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ben10083

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Everything posted by ben10083

  1. Please move this to policy suggestions
  2. I don't mind having synthetics be in lobby manifest, personally I want it for the ic manifest as well, but that is for another suggestion thread to handle. +1
  3. I like this idea, +1
  4. Already implemented for mining module (and if I remember correctly rescue module)
  5. The AI if antag needs lift control, especially AI lift, to buy it precious time to muster forces. AIs also use elevator doors as a way to stop it from being used, however, that can be fixed by just having an engineer unbolt it. Overall I see no reason for this nerf and it overall causes more harm than good. -1
  6. +1, I also encourage him with helping us hunt down people in our investigations
  7. At this time the AI would likely be found out already, and as it stands security just quickly grabs their ion rifle and robusts the borgs into next week, if the borgs were combat they can outmaneuver and outgun security, not to mention it really drives home that the borgs are rebelling when you see rolly bois patroling
  8. [mention]Arrow768[/mention] Once AI is announce as culprit sec and command will gun for them asap and shutdown the borgs, the combat thing requires a module reset which the AI will have to do first, maybe a bit before AI is found out is ok?
  9. Bump
  10. Rise my child and return from the grave \o/
  11. [mention]Azande[/mention] Do you still support this suggestion?
  12. Raising from the dead
  13. [mention]Sharp[/mention] Archive pls
  14. [mention]Asheram[/mention] Is this suggestion you wanted already implemented? If so, I recommend an admin archive this.
  15. I feel like this is needed, I am always scared of ever even seeing security knowing that all it takes to shut me down is clicking me with a flash then robusting my shiny metal ass until I have to ghost since I can't see. +1
  16. From what I can tell, I see no problem with their attempted gimic, if we filed a complaint on every antag when they fail on their gimic no one will try anything new. Lets face it, they tried something and coordinated to do it, thats more than what I expect from antag teams from what I usually experience. However, shooting up the merc for killing the HoS and the return for the body They surrendered in the first place makes no sense whatsoever and I feel it should be looked at. Last thing, if someone could notify the people of the merc team about this complaint that would be appreciated.
  17. [mention]Sandvich123[/mention] It would likely be a automatic reply of ERT assets being held up (we use that when we feel ERT isnt actually needed) Regarding the PR itself, [mention]ParadoxSpace[/mention] a few questions: What will encourage ERT to take the new weapons instead of the older ones? What is your reasoning to make the armor vests stronger than the hardsuits?
  18. Here are my two cents: If there will ever be a merge, the detective will be assimilated into FT duties, the FT makes more sense on the station and is way more useful. Private Investigations sound like a waste of a slot and a chain on the security investigative duties requiring numerous paperwork information requests (which we all know they are unlikely to do considering current server attitude towards paperwork). Why would NanoTrasen hire a private investigator in the first place when they have a fully functioning investigative laboratory and have the employees for both jobs? Overall, +1 of the idea on merging on the basis that the FT/CSI title stays and detective is removed. -1 to the idea of private investigator.
  19. 1. will this mean the normal traitor gamemode will not include AI ever? 2. Name of the new gamemode? (low priority obv) 3. besides the AI, what else will be different between traitor and traitor + AI? [mention]Arrow768[/mention] will await your reply
  20. -1, there are numerous things ghosts can do to pass the time (like drones) and a murderbone arena does not seems either fitting in an HRP setting nor will it be good for server stability.
  21. I like this idea, but I will note that if the crusher is activated manually it should reset. +1
  22. I feel that if this was implemented we need AIs to only become traitor at round start so they can have time to gather power, becoming malf near round end would be basically useless. Otherwise I like this suggestion, so the crew are not able to simply just concentrate all their resources against the AI and quickly overpower them.
  23. I don't like the idea of this level of specialisation when it comes to jobs, if we allow this, there will be numerous cases (especially in deadhour) of people having alt titles making them effectively useless due to the lack of people, or they simply don't do as much as a regular job since they are "specialised". Overall, I see no reason for more alt-titles. -1
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