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canon35

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Everything posted by canon35

  1. BANEPOSTINGSQUAD.webm
  2. Leudo has shown themselves to have a good grasp on our setting as a whole and more niche bits like with xeno lore, their characters have always been well played and competent. They've been also very excellent at playing Vaurca and has shown good knowledge on them. This consular idea is also a fresh take on the Vaurca consulars, what with the idea of making it a Queen of Corpses Breeder. I have no doubt that Leudoberct could do well with this whitelist, so +1 from me.
  3. I would vastly prefer having this maintenance situation reverted back to it's previous form. A lack of access is annoying for CTs who want to collect bounties, but this maintenance access shit with officers is such a unnecessary hurdle. If it is such a concern and issue of Security doing maint sweeps when not needed and taking THE PRECIOUS MAINT LOOT!! , I would prefer a IC and/or OOC policy on conducting them. Sure, you got access, but do you really want to randomly traipse around a dirty tunnel unless you gotta? All heads have all access, all of eng does, janitor I'm not too sure, EMTs and paramedics have all access. Investigations do not. On the original thread there was expressed concern from Snake that the HoS being the only one with head access could encourage a idea of them having to be the front line at times, how valid this is I can't say because I don't play the role or observe their behavior. Investigations also not having access was a concerned raise by I believe Nantei/Phi. They already don't have much to do and investigating a scene proper can be a bitch with access requirements, the change only made it worse.
  4. Removal sounds good to me. Also, regular AIs do still get intercepted messages. Time to time we have a antag who doesn't realize this and gets their plans ruined.
  5. Deadlantern may have had run ins with administration before, but he's still got good ideas for Unathi lore and has shown good knowledge and understanding of the writings for Unathi and other Xenos before. He'd make a good deputy, especially considering what he wishes to focus on. He's got my personal support.
  6. Naelynn's idea seems the best here. Keep the summoning, but they can't use cult runes. If you want to spam them, go ahead: But a armed force will be able to fight them off still, unless you yourself help them gear up.
  7. We had full body prosthetics in the form of IPCs and shells that could have MMIs, way back when shells first came in 2016. They were literally just humans in a different shell. After some time they were eventually cut. We don't really need them honestly, as much as I did like the old stuff of jamming a guy's brain into a frame and making him into a IPC. Transhumanists can make due with what we have already: Limbs, organs. If you want to talk about how you wish to insert your brain into a mech in the future, you're always free to do so. Onto augmentation itself, fucking YES. More ways to customize your character, more interesting cybernetics, and some cool sci fi stuff for us to play around with. Especially if it's rolled into robotics like regular mechanical limbs. This could open up a lot in the future.
  8. Cyborgs can already get protection against this if they're malf, traitor, or even just a upgrade from robotics in the form of the surge protection module. No need to remove it.
  9. Literally just do this. Keep NT ERT, give them a visual update, give them regular space suits and a rig or two, change around their equipment, maybe have some extra rigs and weaponry behind a admin controlled set of breach doors like we've done before. We don't need to make them some faction you could be on station or make them adminspawn only because that's what Deathsquad/Heavy Asset Protection already is.
  10. I don't think this is really needed or explainable for both sides. Vaurca and unathi tend to be stronger, but it is not like they're superhuman or wookie level.
  11. I agree with Prate here that we don't really need a expansion for miner slots. 4 is plenty for what the job normally entails. Mine materials for science, get them back to the station, send stuff back to CentCom, RP and ERP as you wish afterwards. Expanding engineering however is something I am interested in. AFAIK The department's slots are: 1 Chief Engineer 3 Engineers 2 Apprentices 2 Atmos techs. I believe we should roll in atmos tech with engineers, making Atmospheric technician a alt title like engine technician, give engineers full access to Atmos, and then increase the number of Engineer slots to 6. Plenty of workers, plenty of different roles for them to choose from as they wish, plenty more dudes to do construction projects on station.
  12. Animal fighting and something that can destroy rats? Sign me up. I love the idea of people in like, the warehouse, putting mice in a little rage cage and having them fight eachother while they bet on it.
  13. BYOND Key: Canon35 Character Names: Ka’Akaix’Dhan Zo’ra, Qleshi-Ras Tulo’Wesh, Za’Akaix’Nexot Zo’ra, Aatmaja Aaditya, Za’Akaix’Kakvak K’lax. Species you are applying to play: Tajara. What color do you plan on making your first alien character: Ruddy Njarir. Have you read our lore section's page on this species?: Of course, yes. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: To be honest, I had largely discarded Tajara as not worth reading on or caring for during most of my time on Aurora. During Mofo1995’s time as Loredev of Tajara, the later developments regarding the war and the building of the two newer nations (DPRA/ALA and NKA) had gotten me a little interested in the species lore, but it was not until Menown’s cat server and when the civil war ended that I had felt the need to study it proper. Tajara lore to me feels almost perfect. When I read it, I loved the level of detail and the variation you can find across Adhomai. Every inch felt covered. The world itself had felt fleshed out with its cultures, religions, nations and the 3-way conflict that has ruled over so many lives. All the factions have their draws and drawbacks, their lifestyles that vary depending on ethnic caste and class, and each left their marks on their people. Their lore is exactly what I want from a species' lore on Aurora. I'd love to be able to play with it on station. Identify what makes role-playing this species different than role-playing a Human: You come directly from a planet with varying cultures and nations differing heavily from human ones. Tajara physiology means that they require custom equipment for some jobs, such as modified gloves and hardsuits. They also do not handle heat too well. There is an important ethnic caste system for Tajara, and every ethnic group has its own issues, differences, and places within Tajara societies. They are also known for sometimes taking on simpler names for humans to use. There are also different and unique religions and beliefs for Tajara. The twin suns of S’rendarr and Messa and the Ma’ta’ke gods are the primary faiths of the Tajara. There are also smaller faiths such as the infamous Raskariim. There are numerous languages for Tajara which they would know depending on their ethnic group and origin, when they speak, they normally refer to themselves in the third person. If speaking tau ceti basic, they roll their Rs. Character Name: Zirhal Rkanazirr Please provide a short backstory for this character Zirhal was born in 2434 in a coastal fishing town west of Miran’mir. He was the fourth son and child of his family, born to 2 Njarir of Kaltir. Years before he had been born the rebels came, and with them nearly came the end of his family’s lives. His family saved whatever wealth they could and fled to the hinterlands of Miran’mir, as far as they could from the violence. Zirhal and many other children of the town knew of the brutality of the PRA at a young age. The crushing of those who attempted to resist, the purges of innocent nobility, and the destruction of the once great kingdom their forefathers had built and defended. Zirhal had felt powerless. He grew up cursing the name of the Hadii for their damages against the Tajara. The burning of books, the upheaval of society, and the fear he and so many others were forced to live under. As the years continued on, Zirhal eventually found comfort in the few books and literature he could find. His grandfather saved some of the once-massive collection his family held before their home was taken. He had placed a heavy focus on his education. Zirhal had seen his intellectual pursuits as an escape, metaphorically and literally. He had hoped to one day be able to flee Adhomai like other Tajara had: On the ships of NT. However, Zirhal returned home one day to find an odd paper left in his school bag. A leaflet that spoke of a return to the old days of glory, a grand restoration, and a New Kingdom. His family had pushed for Zirhal to focus on his education while the Imperial Army fought for the New Kingdom, underneath King Azjuna. The coming years had him witness turbulent times for the kingdom. Hadii’s death at the hands of a Zhan agent, the ALA bombing at the NKA Parliament, the PRA offensives and the NKA’s pushback to hold Kaltir. Zirhal’s time within the university saw him focus on gaining an Archaeology degree and Cultural Studies diploma, while dedicating two semesters of his education to working in the university’s expeditions and dig-sites. By the time he graduated in 2458, he was already set to join the Imperial Army. His family’s status as landless nobility had enabled him to aim for an officer position. However, despite his success in training and orientation, his weaker eyesight had him relegated to resource management and paperwork within the larger administration of the army. Still, Zirhal had done his best for his nation. He had worked hard and kept tabs on the progress of the fronts and war. However, the thought of his childhood had never left his mind. An entire galaxy was there for him to explore. From the deep tunnels of Ourea, to the forgotten colonies of humanity, to the memorial cities of Jargon and whatever else he could one day explore. He wished for a discovery of his own, something for him to dedicate to his family. That remained within his mind through all these years. No matter how harsh the rationing became in the NKA, no matter how many times he passed through the wastes of war, no matter how many people he had seen broken by the war. “One day, this will all be worth it. For all of us.” Zirhal had eventually been proven right. The fighting ceased, and the war came to an end. Zirhal had never felt as free as he did on the day of the armistice. As his service to the army had been completed, he knew of the next step within his life: Archeology, not among the snowy wastes of Adhomai, but among the stars themselves. It took much arguing for Zirhal to get his family to accept his choice. His army duties as a simple paperpusher had left him nothing to add to his family’s name, unlike his brothers. He was the odd one out. The youngest son who had not fought on the fronts, the youngest son who had little to speak of besides papercuts and headaches. If he was to bring glory for his family, it could not be through combat and war. Zirhal’s path was set into the stars. No matter how unusual the worlds he would see would be, no matter how far he would have to tread from his family, Zirhal saw this as the only path he could take. At the advice of Zirhal's grandfather and the family patriarch, they came to accept this choice. Zirhal had quickly signed onto NanoTrasen to work in their xeno-archeological fields after proving the validity of his education. A few days after that, well packed and ready, he had boarded a NanoTrasen vessel destined for Tau Ceti. Zirhal’s mind raced as he sat within his new apartment on the Odin. A new land to explore. A entire galaxy was opening up for him. Across the stars where his destiny laid, he could take his path and find adventure and glory. Glory not just for himself, but his family and his homeland. His path was the only path he could take now. But, where it led, only the gods knew. What do you like about this character? He’s more bookish than most of my characters, and more ambitious/hopeful as well. I have also developed a soft spot for nationalistic characters in the past few years. Zirhal has a clear goal for his life and something to work and attain towards: Winning fame for his family and hoping to increase their standing on Adhomai through his career in xeno-archeology. This also relates back to a deep love he has for his family, and a like of his fellow countrymen. He’s determined to prove himself in the eyes of others and find good standing among others. How would you rate your role-playing ability? In words, good. In an arbitrary number, 7/10. I never got many complaints on my time on aurora, especially when playing xenos like Unathi or Vaurca. Notes: Suns bless the north!
  14. Angered the Federation with my shell wife, I have. Flee to the Traverse, I must - Nliix.

  15. canon35

    Remove Cargonia

    1. I would add that weapons crates should be locked behind armory access as well, considering that the crates themselves normally require the HoS or warden to open and can allow Security to restock in case of emergency if they have a warden. Emagging or maybe even hacking the cargo console should remove this requirement. Armor and voidsuit crates should remain untouched. It shouldn't be a little more difficult to try and gain armor if needed. 2. There is absolutely no need to remove QM. As plenty of people have stated, the issue isn't within the role itself- It's players. Simply institute a waiting period for it as we have with Security roles. They work fine as a middle man when they have a player that's actually a regular here. 3. The QM can do this if they're not removed and have a waitlist. The people who play longer on Aurora will come in as a better one, and they can help reign in cargo characters who act like this. Or beat them, which also works. 4. As stated by others, I don't see the issue with KAs. They barely work as a weapon normally and are used by new players who think they're badass, or when you don't have anything to defend yourself with at a range. Buffing the uses of other mining tools (Pickaxes, thermal drill, industrial drill, etc) can encourage people to simply work with those instead. Allow Industrial drills to be upgraded and easily dredge up materials, restore pickaxes and drills to their old 3 tile digging glory. Regarding the crate opening, it's a fantastic tool for antags to arm themselves via cargo by getting around locked crates with ease and for miners to get rare items from the crates. 5. This seems to the crux of the issue right here. People simply not reporting. People just need to ahelp and try to inform admins Urist McCT is running around with a assault rifle trying to shoot cultists, or that Edgy McGreatcoat just made a crossbow and is trying to hunt down the heisters. Eventually those guys will tone down or simply leave, and let cargo be open to those who want to play it like the space warehouse workers that we want. I do hope that any changes that come to cargo don't entirely gut it. It's a fantastic tool for antags, especially team focused ones like Cult and Rev. It just needs some adjustments mechanically and a few IC/OOC enforcements to solve the Cargonia issue.
  16. canon35

    Fix Bluespace Lore

    Zundy, Mwhit, and others have the best idea to handle this. Simply reduce travel times. Personally I'd include some more infomation on where bluespace gates are and how systems can gain them (Maybe make it a megacorp thing so systems have to rely on them building one, thus opening a system to exploitation.). Then, have Bluespace gates be instant. You wait some time for your turn, send it through the gate, and wind up in the system you wished to enter. Of course there would be fees and wait times, but for commercial cargo transports and civilian transports who can afford it, it'd help connect the galaxy and make it so travel times are less of a headache for characters who can afford it.
  17. As it says on the title. For ninjas (And any similar antagonists/equipment.) have their self destructive systems on activation release a alarm through game audio and the text box, something along the lines of Edgy McEdge's hardsuit begins to beep rapidly! After 3-5 seconds, then have the equipment explode. It allows people some time to flee without having to meta self destructive mechanics and still allows these players to have their last laugh.
  18. What about a traitor item that lets you bypass a RIG's restrictions? Being able to put whatever equipment you want on a industrial, medical, or EVA rig could prove useful. I'd probably ballpark the cost of such a thing at 5 telecrystals.
  19. I like carver's suggestion. Give them lockers of outfits and bags on their station. Would be a nice addition for the gamemode.
  20. The only melee equipment they should/could have is shields, honestly. Let a mech be a mobile wall if required. We don't need melee weapons for mechs and as stated, their current melee ability is strong enough. Also, regarding the whole idea of melee mechs, they're a absolute meme. There's no need for any of them in our lore outside of maybe mech fighting shows.
  21. I would prefer Wezzy's idea of it shutting down and giving items if you hit it. Easier to steal from vendors, not as annoying to fix. Much better than shit being flung around, you can still try to grab all the contents from it with relative ease,
  22. T Ray scanners, old tool of engineering, barely used for it's actual purpose of seeing what's under tiles. Most engineers simply tear up the tiling to look for pipes. Why? Because the T Ray scanner isn't that great. The issue with them is that the flashing and very limited range. It's simply not that useful. How would I propose that's fixed? Expand the range of it to about 7x7 tiles around the wielder. Not too big, but enough to help you tell what's going on underneath the tiles of a room with ease. At the same time, the removal of the flashing effect would also be good. It's annoying to have the pipes flash in and out while trying to examine them. A constant projection of what's under the tiles would be much more preferable.
  23. Going through this thread was a fucking trip. I hope you're doing well. Great comic.
  24. Bumping. This is a smaller change, but I do feel like it would have a good effect for station crew, and eventually find use in other applications besides helping contain atmos.
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