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Butterrobber202

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Everything posted by Butterrobber202

  1. I will have Prate’s ass on a platter for this
  2. me when vampires are more powerful than Nar'sie himself if that have 150 blood and Enthrall unlocked
  3. Bro just mute it???
  4. Borers don’t have to continue to spread though. They can create other objectives for themselves.
  5. guys I took 1 step out of a tutorial warp hole and there was a pirate battlecruiser on the other side, help
  6. I like this, mainly because being able to summon gloves to hide your dirty fingerprints would be nice. I'd prefer them just be armored though. You can convert engineers to get insulated ones.
  7. kinda wacky the mixed gamemode with borer+cult is 20 and borer itself is also 20. I'd like to see more borer and I think the requirement is too high. wack this would literally take 2 key clicks to change so I'm willing to """"code"""" it myself.
  8. https://cdn.discordapp.com/attachments/393573017374031873/749619104322814002/image0.png pretty upset you tried to remove me from my role without so much as a message. I’ll be contacting the head administrator
  9. the test today was cool and I liked it
  10. keep the wood, it looks better.
  11. i hate the ion rifle because of gimping antags in RIGs, it just has so many shots and so much AoE.
  12. (prefacing by saying this would pretty much need unanimous lore dev approval to add, as they would be in charge of introducing the point values.) at the moment the language system works on slots limited to a list each race gets. The whole reason I want to add this because it steamlines unique scenarios so we wouldn't ever have to go by a case-by-case ruling. I think a cooler system that would cover more scenarios would be changing it a point buy system based on a variety of things. A race's standard languages would be extremely cheap on the point system while widely used galactic languages (tradeband, gutter) would also be pretty cheap. Also, based on one's citizenship some languages should be easier to learn due to accessibility. A language a race usually wouldn't have access to would be very expensive but atleast it would be possible to have them. And I do acknowledge some languages would be impossible to speak or even learn due to biological limitations of some races. Here's an example on how I think the calculations should go. obviously different races and different citizenships get different prices. Like Skrell would probably have a easy time knowing multiple languages due to their age. anyways, this was just a spitball idea I had, feedback welcome and changes wanted.
  13. I much prefer Glorsh as something we, as human readers partaking in fiction, shouldn't understand. We (the IRL humans reading) do not need to know why Glorsh did things to make things fun. The fact that we don't know exactly why is one of the most compelling parts about Glorsh, and the fact that a new Glorsh could be one slip up away gave credible reason to distrust synthetic lifeforms. No one likes dealing with the idiot human that says the toasters are stealing his jobs. It's discrimination based on smoke and mirrors almost, it's conflict but it's not nearly as fun as having to deal with this ancient Skrell that has very real reasons to distrust machines. It was a unique lore take that provide a point of conflict, and I'll be very disappointed if we lose it. Additionally, psionics should most definitely stay in the "The average skrell has mind reading and thats about all the fun." I'm cool with like super talented skrell having better and more advanced powers, but they should be few and far between, and also heavily regulated by the Federation. I DO like the increase in human contact though, that's pretty good. -- also big time agree with Chada, the reason Skrell have concerns about Diona is because of Glorsh.
  14. me when some weak woman dies of blood infection after getting married.
  15. Probably because there's a sizeable group of players that don't join roundstart. They wait til roundstart has triggered, then join, presumably to avoid the higher pop secret gamemodes.
  16. the icons look good, I see no reason not to use them. Very against this.
  17. just need a dev to step up and touch LING CODEEEE
  18. I support this 100%, but I really can see people voting for a gamemode and then not being willing to play the antag involved. Then they try to opt-out using the staff team and it all goes up in the air then. my personal perspective is that people are going to get hit with antag bans if they wimp out.
  19. Virology is a neat idea, but with its current system its frankly boring. I'm all for removing it, maybe some dev 20 years down the line will rework it.
  20. Its a pretty simple backstory, and I like it. I completely get making a blank slate to work with so you can get a feel for the race on the station. And I usually don't end up interacting with you a whole lot I have observed you some, and you'll probably do fine with the WL. +1 (atleast its not another orphan)
  21. Removing Malf would be lame, it’s a great tool to make fun narratives because it’s hard to get that kind of negotiation power as a standard Antag. honestly I 100% blame 7/10 bad Malf rounds on Sec going “oh no AI bad fetch the Ion” without even giving the gimmick a chance. Malf WORKS as long as you are creative with it.
  22. FUCK I FUCJING HATE GAMEMODE GODDAMNIT WHY IS THIS IN THE GAME. THEY RUINED MY CHAIR RP WITH MY MEDICAL FRIEND, GOD DAMNIT I JUST WANT TO GRILL NOT HAVE TO RP WITH THINGA OUTSIDE MY CONTROL IN THIS MULTIPLAYER SANDBOX @devs EXPLAIN YOURSELF YOU SHITHEADS
  23. so you just want to completely remove the maint rework, then take it a step further by just destroying any requirements to get into maintenance. nah, -1 i like the new update
  24. Can we make the scan be a pop out so we can stare at it without it getting pushed up into the abyss
  25. yes code pls
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