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HAPT resprite


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doomguycompare.png

HAPT sprites aren't exactly the sort of scary deathsquad thing we're supposed to fear or doubt even exists.

here's my list of gripes:
* big, big, bIG BIG BIG BIG helmet. what's supposed to fit in all that helmet?!
* for such a giant helmet, the actual suit itself has no bulk at all compared to the standard spaceman silhouette. you end up with this ugly, chibi-looking guy.
* i see virtually no structure to these sprites at all. no shapes or anything. it's just... a mess of stripes and giant splotches of red on the legs.
* did i mention the helmet is enormous? it's literally largest than the combat RIG, which is the bulkiest suit in the entire game.
* it's an ugly, boring grey.

here's what i did:
* resprited from scratch, obviously. went for a doomguy kinda look, which is oddly reminiscent of the classic deathsquad look.
* even though it looks very much like the old deathsquad, i'd at least like to think the colors and shading are leaps and bounds ahead.
* the actual silhouette itself is actually pretty imposing or intimidating:
doomguysilhouettecompare.png
old, new, in that order. i can't bring myself to feel any fear or intimidation from some circle head ass bighead lookin ass chibi SD looking ass guy.

aaaaaaaaaand with that i have really nothing else to say other than i have a shitload of .dmi's if we all like this and want it implemented.
 

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I personally do not like the Doomguy look. No disrespect intended towards your spriting skills, but I don't think it meshes with Aurora's art style(s) all that well, and the shape itself isn't shaped in the way that our Humans are. If anything - Something more Halo-esque might be better. Knockoff Spartan to the knock-off ODST of the ERT suit. In any case - I like Amory's suggestion re: visor.

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as much as it has become the de-facto style of default bottom text ss13, i personally can't stand the dead space style hardsuit helmets and given the opportunity i'd chuck them as far as i could throw them out the nearest z-level transition

but i also recognize they're ingrained so far into ss13's default design that it'd actually be an easier sell to the playerbase to swap to barotrauma

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Just now, Wildkins said:

as much as it has become the de-facto style of default bottom text ss13, i personally can't stand the dead space style hardsuit helmets and given the opportunity i'd chuck them as far as i could throw them out the nearest z-level transition

but i also recognize they're ingrained so far into ss13's default design that it'd actually be an easier sell to the playerbase to swap to barotrauma

I thought of it as being an NT look, rather than anything else. It'd add a bit of uniformity to their suits. ISD Voidsuits feature it, NT-Hazard Suits have it, and HAPT can have it. I think ERTs ought to as well. On top of that is the coming Mining suits, the Engineering suits.

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you wanted less doomguy, i brought less doomguy:
newdoomguy2.png

so the changes here keep the not dad space visor, but the visor change has still radically changed. it's more reminiscent of NT's combat RIG than their newer security RIGs. why is this?
well, 1- dead spice visor designs aren't looking too well here, they just don't look good no matter how i do em. they don't look mean enough? i know that's edgy and tryhard, but so is a literal death squad, so...
2- i'm not so sure if such a team existed, NT would want their fingerprints all over the design language. remember, HAPT is basically deaf squid. they're the sort of thing you'd nervously joke about, hoping the captain would just laugh it off and assure you they don't exist, but instead, you're met with a sudden, alarmingly serious look that reminds you: if they did exist, you'd never want to find out.

i've changed also, the chestplate, shoulders and back collar of the suit. i added some structure to the chestplate for less doomguy, the shoulders have been lowered, for less doomguy, and i've added glowy lights everywhere to remind everyone how sci-fi this is. they really bring out the suit's shape.

speaking of shape, and in regards to the human silhouette:
doomguysilhouette2.png
here we can see an updated comparison, not only of the silhouettes of the suits, but also how they fit onto a human sprite. yes, the current suit fits the silhouette much more closely, but you've really gotta consider: is that necessarily a good thing for a suit of power armor? take a glance at the two people in this image above and tell me which one is wearing an advanced combat exoskeleton designed to let them crush someone's skull in their hands or keep standing after 30 cuts with an energy sword. the current HAPT suit, with all big-ass helmet complaints aside, just looks like... any other suit. it could even be mistaken for the old roboticist's jumpsuit.

Edited by BRAINOS
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