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Scheveningen

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Everything posted by Scheveningen

  1. https://youtu.be/oGyIVvKz0qA
  2. You've got to help me. I've done something horrible. I caught my girlfriend cheating with my best friend. When I saw them together, I got so furious, I slit their throats with my pocketknife. Then, I buried the two bodies and my mom got scared And said, "You're movin' with your auntie and uncle in Bel-Air." I whistled for a cab and when it came near The license plate said fresh and it had dice in the mirror If anything I could say that this cab was rare But I thought, "Nah, forget it. Yo home to Bel-Air!" pulled up to the house about 7 or 8 And I yelled to the cabby yo holmes smell ya later Looked at my kingdom I was finally there To sit on my throne as the prince of Bel-Air.
  3. Armor penetration works pretty well, it's just that armor penetration properties are incredibly rare.
  4. Not supporting this. AOOC is most often used to ask mechanical questions on how to do things as the more complex antagonists. It's an obligation for veteran antag players to help out and teach the less experienced.
  5. +1. Wizard tools should not permanently and irreversibly kill the identity of a character.
  6. Supporting this application. Lolziam is a cool guy, he kills aliens and doesn't afraid of anything. He's legitimately an interesting, courteous and cool person to talk to. I've never seen him escalate anything to an argument and he seems to have pretty nuanced opinions on various subjects. The app's great too and I don't need a line-by-line analysis to think it's sufficient. +1
  7. Well that's dumb. Shouldn't posibrains be exclusive to IPCs to start with? There's also a PR up to remove posibrains from science. We can supplement these issues and allow it to go through by also allowing RND or robotics to produce the robot control circuits.
  8. Nice, the peacekeeper borg from /tg/ screenshot in that thread made it in the snapshot. I imagine anyone without context will be totally confused and I find that hilarious. Goonstation figured out secborgs were toxic many years ago, apparently we didn't catch it until recently, no idea how that came to happen. Better late than never that we follow that example.
  9. Let the past die. Kill it, if you have to.
  10. The single pane windows thing is indeed a problem, given it's a massive inconvenience on a space station for atmospherics to fix in lieu of a breach. The box-pane windows exist to stall break-ins and otherwise protect more easily against breaches or overheated atmosphere. Neat layout nonetheless, unfortunate that it isn't feasible for the south wall.
    BORN TO LIBERATE NANOTRASEN IS A FUCK 坏警察 Kill Em All 2461 I am SLF 410,757,864,530 DEAD FASCISTS
  11. The standard presently is that it is generally head of staff discretion to enforce it. Everyone on station that is a crewmember knows Basic but not everyone on station that is a crewmember knows Siik'Taj. If someone is constantly transmitting noise in Siik'Taj and refusing to abide by a simple principle of showing some courtesy, then a head of staff is free to step up and tell security to enforce the regulations. If you see sec enforcing this without authorization or direction from a head of staff, they are over-reaching their authority and can be charged.
  12. Will try to blend lethality and fairness together, don't worry. I will not allow one-shots to happen. That's likely what is going to happen. Shotgun shell types will most likely stay, but there will at least be two types of rifle calibers (hi-power and low-power, respectively), and two types of pistol calibers (hi-power and low-power, once again) and et cetera. Machine pistols and SMGs will be considered pistols for the most part, but unlike pistols, SMGs won't be small-sized and be able to fit in pockets. Certain hi-power pistols will be too large to fit into a pocket (i.e., a desert eagle), but they will share exact performance similarities with other high-power pistol bullet types. Hi-power ballistics will have great stopping power/armor penetration, but heavy recoil and low rate of fire. Low-power ballistics will have low stopping power/armor penetration, but very dependable recoil, ability to be concealed more easily and also on occasion possessing higher capacity for ammunition. In terms of unique ammunition, lo-power ammo will generally have hollow-points to bolster their damage, but lose any small quality of armor penetration they would've had with regular jacketed ammo. Hi-power will have AP munitions and not much else. I was considering medium-power ballistics and how they would fit in, but I decided that wouldn't be worth doing, considering it's hard to balance weapons around the thought of being jack of all trades but master of none, while still making said weapons interesting. Not particularly feasible, unfortunately. Oh, I didn't mean remove succumb, but rather, removing the silly emote that prints out that you "seize up and fall limp, their eyes dead and lifeless..." when you reach the death threshold, such as 60 brain damage or 200 combined trauma. I thought about tying it to stamina, but timers are easier to fuck with. Anything to switch up this boring meta atm.
  13. My issue at the moment is that the current outfits apart from the corporate black uniforms look grossly oversaturated. Security/HOS vest serves as total contrast against the primary uniform. I am not opposed to smiting all the unnecessary alternate uniforms from the game, but the main sec outfits really need improvement.
  14. +1. Easily one of my favorite people to talk to around here, very entertaining and engaging as a roleplayer.
  15. /tg/ has syndicate comms operators and they're fucking amazing
  16. Also, I think shrapnel is fine as-is. Traitors need auto-surgery kits to address the problem to themselves (but you have to wait 2 minutes for the surgery kit to fix you), mercs, heisters, cultists, revs can all fix their comrades, ninjas should get an auto-surgery kit in their hardsuit that requires them to be stationary for 2 minutes. Changelings and vampires also aren't affected by this as I think their auto-heal fixes themselves? Not sure about vampires, yes on changelings though. Wizards are a different story but pretty much everyone goes lich anyway sooo lmao.
  17. Hello. I'm presently working on a project, expect something later this week or next week in the projects subforum. It will address the following issues: 1. The lack of actual variety between firearms. Existing guns will have different performance modifiers such as ammunition capacity, damage and armor penetrative capability, in addition to size, fire delay and control. 2. Damage models will be addressed to be as close to believable as possible. 3. Armor models will be uptuned, but new AP calibers will be added into the game, in addition to hollowpoints/other unique ammunition. 4. Existing unique ammunition will either be buffed or nerfed depending on their current power presently. 5. The hardcrit threshold when you start to die will be pushed to 175 damage from 150. Suffocation from hardcrit will be 1/4th of the current rate. 6. Looking into a possibility that you won't die until certain thresholds are met for organ damage IN ADDITION to overall trauma. Probably won't be feasible and we'll leave it alone at 200. 7. Most likely going to remove *deathgasp from the game. It's silly and immersion-breaking. 8. Disarming will be removed entirely and replaced with shoving people 1 tile away 80% of the time and 20% of the time pushing people over. Aggressive grabs will be required instead to disarm people. Disarming will help you buy time instead of being an instant "I turn the tables of a fight" button. 9. Resist spamming will be majorly nerfed in order to buff grabs, an already risky move as it requires you to stay 1 tile in range to pull off. 10. It will be guaranteed to break out of a passive grab, rewarding players with good resist timing and encouraging people to key it up to a macro. It will not be guaranteed to break out of an aggressive grab and even less so in a neck grab. 11. The time required to wait before upgrading a grab will also be very slightly increased to prevent grabs from being too powerful. 12. Force gloves will be removed from the game.
  18. Not particularly a fan. I was expecting some interesting area denial tools as a compromising result of the current Outrage of the Month, but adding low-power EMPs just seems to be recreating the problems of the secborg in a different way. I wonder if anything really needs to replace the coming vacuum of the secborg in the first place. I'm sure we can do without it, precedent be damned.
  19. A few changes, although this is a really late announcement. We're presently being hosted by Ferguson and co. The server is BRETTY COOL, works smoothly and better than when I was running it. I should also note Frackin' Universe has a degree of automation, similar to Factorio and stuff. If you enjoy screwing with machine logic, FU has added a ton of stuff for this purpose.
  20. There aren't any default taser settings on traditional TASER weapons that permit an officer to maim you, it's also counter-intuitive considering most modern-day TASER weapons are "one-and-done" in order to conform with the notoriety of police budgets. Cops IRL have to be trying really hard to give you permanent damage from tasing, and for the most part if they wanted to do that, they'd use slams, nightsticks and other means to rough you up, and that encompasses the large majority of police brutality. Further, our in-game tasers utilize electroshock energy bolts, which are even more effective and less dangerous to the health of people in-game. There's no real reason to do this, so no. -1
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