Jump to content

NBT Jobs Division Feedback


Alberyk

Recommended Posts

Posted
On 25/11/2021 at 12:31, TrainTN said:

Axe it and have the Service department answer directly to the XO, who will have a lot of free time anyway since they won't be managing Cargo anymore.

I disagree with axing an idea before we've even tried it out. Let's at least give people the option to try out the dynamic, it's easy to remove later anyway.

  • Replies 95
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Bridge crew still implies authority that they don't have. I still think pilot is the best title. I actually forgot they wont have authority and got confused again. 

I dont think we should worry about what bay does and doesn't do for its own sake. We should do what works and not do what doesn't work.

Posted
On 16/12/2021 at 17:22, NerdyVampire said:

I disagree with axing an idea before we've even tried it out. Let's at least give people the option to try out the dynamic, it's easy to remove later anyway.

I'd like to be optimistic and give it a chance but the way I see it, there won't be a dynamic. "Dynamic" implies something would actually happen. The service department consists of the bartenders, cooks, gardeners, and janitors. Their jobs are simple, straightforward, easy, and require little coordination. They manage themselves, so they don't need a manager, and I strongly doubt they want one. At most, the role would be an obnoxious nanny; at least, the role would be glorified furniture.

Posted
1 hour ago, TrainTN said:

I'd like to be optimistic and give it a chance but the way I see it, there won't be a dynamic. "Dynamic" implies something would actually happen. The service department consists of the bartenders, cooks, gardeners, and janitors. Their jobs are simple, straightforward, easy, and require little coordination. They manage themselves, so they don't need a manager, and I strongly doubt they want one. At most, the role would be an obnoxious nanny; at least, the role would be glorified furniture.

You took the words out of my mouth. They don't need a middleman.

Posted

Service manager will be a good addition IMO. The HoP has always felt disconnected from service even if they’re in round and the service manager role will open up a lot of fun roleplay avenues. As someone who plays service a lot currently, each individual role feels very disconnected (except chef and hydro). With the addition of the manager they can bring some cohesion to the department and allow more “service roleplay”. Plus having a role with a little more authority and no whitelist is always a plus in my eyes. I’m excited to see what characters arise and fill this position.

Posted

While I don't personally think that the service manager is worth it mechanically, I think it's worth giving it a shot at the very least. I think there are some cool character concepts that could utilize some of the less-used lore (Silversun, for example) that may make things more interesting.

Posted (edited)
13 hours ago, Skull132 said:

"Bridge hand" as a title over "Bridge crew" might be a fun one to consider. If we're picking nits.

Captain in a stressed situation: "Where is my hand? Get over here hand! I want you at my right side when I need you, handling my controls! You're my right-hand man hand!"

Just a joke, I think it could work.

Edited by NerdyVampire
Posted

It would be good to make it clear that you replaced the Quartermaster with the Service Manager if you did, I don't see a mention of replacing it at all, and the QM/SM together will be far too much.

Posted
9 minutes ago, Chada1 said:

It would be good to make it clear that you replaced the Quartermaster with the Service Manager if you did, I don't see a mention of replacing it at all, and the QM/SM together will be far too much.

On 31/10/2021 at 22:26, Alberyk said:

The quartermaster job will be removed in favor of the operations manager.

That is already mentioned in the OP.

 

  • 3 weeks later...
Posted (edited)
On 31/10/2021 at 17:26, Alberyk said:

Since we are changing to a ship, some jobs and departments are being changed to better accommodate the new setting. This is not definitive and we are willing to change it based on feedback and future testing.

 

What was not changed:

Medical, security, and engineering (the only difference is that station engineers will be renamed to engineers) are the same.

 

What was changed:

Command staff:

Head of personnel will be renamed to Executive Officer: the job won't control the cargo/operations department, but it will be in charge of the general bridge operations, id changes, staff assignments, and usual hop duties. They are not the second in command.

A new non-whitelisted job with three slots will be added, the bridge crew. They will be responsible for managing the bridge consoles, overmap controls, and shuttles. They don't have any authority over the crew.

 

Cargo:

A new whitelist head of staff job was added: operations manager. They will handle cargo, supplying the ship, and the hangar operations. The quartermaster job will be removed in favor of the operations manager.

argo has been renamed to operations since they will be tasked with supply and the hangar related tasks.

Cargo technicians will be renamed to Hangar Technicians. They will do the same things that regular cargo techs did, plus being tasked with loading the shuttles and other hangar tasks. They will have three slots

Shaft miners will be renamed to Prospectors. They will remain essentially the same, the difference is that they will have to leave the ship to go mine. The drill technician alt title will be removed. They will have three slots.

The operations department will get a new job: Machinist. This will job will inherit most of the robotics duties, with the exception of non-ipc surgery. They will still be able to build borgs, exosuits, general exploration equipment, and repair ipcs. They won't be able to do surgeries like installing prosthetics, medical will have to do that instead.

 

Science:

Science is the same, with the exception of losing the roboticist slots. We will like give them a bigger role in the expeditions.

 

Service:

A new job will be added to the service department: Service Manager. This job is not whitelisted and not a head of staff; it is similar to how the quartermaster works now. They will be tasked with managing the service department, alongside with having access to the service account. They will answer directly to the Executive Officer.

 

Misc:

Visitors have been separated into two jobs: 

Off-duty Crewmember: essentially visitor for people that work in the ship. Current visitor access restrictions apply to them.

Passenger: people that don't work in the ship but are around. Current visitor access restrictions apply to them.

I like this, but would offer an alt title to Operations Manager that is Operations Officer. Given the whitelisted requirement of the role, the scope and scale of their duties, it would be very similar to that of a deck officer and would also not break precedents set such as having the chief medical officer presently. Also I would suggest renaming Service Manager to Bosun, or Boatswain which would slightly increase their expected duties and increase the skill floor for the role as you would need to know various ships procedures, safety functions, etcetera to play the role competently, and would equip you with the basics for performing any other head role. This would open up the role as being an actual, tangible junior head role but would have nothing but superficial authority beyond the service department. They would train others as to where safety equipment is, how to use it, and could be used to make sure procedures and safety regulations are followed. On top of coordinate other things beyond simple service related events.

Edited by Tristan63
Posted

I might have missed a post in the flood here, but have any details regarding the available species/subspecies for the Operations Manager been released? I think opening some of the Tajaran subspecies (specifically Zhan-Khazan) to the role could be interesting, as it feels like a relatively low-prestige, "working class" flavour of Command role, especially with the new formation of the Orion Express.

Posted
9 minutes ago, stev said:

I might have missed a post in the flood here, but have any details regarding the available species/subspecies for the Operations Manager been released? I think opening some of the Tajaran subspecies (specifically Zhan-Khazan) to the role could be interesting, as it feels like a relatively low-prestige, "working class" flavour of Command role, especially with the new formation of the Orion Express.

And to add on to this, if zhan khazan tajara can't be operations managers, any current zhan quartermasters would be facing a permenant demotion come NBT

  • 1 month later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...