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4 hours ago, Skull132 said:

Okay but, why tho? It's pretty easy for new players to grasp that the server name is Aurora, and thus the ship's/station's name is also Aurora. Makes sense, simple, etc. etc.

I'd personally be of a mind to hold a community name recommendation, where players may suggest a name to christen the NBT Ship with, and the Head Staff choose the best, then allow the community to vote on it. @Alberyk Thoughts?

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14 hours ago, Marlon P. said:

Will the memorials for the Odin Killer arc be kept?

I don’t see why they should be. I’m willing to bet that very very few characters still exist that can recall the Odin killer arc, and as an arc it happened more than three years ago now. They’re very easy to miss, in fact, and I think a fair few players probably don’t know about them at all. Just seems unnecessary.

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9 minutes ago, DanseMacabre said:

I don’t see why they should be. I’m willing to bet that very very few characters still exist that can recall the Odin killer arc, and as an arc it happened more than three years ago now. They’re very easy to miss, in fact, and I think a fair few players probably don’t know about them at all. Just seems unnecessary.

It's a part of the server history, being one of the biggest persistence-arcs done for the station. It was also the first large scale murder mystery of Aurora. It should be important to at least have small tokens celebrating server history. Everyone involved volunteered their time and effort, and it was a group project. I disagree that they should be actively erased.

Aurora is the only server that I'm aware of that has any persistent material consequences of these events that are still visible even years after they've concluded. It's also one of the only lore events that has presence on station. Is it not at all interesting that you can look at a plaque on-server memorializing a game event done years ago, and it's still remembered and has a presence?

Edited by Marlon P.
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4 hours ago, MattAtlas said:

I wouldn't want the memorials to be there. The odin killer is largely irrelevant to the new ship's crew.

Agreed. It's better to have a fresh canvas so we can add newer and more relevant monuments to incidents that happen. It's essentially a new chapter.

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Would love to see more monuments of events put in-game. We don't have anything else. There's very little concrete ties on-server for anything done in the past. We can have more than one without deleting old ones. Not good to delete a memorial because it's too old,  Memorials and monuments always commemorate old things. We do not throw out the contents of museums because they are old. It's not meant to be a sand mandala.

Any event you want monumentalized would also just be deleted in three years when a new generation of players comes around, and what you participated in will also be forgotten. That's a pretty big bummer.

Having token small ties to moments in server history is important, even small gestures.

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25 minutes ago, Marlon P. said:

Having token small ties to moments in server history is important, even small gestures.

The issue is that the plaques immortalize characters that are essentially dead and no longer relevant to anyone. The plaques were put on the NSS Aurora because those were NSS Aurora crewmembers. I don't want anything like that on a new slate. I wouldn't be opposed to a bouquet of flowers in a public area if it's out of the way, but I would be opposed to putting the same plaques back.

Edited by MattAtlas
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Why does the medical bathroom still have windows? This was something pointed out since February, it looks really odd.

As for the ICU and GTR, they look weird. The ICU for some reason is really huge which I guess it's nice, but the scanners seem to be placed at random. The tiny room called GTR is so small it doesn't look practical, and there's still two cryo tubes versus one sleeper, when I'd say the sleeper is more used. Our current layout is not perfect by any means, but at least each area has its own equipment. These look a bit incomplete.

For the first responders quarters, it also looks like they're really remote. I don't know what's on the side door, though.

 

Is that small room on the top level the exam room? I suppose two exam rooms was too many as in our current map, but it just looks really austere and far, not to mention the weird desk position which doesn't allow tou to sit in front of the doctor.

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What is this rooms purpose and why does it have a plant infront of the door?

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Why is there a window to space in the shitter?

 

I enjoy how compact medical is now compared to the Auroras medical, but I do feel like it could get a bit hectic if it gets too full.

I'm not a big fan of the positions of the full body scanners, they seem a bit out of place.

Chemistry is shown here as not having reinforced walls to protect it, are the regular walls just placeholder, or are we moving forward with a less protected chem lab?

 

I feel that how lofty and airy medical is may be detrimental on some roundtypes, 

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These three shutters are all that is protecting the scanners and cryo cells from a breach, since there is no floor on the medical upper level, if a breach occurs it will most likely make all of medical uninhabitable as our emergency shutters aren't 100% efficient and don't always activate when they need to. If it gets vented, the surgery tables aren't accessible and I don't see any spare surgery tools available for ghetto surgery.

One last thing for medical; where is the morgue?

 

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Having the radiation equipment inside the airlock can present a few problems, Would it be possible to move them out and have them against the wall?

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Which pipe goes to the radiators? Red or Blue?

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And what is the purpose of this pipe?

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Following what I said for medical, it appears the GTR has no wall lockers. So no pills or O-, I'm guessing? Those wall lockers are actually used, especially if there's no chemist. And to be more clear on what I meant in regards to the body scanners: it really irks me that they're not parallel.

Now, for the two receptions: does medical really need two of them? It makes surgery feel so exposed, too, like if anybody can see a guy cut open. I know there's an area to spectate surgery right now, but this feels weird, especially if you're just waiting for your appointment with the psychiatrist.

I've stated before I don't like that the ORs lead to maintenance, and the removal of the cold storage, but now seeing the area in front of it, it just comes to my mind that so many other things could be made with that space.

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My main complaint is that it's both huge and empty. It's smaller than the Aurora's medical wing, sure, but it's massive and still inefficient. There should be a straight shot from the entrance to the surgical theaters (where most of the action of medical takes place, frankly) which isn't present. The ICU and GTR both look like they aren't even finished, considering how empty the ICU is and how randomly-placed the scanners seem. Why not put the surgical theaters above the ICU so access is easier and simpler? That would make a straight, unbroken line from the entrance to the theater.

 

My secondary nitpick is that you still have to go to another level to access medical's lockers if you have the misfortune of joining after the round has already started. Sure it's more efficient now, but you still have to do it. This is made even worse by the presence of a perfectly good potential locker room on the first floor: the main level quarantine room. Medical already has a quarantine room upstairs (with an airlock!) so I don't see why another one on the first level is needed or necessary.

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More seething but this room doesn't even have the first responder lockers, which have really different equipment from the rest of medical.

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Also, if a room is so crowded that you need to start placing things on the floor, then you maybe need another table.

 

I would recommend just axing the whole cryo cooler room. Does it really need three coolers? Make it one only and seize all that wasted space.

 

In regards to the chemistry lab: it's so tiny and crammed it makes no sense. There is literally no place for you to place bottles or anything you'll use, and for some reason you have three blenders when you need one at most. I would really reconsider making this room bigger, or changing the layout.

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Edited by Desven
pharmacy
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7 hours ago, kyres1 said:

your beloved supermatter

The sheer amount of empty floor space in this room makes me very happy, more room for laying out pipenets or other forms of engine modifications. The extra layer of boronoscilliate glass can even serve as a foundation for expanding the size of the containment chamber. The spare canister in the waste collection room is a nice touch as well.

 

I do have some criticisms, but they are relatively minor compared with how pleased I am with the design:

The radiation lockers, like Bunky mentioned. We could disperse those outside of the airlock, and replace them with showers.

The other thing is It might be best is if we gave back the waste cooling room the freezer it lost. The current station has three, this one has only two.

Finally, I see that there's now a pump in the coolant room that allows you to siphon hot-loop coolant directly into the waste extraction room. This is excellent, but the pump that's used could be traded out with a high capacity pump.

Edited by Boggle08
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i like the idea of staring out into space on the shitter idk what yall are on about, what a view???

 

edit: 

malding over the supermatter having a breaker box, implying we'll have rcon again for engineers to say 'IT'S NOT NEEDED' 'IT'S NEEDED STOP BURNING HANDS OFF REEEE' 

 

NBT will not free us of the endless engineer fights over powernet now :(

Edited by Lmwevil
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I think the cryo cooling room should probably swap sides with the GTR, that way the GTR is closer to the OR's and the rest of medical as it is a room used a lot more than the cryo area. I think the ICU should also ideally have IV's available instead of needing to drag them out from the GTR.

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