AmoryBlaine Posted January 27, 2019 Author Posted January 27, 2019 Test went well, in my opinion. They look great.
Guest Marlon Phoenix Posted January 27, 2019 Posted January 27, 2019 Re the gitlog, if I am interpreting it correctly, there would only be sprites for white characters? Or is the slider comment referencing a proposed new method of tone selection, and there will still be current color options?
Resilynn Posted January 27, 2019 Posted January 27, 2019 I, honestly, disagree. I thought we were all way too gray looking, especially if you were supposed to be brown.
Carver Posted January 27, 2019 Posted January 27, 2019 They looked/look absolutely fantastic to me. Give me the option and I'd use these every round just to be rid of the jaundice plaguing pale characters.
Conspiir Posted January 27, 2019 Posted January 27, 2019 It was horrendously impossible to get Asian characters because your choices were white-as-a-vampire, grey-as-a-corpse, ashy brown, and chocolate rain. Everyone was washed out. Pump them with color and bring back the ability to be Asian.
Carver Posted January 27, 2019 Posted January 27, 2019 Let me retain the ability to be washed out tbh. I adored the aesthetic, wouldn't mind there being an option between multiple types of shading based on personal preference.
stev Posted January 27, 2019 Posted January 27, 2019 Yeah, the whites look fine but everyone else looks like a corpse. Obviously not a good solution.
Guest Marlon Phoenix Posted January 27, 2019 Posted January 27, 2019 Looks bad with non white skin tones
VTCobaltblood Posted January 28, 2019 Posted January 28, 2019 I don't mind and even like the cold brown skintones, but we should still be able to create asian characters and characters with more healthy (warm) skin colors. Skull already proposed a solution in the PR comments, and I support the idea.
AmoryBlaine Posted October 17, 2019 Author Posted October 17, 2019 On 19/01/2019 at 13:32, BRAINOS said: if this is liked, i'll get the colors scaled properly for in-game use and a .dmi posted here's what's goin' on with this sprite: - i tried to stay as faithful as possible to the original's silhouette so clothes/damage/etc isn't messed up - anything inside the silhouette was completely scrapped and redone. definition, shading, everything. it looks more like a human than a blow-up doll, at least to me. - the hey arnold pixels at the side of each head were shaved off - this shouldn't break any hair or helmets, but if it does, let me know what breaks and i'll fix that, too. suddenly the head is more...human-looking. - the colors can easily be tweaked, but i went with a redder hue and way less saturation. i thiiiink our sprites are whitescaled anyway, though. - i'm not 100% satisfied with it, but it's the best i can do given the already broken and malformed silhouette we're all constrained to. - originally i had the muscle tone cranked all the way up. i'm not opposed to making multiple human forms with different body types, stocky, lean, beefy, etc. - this current body type at least fits the typical average from most people's flavor text: they're clearly fit, and either work out or have a physically demanding job, but they're not hulking walls of muscle and veins. Resurrecting. We ought to change the heads, before @PoZe completes the changes to human sprites.
Skull132 Posted October 17, 2019 Posted October 17, 2019 Someone remind me this weekend to test merge the present state of these changes. Preferably on Saturday morning EU time.
geeves Posted October 17, 2019 Posted October 17, 2019 2 minutes ago, Skull132 said: Someone remind me this weekend to test merge the present state of these changes. Preferably on Saturday morning EU time. remember to test merge the present state of these changes
Guest Marlon Phoenix Posted October 17, 2019 Posted October 17, 2019 (edited) it still kind of looks like a space alien.... the head shape has been so ubiquitous maybe its just the change that makes it look weird. it just looks... Off I guess. Everyone is so PALE. They are like vampires wearing the skin of a caucasian. Edited October 17, 2019 by Marlon Phoenix
Skull132 Posted October 17, 2019 Posted October 17, 2019 3 hours ago, Marlon Phoenix said: it still kind of looks like a space alien.... the head shape has been so ubiquitous maybe its just the change that makes it look weird. it just looks... Off I guess. Everyone is so PALE. They are like vampires wearing the skin of a caucasian. There's a system in place to remedy this. We are introducing ethnicities.
Seeli Posted October 17, 2019 Posted October 17, 2019 (edited) I think they look washed out from that in-game screenshot and look way more like Off-worlders. So instead of washing out, can I offer alternatives? I doodled this in like 5 minutes. Could even lighten 50/50 a little more. If I knew how the skins were shaded, I would test that on these too. Basically, just add more pink/blue and lighten original, or, go 50/50 on the old and new for less washed out. Edited October 17, 2019 by Seeli added the outlines, because that's where the true cheeto power comes from
wowzewow Posted October 17, 2019 Posted October 17, 2019 https://github.com/Aurorastation/Aurora.3/pull/7057 Already picked up by Matt, pray for him
Carver Posted October 19, 2019 Posted October 19, 2019 (edited) Please re-allow for the range of 1-220 instead of 30-220, thank you. Oh, I'm retarded, the presets exist alongside the old system. Starting to see and understand the more I test this. Edited October 19, 2019 by Carver
Nantei Posted October 19, 2019 Posted October 19, 2019 I god damn love it. :crab: THE PINOCCHIO NOSE IS GONE! :crab: My only beef is shells don't get to choose a preset.
The7thLain Posted October 19, 2019 Posted October 19, 2019 (edited) In my opinion it looks fine if you have a white or pale skin tone, everyone else looks horribly grey and like walking corpses tbh, not a huge fan. Can't be Asian or Latinx at all. EDIT: Ethnicities being added sounds wonderful, I can't wait to see it. Edited October 19, 2019 by TheBurninSherman I read more of the thread.
Skull132 Posted October 19, 2019 Posted October 19, 2019 15 minutes ago, TheBurninSherman said: EDIT: Ethnicities being added sounds wonderful, I can't wait to see it. Ethnicities are already in the game.
Doxxmedearly Posted October 19, 2019 Posted October 19, 2019 Most of my characters are dark-skinned and the warm preset is very good for it. I recommend it.
furrycactus Posted October 20, 2019 Posted October 20, 2019 My only complaint is that it rather harshly affects anybody that uses synthskin prosthetics. It was already a bit of a problem that you could only really use them on characters that are white, but it seems to have become even more exasperated by this change, where you're forced to have the complexion of a white corpse for your limbs to match. It doesn't look completely awful in the preview, but in game it looks a lot more pasty and pale, like I've never gone in the sun in my life. And if I try to be anything but white, it looks like I've had a very unfortunate sunburn incident. If this could be fixed, it'd have my support, but as-is, I'm not a fan for now.
AmoryBlaine Posted October 20, 2019 Author Posted October 20, 2019 Works great, looks even better. Above is likely a bug and not a feature. Hopefully it's rectified soon because I cannot go back to the orange skin.
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