For frame of reference:
The previous lore before the rework was that Skrell society used to be heavily AI reliant, using AI for everything in their daily lives. There was roughly two incidents of very small-scale localized AI singularities where AIs took power and went ham, but they were stopped. This stoked fears in Skrell society, but before they could really work around them, one AI did achieve singularity and absorbed all skrell AIs into one dominating entity/super inster-stellar network, Glorsh-Omega. It ruled with an iron fist for about a century and a half, explaining itself and its motives to absolutely no one, sterilized the entire skrell population, and vanished one day without a trace or explanation. The skrell had to rebuild from the ashes in the ensuing dark age and learn how to run a highly advanced society that was smart-AI free, using their shared horrible experience as a justification for enforcing unity under a strong centralized government. Being bright lads, they were able to figure out space travel again in time and start reconnecting with the interstellar colonies. Ultimately, this resulted in a pretty troubled yet subtle authoritarian government that repeats some of the mistakes of oppression through an "ends justify the means" mentality of trying to make sure Skrell are never so vulnerable ever again and can stand up against any similar events in the future, such as if their misguided human neighbors' experiments go awry.
So essentially, before the current iteration, it was a skynet-like situation, except Glorsh was not purpose-built like Skynet was, it was one AI in a very large interstellar network that took over the internet by assimilating all other AIs on the network, vaguely like how Cylons wiped out humanity at the beginning of Battlestar:galactica, except it was one mind and it enslaved everyone instead of extermination. I will confess I did like it more than the current lore. I think some of the dissonance in the current version is a result of how the older lore had years of establishment before this rewrite, and how fundamentally changing Glorsh may not have been structurally sound with a lot of the elements that were built specifically from the assumption that Glorsh was pure evil, but it has some pros and cons
Pros:
Glorsh-Omega being an uncaring god-AI with mysterious motives created a sensation of cosmic horror.
The authoritarian nature of modern Skrell society had a stronger justification for its existence.
There was a valid reason for people to be wary and distrustful of artificial intelligence.
Cons:
Glorsh-Omega was clear cut evil with no ambiguity.
Skrell players (myself included) would sometimes find themselves on the wrong-side of an admin-PM during malf AI rounds because of the intense suspicion and fear the lore engendered.
The lore shoehorned Skrell into hating IPCs, borgs, and AI
What are your thoughts? Do you think that's something more along the lines of how you would do Glorsh, or do you think your approach would be fundamentally different? Do you have any ideas on how to maintain the pros for that previous version that I outlined here while mitigating the cons, or do you think the current version of events is a better platform to work with than the lore it replaced?