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SO, about that New Big Thing


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2 hours ago, Alberyk said:

This week's teaser:

Surgery:

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Cargo Office:

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Pool:

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Not a huge fan of the OR tables being so far from the surgical table. Also, I'm guessing the crate is the blood freezer. I kind of like the current cold storage room, though I can see that there may be less room for that, but I think having the two ORs connected is a good idea.

How does the room look like with the windows tinted? The current ORs had to have another light added because the lightbulbs are really dim. Are they super dark again?

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18 minutes ago, 4000daniel1 said:

I think it's only natural considering we're moving from station to ship but, the Cargo office is a little cramped. Personally, I've always found all the space it has on our current map convenient, most of all because it allows it to be the center of internal interactions as well as external ones. Internal interactions being various Cargo shenanigans and just hanging out and chatting. Being able to do that at the same place where it's IDEAL for at least one cargo technician to be sitting in at all times to be able to process people's orders as soon as they get put in, is nice! But I think when there's only room for two chairs this becomes a bit less feasible, which I can assume will make the seldom used breakroom more useful! Or perhaps it'll encourage the department to hang in more public areas like the kitchen or bar, there's definitely pros and cons here. But in my opinion, I'd love to be able to have a similar amount of space in the office as on the current map.

Maybe it'd be possible to move the northern walls up a tile or two? I have no idea how things look there though, so I can assume it'd take an annoying amount of rearranging.

ALSO POOL PARTIES LET'S GOOOOOOOOOOOOOOOOOO

I think it's fine as it is. Medical handles just fine with the little glass cuckbox, and this is slightly bigger than that. Current cargo office is so large because the mining, bounty, delivery, and warehouse supply chain runs straight through it. Looking at the doors and halls surrounding it, supply can side step around the office for crate deliveries.

 

More chairs would be nice, though.

Edited by Boggle08
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On 29/08/2021 at 12:00, Alberyk said:

This week's teaser:

Surgery:

  Hide contents

unknown.png

Cargo Office:

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unknown.png

Pool:

  Reveal hidden contents

unknown.png

 

More surgery room seething: I really don't understand why a sterile area would have maintenance doors. Not sure how the maintenance area looks from there, but the cold storage could be behind.

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On 29/08/2021 at 16:21, Desven said:

Not a huge fan of the OR tables being so far from the surgical table.

You can reach the surgical table from all the tiles close by the table except the one close to the maintenance door.

On 03/09/2021 at 18:20, Desven said:

Not sure how the maintenance area looks from there, but the cold storage could be behind.

Not possible due to how stuff was mapped. We are not doing any major restructuring now. Since the map is at its final stages, big changes are not an option.

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8 minutes ago, Alberyk said:

This week's teaser:

Isolation Ward:

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Library:

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Updated hydroponics with more trays:

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While feedback is welcome, we must consider that the map is essentially at its final stages and large structural changes and overhauls won't be possible.

The library should probably have a light switch again where everybody can toggle the lights. It was annoying when the current one didn't have it, as a librarian isn't always there.

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19 hours ago, BunkyB said:

Is the custodial closet shown in the final image the primary one? Or is it a secondary for use on the sublevel?

Another thing; will the hull walls have the same strength as reinforced plasteel, or are they stronger? Are they destructible? How do we replace them if they are?

I believe there was a already an update on git hub to construct ship walls in the future. My guess is that the ship walls are made out of titanium but i might be wrong.

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It might be a bit too late to comment on the kitchen, which looks really nice by the way, but I feel like it could really use a Coffee-Master. A lot of times you have to climb over to the bar to get espresso, chai or green tea which can get annoying when you're already juggling the stove and oven.

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3 hours ago, Skull132 said:

Okay but, why tho? It's pretty easy for new players to grasp that the server name is Aurora, and thus the ship's/station's name is also Aurora. Makes sense, simple, etc. etc.

I don't think the Torch being called Torch and not Bay ship or something has ever caused any problem, same with other servers that have static maps. I'm personally indifferent to whether the name gets changed or not, but if it does it's really a non-issue.

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3 hours ago, Skull132 said:

Okay but, why tho? It's pretty easy for new players to grasp that the server name is Aurora, and thus the ship's/station's name is also Aurora. Makes sense, simple, etc. etc.

To be frank, Aurora is the first HRP server I've played where the name of the station has been the name of the server. When I played Bay it was never an issue, on the Exodus or the Torch, that the station/ship name was different from the server name. Nobody ever called it "Baystation", and I was there for a while - the same could be said for Polaris, where nobody had trouble grasping the fact it was the Northern Star/Southern Cross. Furthermore, if we do the cliche thing and go with a thematic name, like Borealis or Australis, the continuity in name scheme for ship and server is still very straight-forward.

Keeping the same name for across three stations and now a ship is more confusing than changing it, imo, and presents some weird questions/confusing scenarios ICly.

Where were you before the Aurora? oh, you know, the Aurora. The station though, not the ship. Oh, cool, what about before that? The original Aurora. What? Why do all these things share the same names? Can't the SCC come up with anything else? Etc.

I'm firmly in the camp of changing the name. If we're changing to a ship and leaving Tau Ceti, we should change the name.

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