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Everything posted by MattAtlas
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off this goes, then
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I don't see why not.
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I forget if overdoses are currently based on metabolized amout or amount in the person. If it's the former, it should be changed.
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I'm not going to lie, whatever good is in this is completely overshadowed by A. just how huge this is and B. how completely uninteresting it is to read, who do you actually think is going to read all of it besides you three? I tried three separate nights to read that 18 page doc and I just couldnt. It was so horrendously dull simply because 90% of that info just doesn't matter. It'll never be used. It's like spamming spoiler characters on an SCP article except you have to actually read them; it won't matter to me when I make a character but I have to read it anyway. Also Glorsh has next to no impact now. It's also dead lore. I guess it's "robot can be bad because people who make robot can be bad" now which is... well... a bit obvious isn't it? It definitely has absolutely no impact anymore, that's for sure.
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We have gone over the complaint and we've found out that the note is valid. However, we don't actually think you were attempting to validhunt to the degree that the note implies, which is why it'll be reworded to better match what happened. While we can see your reasoning, applying IRL logic to a game that's 440 years in the future with megacorps that can extrajudicially murder you without a second thought isn't exactly correct. Specifically regarding validation notes, it is pretty cheap to demand an antagonist show you some mock paperwork that they had no idea they should've brought, especially after a central command announcement validating their arrival. You can say that they should've done X, but at the time they had no way to know since this isn't written in the lore. It would've however been valid to doubt the IRUs based on their behaviour, for example. This will be locked in 24 hours.
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They still do 30 damage, that's quite a lot
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Not sure I like how a colored bag that you can buy at Walmart or whatever is such a high value item for your character for no reason. This feels like an item you want because it's cool, not because it has any significance to the character.
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what is transcribe rune? genuine question because i can't find it in the code
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This is a problem with no solutions. It's easy to say "It should be less X" but until someone can come up with a way to do it with a PR to match, it's going to stay as fiction in a forum thread or an angry discord rant, simply because you're going to have to swing towards one way or the other. And if we swing to the way you're saying, we'll get this kind of thread, again, but from the other side. Also, it's impossible to do something that only affects a specific scenario, Everything you change with the medical system will affect basically every situation in this game. This is why antags are handicapped by nerfs aimed at security - because every situation you can think of has an exact equivalent on the "other side", so to speak. Once I'm done with Goonchat, I'll look into testing out and making bleeding less lethal, and perhaps making laser rifles less instantly punishing, along with looking into giving antagonists a way to replenish their lost blood. Organ damage is another tough nut to crack that I haven't the slightest clue to solve, anyway. The reason I've hesitated for so long is not only burnout but also because making excessive changes all at once is kind of bad from my point of view, and awkward.
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Being More Specific About Disabilities
MattAtlas replied to TrickingTrapster's topic in Accepted/Implemented Policy
Where did you get "they're banned everywhere but civilian" from? -
I supported before and still do support vision cones. Anything we can do to add to the paranoia of ss13 is good in my books. I also like to think of the RP you can get out of people sneaking onto you, be it to incapacitate you or just to talk to you. If used creatively, the cones can be very nice. Regarding antagonists, I wouldn't worry about them for the time being. There will need to be a period where people have to get used to it first before we can think about nerfing them. Currently people don't know how to play around the vision cones on both the defending and attacking sides, so our perception of what to change would be skewed. However, I'm not averse to reverting some security nerfs. Specifically I wouldn't mind them having maintenance access back, now that there's ways to play around them. In fact, you'd be able to surprise officers a LOT MORE than right now if they have maint access from the start.
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I can wholeheartedly throw my weight behind you being the next loredev, so, I'll completely endorse this app. Although being a bartender with you in game is like playing competitive esports instead of a chill experience, you're a very chill man and I have no doubts you're going to be good for the task. I know you'll be able to work with everyone in the lore team and I also know you'll do wonderfully. I'd however feel bad if I left off without asking you some questions. So, I'm going to leave one boring, but perhaps insightful one. What exactly do you think makes a good character? For instance, you mention how you like New Hai Phong, but what makes it good or unique for characters in your opinion? At the same time, do you think there are certain places that specifically lack this "spice" element? A few last things. I really really agree with your outlook on Elyra/Dominia. Dominia itself is home to a pretty bad stereotype that has been cultured by players and I hope to see you unearth it and toss it in the garbage. They desperately need more liberal options and in general a liberalization of possible character concepts.
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Appeal denied.
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If you don't understand what you did wrong, this is not the board you're looking for. Ban appeals are for when you recognize what you did wrong.
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Closing and archiving, then.
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These complaints are not factored into the decision unless there is very solid proof.
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So, sorry about the delay. I had trouble finding the motivation to do this, or anything at all really, in the past few weeks. We have come to the conclusion that the note is reasonable. Based on what you saw, it is reasonable to arrest somebody for questioning or a low charge, but definitely not murder or attempted murder, unless you are SURE about it. We dont really see that kind of surefire evidence here. The tone however is questionable and she will be talked to about this. Closing in 24 hours.
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What do you mean? Not only have no maintainers approved it, it's not even awaiting merge, and it doesn't even have 2 approvals.
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The fact that me, a contributor, a 17 year old with too much time on their hands has to go through this kind of feedback post to make a simple medical change is exactly why real world parallels need to go as soon as humanely possible. Like I genuinely just have no clue what I'm reading here. It's 2462 with magic space engines for Christ's sake. I should be able to make changes without wading through paragraphs of technobabble about how "It's more realistic this way so it HAS to stay!"
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I'd rather see the name changes go in than not, because I'm dead tired of real world parallels in medical and the headache that they've brought me, both when I was porting brainmed and now. If we're worried about a basis this can be fixed relatively easily by adding lore descriptions to chemicals and making them show up when you examine a bottle. That'd be my preferred approach simply because it's more about adding than changing, but I'd be fine either. As for "alienating new players", this is an excuse that's often brought up instead of "I don't like this" because it means nothing, to be honest. New players aren't actual monkeys and most of them will get used to the changes in a day or two after a few ahelps or asking in OOC. Complete exaggeration. Most chemists either use VSC or the wiki, both of which would be updated before merging the PR anyway, at which point you can just ctrl+f what you need. This, also, means nothing, because not only is it untrue, it also doesn't matter. PRs can be made by whoever for whatever reason.
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It took a while to read through all the evidence compiled, I will admit, but we've reached a judgement, and it is that we can't really justify taking any action on AmShaegaar here, for a few reasons. 1. We usually do not act on what happens in DMs between players unless it is EXTREMELY egregious. What I have seen, though, does not meet that criteria. I have also not seen anything that could be construed as harassment or bypassing blocking on Discord. 2. What has actually happened on the server is either far too old to justify taking action on, or is simply not against the rules. An example of this is the round IDs we have been given. We found really no wrongdoing there, nor can we actually see any evidence of them intentionally trying to bypass a block to harass a player. All in all, what we can tell you here is to block the player in question and report harassment if it happens, immediately. This thread will be locked in 24 hours.