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wowzewow

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Everything posted by wowzewow

  1. I've always felt that vampires are strictly chaplain territory. Shame we have a distinct lack of salt circles and yelling "BEGONE DEMON". although not particularly realistic vampires aren't either so
  2. a lot of stuff has been VueUI'd so I'd reckon they SHOULD be fixed and displaying disabilities properly. There hasn't been any extensive testing in a long time though. This is likely a bug. Report it to the Github.
  3. You don't really have to do that - we can recycle the worn sprites for mobs. However, hard part is getting them onto the chairs. Easier said than done, however I'd reckon it would be one of the same with the janitor's cart.
  4. Coat racks are severely limited, this is a good idea, but requires some code magic to re-use the onmob sprites.
  5. You can just take the candles out and just unfold the box, then fold it back into a regular box.
  6. I'd rather not have any more citizenships. How many of these unaffiliated territories would the goverments recognize, realistically? Honestly, I feel that you should probably go into the nitty-gritty in the backstory.
  7. I might look into adding these
  8. STFU I'm listening to NSF-412 Anime Girl's Cute Pop

  9. They look like our PDAs now. Also, they're holographic
  10. I prefered the shape of the old one but the new colors are good
  11. Here's them side-by-side. Personally I think the tan is really bright to be mistaken for Zav. I'm just setting a precedent for the future to make it more fair for the other jobs. Wardens also have a special Commissar coat and hat, which even then I feel should be removed as well.
  12. Yeah, sorry. I can't provide a special unique jumpsuit for the Warden. They DO get a fancy peaked cap too, if you're looking to differentiate yourself. Other than that there's really not much I can do since they're supposed to be uniforms. You could always recolor a default jumpsuit in the loadout and achieve the same effect.
  13. >Armoured coats haven't had good armour values in years so I see no issue with them not looking like overt armour, as they protect from a grand total of barely anything. Might as well remove the armor altogether, then. >I'd perhaps have more to say specifically on the hats if I saw what a standard Officer/Warden/HoS look like wearing them. Sure. (officers don't get peaked caps, berets only harhar.) Here's HOS.
  14. >I absolutely detest this, I in fact detest it so strongly that I'd rather see this PR not merged at all than merged with this in it. The armored officer coats for the HoS and warden are leftovers from a bygone era that take us into anime-esque territory. Remove the HoS and warden jackets, I beg you, and do not give them to officers either. Armor should LOOK LIKE ARMOR. Yeah I actually agree with you on this >am not a fan of this. I preferred the old shape. Yeah, sorry. The old ones covered the eyes and weren't particularly good looking either.
  15. https://github.com/Aurorastation/Aurora.3/pull/10508 PR with all le information above
  16. Rats are like Clowns and Mimes - they're basically free passes to be a nuisance at best and a hindrance to actual roleplay at best. And when people are actually PROUD to hinder roleplay and basically harass players, well. Other than a vocal minority, I genuinely think that this role will not be missed
  17. ok who pissed on the servers and why the PISS is the background witcher for some reason?

  18. Here's the thing with gas mask pouch though, as you said, it's used mainly for the military. You could argue for gas mask pouches for ERTs, but here, for Aurora Security who are more akin to like, glorified armed security guards, it really isn't feasible Anyway, loadout points are specifically put so you can't powergame by giving yourself a thousand and one accessories to stuff the entire armory in your pockets. Hyperbole aside, loadout points are there for balance reasons, and they won't be going anywhere anytime soon.
  19. 1. The reason why you can't both have drop pouches and holster is for balance reasons. Also, they don't give you any maluses like slowdown for essentially giving yourself more firepower. 2. That's...just not realistic. Keep in mind that drop pouches are to keep things in the same size like ammo magazines. I feel like this is just an excuse to circumvent wasting backpack space without seeming powergamey by wearing a helmet and gasmask all the time. 3. Yeah, that's... actually a good idea. 4 and 5. Making departmental loadout stuff free kind of defeats the purpose of the loadout points, no?
  20. I'm in favor of making the disruptor sprite consistent with the other guns.
  21. Exactly the same, actually. the badges haven't been changed at all Edit : same as in, same as we have RIGHT NOW
  22. Well, the first is the one currently in, but i felt the other alternatives looked weird personally. 2nd feels too close to the edge while 3rd looks just smooshed to the side
  23. is this better
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