. Similarity in titles is already common in real life, especially when those titles are translated to one language. If anything, those rare moments of confusion coming from it are immersive.
  20. Like has been said, this just encourages killing the changeling and makes the changeling commit to murderbone in a fight. It would change from aggressive grab into cuffs, to aggressive grab into either dislocation of arms/legs or neck grab into throat slit. Grabbing is still the ideal outcome and you merely remove the most immediately non-lethal option in favour of the more brutal grab moves.
  21. If it can be easily disabled on the owner's end, sure. The required ID swipe does makes this sound somewhat harder to abuse.
  22. 1) No, even with the revised health an antag would not be able to do so on their own without an immense time investment. That's more than enough health to freely tank an Anti-Material Rifle. Something on the asteroid visited by a handful of miners and xenoarchaeologists should not be a 'team effort', as by design you'd be pulling people away from the station (for no short amount of time, either) and thus away from the round (and the antagonists) - placing the focus on this monster over the roundtype itself. 3) 7 seconds is much shorter than you would in a dark, confined asteroid when you're wearing magboots and a voidsuit/hardsuit. 4) Why should they be stronger than the most potent, end-game ability of a changeling? Spawning them farther only means they'll either be ignored and a worthless addition (if no one engages with it, why even add it?), or they'll take further time and focus away from the round. There's no reasonable excuse to see something this tanky outside of adminbus events, if these things were more common than adminbus event rounds then NanoTrasen would have valid reasoning to give miners assault rifles and a dedicated guard. 5) A rose by any other name. An embedding brute damage projectile is functionally a ballistic firearm per how the game works, and even at 15 damage presents a significant risk (furthered by the dick-kick of RNG). 6) You would engage it in melee because whether 1.35k or 750 health, you will run out of ammunition and need to spend 5-20 minutes (with every single trip, if multiple) returning for more. You cannot kill something this strong in one go without an absolutely massive expenditure of ammunition, so logically the realistic approach on both a basis of DPS and not spending your whole fucking round (or dedicating the entire Security Team) is to use a melee weapon like an energy sword or a pike. 7) You demand a heavy combat-focus (and thus, mechanical focus) and expenditure of resources to kill this thing. I'm not going to go through all this effort for some jackoff crystal to give to an ungrateful scientist, or for some chems that would have been far more time and cost-effective to request a cocktail of similar usage from Chemistry itself. Other servers with ridiculous fights for miners give you tremendously interesting (and valuable) rewards such as high-tier armour, weapons or gimmicky yet powerful unique shit like the Obsidian Crown.
  23. I was rick rolled by the piano today. I don't know how to feel about that.
  24. Just slap a book in medical and the library that says what each renamed chem does. Keep in mind this change also further outdates more or less every single medical-related book in the database.
  25. A psychologist also doesn't run a religious institution, and yet that's what relocation to Chaplain would entail. A psychologist fits working in Medical or Research far, far better than working in the chapel. I'd sooner see the title removed entirely than contesting a far more precious slot that has an entirely different role within the round.
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