Carver Posted October 26, 2020 Posted October 26, 2020 Once more I plea - add roundstart visitor spawn points so you don't default spawn in cryo or the Odin (where the latter gives you a duplicate PDA, ID and headset - meaning you need to ahelp for them to be deleted or just deal with having a spare ID and PDA). Quote
Astra Posted November 1, 2020 Posted November 1, 2020 Remove the blast doors from xenobotany, and add a ladder from the science sub-level maintenance to the mainlevel. Quote
Hepatica Posted November 2, 2020 Posted November 2, 2020 18 hours ago, Astra said: Remove the blast doors from xenobotany, and add a ladder from the science sub-level maintenance to the mainlevel. It doesn't make sense to do this. Science sub level is designed the way it is with the thought in mind that if something terrible happens, be it a horrid anomaly from xenoarchaeology, some kind of containment breach in xenobiology, or an outbreak in xenobotany, that the sub level can be safely locked down in a variety of ways, and the only ways out are the elevator, which can be secured, or going out through space, which, no matter what you do that's always going to be an option on a space station. Looking at this from a purely in universe perspective, they would never, ever, EVER remove the blast doors from xenobotany, especially not with the chance of a kois outbreak present, let alone something worse, and they wouldn't add an easy access ladder incase some worst case scenario happened in any one of those departments, which is always a possibility,, not even factoring in antags, in the Aurora SS13 universe. Quote
stev Posted November 2, 2020 Posted November 2, 2020 1 hour ago, Hepatica said: 20 hours ago, Astra said: Remove the blast doors from xenobotany, and add a ladder from the science sub-level maintenance to the mainlevel. It doesn't make sense to do this. Science sub level is designed the way it is with the thought in mind that if something terrible happens, be it a horrid anomaly from xenoarchaeology, some kind of containment breach in xenobiology, or an outbreak in xenobotany, that the sub level can be safely locked down in a variety of ways, and the only ways out are the elevator, which can be secured, or going out through space, which, no matter what you do that's always going to be an option on a space station. Looking at this from a purely in universe perspective, they would never, ever, EVER remove the blast doors from xenobotany, especially not with the chance of a kois outbreak present, let alone something worse, and they wouldn't add an easy access ladder incase some worst case scenario happened in any one of those departments, which is always a possibility,, not even factoring in antags, in the Aurora SS13 universe. While I agree with keeping the blast doors, it'd still be good to have an access ladder purely for power outages, even if it's just nestled away behind the elevator like with Command. It's kinda silly having all these safety and security measures and then having the only access point being a powered lift. Quote
Astra Posted November 2, 2020 Posted November 2, 2020 1 hour ago, Hepatica said: It doesn't make sense to do this. Science sub level is designed the way it is with the thought in mind that if something terrible happens, be it a horrid anomaly from xenoarchaeology, some kind of containment breach in xenobiology, or an outbreak in xenobotany, that the sub level can be safely locked down in a variety of ways, and the only ways out are the elevator, which can be secured, or going out through space, which, no matter what you do that's always going to be an option on a space station. Looking at this from a purely in universe perspective, they would never, ever, EVER remove the blast doors from xenobotany, especially not with the chance of a kois outbreak present, let alone something worse, and they wouldn't add an easy access ladder incase some worst case scenario happened in any one of those departments, which is always a possibility,, not even factoring in antags, in the Aurora SS13 universe. I get this, but I will counter with that from an in-universe standpoint, few scientists would accept unnecessary work hazards on what is already a very unsafe workplace. And the general Idea is that you're not supposed to use elevators in an emergency. It doesn't take long for someone to notice the workplace accident rate in Aurora, and start to look at how poor the safety is. At least let Xenobotany and xenobiology have access to EVA, so they have some way to escape, and maybe a electrically locked closet that releases when the power goes out, with the necessary tools to dismantle blast doors. From an OOC standpoint, it is MISERABLE to play in the sub-level when the power goes out (I know this is kinda true for everyone when the power fails, but most other places you can at least walk around and meet up with other people for some coffee-and-feelings roleplay). I hope I don't come of as confrontational, it's just a constant worry when playing in the sub-level, which kinda ruins the fun of playing xenobotany (so I'm definitely biased here), and I feel there are both IC and OOC reasons to make it slightly easier to escape it. Quote
SinfulBehaviors Posted December 8, 2020 Posted December 8, 2020 On 02/11/2020 at 12:31, Astra said: From an OOC standpoint, it is MISERABLE to play in the sub-level when the power goes out (I know this is kinda true for everyone when the power fails, but most other places you can at least walk around and meet up with other people for some coffee-and-feelings roleplay). Agreed. Engineering already has ladders to the sub-level, so why not research? Quote
Sheeplets Posted December 21, 2020 Posted December 21, 2020 Please, I beg you, get rid of the stairway windows. The only purpose they serve is to get shattered by carp every other round and vent the entire aft hallway. Quote
ferner Posted December 22, 2020 Posted December 22, 2020 10 hours ago, UncleJo said: Please, I beg you, get rid of the stairway windows. The only purpose they serve is to get shattered by carp every other round and vent the entire aft hallway. Removed the problematic carp spawnpoint in this pr. https://github.com/Aurorastation/Aurora.3/pull/10854  Quote
Sheeplets Posted December 31, 2020 Posted December 31, 2020 (edited) Can we get rid of the MediExpress disposals chutes outside of the pharmacy? I've never seen anyone ever do anything with them besides mistake them for trash cans and accidentally dump garbage into them. They just take up floor space. Edited December 31, 2020 by UncleJo Quote
WickedCybs Posted January 1, 2021 Posted January 1, 2021 (edited) Regarding the above, now that glass containers (what was usually sent through those) shatter rather easy there's kind of no point for those chutes except in niche circumstances. Other than that, one of the chutes leads to the old quarantine in the sublevel, which is never used of course. So at the very least, that chute could be removed without issue. Edited January 1, 2021 by WickedCybs Quote
Sheeplets Posted January 7, 2021 Posted January 7, 2021 Give EMTs access to (just) the main hallway in Science, please. People keep getting shot inside of Research and having to wait for someone to open the front door for paramedics wastes a lot of valuable time. Quote
Sheeplets Posted February 22, 2021 Posted February 22, 2021 Cutting out this wall in the GTR would be an absolute godsend to open up the room more. We keep bumping shoulders trying to skirt around it. Quote
Guest Posted February 23, 2021 Posted February 23, 2021 Maybe add a pair of binoculars to the reporter's office. Gotta investigate better and faster. Quote
Desven Posted March 19, 2021 Posted March 19, 2021 Please, please, for the love of God, someone add more light to the exam rooms and the ORs at medical. They are really dark and if you were to polarize the windows they get even darker. I can barely see what's going on when I need the privacy irl, and ig it would make even less sense for my character to act like he can see. I'm guessing the psychiatrist's office has a similar problem. Quote
SatinsPristOTD Posted March 20, 2021 Posted March 20, 2021 Command Cryo room. Remove the window that's above the bed. If you hop out of the cryo cell when you first login (and you're an actual idiot like ME and hit your D instead of your A) you'll get stuck in a corner like someone put your HOP in the hole of shame for being stupid. Then you have to hop BACK INTO THE CRYO CELL, and get out via the other way. It's just weird, and it's not like it add's RP, or even is seen by anyone except ghosts getting a chuckle out of you corner of shaming yourself for the 4th round in a row. Quote
geeves Posted March 21, 2021 Posted March 21, 2021 14 hours ago, SatinsPristOTD said: Command Cryo room. Remove the window that's above the bed. If you hop out of the cryo cell when you first login (and you're an actual idiot like ME and hit your D instead of your A) you'll get stuck in a corner like someone put your HOP in the hole of shame for being stupid. Then you have to hop BACK INTO THE CRYO CELL, and get out via the other way. It's just weird, and it's not like it add's RP, or even is seen by anyone except ghosts getting a chuckle out of you corner of shaming yourself for the 4th round in a row. PR made for it here, https://github.com/Aurorastation/Aurora.3/pull/11503 . Coding solution, not mapping solution, though. Quote
SatinsPristOTD Posted March 22, 2021 Posted March 22, 2021 On 21/03/2021 at 04:11, geeves said: PR made for it here, https://github.com/Aurorastation/Aurora.3/pull/11503 . Coding solution, not mapping solution, though. You're amazing. Thank you so much! Quote
Desven Posted March 23, 2021 Posted March 23, 2021 Would somebody be as kind as to move this switch outside the glass box? Perhaps here, or literally anywhere else? Quote
SinfulBehaviors Posted March 24, 2021 Posted March 24, 2021 Since we have sofas now, I propose we change the chairs in the bar's booths. making them sofas would make them look like...well, actual booths. Example: Quote
SatinsPristOTD Posted April 24, 2021 Posted April 24, 2021 The sinks in the Surgery OR's are named Autopsy sink. They, clearly, are not. LOL Quote
furrycactus Posted May 24, 2021 Posted May 24, 2021 (edited) On 20/03/2021 at 06:59, Desven said: *snip* On 23/03/2021 at 15:21, Desven said: *snip* On 25/03/2021 at 08:12, SinfulBehaviors said: *snip* On 25/04/2021 at 02:47, SatinsPristOTD said: *snip* Â All done in this PR. https://github.com/Aurorastation/Aurora.3/pull/11950 Edited May 24, 2021 by furrycactus Quote
Desven Posted May 24, 2021 Posted May 24, 2021 18 minutes ago, furrycactus said: Â All done in this PR. https://github.com/Aurorastation/Aurora.3/pull/11950 I love you so much. Quote
SinfulBehaviors Posted May 28, 2021 Posted May 28, 2021 On 23/05/2021 at 23:28, furrycactus said: Â All done in this PR. https://github.com/Aurorastation/Aurora.3/pull/11950 Quote
Rotharia Posted June 13, 2021 Posted June 13, 2021 Suggestion to add electrochromic windows to the Head of Personnel's meeting desk wall. As it stands, HoP's have to be at their processing desk to see anyone waiting at the door to enter, Quote
Desven Posted June 13, 2021 Posted June 13, 2021 Â Please add a bottle of bicaridine to this closet. There is dermaline there already, and bicaridine is actually really useful if there's no chemist. Quote
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