Desven Posted August 29, 2021 Posted August 29, 2021 2 hours ago, Alberyk said: This week's teaser: Surgery: Hide contents Cargo Office: Hide contents Pool: Hide contents Not a huge fan of the OR tables being so far from the surgical table. Also, I'm guessing the crate is the blood freezer. I kind of like the current cold storage room, though I can see that there may be less room for that, but I think having the two ORs connected is a good idea. How does the room look like with the windows tinted? The current ORs had to have another light added because the lightbulbs are really dim. Are they super dark again? Quote
Boggle08 Posted August 29, 2021 Posted August 29, 2021 (edited) 18 minutes ago, 4000daniel1 said: I think it's only natural considering we're moving from station to ship but, the Cargo office is a little cramped. Personally, I've always found all the space it has on our current map convenient, most of all because it allows it to be the center of internal interactions as well as external ones. Internal interactions being various Cargo shenanigans and just hanging out and chatting. Being able to do that at the same place where it's IDEAL for at least one cargo technician to be sitting in at all times to be able to process people's orders as soon as they get put in, is nice! But I think when there's only room for two chairs this becomes a bit less feasible, which I can assume will make the seldom used breakroom more useful! Or perhaps it'll encourage the department to hang in more public areas like the kitchen or bar, there's definitely pros and cons here. But in my opinion, I'd love to be able to have a similar amount of space in the office as on the current map. Maybe it'd be possible to move the northern walls up a tile or two? I have no idea how things look there though, so I can assume it'd take an annoying amount of rearranging. ALSO POOL PARTIES LET'S GOOOOOOOOOOOOOOOOOO I think it's fine as it is. Medical handles just fine with the little glass cuckbox, and this is slightly bigger than that. Current cargo office is so large because the mining, bounty, delivery, and warehouse supply chain runs straight through it. Looking at the doors and halls surrounding it, supply can side step around the office for crate deliveries. More chairs would be nice, though. Edited August 29, 2021 by Boggle08 Quote
Desven Posted September 3, 2021 Posted September 3, 2021 On 29/08/2021 at 12:00, Alberyk said: This week's teaser: Surgery: Hide contents Cargo Office: Reveal hidden contents Pool: Reveal hidden contents More surgery room seething: I really don't understand why a sterile area would have maintenance doors. Not sure how the maintenance area looks from there, but the cold storage could be behind. Quote
Alberyk Posted September 4, 2021 Posted September 4, 2021 On 29/08/2021 at 16:21, Desven said: Not a huge fan of the OR tables being so far from the surgical table. You can reach the surgical table from all the tiles close by the table except the one close to the maintenance door. On 03/09/2021 at 18:20, Desven said: Not sure how the maintenance area looks from there, but the cold storage could be behind. Not possible due to how stuff was mapped. We are not doing any major restructuring now. Since the map is at its final stages, big changes are not an option. Quote
Alberyk Posted September 5, 2021 Posted September 5, 2021 This week's teaser: Isolation Ward: Spoiler Library: Spoiler Updated hydroponics with more trays: Spoiler While feedback is welcome, we must consider that the map is essentially at its final stages and large structural changes and overhauls won't be possible. Quote
Desven Posted September 5, 2021 Posted September 5, 2021 8 minutes ago, Alberyk said: This week's teaser: Isolation Ward: Reveal hidden contents Library: Hide contents Updated hydroponics with more trays: Reveal hidden contents While feedback is welcome, we must consider that the map is essentially at its final stages and large structural changes and overhauls won't be possible. The library should probably have a light switch again where everybody can toggle the lights. It was annoying when the current one didn't have it, as a librarian isn't always there. Quote
Caelphon Posted September 6, 2021 Posted September 6, 2021 Library looks HAWT! I am interested in the Isolation Ward. Will it be close to the entrance of Medical? Or will we have to risk infecting the whole medbay etc. Quote
kyres1 Posted September 12, 2021 Posted September 12, 2021 This week's teaser, The AI core + its balcony and foyer. Mining EVA preparation + refinery Engineering sublevel + port engine array + the CRUSHER ™️ Quote
ImmortalRedshirt Posted September 12, 2021 Posted September 12, 2021 (edited) Nice, an engineering sneak peek! Looking fancy! I do hope that the entrance to engineering isn't tucked away in the corner like it is right now on the main map, though. Would help facilitate interaction and make it harder to follow through with the Engi Fort meme. Edited September 12, 2021 by ImmortalRedshirt Quote
Butterrobber202 Posted September 12, 2021 Posted September 12, 2021 6 minutes ago, DanseMacabre said: Can't wait fellas you go out the mass driver first. Quote
BunkyB Posted September 12, 2021 Posted September 12, 2021 Is the custodial closet shown in the final image the primary one? Or is it a secondary for use on the sublevel? Another thing; will the hull walls have the same strength as reinforced plasteel, or are they stronger? Are they destructible? How do we replace them if they are? Quote
Desven Posted September 13, 2021 Posted September 13, 2021 That custodial closet looks really cluttered. I hope the lockers are at least moved away from the racks. Quote
Yaku Posted September 13, 2021 Posted September 13, 2021 19 hours ago, BunkyB said: Is the custodial closet shown in the final image the primary one? Or is it a secondary for use on the sublevel? Another thing; will the hull walls have the same strength as reinforced plasteel, or are they stronger? Are they destructible? How do we replace them if they are? I believe there was a already an update on git hub to construct ship walls in the future. My guess is that the ship walls are made out of titanium but i might be wrong. Quote
Curt Posted September 14, 2021 Posted September 14, 2021 Putting those two single chargers in space while the rest of the AI area is pressurized is an... odd choice. It'd make more sense to me for the whole thing to be in space. Quote
kyres1 Posted September 14, 2021 Posted September 14, 2021 54 minutes ago, Curt said: Putting those two single chargers in space while the rest of the AI area is pressurized is an... odd choice. It'd make more sense to me for the whole thing to be in space. There's more on separate levels within arm's reach of the AI core, fortunately Quote
Mcfluff Posted September 14, 2021 Posted September 14, 2021 It might be a bit too late to comment on the kitchen, which looks really nice by the way, but I feel like it could really use a Coffee-Master. A lot of times you have to climb over to the bar to get espresso, chai or green tea which can get annoying when you're already juggling the stove and oven. Quote
Butterrobber202 Posted September 14, 2021 Posted September 14, 2021 Can we call our Ship the SCCSV Borealis instead of the Aurora again Quote
Skull132 Posted September 14, 2021 Author Posted September 14, 2021 1 hour ago, Butterrobber202 said: Can we call our Ship the SCCSV Borealis instead of the Aurora again no. Quote
Butterrobber202 Posted September 14, 2021 Posted September 14, 2021 1 hour ago, Skull132 said: no. who is this random player that dictates policy, I call shenanigans!!! Quote
Kintsugi Posted September 15, 2021 Posted September 15, 2021 19 hours ago, Butterrobber202 said: Can we call our Ship the SCCSV Borealis instead of the Aurora again In all seriousness, I would like to second the idea that the ship should not be called the Aurora. I think it'd be nice if it had a new name. Quote
Skull132 Posted September 15, 2021 Author Posted September 15, 2021 Okay but, why tho? It's pretty easy for new players to grasp that the server name is Aurora, and thus the ship's/station's name is also Aurora. Makes sense, simple, etc. etc. Quote
Desven Posted September 15, 2021 Posted September 15, 2021 3 hours ago, Skull132 said: Okay but, why tho? It's pretty easy for new players to grasp that the server name is Aurora, and thus the ship's/station's name is also Aurora. Makes sense, simple, etc. etc. I don't think the Torch being called Torch and not Bay ship or something has ever caused any problem, same with other servers that have static maps. I'm personally indifferent to whether the name gets changed or not, but if it does it's really a non-issue. Quote
Kintsugi Posted September 15, 2021 Posted September 15, 2021 3 hours ago, Skull132 said: Okay but, why tho? It's pretty easy for new players to grasp that the server name is Aurora, and thus the ship's/station's name is also Aurora. Makes sense, simple, etc. etc. To be frank, Aurora is the first HRP server I've played where the name of the station has been the name of the server. When I played Bay it was never an issue, on the Exodus or the Torch, that the station/ship name was different from the server name. Nobody ever called it "Baystation", and I was there for a while - the same could be said for Polaris, where nobody had trouble grasping the fact it was the Northern Star/Southern Cross. Furthermore, if we do the cliche thing and go with a thematic name, like Borealis or Australis, the continuity in name scheme for ship and server is still very straight-forward. Keeping the same name for across three stations and now a ship is more confusing than changing it, imo, and presents some weird questions/confusing scenarios ICly. Where were you before the Aurora? oh, you know, the Aurora. The station though, not the ship. Oh, cool, what about before that? The original Aurora. What? Why do all these things share the same names? Can't the SCC come up with anything else? Etc. I'm firmly in the camp of changing the name. If we're changing to a ship and leaving Tau Ceti, we should change the name. Quote
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